tag:blogger.com,1999:blog-7050817124530397435.post2984435414179326528..comments2024-03-27T09:36:28.039-04:00Comments on The Grand Tapestry: [RPG][General] A brief aside, and More on Fight Dice-Timeshadowshttp://www.blogger.com/profile/09952601433965644275noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7050817124530397435.post-48697938113405024302010-03-14T11:25:57.311-04:002010-03-14T11:25:57.311-04:00Flynn, may I ask which part of it is rules-heavy-s...Flynn, may I ask which part of it is rules-heavy-seeming?<br />--The rolling of several dice, or the Crits methodology?<br /><br />If the latter, they are in place already as a function of the simple Strike mechanism.<br />--If the former, then I could see how it may seem a bit 'empty' to roll multiple dice only to choose one to act as a 'bump.'<br /><br />Eager to receive your Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-7050817124530397435.post-88182653800423191742010-03-14T06:55:42.676-04:002010-03-14T06:55:42.676-04:00Guillotine rocks! Many an hour has been killed pla...Guillotine rocks! Many an hour has been killed playing that little game.<br /><br />In regards to the FD mechanics, the concept reminds me somewhat of raises from Savage Worlds. I like it, but aren't you concerned about getting too mechanic-heavy?<br /><br />Just Curious,<br />FlynnFlynnhttps://www.blogger.com/profile/05661073420680953560noreply@blogger.com