<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7050817124530397435</id><updated>2012-01-15T20:19:59.615-05:00</updated><category term='the Finnish peoples'/><category term='Twilight 2000'/><category term='Exploration and Adventuring 1'/><category term='Special Ability'/><category term='Music 1'/><category term='Conversion Essentials'/><category term='d6'/><category term='Mirror Lake'/><category term='Zen'/><category term='Stormbringer'/><category term='Pirates'/><category term='Communities'/><category term='Adventurer'/><category term='The Sphere of Suns'/><category term='Marvel Comics'/><category term='Ancient Wonders'/><category term='Freebies'/><category term='Netherwerks'/><category term='Simple 20'/><category term='Prince Wick'/><category term='Durn Holy Kingdom'/><category term='AI'/><category term='DnD'/><category term='Sailing'/><category term='Durn'/><category term='Demesne Card System'/><category term='Wireless Telegraphony'/><category term='Limited Open Gaming Content'/><category term='Friday Game'/><category term='Cold Home'/><category term='Age'/><category term='Hialeah'/><category term='Micro-Game'/><category term='Outlaw Press'/><category term='Fae'/><category term='Gamescience'/><category term='Qadardalikoi'/><category term='Glory'/><category term='Victory Games'/><category term='Technologian'/><category term='Qetswn'/><category term='Aberrations'/><category term='Byrtheq'/><category term='Departure'/><category term='Starship Warden'/><category term='Brian Penn'/><category term='Cathay Arts of RolePlay'/><category term='Locus Points'/><category term='emulator'/><category term='Players&apos; Manual'/><category term='Exploration and Adventuring 2'/><category term='Lovecraft'/><category term='Aether v. 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Ward'/><category term='Smokewood Forest'/><category term='Ylliriym'/><category term='Adventure Locale Series'/><category term='AAC'/><category term='Endras'/><category term='Galmaether Cylindrical Repeater'/><category term='Dokirin'/><category term='Sean Wills'/><category term='Metamorphosis Alpha'/><category term='revolvers'/><category term='Tech Scavengers of Urutsk'/><category term='Old School'/><category term='Vrun alphabetic language system'/><category term='Stephen Laidlaw'/><category term='Skype'/><category term='Behind Enemy Lines'/><category term='Morrenhom'/><category term='The Morrow Project'/><category term='Gainesville FL.'/><category term='Baroness Vanya Averdyn'/><category term='Behekht NoShount'/><category term='Monster Reaction'/><category term='Critical Strikes'/><category term='Hex'/><category term='Vanguard'/><category term='Sex'/><category term='Society'/><category term='GYS'/><category term='Conan'/><category term='Lady Arctise'/><category term='Imperium'/><category term='Mummy Spice'/><category term='Creature Generator'/><category term='Black Metal'/><category term='2010 NTRPG'/><category term='The Acaeum'/><category term='Referee&apos;s Manual'/><category term='Gaming'/><category term='Nature'/><category term='Defence Droid'/><category term='Attack Bonus'/><category term='Mutants of Marnharnna'/><category term='Russ Nicholson'/><category term='Aqmlk'/><category term='Western Isles Vrun'/><category term='Vol. I'/><category term='Devices'/><category term='Maesha&apos;s Tear'/><category term='beta'/><category term='diceless'/><category term='D. 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Comics'/><category term='Honour'/><category term='Reed Decker'/><category term='Empowered Magic'/><category term='Any System'/><category term='Abbekqorru'/><category term='Playtest Campaign'/><category term='Punk Mage'/><category term='Dragonsfoot'/><category term='TSR'/><category term='Khark'/><category term='Serpent Men'/><category term='Drasl'/><category term='Kvetching'/><category term='Maritime'/><category term='Blackwood Isle'/><category term='Contemporary Technology'/><category term='Secret Doors'/><category term='Jack Herman'/><category term='First Parents'/><category term='Erol Otus'/><category term='Rope-bridge'/><category term='Chi'/><category term='FGU&apos;s AFTERMATH'/><category term='Tradition'/><category term='R&apos;Tshen'/><category term='River Xom'/><category term='SWORDBEARER'/><category term='Calendar Year'/><category term='Videos'/><category term='Warden'/><category term='2nd Tyhrean War'/><category term='Foil'/><category term='Space Beyond the Sky'/><category term='Zaul'/><category term='d%'/><category term='The Imperial Diaspora'/><category term='Alignment variant'/><category term='Locomotives'/><category term='Leadership in RPGs'/><category term='Technical'/><category term='Riverland'/><category term='Ytidu'/><category term='Open Doors'/><category term='Mutants'/><category term='Aberrants'/><category term='Av'/><category term='TRACTICS'/><category term='James Hargrove'/><category term='Creatures'/><category term='Rover'/><category term='EPT'/><category term='Necromunda'/><category term='Skyrealms of Jorune'/><category term='Black Winter'/><category term='Spells'/><category term='The Chaos Isles'/><category term='Jacksonville'/><category term='the thief'/><category term='Shorrannin'/><category term='Doran'/><category term='MSPE'/><category term='Neato'/><category term='Gamma Terra'/><category term='Encounter'/><category term='RQ'/><category term='LASER'/><category term='Gill-man'/><category term='Portability'/><category term='Kaleh'/><category term='Boxed Set UWoM'/><category term='Fun With Dice Series'/><category term='Michael and Linda Moorcock'/><category term='Elemental Bloods'/><category term='LEATHERNECK'/><category term='World of Thool Blog'/><category term='Arachnoids'/><category term='Ritual'/><category term='Life Lab'/><category term='Cover Art'/><category term='Bereme Oykh'/><category term='Duhen Shes Wied&apos;am'/><category term='Thief'/><category term='d12'/><category term='Laboseh Kalarn'/><category term='Environment'/><category term='Thl'/><category term='ZIP'/><category term='James Maliszewski'/><category term='The Isle of Slavers'/><category term='Wetlands'/><category term='Spontaneous Magic'/><category term='Metacosmos'/><category term='Valourbarrow'/><category term='Yaesh'/><category term='Justice Machine'/><category term='Xhund'/><category term='Retrograde'/><category term='Yovend'/><category term='Combat'/><category term='Duty'/><category term='Vrun'/><category term='DAC'/><category term='The Fighter'/><category term='First Tyhrean War'/><category term='Colonial Period'/><category term='P&apos;Jol'/><category term='Xel'/><category term='Templates'/><category term='Mead'/><category term='Kelzsyn&apos;s Bluff'/><category term='Lift Shaft'/><category term='Sneers'/><category term='Clock'/><category term='Jump Packs'/><category term='Mage'/><category term='Boxed Games'/><category term='High Altitude Tower Arcology'/><category term='Tekumel'/><category term='Underground'/><category term='Miniatures'/><category term='Fortress Blackwood'/><category term='The Starshock'/><category term='ARG'/><category term='Shadow Plane'/><category term='Green Dome Woods'/><category term='XP'/><category term='Cardboard Figures'/><category term='Family'/><category term='sappers'/><category term='Undead'/><category term='Powers'/><category term='wt?'/><category term='magic-user'/><category term='Submarine'/><category term='Finnland'/><category term='Wizardry'/><category term='d6-only mechanic'/><category term='UWoM'/><category term='M.I.S.S.I.O.N.'/><category term='Product Reviews'/><category term='Cephalomalians'/><category term='Zoom'/><category term='Building Character'/><category term='B/X'/><category term='Kryssaul City'/><category term='Lhoma'/><category term='Cover Painting'/><category term='bat'/><category term='Drow'/><category term='Kherst'/><category term='Kyhuryk Yann'/><category term='Racism'/><category term='Qerzyk'/><category term='sigh'/><category term='Magic'/><category term='Sleepers'/><category term='Eiadu'/><category term='Amen'/><category term='World of Aediendi'/><category term='Western Isles'/><category term='Firearms'/><category term='Culture'/><category term='Kryssan City'/><category term='Art'/><category term='Vrun Players Module'/><category term='Latter Unification Wars'/><category term='The Black Crown'/><category term='The Machine Stops'/><category term='Qobryn'/><category term='Elemental Patrons'/><category term='Draslin'/><category term='yeomanry'/><category term='Wargaming'/><category term='Guild Houses of Blood'/><category term='Elementals comic'/><category term='Pun'/><category term='Retro Clone'/><category term='Simulacra'/><category term='Half-Abbekqorru'/><category term='Gamma World'/><category term='Spiritual Writings'/><category term='Raven Charm'/><category term='Humanoids'/><category term='VCA'/><category term='Seriously'/><title type='text'>The Grand Tapestry</title><subtitle type='html'>A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default?start-index=101&amp;max-results=100'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>464</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8639623231168084905</id><published>2012-01-15T20:02:00.004-05:00</published><updated>2012-01-15T20:19:59.621-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Black Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Anime'/><category scheme='http://www.blogger.com/atom/ns#' term='Yaeshani'/><category scheme='http://www.blogger.com/atom/ns#' term='Yaesh'/><title type='text'>January 15th UPDATE-</title><content type='html'>The PCs, after battling Anime-inspired baddies in the mining town, took their shopping goodies (including Transceivers and desk-set radios) back with them on the express train.  Along the way, there were interesting stops, scheduled and unscheduled, and fauna to fight and/or collect.  A  Capacitor and Batteries from a Tube Car Line were got, and after all that, the last of the Anime baddies nearly killed the PCs, who are now tattoo'd with Yaesh script describing the wounds they inflicted upon them -- all save &lt;a href="https://plus.google.com/106189729466417818307/posts"&gt;&lt;b&gt;General Roland Peltier&lt;/b&gt;&lt;/a&gt;, the Immortal, who cannot easily be tattoo'd.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After running a game for &lt;b&gt;&lt;a href="https://plus.google.com/u/0/111440701230529140897/posts"&gt;Mike Fernandez&lt;/a&gt;&lt;/b&gt; last Monday night, there is a new zone to investigate, and a strange glop of Elemental Glass-Silt that looks good for all manner of circuitry.&lt;/div&gt;&lt;div&gt;--This Monday night &lt;i&gt;Pacific&lt;/i&gt; time game will run from 9PM Hawaii-time to whenever I fall asleep at the computer, or breakfast Tuesday (-5 GMT) time.  He's already wrangled three other players.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm working on something else, and it has taken a bit longer than I thought it would to finish, but I'm a few yards from the finish line on it.  It is for &lt;b&gt;&lt;a href="http://www.flyingbuffalo.com/tandt.htm"&gt;Tunnels &amp;amp; Trolls&lt;/a&gt;&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, once I'm confident the &lt;b&gt;VANGUARD Alpha Rules One Sheet&lt;/b&gt; is saying what I intend it to, I'll post the link to that.  I'll take this opportunity, though, to point out that VANGUARD characters can quickly be created by clicking on &lt;b&gt;&lt;a href="http://dl.dropbox.com/u/4041071/QuickVanguardCharGenFlow.pdf"&gt;THIS&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;&lt;a href="http://dl.dropbox.com/u/4041071/Starship%20ToO.pdf"&gt;THIS&lt;/a&gt;&lt;/b&gt; link.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8639623231168084905?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8639623231168084905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2012/01/january-15th-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8639623231168084905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8639623231168084905'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2012/01/january-15th-update.html' title='January 15th UPDATE-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5748584393689685178</id><published>2011-12-27T11:11:00.004-05:00</published><updated>2011-12-27T11:49:08.254-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Black Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Locomotives'/><category scheme='http://www.blogger.com/atom/ns#' term='Yaesh'/><category scheme='http://www.blogger.com/atom/ns#' term='Yirinn'/><title type='text'>Working on the Railroad ;)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-v7ZZEwYeXmc/TvnxSLl5mxI/AAAAAAAAAk4/ltEu8Q3PVHc/s1600/repros-a-031-12-11.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 288px;" src="http://1.bp.blogspot.com/-v7ZZEwYeXmc/TvnxSLl5mxI/AAAAAAAAAk4/ltEu8Q3PVHc/s320/repros-a-031-12-11.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5690844898811026194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;After a brief discussion about how things had been undertaken, the group sorted out its intent, and we moved on with play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Reaching the Black Crown settlement of &lt;b&gt;&lt;i&gt;TshelUundam&lt;/i&gt;&lt;/b&gt;, a mining town with a high percentage of Yaesh, the PCs ascended in their armoured dirigibles and got the whole town/city talking.  They quickly were met by a Yaesh engineer working on a dam project.  He offered great things in exchange for one of the flying 'stubbies', but the party held off, hoping to clarify the situation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To that end, the consulted the local university Alchemy dept., and were surprised to hear the diagnostic information regarding the two small spheres of polar lightning energy.  Based on the loose readings the staff conducted under the informal setting of the dept. office, the estimated output of the Black Sphere is off the charts; highly dangerous; and highly unlikely to have been created recently.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ssu Rosenbrad received 30 Alchemy textbooks, more than a lifetime's learning on the subject, and Roland Peltier purchased early education books for his daughter, as well as a dragon marionette.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Play will pick up (this is a Thursday session, I think) determining whether a deal with the Yaeshani Court for the Stubbie is worth it.  Also, the Black Crown scientists are eager to travel to Xudorn with the PCs to set to work on creating a White Sphere to counter the Black, now residing somewhere on the Shadow plane.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5748584393689685178?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5748584393689685178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/working-on-railroad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5748584393689685178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5748584393689685178'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/working-on-railroad.html' title='Working on the Railroad ;)'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-v7ZZEwYeXmc/TvnxSLl5mxI/AAAAAAAAAk4/ltEu8Q3PVHc/s72-c/repros-a-031-12-11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3212526214961363813</id><published>2011-12-22T12:27:00.006-05:00</published><updated>2011-12-22T12:59:25.160-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Black Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Timeline Continuity'/><title type='text'>The Cats are Away...-</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-v_od8epF_mc/Tm6YnjZK9TI/AAAAAAAAFU4/-iMxM2XCcx0/s400/drogheda.bmp"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 295px; height: 400px;" src="http://1.bp.blogspot.com/-v_od8epF_mc/Tm6YnjZK9TI/AAAAAAAAFU4/-iMxM2XCcx0/s400/drogheda.bmp" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Concerned with the PCs' lack of direct action, a player prompted that the characters hop aboard a train and travel across the Black Crown, into the Yaeshani Empire, in search of a potential White Sphere to mate with the Black Sphere they found and returned with back in the Skullcrusher Mtn. Campaign.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This journey will take months to reach their initial stop, and an undisclosed amount of time to discern whether said object exists, or can be created.  This plan, predicated upon its successful reunion with the Black Sphere they tossed into the plane of Shadow due to its deleterious effects, deprives the colony of Xudorn of its two top generals, its air marshal, and one of its top aeronautics chiefs.  Another player voiced concern over Xudorn's vulnerability during this period, as the fledgling republic is under increasing attack by Continental Vrun forces and agents.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Along the way, barely into their trip, the PCs have encountered one of several Western Isles colonies in territory controlled by the Black Crown, essentially isolated now for over 150 years from the Western Isles Crown.  Discerning things slightly more complex than at face value, it was discovered that these WI folk have been fighting the Undead for generations.  Stymied by lack of official power for the PCs to institute treaties, the instigating player has suggested that they be granted said powers.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I sit back, incredulous at times, but now more confident why later generations never mentioned Xudorn in the history of Marnharnna.  This is almost a parable for why the Vrun haven't regained space flight, and it is playing out before my eyes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We'll see how this turns out.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3212526214961363813?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3212526214961363813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/cats-are-away.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3212526214961363813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3212526214961363813'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/cats-are-away.html' title='The Cats are Away...-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-v_od8epF_mc/Tm6YnjZK9TI/AAAAAAAAFU4/-iMxM2XCcx0/s72-c/drogheda.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6240346481004385415</id><published>2011-12-15T11:50:00.005-05:00</published><updated>2011-12-15T13:05:17.914-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Black Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Ancients'/><category scheme='http://www.blogger.com/atom/ns#' term='Abbekqorru'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Black Metal'/><category scheme='http://www.blogger.com/atom/ns#' term='Ancient Wonders'/><title type='text'>Advance the Timeline-</title><content type='html'>After escaping from the underground complex (and losing three personnel), the PCs and their squads returned home to Xudorn.  Plans were set into motion to cordon-off the doors and set up a fort around the entrance.  Forty tower-sites from the Ancient base to Xudorn are in varying degrees of scouting and building, to be used as a network of Aldis Lamp signals.  Zeppelin-platform craft are in the works to be used as both aircraft carriers, as well as bombers.  The first true aeroplanes are in production, leaving the ornithopters to be used as training and scout craft.&lt;br /&gt;&lt;br /&gt;War with the Vrun Colonies has primarily consisted of a winter offensive of guerilla warfare, with Fort Greenpennant starting its own 'Hardpoint' cantons/mini-forts, and saboteurs introducing a blight to Xudorn's hydroponics lab.  The Black Crown has shared the forging process of the Bright Metal, in exchange for a leg-up on Zeppelin technology.  The local tribe of Abbekqorru have been fully integrated into Xudorn, and a ship load of Durn have immigrated to her shore as well.&lt;br /&gt;&lt;br /&gt;It is now Midsummer, NC 548, 16 months (one year) from Xudorn's founding, and the population now stands at 2,500+ (including the Abbekqorru).  A Guild Council crime syndicate active in Xudorn from its inception has  either been killed in a large gun battle which destroyed a storage  depot, or were apprehended, interrogated, and executed by firing squad.&lt;br /&gt;&lt;br /&gt;The Church of St. Rel has swollen to the hundreds, with the initial adherents receiving activation of their Vrun Imperial Bloodline powers (Immortals, Dream Navigators, Emitters, Psychic Healers, Revivifists, Power Emulators, and Machine Heads).  The 50 count coin, minted in the Bright Metal, depicts St. Rel on the face, and the Lady's Tower on the obverse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Centre for Positive Development&lt;/span&gt; is the Church's technological branch, and using empowered Creative Visualisation, is using devotions to engineer a series of minor changes in potential future outcomes, bridging them into a unified reality stream that permits tiny Xudorn to remain a free and independent nation, neither yoked again to Vrun, nor beholden to the Black Crown.  Dream Navigators, working in conjunction with Data Specialists are restoring damaged or missing pages from technical manuals.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6240346481004385415?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6240346481004385415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/advance-timeline.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6240346481004385415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6240346481004385415'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/advance-timeline.html' title='Advance the Timeline-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2848722275422237019</id><published>2011-12-13T05:30:00.008-05:00</published><updated>2011-12-13T05:49:36.393-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Underground'/><category scheme='http://www.blogger.com/atom/ns#' term='Xudorn'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Colonial Period'/><category scheme='http://www.blogger.com/atom/ns#' term='Undead'/><category scheme='http://www.blogger.com/atom/ns#' term='Humanoids'/><title type='text'>Other Colonies and the Marnharnnan Megadungeon-</title><content type='html'>Contact with the Vrun colonies to the north of Xudorn have had mixed  results, including a rather humorous mix-up which resulted in a great  set of scenes wherein the beaten person of a rather loquacious con-man  escaped from Vrun Naval authorities into a Stinktown brothel, only to be  rescued by the charming ladies within.  Waifs, too, were rescued and  given good homes in Xudorn, and other good things besides have occurred.&lt;br /&gt;&lt;br /&gt;The Black Sphere, power source of Skullcrusher Mountain, has been disposed of into the Shadow Plane, and through a dream, Commander Ssu Rosenbrad has gained the formula for cleansing affected soil of the lower planar radiations they have absorbed.  Saint Rel, posthumous hero of the Upthrust Campaign, has appeared to Commander Roland Peltier and completely healed him of said irradiation, triggering Peltier's Imperial Bloodline powers.&lt;br /&gt;&lt;br /&gt;Finding a site held by the Dokirin to be a place of reverence wherein are placed items deemed too dangerous by local shaman, the PCs unearthed within barrow mounds Ancient technologies and the partially mummified remains of former Marnharnnans, including a Durnsman and his metal holy book.  A second exploration, including five security, and ten technical specialists accompanied the PCs to a set of great doors set into the ground.  Upon entering the vast vault, those in attendance witness a site larger than Xudorn and environs, two hundred feet down.  Their initial exploration yielded little in the way of scavenged tech, but has stranded them in the midst of waves of ravenous and fleet-footed undead.  Local indigenous Humanoids have bound themselves to the PCs in exchange for their protection and provision.  These same have disclosed that this site is but one small fraction of the total underground area.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2848722275422237019?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2848722275422237019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/other-colonies-and-marnharnnan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2848722275422237019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2848722275422237019'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/other-colonies-and-marnharnnan.html' title='Other Colonies and the Marnharnnan Megadungeon-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7888576469912706136</id><published>2011-12-06T13:32:00.010-05:00</published><updated>2011-12-06T15:25:09.610-05:00</updated><title type='text'>Review of the Neoclassical Geek Revival RPG-</title><content type='html'>I have taken entirely too long to write this review.  I will say that part of that time, however, was spent playing the game with three characters in such far ranging settings as Elven Africa, Fantasy Norway, and Hollywood Renaissance Italy.&lt;br /&gt;&lt;br /&gt;My characters have consisted of a half-elven spell-caster/bard, and two swashbuckler fighter/thieves, to use standard FRP terminology, which do not do full justice to Zzarchov's 110 page slim hardback volume.&lt;br /&gt;&lt;br /&gt;Having been a long time subscriber to Unofficial Games blog, I was able to see the construction process underway, and argued with Zzarchov more than a bit during those months (years?), p'd off at his arcane choice at the time to have the rules in a computer-dependent format rather than text (since then 'fixed').  Rules aspects of what was then known as Piecemeal seemed too weird, although intriguing, and the fact that I hadn't deigned to use the odd platform to read the rules as they stood made the whole thing rather jumbled in my already busy mind.&lt;br /&gt;&lt;br /&gt;Let me say that upon first read of the game, much of the confusion was still present.  That isn't an indictment against the writing, design, or organisation of the contents, rather, it is a warning to approach NGR on its own terms and not to presume thing one about how it plays.  Zzarchov's Pie-Piece approach to Class is pretty darned cool, and 'fixes' much of what has been wrong with other FRP attempts to allow the player to craft a rules-basis for the sort of character they want to play.  Next, his duh-brilliantly-simple Inventory and Skills selection cannot be overlooked, as it is one of the major stumbling blocks of so many games, Fantasy or other genre.&lt;br /&gt;&lt;br /&gt;Regarding Skills, don't sweat their inclusion, as they function much, much better and simpler than anything I've seen in a good long while.  The average Target Number, if you will, is 20, on d20, but the Ability being tested is added whole-cloth to the roll.  If the PC's total is not 20, then they narratively explain how each of the skills they propose to utilise in their attempt adds (+2 each) to get the total to 20 (or whatever it is).  The effect of this narrative cajoling is the exact opposite of the desperate lawyering common to less draconian D&amp;amp;D games, and in fact, enhances the gameplay by rewarding the player's shared construction of the outcome without gelding the GM of his/her power to make executive decisions.&lt;br /&gt;&lt;br /&gt;This is the point in the review where I must explain how the mindset of NGR affects the design and gameplay, as it may not readily suit everyone's tastes -- but I assure you that with very little mechanical tweaking (like, 30 seconds, perhaps?) even this aspect of the game can be steered onto the course the GM envisages for their particular brand of Loot &amp;amp; Scoot.&lt;br /&gt;&lt;br /&gt;Zzarchov is not only a cunning trickster, a big fan of schlock fantasy clichés and tropes, but apparently also that of  crappy 80's low-budget fantasy flicks.  His post-session rewards mechanisms revolve more around 'Awesomeness' than Hack &amp;amp; Slash, with deliberate play towards the 'wrong course of action' being more awesome than sound tactical choices otherwise encouraged in the slew of generic FRPs out there.  In fact, defeating without killing yields more points, with trap-defeating and travel to cool locales being a Major XP reward source.&lt;br /&gt;Back to Awesomeness: Fate points allow for re-rolls, refreshing Luck (like HP above 0 in the D&amp;amp;Ds), and perhaps something else I cannot immediately recall [Any help, Zzarchov?].  Totting up the Awesomeness modifier derived by the above formula for Cinematic success, the Player rolls that number or less, or a nat-20, to gain an additional Fate point.  If they succeed, and roll lower than the number indicated, they may roll again, and again, until that number drops below 1, possibly gaining more than one additional Fate point.&lt;br /&gt;&lt;br /&gt;I could go on about other aspects of how Luck points are increased as one levels, or Lucky or Signature items, the acquisition of Henchmen, etc., but there has to be something you, the reader, discover on your own.&lt;br /&gt;&lt;br /&gt;The two aspects of gameplay that I am least familiar with are Magic and Miracles, but I'll say a bit about them now.  Magic is pumped-up by expending more Power or Mana, which increases all dimensions/axes of the spell's functionality at once.  The most recent export to Jeff R's game via Evan Elkin's Wessex character is the &lt;span style="font-style: italic;"&gt;Bees&lt;/span&gt; spell.  In NGR, a cone 5' long and 5' wide at the long end of the cone, of angry magic bees fly out and vex those in the AoE.  But, pumping up the Power on the spell can be done as desired (and as can be paid) rather than waiting to 'level-up' as per the D&amp;amp;D's.&lt;br /&gt;&lt;br /&gt;Miracles are a horse of an entirely different colour than the D&amp;amp;D Clerical 'spells', and function more like Palladium Psionics, but that doesn't really convey their true function and the overall versatility of Piety Points, nor the sharp cost of more powerful effects.  Likewise the Priest (or layperson) must be really active to act upon their faith's tenets (however morally sketchy) to gain Piety.&lt;br /&gt;&lt;br /&gt;Can the criteria of Awesomeness be altered without hobbling the system?  Absolutely.  A certain game and setting designer I know is thinking of releasing a version of her notoriously non-Fantasy RPG using Neoclassical Geek Revival because she really digs how the entire system functions in tandem.  Her game would most definitely not reward Awesomeness based upon the wearing of cloaks, eye-patches, or mullets, but instead reward &lt;span style="font-style: italic;"&gt;Vruned&lt;/span&gt; -- acting towards the advancement of the Vrun cause, and other, Native, ideals.  But all of that is just rumour, you understand.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;My overall rating of &lt;span style="font-size:130%;"&gt;Neoclassical Geek Revival&lt;/span&gt;:&lt;/span&gt; Buy a copy or two.  This is possibly the best FRP I've read in decades, as much for what it simplifies as for what it enhances.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7888576469912706136?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7888576469912706136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/review-of-neoclassical-geek-revival-rpg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7888576469912706136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7888576469912706136'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/review-of-neoclassical-geek-revival-rpg.html' title='Review of the Neoclassical Geek Revival RPG-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7061084143112892328</id><published>2011-12-01T09:39:00.005-05:00</published><updated>2011-12-01T10:04:51.810-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><category scheme='http://www.blogger.com/atom/ns#' term='Russ Nicholson'/><category scheme='http://www.blogger.com/atom/ns#' term='Referee&apos;s Manual'/><title type='text'>Don't Tell Us What You are Going to Do...-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-IrgO1lLWpIU/TteTlhmBXUI/AAAAAAAAAkM/e1bHvOGAp18/s1600/ProtoRefCover.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 246px; height: 320px;" src="http://1.bp.blogspot.com/-IrgO1lLWpIU/TteTlhmBXUI/AAAAAAAAAkM/e1bHvOGAp18/s320/ProtoRefCover.png" alt="" id="BLOGGER_PHOTO_ID_5681171727833455938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);font-size:85%;" &gt;My original sketch from the early 2000's&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;H&amp;amp;S&lt;/span&gt; blog aside, here is a link to the Russ Nicholson artwork for the &lt;span style="font-weight: bold;"&gt;Urutsk Referee's Manual&lt;/span&gt;.  It is the colour piece (although the b&amp;amp;w stuff looks pretty cool, too).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://russnicholson.blogspot.com/2011/11/november-came-did-i-notice.html"&gt;&lt;span style="font-weight: bold;"&gt;LINK&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As I said in the blurb, I've had this idea for several years longer than I've had my blog, and seeing the piece come to life was really extraordinary and gratifying.&lt;br /&gt;&lt;br /&gt;The LuLu Players' and Referee's Manuals will likely be phased out when their replacements come into being.  I am currently in discussion  with the producer of an existing rules set as the basis of one version of the &lt;span style="font-weight: bold;"&gt;URUTSK: World of Mystery&lt;/span&gt; line, as I really dig the ease and flexibility of said unsaid system, not feeling like it will shoe-horn my setting into an uncomfortable fit.&lt;br /&gt;&lt;br /&gt;Oh, and it uses d20.  :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7061084143112892328?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7061084143112892328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/dont-tell-us-what-you-are-going-to-do.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7061084143112892328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7061084143112892328'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/12/dont-tell-us-what-you-are-going-to-do.html' title='Don&apos;t Tell Us What You are Going to Do...-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-IrgO1lLWpIU/TteTlhmBXUI/AAAAAAAAAkM/e1bHvOGAp18/s72-c/ProtoRefCover.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7796291607720734721</id><published>2011-11-23T10:39:00.005-05:00</published><updated>2011-11-23T15:15:01.418-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hierophantic Church'/><category scheme='http://www.blogger.com/atom/ns#' term='Dokirin'/><category scheme='http://www.blogger.com/atom/ns#' term='Abbekqorru'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Xudorn'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Google+ Weekly Campaign Update-</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Short Form Updates-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Continental Vrun Contingent Visit&lt;/span&gt;&lt;br /&gt;:: Observing Xudorn for themselves, elements of the Vrun National Service, the Hierophantic Church, the Guild Council, and both the Monarchalist aristocracy as well as their foils, the Parlimentarian faction visited the tripartite colony.  The two Black Crown destroyers anchored at the mount of Safety Bay, the Western Isles mercenaries, and rumours of Abbekqorru allies helped persuade the Continental Contingent to leave Xudorn to her own devices...for the time being.  The Contingent then sailed further north up the coast, visiting other Vrun colonies.  News that Ft. Greenpennant (home of the Green Cavaliers) had been bolstered to exceed Xudorn's population was also received.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* 'Skullcrusher Mountain' / Upthrust&lt;/span&gt;&lt;br /&gt;:: The PCs have returned to the complex, studying the technology that empowered the Undead-creating attack upon the Wodic community, discovering that the Lower Planar radiation that remains in the 'reactor' level is still deadly enough to turn a living human into an Undead in a matter of weeks.  Also, part of the sensor array of the gun system is receiving ultra-low frequency transmissions from various points on the globe, including Bereme Oykh/The Black Crown to the north.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Dokirin Community living in the shadow of the Upthrust&lt;/span&gt;&lt;br /&gt;:: Reports of a settled clan of Dokirin were confirmed when four PCs visited them, and are set to participate in a sacred dance.  They are the &lt;span style="font-weight: bold; font-style: italic;"&gt;Omu Aku Qelli Duuon&lt;/span&gt;  &amp;gt;Flowing-Water, Plan, wisdom-Imparted, Settlement-on-Water&amp;lt; . Repairs to the clan's sole windmill (used to evenly water marsh-grain paddies), and exchanges of durable goods for grain have been ensured.  Sub-Commander Ssu Rosenbrad became the clan's new Wise Woman at the death of the 250+ year-old man she had re-awakened from his visionary existence in Lord Worm's court (as both are Silt-blooded).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Visit to Mostern Colony&lt;/span&gt;&lt;br /&gt;:: Commander Roland Peltier, Sub-Commander Ssu Rosenbrad, and their trusty squad travelled overland to &lt;span style="font-weight: bold;"&gt;Mostern&lt;/span&gt; the 'City of Bricks'-to-be, and with &lt;span style="font-weight: bold;"&gt;Joe-the-Lawyer&lt;/span&gt;'s &lt;span style="font-style: italic;"&gt;LotFP Grindhouse Edition&lt;/span&gt; Specialist-character, &lt;span style="font-style: italic; font-weight: bold;"&gt;Vesper&lt;/span&gt;, explored the vast fort colony.  It is predicated upon the production of bricks, and has a 6:1 male to female ratio at present.  Xudorn Cider (made from salt-marsh crab apples) was a bit hit, and 100 bottles were purchased.  Another sale was of one of Xudorn's experimental (and portable) refrigeration units.  This has occurred slightly ahead of the standard timeline, allowing for intervening events to transpire, as well as to permit Vesper to participate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7796291607720734721?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7796291607720734721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/google-weekly-campaign-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7796291607720734721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7796291607720734721'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/google-weekly-campaign-update.html' title='Google+ Weekly Campaign Update-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-135975791012655366</id><published>2011-11-16T18:54:00.002-05:00</published><updated>2011-11-16T18:57:36.974-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Xudorn'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Xudorn layout and Topography-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-eWp0gYpnyvk/TsRNfTrIDnI/AAAAAAAAAjw/43joDCg5zdI/s1600/Xudorn%2Band%2BEnvirons%2BColony%2BPlan2%2Bcopy.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 235px; height: 320px;" src="http://4.bp.blogspot.com/-eWp0gYpnyvk/TsRNfTrIDnI/AAAAAAAAAjw/43joDCg5zdI/s320/Xudorn%2Band%2BEnvirons%2BColony%2BPlan2%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5675746630646107762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Xudorn layout and Topography&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-135975791012655366?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/135975791012655366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/xudorn-layout-and-topography.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/135975791012655366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/135975791012655366'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/xudorn-layout-and-topography.html' title='Xudorn layout and Topography-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-eWp0gYpnyvk/TsRNfTrIDnI/AAAAAAAAAjw/43joDCg5zdI/s72-c/Xudorn%2Band%2BEnvirons%2BColony%2BPlan2%2Bcopy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6137472322351359391</id><published>2011-11-15T14:21:00.004-05:00</published><updated>2011-11-15T14:27:30.028-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>As Pertains to Marnharnnan Exploration-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-A7RtQ4DWvs0/TsBy1CrlmII/AAAAAAAAO0k/AgES2U-jsuo/s200/Hard+Road+West.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 133px; height: 200px;" src="http://1.bp.blogspot.com/-A7RtQ4DWvs0/TsBy1CrlmII/AAAAAAAAO0k/AgES2U-jsuo/s200/Hard+Road+West.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Minnesotan&lt;/span&gt; over at &lt;a style="font-weight: bold;" href="http://tywkiwdbi.blogspot.com/2011/11/history-is-all-explained-by-geology.html"&gt;TYWIKIWDBI&lt;/a&gt; has an excellent teaser on Westward Migration, and of greater importance to the UWoM Boxed Set/Vanguard campaign, is the degree and duration of Native cooperation and goodwill.&lt;br /&gt;&lt;br /&gt;Check it out.  :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6137472322351359391?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6137472322351359391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/as-pertains-to-marnharnnan-exploration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6137472322351359391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6137472322351359391'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/as-pertains-to-marnharnnan-exploration.html' title='As Pertains to Marnharnnan Exploration-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-A7RtQ4DWvs0/TsBy1CrlmII/AAAAAAAAO0k/AgES2U-jsuo/s72-c/Hard+Road+West.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8992898109340095562</id><published>2011-11-04T10:35:00.011-04:00</published><updated>2011-11-04T12:54:03.025-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Black Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Contemporary Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='Dokirin'/><category scheme='http://www.blogger.com/atom/ns#' term='Abbekqorru'/><category scheme='http://www.blogger.com/atom/ns#' term='Western Isles Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Yirinn'/><title type='text'>Shifts in Technology and Mindset: Xudorn-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wright-brothers.org/History_Wing/History_of_the_Airplane/History_of_the_Airplane_Intro/History_of_the_Airplane_Intro_images/Aerial_Steam_Carriage.jpg"&gt;&lt;img style="cursor: pointer; width: 297px; height: 200px;" src="http://www.wright-brothers.org/History_Wing/History_of_the_Airplane/History_of_the_Airplane_Intro/History_of_the_Airplane_Intro_images/Aerial_Steam_Carriage.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In my &lt;span style="font-weight: bold;"&gt;Google+&lt;/span&gt; weekly game, &lt;span style="font-style: italic; font-weight: bold;"&gt;Xudorn&lt;/span&gt; (The Sublime Colony) has seen very rapid change in both technology and the Vrun mindset.  With the importation of the ornithopter kits came the paradigm-shift of three-dimensional thinking and the resultant drive towards expanding the realm of the known lands.  Through these travels, the ground maps have been refined, new peoples have been encountered, and ideas for improving/expanding the overall technological base of the colony have resulted.&lt;br /&gt;&lt;br /&gt;Last night's game was mostly dealing with meta-discussions regarding the 16 Elements, their potential exploitation for powering larger aircraft, and the differences between real-world physics and the alchemy of the setting.  From these, in one session, 'x-ray' technology, crystal-lattice cultivation, combined dirigible/aeroplane plans, and negative energy induction are in development.&lt;br /&gt;&lt;br /&gt;At the same time, political changes are under way as the renown of the colony begins to spread on both the Western Isles, and the Vrun continent, bringing the 'big three' of Vrun society to the distant Marnharnnan shores.  The Hierophantic Church, the Guild Council, the Vrun National Service (military), and elements of the Aristocracy are growing (rightly) concerned that the developments in Xudorn have rapidly outpaced all expectations of what had previously been an anonymous point on an ill-known map.  Moreover, that foreign influences and ideas have not only taken root, but their fruit is already come to bear (least of which is Lady Hudernm's half-Durn child), with rumours of Alien (Abbekqorru) technology and reports of the conflict with Undead rapidly spreading through well-informed circles at various strata.&lt;br /&gt;&lt;br /&gt;To counter the investigative incursion, the tripartite ownership interests of the Xudorn experiment (one each of Vrun, Western Isles, and Black Crown) have moved to protect the fledgling population by positioning Black Crown naval assets at the mouth of Safety Bay, and a small contingent of Western Isles mercenaries are on their way with the afore mentioned owners steaming ahead (on a smokestack paddlewheel schooner) of the Vrun galleons.  The Black Crown delegation gifted the PCs with Black Metal daggers, styled in one of 12 of the material Elements, and provided a taste of the sorts of elemental technology the Crown has at its disposal (including a 1/72nd-scale locomotive set).&lt;br /&gt;&lt;br /&gt;All of this is coupled with the very recent discovery of Living Ancients who have apparently dwelt in a very ancient fort once visited by the former Vrun occupants of Marnharnna as a historic tourist site.  These folk seem to possess not only a very complete overview of the past of the world, but disturbingly accurate knowledge of the past eight decades of contemporary history despite the fact that they have lived in near-total isolation for at least 5,000 years.  Their texts even suggest future events, namely a massive invasion by the fearsome and loathed Shorrannin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8992898109340095562?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8992898109340095562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/shifts-in-technology-and-mindset-xudorn.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8992898109340095562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8992898109340095562'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/11/shifts-in-technology-and-mindset-xudorn.html' title='Shifts in Technology and Mindset: Xudorn-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4991443988794593133</id><published>2011-10-26T11:07:00.005-04:00</published><updated>2011-10-26T12:09:10.631-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Grand Tapestry'/><title type='text'>Order and Chaos: Asimov and Borges-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/thumb/4/47/Isaac_Asimov_on_Throne.png/220px-Isaac_Asimov_on_Throne.png"&gt;&lt;img style="cursor: pointer; width: 220px; height: 254px;" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/47/Isaac_Asimov_on_Throne.png/220px-Isaac_Asimov_on_Throne.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thefunambulistdotnet.files.wordpress.com/2011/01/jorge_luis_borges_hotel.jpg"&gt;&lt;img style="cursor: pointer; width: 193px; height: 254px;" src="http://thefunambulistdotnet.files.wordpress.com/2011/01/jorge_luis_borges_hotel.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I've not read much, if anything, by these two, I found this article last night, and I thought it very interesting.  The &lt;a style="font-weight: bold; color: rgb(0, 0, 153);" href="http://www.library.vanderbilt.edu/speccol/pugha.shtml"&gt;article&lt;/a&gt; touches upon ideas in both men's works that have resonance with the Urutsk meta-setting, and I thought to share it with the blog's readers.&lt;br /&gt;&lt;br /&gt;Let me know what you think of the article, Asimov, or Borges in general.&lt;br /&gt;&lt;br /&gt;Best,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4991443988794593133?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4991443988794593133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/order-and-chaos-asimov-and-borges.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4991443988794593133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4991443988794593133'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/order-and-chaos-asimov-and-borges.html' title='Order and Chaos: Asimov and Borges-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5918647328158708277</id><published>2011-10-23T13:31:00.009-04:00</published><updated>2011-10-23T16:51:44.381-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Abbekqorru'/><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Operation Skullcrusher Mountain, and a DnD Toy for You-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-709x-EvUQQE/TqR8d0uF4UI/AAAAAAAAAiU/72Co_QYROcw/s1600/dancing_skeletons.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 163px;" src="http://3.bp.blogspot.com/-709x-EvUQQE/TqR8d0uF4UI/AAAAAAAAAiU/72Co_QYROcw/s320/dancing_skeletons.png" alt="" id="BLOGGER_PHOTO_ID_5666791082948944194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, Friday the 21st, saw the sixth (or so) session in the offensive against the Undead bastion, and the destruction of the facility's attack ability.  The estimated losses on the friendly side is in the low hundreds, with roughly three times that on the Undead.&lt;br /&gt;&lt;br /&gt;Technology, both Ancient and arcane, has been secured, and the alliance with the Green Cavaliers (a Vrun Military expedition) and local Abbekqorru has blossomed.  This confluence of events should dramatically boost Xudorn's (the commercial colony) strength without dramatically increasing its land-use footprint, as the hydroponics tech found at the site, as well as bio-tech the Abbekqorru utilise should increase the efficiency of the small community (currently roughly 1k pop.) without much slack time in implementation prior to winter.  The fact that winter will not reduce agri concerns means that the most prevalent reason for any colony's failure shouldn't be the thing that could do-in Xudorn.&lt;br /&gt;&lt;br /&gt;Now, with Ornithopters, small Zeppelins, and the Abbekqorru global map, Xudorn and Ft. Greenpennant (six-days ride to the south) are likely to have a far greater degree of cooperation and 'cultural' exchange.   The effect of the Abbekqorru upon the burgeoning Vrun presence on the eastern seaboard also remains to be seen.&lt;br /&gt;&lt;br /&gt;---[&lt;span style="font-weight: bold; font-style: italic;"&gt;The Game&lt;/span&gt;]---&lt;br /&gt;Provided for players of the grandpappy of RPGs, using d20s in 'to hit' and polyhedral damage dice&lt;br /&gt;&lt;pre class="western" lang="en-GB"&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;&lt;b&gt;* Rifle, Repeating&lt;/b&gt;&lt;b&gt;^ d10&lt;/b&gt; | 3 Attacks per Round; 21 Shot Spring Crank Drum&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:Arial, sans-serif;"&gt;Reload: 1 Combat Round if a loaded drum is used&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, sans-serif;font-size:85%;"&gt;&lt;span lang="en-GB"&gt;&lt;sup style="font-weight: bold;"&gt;^&lt;/sup&gt; :: &lt;i&gt;Saturation Fire&lt;/i&gt; is a 10' W x 20' L rectangle.&lt;br /&gt;Every figure at least 1/2 in the rectangle is subject to individual attack,&lt;br /&gt;although only one Action is consumed in the process.&lt;/span&gt;&lt;/span&gt;&lt;/pre&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5918647328158708277?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5918647328158708277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/operation-skulklcrusher-mountain-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5918647328158708277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5918647328158708277'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/operation-skulklcrusher-mountain-and.html' title='Operation Skullcrusher Mountain, and a DnD Toy for You-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-709x-EvUQQE/TqR8d0uF4UI/AAAAAAAAAiU/72Co_QYROcw/s72-c/dancing_skeletons.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-174211054568882571</id><published>2011-10-17T11:53:00.010-04:00</published><updated>2011-10-20T19:09:12.483-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Marnharnna'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Yes, another damned game report-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.unmuseum.org/devtow.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 290px; height: 401px;" src="http://www.unmuseum.org/devtow.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;I'd made a promise to limit the campaign posts, but this one seems to be pressing against the walls.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The combined Boxed Set and Vanguard game I am running on Google+&lt;/span&gt; is centred upon &lt;span style="font-style: italic;"&gt;Lady Hudernm&lt;/span&gt;'s &lt;span style="font-weight: bold;"&gt;Xudorn&lt;/span&gt; ('Sublime Colony') upon the east cost of the Marnharnnan Continent, from whence the PCs have set out in their westward exploration of the Sunkent Continent's virgin wilderness in search of lost Ancient tech.  These meanderings have brought them in contact with one or two Dokirin (indigenous peoples) and an entire community of Abbekqorru (starfaring wolf-bear folk), as well as an intelligent plasma life-form which hunts the moors immediately below the aerie of the Abbekqorru.&lt;br /&gt;&lt;br /&gt;The neighbouring Wodic community has grown up into a rather large wild/agri centre and the druid-like folk of the place (I'll not bother you with the difficult name) have become well-enough liked by the Vrun to be considered a sister-town to the commercial interest of Xudorn.  Recently, a devastating, Undead-creating attack upon the Wodic community was launched from out of the jungles of the west and the intrepid PCs have since mounted up on their &lt;a href="http://en.wikipedia.org/wiki/Ornithopter"&gt;ornithopters&lt;/a&gt; and flown out to investigate the area indicated by the Wodics.  On their first reconnoitre of the area, they encountered a sigil-filled circle which glowed with unearthly light from the forest floor.  This area was surrounded by strange fog banks, rather unlike clouds, at a height which brought one of the craft in contact with them; the immediate effect of loss of lift upon the craft was instrumental in the onrithopter being drawn in by some sort of 'tractor-beam' and forced to land within the circle.  A wodic scout dropped down with an incomplete flying-broom to slow her descent and scouted out the area as the craft's pilot was captured by what appeared to be black-lacquered skeletons.&lt;br /&gt;&lt;br /&gt;Rather than risk the entire scouting mission, the group pressed on the remaining 10% of the way to a tall &lt;a href="http://upload.wikimedia.org/wikipedia/commons/4/46/Devils_Tower_CROP.jpg"&gt;upthrust&lt;/a&gt; which towered over the wetlands jungle and grassland.  From this tower of rock several spires jutted out well into the low cloud cover, and appeared to be part of the weapon-system of the place.  A too-near approach by a PC pilot resulted in said craft losing a good portion of its starboard wing, and forcing it down.  The PCs managed to get the downed pilot strapped onto another craft and then flew to the rim of the upthrust, which itself held untold depths of clear water some way down out of which the spires arose.&lt;br /&gt;&lt;br /&gt;The courageous PCs infiltrated the wall's interior spaces, surprised a few more black lacquered skels, and pressed on in the base.  Through great risk to their health and sanity, the party utilised the lift shafts geared to negative energy creatures, with each trip up or down these thought-operated shafts resulting in excruciating pain and accompanying ennui as their positive life-force was siphoned away.  One fellow, Roland, was so wicked away by the process as to almost lose the ability to continue, but managed to overcome the effect once he realised a portion was merely illusory.  They found Ancient Civil Defence supplies (personal survival kits, hydroponics gear and seed-stock, etc.) and took samples of what they felt they could carry before they were spotted by some sort of centaur-like skel on the far side of the interior.  Thinking it best to be gone, the group flew down to the felled craft, effected modifications to another craft, and with the aid of the Wodic scout who had entangled several skels at the jungle floor, returned home to Xudorn.&lt;br /&gt;&lt;br /&gt;After a brief rest, the group was re-assembled and tasked with leading a mission to secure the 'airfield' about 10 miles from the upthrust, in case its capabilities to down other craft was greater than previously encountered.  This operation involved 24 troopers air-inserted via a combination of immature flying-broom stock, and parasails.  An entire reinforced squad (8) either perished in a timing mishap, or were rendered sessile from their injuries.  The remaining sixteen or so pressed on and encountered stages of black skels, then the centaur skels, and finally, scaly blue humanoids.  Losses were great, and by the time the circle was reached, only about seven troops remained.  A loss of a few others from incidental enemy action and mines whittled down the survivors to a paltry five or so before an errant dropped grenade killed another trooper.  With the facility opening up to an expansive storage area beneath the surface, the few and demoralised group topside instead called in to be picked-up by their host craft and transported to the base of the upthrust.  The remainder of the ground force is still hours away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-174211054568882571?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/174211054568882571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/yes-another-damned-game-report.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/174211054568882571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/174211054568882571'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/yes-another-damned-game-report.html' title='Yes, another damned game report-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2449483197135288114</id><published>2011-10-11T16:28:00.008-04:00</published><updated>2011-10-11T16:49:04.600-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun Players Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>First of Two Parts: Observation and Evasion-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.destination360.com/south-america/ecuador/images/s/amazon-observation-towers.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 415px; height: 332px;" src="http://www.destination360.com/south-america/ecuador/images/s/amazon-observation-towers.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;:: OBSERVATION &amp;amp; EVASION-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pt. 1: OBSERVATION-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Medium-Sized Figures moving in Open Terrain&lt;/span&gt; in Daylight are the base for determining Spotting, as modified by Range (60') and Circumstance (Clear Weather); this number is [&lt;span style="font-weight: bold;"&gt;08&lt;/span&gt;] on 2d12/1d24.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Once Spotted,&lt;/span&gt; the figure may be visually tracked and if operating out of a fixed locale, may be Observed.  Observation is more than simply keeping one's eye upon the figure.  It involves actual thought into the why's and wherefore's of the creature's actions, the pace at which it performs these tasks, and its general gait and bearing.  If it is seemingly agitated it may later calm if it feels more at ease.  These different States become increasingly more important to discern and codify if contact with it or its kind is to be avoided or approached with caution.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The rules for simulating this process in-game are as follows:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Each Party places a secret Stake in the Intensity of Observation:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Stake-  Degree of Observation-&lt;/span&gt;&lt;br /&gt;------------------------------------------&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6 - (R)  Direct interaction&lt;/span&gt; at close range with little to no preparation or actual observation : Apprehending a known thug for questioning&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5 - (O)  Shadowing the figure&lt;/span&gt; and not being subtle about it : Gang members loudly following after visitors to their neighbourhood&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4 - (Y)  Subtle Tail and casual surveillance&lt;/span&gt; : A constable in the area of each locale a person of interest visits&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3 - (G)  Sophisticated Shadowing,&lt;/span&gt; Nested Surveillance, Vanguard Shadowing at locales to be visited, direct observation 24H/Day : Magical scrying and divination&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2 - (B)  Long-term, intimate relationship with figure,&lt;/span&gt; constructed/fabricated friends/family, etc. : Hidden Village or elaborate scheme [&lt;span style="font-style: italic;"&gt;the Prisoner&lt;/span&gt; TV programme]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1 - (V)  Incarceration/Interrogation&lt;/span&gt; : Gulag, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Each of these investments of Risk&lt;/span&gt; are rewarded with a certain processing time and depth of Observation, with High-Risk confrontations possibly yielding the fastest apprehension of a figure (or capture of an animal, restraint of a robotic unit, etc.), but often resulting in the injury or death of one or more persons, including unintended individuals, with the pay-off in speed and the liability in safety.  These risks are minimised if this action is the final step in the hierarchy of Observation, from Planning (V) to Direct Interaction (R).  A well coordinated Observation launched into Action regarding the target has advantages going for it, not the least of which are the number of personnel brought to bear versus the individual(s) of interest.  The Target of the Observation has a base chance to detect the Observation equal to &lt;span style="font-weight: bold;"&gt;17 (- PSI or SCP PM + The Observer's Stake)&lt;/span&gt; or higher on the roll.  If the figure detects the Observation, they may be more prepared in any future contact, with a good rule of thumb being that the length of Observation in time factors (Turns over Rounds, Hours over Turns, Days over Hours, etc.) grant the Observers a &lt;span style="font-weight: bold;"&gt;+1&lt;/span&gt; to execute their Action.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Stake in Observation requires&lt;/span&gt; an inverse amount of time/expense investment, where (R) is the least and (V) the greatest.  If the Observation is merely conducted in the field by scouts/spies, then factors (R-Y) are most likely to be employed, and allow for swifter Action.  In urban environs, Stakes (G-V) are more easily possible and likely as the importance of the figure is determined.  Simple miscreants are unlikely to be the subject of a sophisticated Observation operation, unless they possess important information or contacts too delicate to risk losing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Pt. 2 ...soon...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2449483197135288114?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2449483197135288114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/first-of-two-parts-observation-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2449483197135288114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2449483197135288114'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/first-of-two-parts-observation-and.html' title='First of Two Parts: Observation and Evasion-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3801075690953894836</id><published>2011-10-09T12:45:00.000-04:00</published><updated>2011-10-09T12:45:18.777-04:00</updated><title type='text'>Joethelawyer's Wondrous Imaginings: ConstantCon Game: Playing in Kyrinn's World of Urutsk</title><content type='html'>&lt;a href="http://wondrousimaginings.blogspot.com/2011/10/constantcon-game-playing-in-kyrinns.html"&gt;Joethelawyer's Wondrous Imaginings: ConstantCon Game: Playing in Kyrinn's World of Urutsk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3801075690953894836?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3801075690953894836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/joethelawyers-wondrous-imaginings.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3801075690953894836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3801075690953894836'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/joethelawyers-wondrous-imaginings.html' title='Joethelawyer&apos;s Wondrous Imaginings: ConstantCon Game: Playing in Kyrinn&apos;s World of Urutsk'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4631201106535495406</id><published>2011-10-08T21:32:00.006-04:00</published><updated>2011-10-09T11:34:33.042-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Milieu'/><title type='text'>Vrun Psycho-Sociology in Context-</title><content type='html'>&lt;a href="http://foodscience.tennessee.edu/Alumni/images/torchbearer.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 192px; height: 256px;" src="http://foodscience.tennessee.edu/Alumni/images/torchbearer.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-BMI19mtpPr8/TpD8NefZTLI/AAAAAAAAAiI/ZzwIx4wh8ec/s1600/the-battle-of-the-bulge-timeline-2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 311px;" src="http://1.bp.blogspot.com/-BMI19mtpPr8/TpD8NefZTLI/AAAAAAAAAiI/ZzwIx4wh8ec/s320/the-battle-of-the-bulge-timeline-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5661302040057957554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;VRUN perceptions of the cosmos&lt;/span&gt; in which they exist are based primarily  upon their &lt;a href="http://dl.dropbox.com/u/4041071/Starship%20ToO.pdf"&gt;Starship Crew Caste Clans&lt;/a&gt; parcel of data, and for those  individuals who possess two or more such backgrounds, the intersection  of these parcels of data create a vista greater than the sum of the  parts.&lt;br /&gt;&lt;br /&gt;Where the native &lt;span style="font-weight: bold;"&gt;Yirinn&lt;/span&gt;  (the current dominant power on the planet, much to the chagrin of the  Vrun) see the cosmos as an unfolding dream largely devoid of logical  constructs of causality, the Vrun mind is geared to see everything as  having a part and place in the whole.  Where the industrious and  innovative &lt;span style="font-weight: bold;"&gt;Yaesh&lt;/span&gt; see a clockwork  mechanism of regularity and cyclical assurance, the Vrun see a flexible  network of dominance and transience.  Where the ancient &lt;span style="font-weight: bold;"&gt;Durn&lt;/span&gt;  of the southern continent see Providence and Judgement, the Vrun see a  realm of possibility and fields open for mastery.  Where the mystical &lt;span style="font-weight: bold;"&gt;Lhoman&lt;/span&gt;  see illusion and the playing out of a great game, the Vrun see an  as-of-yet incompletely-understood matrix of factors that require  self-mastery to fully exploit.&lt;br /&gt;&lt;br /&gt;The Vrun embody a work-ethic not  for the pride in craftsmanship or the splendour of the work in its final  form, but merely to reach the next plateau on their way up, always and  ever further upwards.  With few words in the Vrun language to express  common states, emotions, or qualities, the Urutsken (native) wonders  what it is all for, as if it were a race to the finish line without  knowing what constitutes the victory.  While most Urutsken are eager to  help the Vrun leave the wetlands world, they also secretly hope that  their cousins will develop as a people in the world rather than apart  from it.&lt;br /&gt;&lt;br /&gt;The Vrun, in general, can only conceive of their near-mythic past  glories as possessing any intrinsic value, and one only to be understood  within the muted spirit of the crafted People.  Indeed, there is much  going on in the Vrun &lt;span style="font-style: italic;"&gt;heart&lt;/span&gt; that  they cannot express, not for the lack of possible letter arrangements  that could construct meaningful terms, but for a lack of  self-knowledge.  For while the Yaesh to a person work unceasingly to  expand the glory of the Sublime Court upon the world's surface, and the  Yirinn smile at the transient accomplishment of empire; while the Lhoman  meditate upon the Origin and Return of life and the Durn simply give  thanks for each day as it is provided, the Vrun are a mystery unto  themselves.  Without that &lt;span style="font-style: italic;"&gt;autognosis&lt;/span&gt; to give meaning apart from the  Quest for Ascension, the Vrun tongue and stylus can only note  measurements, record variations, and compare findings to incomplete  records of a bygone era.&lt;br /&gt;&lt;br /&gt;As with any sample, there a number of Vrun who are more attuned to the  depth and wonderment found within the &lt;span style="font-style: italic;"&gt;cosmoi&lt;/span&gt;, and it is these few who  (though irksome and ill-appreciated) provide the Vrun People the needed  introspection to avoid the curious paradox of utter stagnation in the  drive forwards, and bankruptcy of culture to prevent the internecine  tendency that has plagued the Imperial castaways these millennia.  In  truth, much of the Imperial Glories have been lost in the long centuries  of Winter's struggle, corrupted and misinterpreted, and outright  manipulated by those in power.  Yet, it is the call of the Imperium that  imparts the social momentum of contemporary culture forward towards 'a  better tomorrow'.  Indeed, each Vrun generation brings with it great  technological re-inventions and 'new' discoveries that then set-off a  chain reaction of recollection/imagination making new components  available in the Quest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4631201106535495406?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4631201106535495406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/vrun-psycho-sociology-in-context.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4631201106535495406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4631201106535495406'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/10/vrun-psycho-sociology-in-context.html' title='Vrun Psycho-Sociology in Context-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-BMI19mtpPr8/TpD8NefZTLI/AAAAAAAAAiI/ZzwIx4wh8ec/s72-c/the-battle-of-the-bulge-timeline-2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-644436736779540071</id><published>2011-09-30T20:05:00.002-04:00</published><updated>2011-09-30T20:06:08.861-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music 1'/><title type='text'>Procol Harum: Beyond the Pale-</title><content type='html'>Who will search for holy grail&lt;br /&gt;Past the edge beyond the veil&lt;br /&gt;Who will come beyond the light&lt;br /&gt;Far from reach beyond all sight&lt;br /&gt;Who will share this bitter cup&lt;br /&gt;Let the wild dogs tear them up&lt;br /&gt;Let the cold winds blow them down&lt;br /&gt;Drive them deep beneath the ground&lt;br /&gt;&lt;br /&gt;Who will live in darkest night&lt;br /&gt;Dankest gloom and quietest quiet&lt;br /&gt;Buried deep beneath the ground&lt;br /&gt;Far from any human sound&lt;br /&gt;&lt;br /&gt;Who will search for treasure trove&lt;br /&gt;Scour the seas and scale the globe&lt;br /&gt;Past the peaks beyond the heights&lt;br /&gt;Farmost reaches furthest sights&lt;br /&gt;Who will share this bitter cup&lt;br /&gt;Let the wild dogs tear them up&lt;br /&gt;Let the cold winds blow them down&lt;br /&gt;Drive them deep beneath the ground&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-644436736779540071?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/644436736779540071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/procol-harum-beyond-pale.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/644436736779540071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/644436736779540071'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/procol-harum-beyond-pale.html' title='Procol Harum: Beyond the Pale-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-37314700521149312</id><published>2011-09-28T10:44:00.007-04:00</published><updated>2011-09-28T10:55:51.302-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>A Look Inside: Combat in 'The Game' and UWoM-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_CTJbyll3Adk/RburjG8STZI/AAAAAAAAAAY/u1nDojP0wYE/s200/mediation.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://bp3.blogger.com/_CTJbyll3Adk/RburjG8STZI/AAAAAAAAAAY/u1nDojP0wYE/s200/mediation.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;INTEROPERABILITY: UWoM and &lt;span style="font-style: italic;"&gt;The Game&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;:: Close Combat-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-size:85%;" &gt;(c) 2011 Kyrinn S. Eis&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Player Characters are Hero Figures by default&lt;/span&gt;, and as such, can command those of their Fight/Hit Dice or lower rating, including other 0-Die figures (Commoners).&lt;br /&gt;&lt;br /&gt;All of the following d20 roll Special Results only apply if the Attack is successful.&lt;br /&gt;&lt;br /&gt;At melee scale, this would mean that the PC-led attack (with accompanying fighters) succeeds, and all figures roll their dice of damage against the receiving forces.  If the PC is in singular combat (other friendly figures are not 'engaged' with the same foes as the PC), then these d20 Special Results would apply on that PC's successful To-Hit roll.  If your chosen game system rolls percentile dice instead of a d20 (&lt;span style="font-weight: bold;"&gt;BRP&lt;/span&gt;, etc.), multiply the (##) by 5 to arrive at the trained percentage score.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(6) V - Minimal Casualties&lt;/span&gt; :: Attaches an Auto-Dodge to a figure&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;20&lt;/span&gt;) The figure gains a bonus of 4 to AC for the remainder of the Round and all of the next&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(5) B - Co-ordinated Strike&lt;/span&gt; :: Attaches an Auto-Strike to an enemy figure&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;17&lt;/span&gt;) Grants a second 'hit' at normal rolled damage (but a second Hit Location roll if used), or 1 Critical, &amp;amp;c.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(4) G - Vanguard Action&lt;/span&gt; :: Attaches to a friendly figure to grant them Auto-Surprise on next encounter of their choosing (stealth is possible to infiltrate further, etc.)&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;13&lt;/span&gt;) As regards Tracking and Surprise, the figure acts as a Ranger of the same level until next combat&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(3) Y - Free Move&lt;/span&gt; :: Provides the figure with an additional 4" of movement, before/after attack&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;10&lt;/span&gt;) as above&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(2) O - Focus&lt;/span&gt; :: Grants the designated figures with either: a number of visual/alerness focal point (a doorway, a computer bank, a facial expression), or a numerical bonus +1 per, Focus point.&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;07&lt;/span&gt;) ""&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(1) R - Weapon Check&lt;/span&gt; :: Forces the Operator to determine if the melee weapon is retained (rolling anything but another fumble), or how far away the weapon is discarded on a second 'red'.  Unarmed attacks gauge disadvantage&lt;br /&gt;:: (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;01&lt;/span&gt;) ""&lt;br /&gt;&lt;br /&gt;For groups interested in opening up these options in &lt;span style="font-weight: bold; font-style: italic;"&gt;The Game&lt;/span&gt;, combatants roll 1d6 per Hit Die, and group the results by number.  Simple comparisons between the corresponding pools, in Initiative order, whittle-away at each other, making each reduction that much more likely to result in an injury in subsequent fights with others in that Round.  Each Round refreshes the Hit Die pool, but each &lt;span style="font-style: italic; font-weight: bold;"&gt;n&lt;/span&gt; of HP lost by the figure indicates the loss of one Hit Die for combat-pool purposes only (or not if you prefer).  When the figure is reduced to 0 or fewer Hit Dice, the next successful attack results in the figure's (force's) &lt;span style="font-style: italic;"&gt;defeat&lt;/span&gt;.  This is true at  the personal, tactical, operational, or strategic level.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-37314700521149312?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/37314700521149312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/look-inside-combat-in-game-and-uwom.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/37314700521149312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/37314700521149312'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/look-inside-combat-in-game-and-uwom.html' title='A Look Inside: Combat in &apos;The Game&apos; and UWoM-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_CTJbyll3Adk/RburjG8STZI/AAAAAAAAAAY/u1nDojP0wYE/s72-c/mediation.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4824243401836248036</id><published>2011-09-21T18:24:00.005-04:00</published><updated>2011-09-21T19:08:19.407-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stormbringer'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='Ken St. Andre'/><category scheme='http://www.blogger.com/atom/ns#' term='Leadership in RPGs'/><title type='text'>Mass Combat as an Individual Mini-Game-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://homepage.mac.com/antallan/images/brunner/stealer.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 425px; height: 575px;" src="http://homepage.mac.com/antallan/images/brunner/stealer.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;JB&lt;/span&gt; commented on the previous post by reminding me of 1st edition Stormbringer's section [3.10] for mass combat ([3.11] Naval combat is worth a read, too), which reduces the recommended method down to a POW v. POW (Wis v. Wis or PSI v. PSI) conflict.  Successfully beating the meta-opposition of the GM's roll means that the PC has survived unharmed, has used her weapon/defence skills and is eligible to improve.&lt;br /&gt;&lt;br /&gt;Failing the roll indicates that the character is subject to 2d10 points of damage with only her armour to reduce the effects.  If the character has only sustained a Minor Wound (less than half of her total) she is similarly eligible to improver her fighting skills.  Those suffering a Major Wound are in too much pain to gain the benefit.&lt;br /&gt;&lt;br /&gt;Naval warfare is more or less as above, but is sink or swim as regards the fate of each ship in the combat.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Thoughts?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4824243401836248036?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4824243401836248036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/mass-combat-as-individual-mini-game.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4824243401836248036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4824243401836248036'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/mass-combat-as-individual-mini-game.html' title='Mass Combat as an Individual Mini-Game-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3160198552711292713</id><published>2011-09-18T13:40:00.010-04:00</published><updated>2011-09-18T16:24:54.451-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun Players Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Leadership in RPGs'/><title type='text'>Leadership in RPGs-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.thesunchronicle.com/content/articles/2011/07/05/news/97656951.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 279px;" src="http://www.thesunchronicle.com/content/articles/2011/07/05/news/97656951.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.westegg.com/unmaintained/carnegie/win-friends.html" name="four"&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Leadership in RPGs&lt;/span&gt;&lt;/span&gt; (Tactical and Storytelling) is generally relegated to either a Player's speech (if they are 'roleplayers') or a Player's plan, both of which almost invariably involve a die-roll.&lt;br /&gt;&lt;br /&gt;The particular rules-set may or may not have a Leadership skill or trait, but few have a deeper treatment of the same sort that wargames and game-friendly militaria possess, and many are perfectly content with that for the obvious reason that if they wanted it they'd craft their own set of rules for their fave RPG, or play a wargame instead.&lt;br /&gt;&lt;br /&gt;Indeed, the circumstance of raising or commanding a band of warriors who number more than the fellow PCs and a few hires or henchmen seem few, and perhaps this has been the case throughout the history of the RP Hobby.  That could have continued, were it not for the &lt;span style="font-weight: bold;"&gt;OSR&lt;/span&gt;'s interest in the &lt;span style="font-style: italic;"&gt;origins&lt;/span&gt; which greatly expanded and transmitted the core of the Chainmail rules-set (and related) to the plethora of gamers not overly aware of the nuances and peculiarities of that booklet.  This was done by some of the stellar notables such as (&lt;span style="font-weight: bold;"&gt;Aaron&lt;/span&gt; of &lt;a href="http://apaladinincitadel.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;A Paladin in Citadel&lt;/span&gt;&lt;/a&gt;, and &lt;span style="font-weight: bold;"&gt;Evan&lt;/span&gt; from &lt;a href="http://swordsofminaria.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;Swords of Minaria&lt;/span&gt;&lt;/a&gt;, as two examples).&lt;br /&gt;&lt;br /&gt;A &lt;span style="font-weight: bold;"&gt;Google+&lt;/span&gt; friend and I were recently discussing my games, and the topic of the VANGUARD Squad Control Record and its influences arose.  I'm not sure if I got to tell him about &lt;span style="font-weight: bold;"&gt;Victory Games' AMBUSH!&lt;/span&gt;, but that was my first experience with a formalised 'run a squad from 1 sheet' game, although I'd certainly played more than one PC at a time (especially RPing Car Wars with the pedestrian rules from the ADJ), what with &lt;span style="font-weight: bold;"&gt;Tunnels &amp;amp; Trolls&lt;/span&gt; admonition to run a 'stable of characters'.&lt;br /&gt;&lt;br /&gt;What I took away from them (esp. &lt;span style="font-weight: bold;"&gt;A!&lt;/span&gt;) was that each player needed to have that level of game-centric investment in the battle for it to have a real impact at the level I wanted in the games I run.  At the Strategic scale, I want the Players to be Leaders, you know, 'REMFs', as it were.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;How to build that sort of 'zoomable' action into the essential chassis of the game?&lt;/span&gt; became the basis of the previous two years of the regular Friday F2F game wherein the PCs were Primary and 2ndary leaders of an island, with considerable might at their disposal.&lt;br /&gt;&lt;br /&gt;Interdimensional/extraplanar allies and the telegraphed effects of the PCs' actions untimately resulted in the Players' writing their characters out of history, undoing their considerable achievements, and missing numerous opportunities to advance the timeline's technological base towards the Quest for Ascension -- pursuing petty schemes, failing to think big, and generally futzing around week after week.  Their actions and my total sandboxing of the game illustrated that a hands-off approach would benefit neither party of agents: GM or Players.  No.  I needed something intrinsic to the Vrun experience to resonate with the gamers...&lt;br /&gt;&lt;br /&gt;Recently, running a series of short expeditions into entirely unknown territory has proved most effective in getting the players to 'grok' the importance of the scaled-up thought/prep, and as a consequence, better prepared the PCs to act individually as leaders, as well as the party as a military/scout body.&lt;br /&gt;&lt;br /&gt;The Urutsk: World of Mystery Boxed Set's basic premise is that the Player is a colony or expedition leader.  The primary role for a player in VANGUARD is that of a Squad Leader.  The foundational and interconnecting aspect of the Vrun experience is the compulsory military service and the ties of Starship Crew Caste Clans.  In sum, the Vrun RP experience is one of regimentation, redundancy, and careful resource management with a proud, Ancient martial history.  That seems to create &lt;span style="font-style: italic;"&gt;ad hoc&lt;/span&gt; Leaders when needed, and it is happening, organically, in game play.&lt;br /&gt;&lt;br /&gt;Now, I'd like to ask &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;you&lt;/span&gt;&lt;/span&gt;, the readers, of instances in your games in which the happy balance between PC actions and Battle Events was or wasn't successfully struck, and your thoughts on how best to integrate PC autonomy with their role as war-fighters (and preferably in a leadership role).  Would you please share them with us?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3160198552711292713?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3160198552711292713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/leadership-in-rpgs.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3160198552711292713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3160198552711292713'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/leadership-in-rpgs.html' title='Leadership in RPGs-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6423378697941224674</id><published>2011-09-15T10:03:00.003-04:00</published><updated>2011-09-15T10:26:31.556-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dead Cat/Live Cat'/><title type='text'>Quantum Forks and The fallacy of the quantum ogre argument | KORPG Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://apexproscooters.com/wp-content/uploads/2011/08/quantum-banner.jpg"&gt;&lt;img style="cursor: pointer; width: 356px; height: 449px;" src="http://apexproscooters.com/wp-content/uploads/2011/08/quantum-banner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.korpg.com/blog/the-fallacy-of-the-quantum-ogre-argument/"&gt;The fallacy of the quantum ogre argument | KORPG Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I thought this dovetailed nicely with the quantum-aspect from yesterday's Divination post.&lt;br /&gt;--The larger argument is &lt;span style="font-weight: bold; font-style: italic;"&gt;not&lt;/span&gt; in focus here, merely the 'observer' and 'foreknowledge' components and how that works with Divination.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;QUESTIONS OF THE READER-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* If one's PC became aware that they (alone?) had shifted, but nothing was profoundly different, would that affect the play-quality of that and the other player/s?&lt;br /&gt;&lt;br /&gt;* Would the Referee need to roll in the open, 'this is the Shift roll' for the event to have validity, or could the Observer Referee successfully navigate that behind cover roll, as s/he does with all the other mundane rolls, and still allow it to stand, regardless of how radical the Shift was indicated to be?&lt;br /&gt;&lt;br /&gt;* If an Encounter Table listed a Shift-event for all within x' radius, would the GM, rolling in the open, be obliged to use the Shift result as indicated by the roll?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6423378697941224674?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6423378697941224674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/fallacy-of-quantum-ogre-argument-korpg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6423378697941224674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6423378697941224674'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/fallacy-of-quantum-ogre-argument-korpg.html' title='Quantum Forks and The fallacy of the quantum ogre argument | KORPG Games'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2950704646947663535</id><published>2011-09-12T10:55:00.012-04:00</published><updated>2011-09-13T17:44:47.011-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='Spontaneous Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='Divination'/><title type='text'>PC Divination in Urutsk-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.kawvalley.k12.ks.us/schools/rjh/marneyg/03-04_Plains-Projects/loehr_04_arrows.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 500px; height: 390px;" src="http://www.kawvalley.k12.ks.us/schools/rjh/marneyg/03-04_Plains-Projects/loehr_04_arrows.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Divination by PCs and NPCs&lt;/span&gt; are going to yield an answer.  The accuracy of the answer is modified by the PC's &lt;span style="font-weight: bold; font-style: italic;"&gt;PSI&lt;/span&gt; score, but the base 'chance' of correctly parsing the information is largely a function of the sort of question being asked:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VAGUE (+75%):&lt;/span&gt; 'Which direction should we travel today?' -- This sort of broad answer does nothing to define the safety of the course pointed, and the Referee is not in much danger of invoking disbelief in the validity of such a broad question.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DEFINED (+50%):&lt;/span&gt; 'Is the river route safer than the high pass?' -- This is still a relatively open answer, and the Ref can answer as truthfully as would be apparent to a neutral observer.  If there is much more danger in one portion of the one route, it will register as the more dangerous, regardless of how short a span the danger may be, so long as the likelihood of encountering it is great (passing through its lair, for instance).  "You will find grave danger in the lowlands, but the pass is treacherous still.", is an honest but minimally-limiting answer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FOCUSED (+33%):&lt;/span&gt; 'Does Yjavella truly despise me?' -- These answers are more correct the greater the person knows the other person/force/group.  "Yes, but her love remains undiminished, leaving her in terrible despair." and "No, but her grief is so great that you could lose her if you press the matter." and "Her wroth is great and love is like a great bitterness, yours most of all." are all equally valid, although each flavours the reader's/hearer's perception, and this truth can cause further complication if acted upon precipitously.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SPECIFIC (+25%):&lt;/span&gt; 'Is my pursuer around the next corner?' -- These sorts of questions and their answers become a bit quantum, with the &lt;span style="font-style: italic;"&gt;boxed cat&lt;/span&gt; being the validity from the point of questioning until the point of observation.  "Yes." could be true, but by the time the supplicant peers around the corner with pistol, the beast is gone.  Mutations that affect the accuracy of the forecast (precognition, ESP, etc.) should be thought of as a more sophisticated weather forecasting array -- its answers may be true in part, in a span of time, not observed or experienced by everyone in a given area.  After a fashion, this is like the 'no rain today in the metro area' is true for most of the viewing area, but a few folks are still caught unprepared in a downpour.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PRECISE (+16%): &lt;/span&gt;'Will flipping the switch spell our doom?' -- Either a yes or no answer, although the results of the switch flip could still result in most of the party's death from injuries although they escape from utter calamity.  If even one of those present when asked survive, then the 'no' answer will still be true.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;COMPLETE (+5%):&lt;/span&gt; 'Is this, out of the thousands here, the correct gem?' -- The Referee should be prepared to divulge the accurate answer regardless, if such precise answers are going to be allowed in the first place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Asking questions of the same order of magnitude halve the interpretation chance each time if asked within an Hour.  Asking the most exacting question is then best performed under the most favourable conditions, with the best Utilities, only once, while a slew of vague questions throughout a day could be performed with some success.  Analysis-Paralysis can derail any party relying upon divination instead of action, but should be granted as it permits many Encounter Checks, and increases the likelihood of attracting Psychic or Magical creatures.&lt;br /&gt;&lt;br /&gt;Modifiers from Utilities (Circlets, ancestral ritual tools, a psychic computer, etc.) increase the percentage of correct interpretation based upon their power, and may provide multiple simultaneous attempts with only the best result chosen, or some other bonus not listed.&lt;br /&gt;&lt;br /&gt;Time and conducive environment (hours and a circle of willing assistants, for instance) modify the accuracy of interpretation upwards or downwards, as appropriate.&lt;br /&gt;&lt;br /&gt;Illness, injury, emotional upset (such as personal stakes in the answer) will negatively modify the attempt by a variable amount based upon its intensity.&lt;br /&gt;&lt;br /&gt;The point of all the preceding is that divination by a PC or NPC need not violate perceived autonomous intent nor railroad (or detour an intentional railroading) the PCs into the determined course of events.&lt;br /&gt;&lt;br /&gt;Arcane Skill Ranks are roughly +5% bonus to the accuracy, but also allow for knowledge of Utilities (tome, pendulum, incense, etc.) that may aid in accurate interpretation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;D&amp;amp;D type games would likely use Wisdom as the basis, with Caster Level substituted for Arcane Skill Ranks.&lt;br /&gt;--I have framed the % as a 'roll-high', because that is how I roll.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2950704646947663535?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2950704646947663535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/pc-divination-in-urutsk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2950704646947663535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2950704646947663535'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/pc-divination-in-urutsk.html' title='PC Divination in Urutsk-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3427298416983343083</id><published>2011-09-08T11:13:00.012-04:00</published><updated>2011-09-09T00:20:04.589-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech Scavengers of Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Skyrealms of Jorune'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>Curiouser and Curiouser-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-dzlrOu_1VLM/Tmj_hQGL5EI/AAAAAAAAAhw/T1onLjjJVoM/s1600/01_wyeth_heronsinsummer_01.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://3.bp.blogspot.com/-dzlrOu_1VLM/Tmj_hQGL5EI/AAAAAAAAAhw/T1onLjjJVoM/s320/01_wyeth_heronsinsummer_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5650046679257965634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;WHAT IS URUTSK?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On one level, Urutsk is a setting, both for gaming, as well as fiction.  It is an Alternate Reality with all that implies, and has been cultivated for nearly thirty years; one in which the land masses are often discernible, but in which the Peoples have diverged enough so as to be unrecognisable.  It is currently (the &lt;span style="font-style: italic;"&gt;Autumn Era&lt;/span&gt;) a wetlands planet slightly smaller than our earth, slightly further away from &lt;span style="font-weight: bold; font-style: italic;"&gt;Av&lt;/span&gt; the system star, and a significantly wetter, stormier world.  Evidence suggests that Av has not always been the primary gravitational point in the 'system' and indigenous folk claim that the 'Worlds Wander.'&lt;br /&gt;&lt;br /&gt;Not so much a Dungeons &amp;amp; Dragons draped game in sci-fi trappings as a game of Skyrealms of Jorune hybrid with Metamorphosis Alpha and Gamma World, Urutsk is primarily the story of the Vrun people who have returned to the periphery-system after their galactic empire literally exploded.  Stranded on a world their experts maintain is one of their points of origin, these Vrun are the relatives of all the Human ethnicities of the planet, having been culled from the 'very best' of these diverse folk long ago and set amid the then-extant stars.&lt;br /&gt;&lt;br /&gt;Urutsk owes much of its scattered inspiration from '60's and '70's Sci-Fi Film, Print, and TV sources, mixed together in a strange slurry and allowed to ferment.  Shows like ARK 2, SPACE: 1999, STAR TREK, Buck Rodgers, Mission Impossible, AVENGERS, The Prisoner, The Starlost, SWAT, and EMERGENCY! are admixed with DC Comics John Carter Warlord of Mars, Marvel's Killraven, and Banshee-era X-MEN as well as a lot of indie-mags my older sister turned me onto.&lt;br /&gt;&lt;br /&gt;Urutsk' first real session was a Sci-Fi one, and has progressed from a contemporary/near-future setting through at least seven thousand years of history.  More than the perusal of simple reference work has gone into the philological basis of the setting's languages (Vrun being but one of a few to have received my care over the decades), and outstanding linguists have noted Vrun's facility as an actual, usable language not-derived from any contemporary or known ancient source.  This stems in part from my multi-lingual upbringing and the love of language my parents possess(ed), as well as my own interests in the effects of symbols upon human psychology (including subliminals).&lt;br /&gt;&lt;br /&gt;I do not advocate 'shake-and-bake' bottom-up, quick-fix solutions in game-world design as anything more than a stop-gap measure to be re-examined and altered so as to suit &lt;span style="font-weight: bold;"&gt;the Big Picture&lt;/span&gt; (preferably &lt;span style="font-style: italic;"&gt;one's own&lt;/span&gt; Big Picture rather than simple variants of pulp and weird fantasy) of the setting.  The confusing mass of ideas and inspirations must, IMO, culminate in a work that helps describe the creator as much as the intent of the work.  &lt;a href="http://www.tekumel.com/"&gt;&lt;span style="font-weight: bold;"&gt;M. A. R. Barker's Tekumel&lt;/span&gt;&lt;/a&gt; setting, although pored over by ideoarcheologists of the neo-old school bent, is poorly understood as anything else but a proto-D&amp;amp;D archetype, replete with Underworlds, Barbarians ignorant of the setting's details, and a place filled with 'oddball and gonzo' critters and items.  True admirers of the Professor's work (&lt;span style="font-weight: bold;"&gt;Jeff Berry&lt;/span&gt; and the &lt;span style="font-weight: bold;"&gt;Aethervox&lt;/span&gt; crew, and among the various mailing lists devoted to the setting: &lt;span style="font-style: italic;"&gt;Sally Abravanel, Brett Slocum, Peter Houston, Alva Hardison&lt;/span&gt;, etc.) have long seen past the superficial (and sad) comparisons to more staid mock-Western gaming settings, and can appreciate variance in society, culture, mores, and language.&lt;br /&gt;&lt;br /&gt;It has been my recent pleasure and honour to game with others who can parse these differences and appreciate the Urutsk setting for its own sake.  That isn't to say that a dungeon crawl can't be fun for these recently-met players, but rather, that they seem interested in something more and recognise the soul that has been poured into Urutsk.&lt;br /&gt;&lt;br /&gt;Perhaps, you too, are looking for something other than elves, dwarves, and &lt;span style="font-style: italic;"&gt;hobb--&lt;/span&gt;halflings, and always expected more from a setting?  Then, Urutsk may be a destination you would like to explore.  I am running a regular game schedule on &lt;a style="font-weight: bold;" href="http://www.google.com/+/learnmore/"&gt;Google+&lt;/a&gt;: &lt;span style="font-weight: bold;"&gt;Wed/Fri, and Thursday&lt;/span&gt; beginning around &lt;span style="font-weight: bold;"&gt;8:30-9:30 PM&lt;/span&gt; depending upon the players' schedules.  The two games are separate but contemporary 'streams'.  All times are &lt;span style="font-weight: bold;"&gt;-5 GMT&lt;/span&gt;/Eastern USA&lt;br /&gt;&lt;br /&gt;We look forward to seeing you there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3427298416983343083?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3427298416983343083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/curiouser-and-curiouser.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3427298416983343083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3427298416983343083'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/curiouser-and-curiouser.html' title='Curiouser and Curiouser-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-dzlrOu_1VLM/Tmj_hQGL5EI/AAAAAAAAAhw/T1onLjjJVoM/s72-c/01_wyeth_heronsinsummer_01.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6338177900063284314</id><published>2011-09-04T11:15:00.009-04:00</published><updated>2011-09-04T14:56:13.235-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech Scavengers of Urutsk'/><title type='text'>Light Infantry-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ecx.images-amazon.com/images/I/31pC0m7MS8L._SL500_AA300_.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://ecx.images-amazon.com/images/I/31pC0m7MS8L._SL500_AA300_.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Vrun Line Trooper-(Medium)[12" Move]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;XP:&lt;/span&gt; 18 | 2&lt;span style="font-weight: bold;"&gt;H&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;D&lt;/span&gt; | 28&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt;&lt;span&gt; 4&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;Attacks:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bolt Rifle&lt;/span&gt; [&lt;span style="font-weight: bold;"&gt;1d12&lt;/span&gt;] | &lt;span style="font-style: italic;"&gt;Bayonet&lt;/span&gt; [&lt;span style="font-weight: bold;"&gt;1d6&lt;/span&gt;] | &lt;span style="font-style: italic;"&gt;Brawl&lt;/span&gt; [&lt;span style="font-weight: bold;"&gt;1d4&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span&gt;--For D&amp;amp;D&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;1 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[R&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d12 &lt;/span&gt;&lt;span style="font-style: italic;"&gt;--&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 2 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[O]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d10 &lt;/span&gt;&lt;span style="font-style: italic;"&gt;--&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 3 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[Y]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d8 &lt;/span&gt;&lt;span style="font-style: italic;"&gt;--&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 4 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[G]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d6 &lt;/span&gt;&lt;span style="font-style: italic;"&gt;--&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 5 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[B]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d4 &lt;/span&gt;&lt;span style="font-style: italic;"&gt;--&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 6 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;[V]&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; 1d2&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Vrun Line Trooper-(M)[3]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;MR:&lt;/span&gt; 18 | 2&lt;span style="font-weight: bold;"&gt;FD&lt;/span&gt; | 84&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | +1&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -4H &lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Bolt Rifle [&lt;span style="font-weight: bold;"&gt;R&lt;/span&gt;] | Bayonet [&lt;span style="font-weight: bold;"&gt;G&lt;/span&gt;] | Brawl [&lt;span style="font-weight: bold;"&gt;B&lt;/span&gt;]&lt;br /&gt;&lt;br /&gt;---[&lt;span style="font-style: italic;"&gt;Details&lt;/span&gt;]---&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Troop Quality:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Standard&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Figure Type:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Light Infantry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Specialist Training:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Rifleman&lt;/span&gt;&lt;br /&gt;--&lt;span style="font-style: italic;"&gt;Concealment/Manoeuvre, Steady Shot&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Advanced Training:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Special Advantages:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;none&lt;/span&gt;&lt;br /&gt;=&lt;span style="font-weight: bold;"&gt;Point Total:&lt;/span&gt; 10&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Armour:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Antagonist&lt;/span&gt; (Field Plate) [&lt;span style="font-weight: bold;"&gt;-4H&lt;/span&gt;]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gear-&lt;/span&gt;&lt;br /&gt;* &lt;span style="font-weight: bold; font-style: italic;"&gt;Bolt Rifle&lt;/span&gt; [&lt;span style="font-weight: bold;"&gt;R&lt;/span&gt;], +1 Attack per Round, Long Range, 5 Shot Internal Magazine, Bolt-Action&lt;br /&gt;* &lt;span style="font-weight: bold; font-style: italic;"&gt;Bayonet/Short-Sword&lt;/span&gt; [&lt;span style="font-weight: bold;"&gt;G&lt;/span&gt;], Light Weapon, +1 Attack per Round&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6338177900063284314?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6338177900063284314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/light-infantry.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6338177900063284314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6338177900063284314'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/09/light-infantry.html' title='Light Infantry-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-9122783968199688762</id><published>2011-08-30T14:29:00.004-04:00</published><updated>2011-08-30T14:46:47.586-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Unofficial Games blog, and G+</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Zzarchov &lt;/span&gt;of &lt;a href="http://zzarchov.blogspot.com/"&gt;Unofficial Games blog&lt;/a&gt;, and author of the Neoclassical Geek Revival posted &lt;a href="http://zzarchov.blogspot.com/2011/08/urutsk-get-it-and-youll-get-it.html"&gt;THIS&lt;/a&gt; a couple of days ago.&lt;br /&gt;&lt;br /&gt;I'm glad that there are so many opportunities these days for all of us to find the sorts of games (let alone blogs and podcasts) that suit our personal tastes and styles, as a one-size fits all policy is rarely a good fit for anyone.  This embarrassment of riches is bound to link-up players who are better matches for tone, style, and system better than ever before.&lt;br /&gt;&lt;br /&gt;I just hope that the clannish tendency of the human race as regards our speck of the Web doesn't scare off prospective gamers who see the mob v. solo, um, &lt;span style="font-style: italic;"&gt;discourse&lt;/span&gt; and then head for the woods at top speed.  Since right now G+ is about as f2f as many of us will get and still be able to find kindred souls, it seems like a nifty way to break down artificial barriers by allowing players to try one-shots with folks they'd normally never game with.&lt;br /&gt;&lt;br /&gt;Of course, as a realist, I'm keeping  the SCUBA gear* handy, just in case.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;* 'don't hold your breath'&lt;/span&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-9122783968199688762?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/9122783968199688762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/unofficial-games-blog-and-g.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/9122783968199688762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/9122783968199688762'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/unofficial-games-blog-and-g.html' title='Unofficial Games blog, and G+'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2127975044275384284</id><published>2011-08-28T10:40:00.004-04:00</published><updated>2011-08-28T10:50:03.593-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>About as personal as I care to get on a blog</title><content type='html'>Recently, I have had the pleasure of doing a lot of online Urutsk gaming via Google+.  We've had folks I know from the blogs, as well as many that I never had any idea were out there.  I have met several players that really make me wonder what better sort of games I could have had all these years if I had gamed more outside of Florida (&lt;span style="font-style: italic;"&gt;not&lt;/span&gt; knocking Fl. gamers).  More than a few of the players I've run for this past week happen to be Canadian, and I'm inclined to think that may have something to do with it, but, this was also the case when I gamed with the really groovy Aethervox crew at Jeff 'Chirine baKal' Berry's last/this year over New Year's with C., and both NTRPG cons in which I've had the pleasure of participating.&lt;br /&gt;&lt;br /&gt;It is heartening to know.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2127975044275384284?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2127975044275384284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/about-as-personal-as-i-care-to-get-on.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2127975044275384284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2127975044275384284'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/about-as-personal-as-i-care-to-get-on.html' title='About as personal as I care to get on a blog'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5263204848156817156</id><published>2011-08-23T19:45:00.001-04:00</published><updated>2011-08-23T19:46:13.032-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beauty'/><title type='text'>Airswimmers RC Flying 'fish'-</title><content type='html'>&lt;object style="height: 390px; width: 640px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vIJINiK9azc?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vIJINiK9azc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Via &lt;a href="http://blog.retroroleplaying.com/2011/08/air-shark.html"&gt;RetroRoleplayin&lt;/a&gt;g&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5263204848156817156?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5263204848156817156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/airswimmers-rc-flying-fish.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5263204848156817156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5263204848156817156'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/airswimmers-rc-flying-fish.html' title='Airswimmers RC Flying &apos;fish&apos;-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8713211479339774696</id><published>2011-08-23T13:20:00.001-04:00</published><updated>2011-08-23T13:22:14.002-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neato'/><title type='text'>Checkershadow Illusion Video-</title><content type='html'>&lt;iframe src="http://www.youtube.com/embed/z9Sen1HTu5o" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Via: &lt;a href="http://tywkiwdbi.blogspot.com/2011/08/checkershadow-illusion.html"&gt;&lt;span style="font-weight: bold;"&gt;TYWKIWDB&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8713211479339774696?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8713211479339774696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/checkershadow-illusion-video.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8713211479339774696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8713211479339774696'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/checkershadow-illusion-video.html' title='Checkershadow Illusion Video-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/z9Sen1HTu5o/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8485306358509726387</id><published>2011-08-23T10:52:00.004-04:00</published><updated>2011-08-23T10:55:55.951-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>BADGES-</title><content type='html'>I've come down hard on the OSR-Scout Badges in the last 24 Hours, but after a nice sleep, I think I'm seeing the merit in &lt;a href="http://www.badgerbadgerbadger.com/"&gt;&lt;span style="font-weight: bold;"&gt;this&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I will begin work immediately.  :)&lt;br /&gt;&lt;br /&gt;In more serious news, the URUTSK Google+ Gaming Tour is rolling on into a Time and Date near you.&lt;br /&gt;--More, here: &lt;a href="https://plus.google.com/117922554666122792271"&gt;&lt;span style="font-weight: bold;"&gt;Google+&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8485306358509726387?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8485306358509726387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/badges.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8485306358509726387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8485306358509726387'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/badges.html' title='BADGES-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3469773986405852079</id><published>2011-08-22T10:41:00.003-04:00</published><updated>2011-08-22T10:48:17.011-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Uber GMs (My Take)-</title><content type='html'>Here are the best points I've yet read on the matter:&lt;br /&gt;&lt;blockquote style="color: rgb(51, 204, 0);"&gt;&lt;span class="Apple-style-span"  style="font-family:Helvetica;"&gt;These are the "3" I feel most strongly promote that balanced goal:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:Helvetica;"&gt;1.  Each  person is different, thus you have an obligation to identify that  difference and nurture it in the best way that you can for their  benefit.  This specific tact will benefit the whole group.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:Helvetica;"&gt;2.  That  this course is best served by specific approaches rather than inundating  each individual with a shot-gun blast of information and choices.  This  will allow each person the time to grow, understand and communicate  their needs and interests, which thereafter can be honed by your  participation in a mentoring situation.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:Helvetica;"&gt;3.  Through this course you as the DM and your players will grow and excel,  not just in the game, but in life as well.  It will prepare your players  for DMing with a courage they have won, a knowledge they have gained,  and all through your patience, perseverance and subtle guidance.&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Rob Kuntz at his &lt;a href="http://lordofthegreendragons.blogspot.com/2011/08/emile-and-event-streams-moral-viewpoint.html"&gt;Lord of the Green Dragons&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I don't feel comfortable describing what I feel I do well as a GM, as I estimate my players are a better judge of it.&lt;br /&gt;--If someone comes forward to describe my GMing ability and folks want to hear my analysis of 'how I do it', then I'll go from there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3469773986405852079?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3469773986405852079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/uber-gms-my-take.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3469773986405852079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3469773986405852079'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/uber-gms-my-take.html' title='Uber GMs (My Take)-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-884018621054204071</id><published>2011-08-21T11:33:00.006-04:00</published><updated>2011-08-21T11:46:51.810-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Abbekqorru'/><category scheme='http://www.blogger.com/atom/ns#' term='ADnD'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Aediendi'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><title type='text'>Following Snail Trails, or 'I Hit the Snail With My Flail'-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;As Seen On Your Monitor, &lt;a href="http://thegrandtapestry.blogspot.com/2011/08/monday-offering.html"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;--&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Here we have the same critter in &lt;span style="font-size:85%;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;AEDIENDI&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; format&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Name-(Size Category)[Number of 4" Moves)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HD:&lt;/span&gt; Hit Dice&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP:&lt;/span&gt; Hit Points&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC:&lt;/span&gt; Armour Class&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Attack&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effect Dice-&lt;/span&gt;(&lt;span style="font-style: italic;"&gt;Don't worry that's just for conversion completeness&lt;/span&gt;)&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;V&lt;/span&gt;iolet (d2), &lt;span style="font-weight: bold; font-style: italic;"&gt;B&lt;/span&gt;lue (d4), &lt;span style="font-weight: bold; font-style: italic;"&gt;G&lt;/span&gt;reen (d6), &lt;span style="font-weight: bold; font-style: italic;"&gt;Y&lt;/span&gt;ellow (d8), &lt;span style="font-weight: bold; font-style: italic;"&gt;O&lt;/span&gt;range (d10), &lt;span style="font-weight: bold; font-style: italic;"&gt;R&lt;/span&gt;ed (d12)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;LETIUUMASI-(L)[16"]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;XP:&lt;/span&gt; 325 | &lt;span style="font-weight: bold;"&gt;HD&lt;/span&gt; 3+3 | &lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 50 | &lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 08 | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Musket 2d6 | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Dagger 1d10 | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Bite 1d6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt; The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-884018621054204071?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/884018621054204071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/following-snail-trails-or-i-hit-snail.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/884018621054204071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/884018621054204071'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/following-snail-trails-or-i-hit-snail.html' title='Following Snail Trails, or &apos;I Hit the Snail With My Flail&apos;-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-442420621308412944</id><published>2011-08-19T10:31:00.007-04:00</published><updated>2011-08-19T11:34:29.794-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun alphabetic language system'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun Players Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Last Night's Google+ Hangout Game-</title><content type='html'>Google+ user Ulek Xek joined C. for the Thursday night game via G+ Hangout on audio only.  Sadly, Greg Backus was unable to join us due to computer issues.  We'll have to sort those issues out for the next epi.&lt;br /&gt;&lt;br /&gt;Here is Ulek Xek's &lt;a href="https://plus.google.com/114354941841052737707"&gt;&lt;span style="font-weight: bold;"&gt;LINK&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-442420621308412944?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/442420621308412944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/last-nights-google-hangout-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/442420621308412944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/442420621308412944'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/last-nights-google-hangout-game.html' title='Last Night&apos;s Google+ Hangout Game-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-263365718168650263</id><published>2011-08-18T12:10:00.003-04:00</published><updated>2011-08-18T12:18:02.682-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Ken St. Andre'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Seriously!</title><content type='html'>I'm wondering when Ken St. Andre's recognition in the earliest days of the RPG hobby will be better known, as his version of The Game was already being sold while what would become known as D&amp;amp;D LBB were still relatively obscure, if actually in LBB format at that time.&lt;br /&gt;&lt;br /&gt;In an e-mail on a computer a decade gone by now, I spoke with Ken, who related that he was selling copies of T&amp;amp;T in comb-bound format while Gary still hadn't gotten his game rules out (at least on the West Coast).  In this account, Gary was a bit peeved that Ken was already capitalising (*laff*) on T&amp;amp;T before D&amp;amp;D was hitting the Arizona gaming scene.  No one at the stores had even heard of polyhedral dice, so we can use that to date the event.&lt;br /&gt;&lt;br /&gt;If RQ2 praised Ken for 'having done it again' or some such, in the intro (as well as digging on the Saving Roll mechanism which would see light in RQ as the Opposed Roll mechanism), his importance in the field is clearly understated.  Ken and I aren't even that close any longer, and I'm still steamed that his contributions are relegated to a cutsie/satirical treatment of D&amp;amp;D.  Hogwash.&lt;br /&gt;&lt;br /&gt;Where are the Andreas Davours, the Tori Bernquists, etc., to give Ken St. Andre his due in the RPG field's historical significance?&lt;br /&gt;&lt;br /&gt;:: crickets ::&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-263365718168650263?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/263365718168650263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/seriously.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/263365718168650263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/263365718168650263'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/seriously.html' title='Seriously!'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4155170924197086508</id><published>2011-08-18T10:25:00.002-04:00</published><updated>2011-08-18T10:27:02.945-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>FLAILSNAILS Conventions</title><content type='html'>Please comment regarding the necessity of the 'FLAILSNAILS Conventions'.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4155170924197086508?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4155170924197086508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/flailsnails-conventions.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4155170924197086508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4155170924197086508'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/flailsnails-conventions.html' title='FLAILSNAILS Conventions'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5836714193232523130</id><published>2011-08-15T11:49:00.003-04:00</published><updated>2011-08-15T11:53:32.683-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><title type='text'>Monday Offering-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Name-(Mass)[Moves&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;]&lt;/span&gt;(ea. roughly 7')&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; FD:&lt;/span&gt; Fight Dice&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DP:&lt;/span&gt; Disruption Points&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Def:&lt;/span&gt; Defence&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ARM:&lt;/span&gt; Armour STOP &amp;amp; Type [H]ard/[S]oft&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Attack&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cd:&lt;/span&gt; Colour Dice&lt;br /&gt;&lt;span style="font-style: italic;"&gt;V&lt;/span&gt;.iolet (6), &lt;span style="font-style: italic;"&gt;B&lt;/span&gt;.lue (5), &lt;span style="font-style: italic;"&gt;G&lt;/span&gt;.reen (4), &lt;span style="font-style: italic;"&gt;Y&lt;/span&gt;.ellow (3), &lt;span style="font-style: italic;"&gt;O&lt;/span&gt;.range (2), &lt;span style="font-style: italic;"&gt;R&lt;/span&gt;.ed (1)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;LETIUUMASI-(L)[4mv]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 65 | 3&lt;span style="font-weight: bold;"&gt;FD+&lt;/span&gt;3 | 150&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;+&lt;/span&gt;0&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -2S &lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Musket 5Cd @ G | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Dagger @ O | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Bite @ G&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; * Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral&lt;/span&gt;&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt; The hairy beasts are humanoid, but by adolescence, grow to  stand as tall if not taller than the average Vrun. Adult males have been  measured at over 3 Msnk (13'5”), while females stand a little shorter  on average. They tends towards the coppery-bronze end of the spectrum,  but coats of dark sable and umber have also been reported in the deepest  mossy woods. Reliable trackers of even the most difficult of prey, the  Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed,  the Letiuumasi is deadly. They are rumoured to be a rogue subject race  of the Abbekqorru, and it is fact that they are fully feral and only  partly civil.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5836714193232523130?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5836714193232523130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/monday-offering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5836714193232523130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5836714193232523130'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/monday-offering.html' title='Monday Offering-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8534858080733409655</id><published>2011-08-10T23:54:00.010-04:00</published><updated>2011-08-11T01:30:54.051-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Demesne Card System'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><title type='text'>DEMESNE CARD SYSTEM PLAYTEST-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-cgeW8az_TsA/TkNnF3WJf0I/AAAAAAAAAhg/asA4OGQfJik/s1600/ata_07.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 143px;" src="http://2.bp.blogspot.com/-cgeW8az_TsA/TkNnF3WJf0I/AAAAAAAAAhg/asA4OGQfJik/s320/ata_07.jpg" alt="" id="BLOGGER_PHOTO_ID_5639464508851846978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C.&lt;/span&gt;'s friend, &lt;span style="font-weight: bold;"&gt;S.&lt;/span&gt; was in town and she dropped by and I ran them through a typical 'get to know your island' adventure, complete with Mind-Controlling Sleeper Aelbaan and Living Ancients coming to realise what they thought was to be only 3 Weeks of Cold Sleep travel turned out to be longer.  90% of the stars in the sky were simply gone, replaced with rainbowed ribons and streamers of dust and stellar fragments still spilling outward from the exploded core.&lt;br /&gt;&lt;br /&gt;But I'm getting ahead of myself.&lt;br /&gt;&lt;br /&gt;A random hand is assigned to each player and the Demesne Hand.  The house received 3 cards, while S. received 4, and C. 5.  These were replenished regularly, and the total only went down.  Eventually a rest spot was found in overland trekking and a new Hand total was determined with the house drawing fewer by one.&lt;br /&gt;&lt;br /&gt;I'll skip the actual mechanics involved, save that I didn't miss dice one lick.&lt;br /&gt;&lt;br /&gt;The battle with grotto fish people spilled out as a conjured storm helped to blot out the setting sun, as the fishies were not fond of bright light.  A siege resulted in the PCs being sent out in search of a good camp for the entire community of &lt;span style="font-style: italic;"&gt;Saltwick&lt;/span&gt; to fall back to.  The fish-folk employed bio-weapons in the form of shellfish explosives and launched shell-dwellers, with each creature's bio-properties acting upon those affected by shrapnel.&lt;br /&gt;&lt;br /&gt;Savannah animals in that typical close-quarters non-conflict where the prey are simply watching the predator walking by, glancing at them disinterestedly.  No conflicts were encountered and the animals simply scattered or moved slowly as suited them, and the party (2 PCs, 3 NPCs) pressed on, choosing not to enter the cloud and mist-choked, rain-forest/jungle clinging to the dormant volcano inner slope.&lt;br /&gt;&lt;br /&gt;So, then they found the ship wreckage and a nearby shaft leading down to the craft covered by layers of quick deposition sediments and ash covered by sod.  Since the folk of Saltwick are/were civilised folk with Imperial Caste training, the PCs: &lt;span style="font-style: italic;"&gt;Kether&lt;/span&gt; Medical/Survival, and &lt;span style="font-style: italic;"&gt;Marrumi&lt;/span&gt; Ship's Weapons/Scout Services, and NPCs were not ignorant of what a bulkhead was nor that the door could potentially be cranked open.&lt;br /&gt;&lt;br /&gt;Accidentally Activating cryo units, two blondes, and three dark-haired (2 males, 1 female) spilled out nude from their blue-goo tanks.  Soon it was time for the 'older' Aelbaan woman to try and assert dominance, which failed, resulting in her death -- riddled with bullets.  The three Vrun shouted for the other blonde to be killed, and the NPCs obliged them after she lunged either at them or the newly thawed Vrun-Ancients.&lt;br /&gt;&lt;br /&gt;By utilising the cards the player/house is able to initiate conflict, or make friendly gestures, with trumping power evident by the comparison of cards.  My old system from the '90's.&lt;br /&gt;&lt;br /&gt;As S. is down from elsewhere, it is unlikely we'll soon continue, unless we run a G+ hangout game or something like that.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8534858080733409655?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8534858080733409655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/demesne-card-system-playtest.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8534858080733409655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8534858080733409655'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/demesne-card-system-playtest.html' title='DEMESNE CARD SYSTEM PLAYTEST-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-cgeW8az_TsA/TkNnF3WJf0I/AAAAAAAAAhg/asA4OGQfJik/s72-c/ata_07.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4929854399740048939</id><published>2011-08-08T15:33:00.001-04:00</published><updated>2011-08-08T15:35:21.748-04:00</updated><title type='text'>Media Whores-</title><content type='html'>Offered without commentary:&lt;br /&gt;&lt;iframe src="https://www.youtube.com/embed/mj5IV23g-fE" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;via Allen Varney on G+&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4929854399740048939?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4929854399740048939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/media-whores.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4929854399740048939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4929854399740048939'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/media-whores.html' title='Media Whores-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/mj5IV23g-fE/default.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1858006488463341183</id><published>2011-08-06T18:53:00.003-04:00</published><updated>2011-08-06T18:54:24.581-04:00</updated><title type='text'>Talent and a Nice Voice, Too-</title><content type='html'>Via &lt;a style="font-weight: bold;" href="http://hackslashmaster.blogspot.com/2011/08/on-heart-of-matter.html"&gt;Hack &amp;amp; Slash&lt;/a&gt;&lt;br /&gt;&lt;object height="390" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iaOiZba5KGo&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/iaOiZba5KGo&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1858006488463341183?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1858006488463341183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/talent-and-nice-voice-too.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1858006488463341183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1858006488463341183'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/talent-and-nice-voice-too.html' title='Talent and a Nice Voice, Too-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3508520411409355812</id><published>2011-08-01T10:45:00.004-04:00</published><updated>2011-08-01T11:35:32.439-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><title type='text'>Friday Vanguard Antics-</title><content type='html'>Friday we switched things up, and I ran C. and BB through a Space Age era game, set on a backwater, tide-locked world racked by storms at the twilight boundary.&lt;br /&gt;&lt;br /&gt;The two made Hero figures with a cost equal to two or three (or more) Squads, each.  Better stats and gear, including a Metroid-type suit for C.'s character.&lt;br /&gt;&lt;br /&gt;The scenario we started to play around 10pm was a pit fight, using GW Necr*munda building cards and plastic doors to form a two-level area.  The Metroid-suit tested a few fiddly bits of the Simultaneous Activation as modified by Attack Rank, having her roll up and then interrupt their Close Combat by disengaging and then firing.  BB's Satchel Charge only clipped a figure or two, and then they had to move in closer to get good angles.&lt;br /&gt;&lt;br /&gt;I (as usual) couldn't hit the PCs to save the NPCs' lives, and they won handily, beginning the RP of being courted by fight managers and so forth.  I think this will be the period in which the Friday game will be set.  Travel, dangers, and local colour.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TL;DR:&lt;/span&gt; Things go boom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3508520411409355812?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3508520411409355812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/friday-vanguard-antics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3508520411409355812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3508520411409355812'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/08/friday-vanguard-antics.html' title='Friday Vanguard Antics-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-124179926848850066</id><published>2011-07-28T13:40:00.000-04:00</published><updated>2011-07-28T13:41:27.484-04:00</updated><title type='text'>OSR Types May Like This-</title><content type='html'>&lt;a style="font-weight: bold;" href="http://rpg.drivethrustuff.com/product_info.php?products_id=93391&amp;amp;it=1&amp;amp;SRC=Newsletter"&gt;Chaotic Shiny Terrain Idea Thingie&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-124179926848850066?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/124179926848850066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/osr-types-may-like-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/124179926848850066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/124179926848850066'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/osr-types-may-like-this.html' title='OSR Types May Like This-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3423666047046584873</id><published>2011-07-26T13:01:00.005-04:00</published><updated>2011-07-26T13:30:56.285-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun Players Module'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>A Fleshed Out Version of the Fill-in the Blanks Adventure-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-ttF8HSxWxDM/Ti75wP_NDvI/AAAAAAAAAhM/CUEBwjewYDw/s1600/1.1248494400.the-highland-road.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-ttF8HSxWxDM/Ti75wP_NDvI/AAAAAAAAAhM/CUEBwjewYDw/s320/1.1248494400.the-highland-road.jpg" alt="" id="BLOGGER_PHOTO_ID_5633714791207735026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Six Vrun ex-Scouts turned bandits.&lt;br /&gt;--Operating out of Turnem's Redoubt on the Soumel isthmus, they control travel along the land-bridge as well as the crossroads to Mellornem Tal, the largest population centre in the sedgy and reedy lakelands area atop a great heath moor. The aerospaceport site is entirely heedless of this, and would have to be persuaded $ to care $.&lt;br /&gt;&lt;br /&gt;Holograph Projectors and Light-bending Cloaks allow the four men and two women to appear in greater numbers than actually present. The six are armed with rifles of various grades and tech levels, but each is capable of multiple shots before the former Scouts resort to short swords. Each wears a back and breast vest, and three possess dark-vision goggles.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;BANDITS-&lt;/span&gt;(M)[3mv]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 05-25 | 01-03&lt;span style="font-weight: bold;"&gt;FD&lt;/span&gt;+n | 47-81&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | +0&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -3H &lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; By Weapon | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Brawling @ V&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Special Abilities:&lt;/span&gt; possible, but rare&lt;br /&gt;&lt;br /&gt;Old Dill is the blinded 7th member of the rogue Scout group, and alone possesses the knowledge of how to overcome the trials facing would-be thieves of the hoard.  He will need to be brought along, or Powers will have to be used to gain the information otherwise.&lt;br /&gt;&lt;br /&gt;* RIDDLE: In actuality it is a keypad entry sequence that activates a blast door to open.  After the door has been open for 5 Rounds, it begins to close with (BDY 25) strength.&lt;br /&gt;&lt;br /&gt;* SEA CAVE: A partially collapsed submarine facility that is now flooded with 1/2 Msnk (less than 3').  The only portions above the waves are the loading piers of flooded and partially collapsed dry dock bays.  It is atop the furthest and driest of these piers that the Hag makes her domicile in a heap of boxes and industrial containers, decorated with enticing tools and machine parts, with hints of holographic crystalline computer tech scattered about.&lt;br /&gt;&lt;br /&gt;* HAG: The centuries old thing is mad with bitter loneliness and envy.  A former lover of the Manthyqir, Tshared, he banished her from his presence but out of pitty, allowed her to guard the entrance to his lair, to receive his scraps, and to listen to Tshared's poetry and singing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;B.YXELNM/'Women Whose Faces Cause Terror', 'Hag'-&lt;/span&gt;(M)[4mv]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 54 | 4&lt;span style="font-weight: bold;"&gt;FD&lt;/span&gt;+4 | 102&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | +1&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -3 &lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Sword | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Bite @ G | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Fists @ B&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Special Abilities: Genius, Native Spells (15 Pt. Effects/3rd Level Spells)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Description:&lt;/span&gt; Hags come in a variety of loathsome forms, although early life appears normal.  Once the Hag Beetle matures within the host-daughter, the resultant &lt;a href="http://en.wikipedia.org/wiki/Symbiote"&gt;sybiote&lt;/a&gt; of the two creatures comes into existence.  In time, beetles eat their way out of the host daughter.  Once complete, only her Undead skeleton and connective tissues remain, animated by the outer covering of the beetles.  Invariably evil towards humanity and other human-framed creatures (Humanoids and such Monstrous Beings as well), they take perverse delight in generating fear, the Hag is a hungry predator.  The Native Spells of the Hag Clans are hereditary, although darker secrets of blood alchemy can bypass this.&lt;br /&gt;&lt;br /&gt;If slain, her treasures include the tools and parts before mentioned (3d6^2 [9-324] Count-worth), 3 complete sets of Late Summer Era Field Plate in the Guild Combine style of the period (800 Ct each), and a dozen polearms, swords, and shields from that period until the last century (totalling 3d6x36 Ct).&lt;br /&gt;&lt;br /&gt;Once the airlock door is found and opened, a ladder down opens into a maintenance corridor with heavy pipes painted red and showing no wear over the unknown centuries.  In general, the underwater facility is in remarkably well-preserved condition, and largely devoid of any scattered treasures.&lt;br /&gt;&lt;br /&gt;In an open area with four partial walls of lockers and a circle of benches in the centre, opposition to the Party's advance is met in the form of additional toughs in Tshared's employ.&lt;br /&gt;A few will sport minor cybernetic gear, but these are merely replacement parts, and not much better (if at all) than the meat part lost.&lt;br /&gt;These fighters (Human and Humanoid, male and female) are rather taken with their leader and don't take kindly to intruders.  They are hard and merciless, but are not robots of Tshared, and can possibly be convinced or tempted away with the right offer well presented, as well as an immediate gear upgrade (better weapons and armour, etc.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;BANDITS-&lt;/span&gt;(M)[3mv]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 05-25 | 01-03&lt;span style="font-weight: bold;"&gt;FD&lt;/span&gt;+n | 47-81&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | +0&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -3&lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; By Weapon | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Brawling @ V&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Special Abilities:&lt;/span&gt; possible, but rare&lt;br /&gt;&lt;br /&gt;If things begin to go badly for them, Tshared will literally fly into combat with the chiefest of offenders and kill them as quickly as possible, for he cares for his wards.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tshared the Manthyqir-&lt;/span&gt;(VL)[5mv Ground, 15mv Air]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 117 | 9&lt;span style="font-weight: bold;"&gt;FD&lt;/span&gt;+9 | 300&lt;span style="font-weight: bold;"&gt;DP&lt;/span&gt; | +1&lt;span style="font-weight: bold;"&gt;Def&lt;/span&gt; | -3&lt;span style="font-weight: bold;"&gt;ARM&lt;/span&gt; | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Bite @ G | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Rake @ B | &lt;span style="font-weight: bold;"&gt;ATK:&lt;/span&gt; Quill @ V&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Special Abilities: Flight, Genius, Ranged Attack (Quills as Coil Pistol), Tech Savvy&lt;/span&gt;&lt;br /&gt;Description: A wagon-sized leonine figure with a humanish face, obvious bat-like wings, and a great fleshy pod at the end of its python-like tail.  It is from this bio-factory that the glassy quills are launched in its air skirmishes.  Wise enough after these many decades to avoid Close Combat, Tshared is nevertheless a powerful fighter willing to finish the fight once started.  His exceptional reasoning, senses, and memory should all play towards a trap-laden encounter where rushing to attack him will only bring about the doom of the fools.  Tshared will attempt to parley with his attackers and offer them his protection in exchange for loyalty.  He is honourable.&lt;br /&gt;&lt;br /&gt;If given the opportunity to show his hospitality, he will treat those he senses are truthful in their allegiance to him to the best he has, as his army enjoy.  Those, however who play him false, Tshared will kill and devour before the others as a lesson.&lt;br /&gt;&lt;br /&gt;It is unlikely the adventure will end with the PCs joining up, so, in the eventuality that combat ensues anew, and Tsared is either slain or more likely, driven off, the hoard of treasure includes:&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-style: italic;"&gt;A green-gilt sword&lt;br /&gt;&lt;/span&gt;:: &lt;span style="font-weight: bold;"&gt;Legend Lore:&lt;/span&gt; A century or more ago, was held by knight with lady fair.  The knight fell in battle with a pinioned, quilled beast not well depicted in the flashbacks, and lost in battle, the sword came to rest within the cave beneath.&lt;br /&gt;&lt;br /&gt;* five small sacks, and two more large of gold&lt;br /&gt;* copper there is plenty&lt;br /&gt;* silver coins whose mint, unknown, shows the figure of a winged thing with scorpion tail in the foreground, and a rocket in the background.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3423666047046584873?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3423666047046584873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/fleshed-out-version-of-fill-in-blanks.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3423666047046584873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3423666047046584873'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/fleshed-out-version-of-fill-in-blanks.html' title='A Fleshed Out Version of the Fill-in the Blanks Adventure-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ttF8HSxWxDM/Ti75wP_NDvI/AAAAAAAAAhM/CUEBwjewYDw/s72-c/1.1248494400.the-highland-road.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2379887606844073407</id><published>2011-07-24T18:02:00.002-04:00</published><updated>2011-07-24T18:04:27.704-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Any System'/><title type='text'>You Fill in the Stats Micro Adventure-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;You Fill in the Stats-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A misty valley of cool nights, and Lair of fell villains&lt;br /&gt;unknown save their ensign: a banner of Black with Blood Red Rook 'neath a 'horned moon&lt;br /&gt;On the misty moor roads-- Bandits, Striking even at noonday hour, unchallenged&lt;br /&gt;Three thorps held at bay, and signs of a greater hand in all this&lt;br /&gt;&lt;br /&gt;A dozen men some say, but none for certain 'seen more than six at a time&lt;br /&gt;Cloaked and armed with better kit than the local folk can muster&lt;br /&gt;Last man that tried to bring justice was found with blue foxes and gore birds covering him&lt;br /&gt;&lt;br /&gt;A collective hoard, And one man left to guard it:&lt;br /&gt;* A riddle, * a sea cave, * a powerful hag within&lt;br /&gt;Then, beyond: the manticore, Ancient and powerful, The last of the high bloods&lt;br /&gt;Negotiator with subterfuge, Cunningly played, he can be a lasting foe&lt;br /&gt;&lt;br /&gt;Among the treasures:&lt;br /&gt;* A green-gilt sword :: Legend Lore: A century or more ago, was held by knight with lady fair,&lt;br /&gt;the knight fell in battle with a pinioned, quilled beast, and sword did rest within the cave&lt;br /&gt;&lt;br /&gt;Amid the fortunes: five small sacks, and two more large of gold,&lt;br /&gt;while platinum there are none, but copper there be plenty&lt;br /&gt;and silver coins whose mint, unknown, shows the figure&lt;br /&gt;of a winged thing with scorpion tail&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2379887606844073407?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2379887606844073407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/you-fill-in-stats-micro-adventure.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2379887606844073407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2379887606844073407'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/you-fill-in-stats-micro-adventure.html' title='You Fill in the Stats Micro Adventure-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4767009444637156592</id><published>2011-07-23T23:17:00.006-04:00</published><updated>2011-07-23T23:32:49.833-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><title type='text'>Vanguard Friday-</title><content type='html'>Logistics aside, both C. and BB added three Operators to their Squad Control Records, forming an 8-person Fortified Squad/Mobile Platoon.&lt;br /&gt;&lt;br /&gt;* C.'s Squad are primarily Elite, Mobile Infantry, Grenadier, Mounted figures.&lt;br /&gt;&lt;br /&gt;* BB's are Elite, Combat Engineers, Mixed Specialists, Aquatic figures.&lt;br /&gt;&lt;br /&gt;Last night's scenario was a water-based infiltration by my forces, repelled by the Players' fortified squads operating in tandem.  A Papa Bravo Romeo was the infiltrators' vehicle, while BB had kayaks in the water.  C.'s squad took and returned grenades and there were many casualties.&lt;br /&gt;&lt;br /&gt;No clear winner, as we had to vacate the shop before it finished.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4767009444637156592?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4767009444637156592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/vanguard-friday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4767009444637156592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4767009444637156592'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/vanguard-friday.html' title='Vanguard Friday-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2485133611099125858</id><published>2011-07-21T23:17:00.002-04:00</published><updated>2011-07-21T23:19:22.475-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pun'/><title type='text'>Pun-</title><content type='html'>&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;There were three Indian women.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;div&gt;&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;One slept on a deer skin, one slept on an elk skin, and the third slept on a hippopotamus skin.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;All three became pregnant.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;The first two each had a baby boy.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;The one who slept on the hippopotamus skin had twin boys.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0.0001pt;margin-left:0in;font-size:12pt;font-family:'Times New Roman';color:black"&gt;&lt;span style="font-family:Arial;font-size:100%;color:black;"&gt;&lt;span style="font-size:12pt;font-family:Arial"&gt;This  just goes to prove that... &lt;span style="font-style: italic;"&gt;the sum of the squaw of the hippopotamus is  equal to the sons of the squaws of the other two hides&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2485133611099125858?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2485133611099125858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/pun.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2485133611099125858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2485133611099125858'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/pun.html' title='Pun-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5574203346819631971</id><published>2011-07-21T13:53:00.004-04:00</published><updated>2011-07-21T13:56:44.302-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2011 NTRPG'/><title type='text'>Wormhole Post: Out of the Past...NTRPGC3-</title><content type='html'>I thought that I had posted this earlier, but it seems that I hadn't (looked in the right places in blogger, and all that).  So, to remedy the situation:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cimmerian&lt;/span&gt; at eponymous &lt;span style="font-weight: bold;"&gt;Chronicles&lt;/span&gt; report of the Thursday night game: &lt;a href="http://cimmerianchronicles.blogspot.com/2011/06/ntrpgcon-2011-texas.html"&gt;&lt;span style="font-weight: bold;"&gt;HERE&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5574203346819631971?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5574203346819631971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/wormhole-post-out-of-pastntrpgc3.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5574203346819631971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5574203346819631971'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/wormhole-post-out-of-pastntrpgc3.html' title='Wormhole Post: Out of the Past...NTRPGC3-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3357647277429615512</id><published>2011-07-20T14:15:00.002-04:00</published><updated>2011-07-20T14:18:02.352-04:00</updated><title type='text'>Alternate Realities-</title><content type='html'>For those that remember the era, &lt;a href="http://www.alexvaranese.com/work/alt1977"&gt;&lt;span style="font-weight: bold;"&gt;THIS&lt;/span&gt;&lt;/a&gt; may be a sort of retro-blast.&lt;br /&gt;Via &lt;a href="http://seaofstarsrpg.wordpress.com/2011/07/20/wandering-the-web-11/"&gt;&lt;span style="font-weight: bold;"&gt;Sea of Stars&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3357647277429615512?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3357647277429615512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/alternate-realities.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3357647277429615512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3357647277429615512'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/alternate-realities.html' title='Alternate Realities-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4196290682599745967</id><published>2011-07-18T09:15:00.003-04:00</published><updated>2011-07-18T09:33:50.949-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><title type='text'>Friday-</title><content type='html'>(TL;DR at the end)&lt;br /&gt;&lt;br /&gt;The session was minus Brazilian Buddha who was AWOP (...without phone), so C. and I set up on a blasted terrain bed on the gaming table (like a sand table, but with pre-fab square plastic terrain pieces).&lt;br /&gt;&lt;br /&gt;We had discussed the scenario in the car: One Side are the defenders, the other Side are trying to take control of the town's well.  The attackers have an armed aircar, but are outnumbered by 3 defenders.  C. chose to play the attackers, and started off with a strafing run, killing one exposed figure outright, and collapsing two different structures, injuring two and pinning one of three figures.  Content with that mayhem, she had the all-female crew dismount from the open aircar and spread out near the well.&lt;br /&gt;&lt;br /&gt;My defenders began filing out of their respective holes, and the fighting commenced.  My leader was soon to expire, but the battle was fairly evenly divided between dead piles, until my pinned bloke finally got himself free and grenade-blasted the attackers' (current?) leader.&lt;br /&gt;&lt;br /&gt;Next time, I think I'll go for the Attacker role, and have BB and C. play the defenders.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TL;DR = Grenades and Rocket Launchers FTW&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4196290682599745967?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4196290682599745967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/friday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4196290682599745967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4196290682599745967'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/friday.html' title='Friday-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-553851106068989746</id><published>2011-07-15T10:49:00.006-04:00</published><updated>2011-07-15T11:17:57.782-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD: A /Limited Risk/ Check-Method-</title><content type='html'>Unlike the Roll Under on Multiple Dice, which test against the fixed score of the Ability in question (not knocking it at all), this method gives a fixed Target Number (and I provide both Roll High and Roll Low versions) based on the number of dice rolled.&lt;br /&gt;&lt;br /&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Roll&lt;/span&gt;|---|&lt;span style="color: rgb(102, 0, 204);"&gt;Roll&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Low&lt;/span&gt; |#d6|&lt;span style="color: rgb(102, 0, 204);"&gt;High&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;----|---|----&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;02- |1d6| 05+&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;----|---|----&lt;br /&gt;&lt;/span&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;04- |2d6| 10+&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;----|---|----&lt;/span&gt;&lt;br /&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;06- |3d6| 15+&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;----|---|----&lt;br /&gt;&lt;/span&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;08- |4d6| 20+&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;----|---|----&lt;br /&gt;&lt;/span&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;10- |5d6| 25+&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;----|---|----&lt;/span&gt;&lt;br /&gt;&lt;span style=" font-weight: bold;font-family:courier new;" &gt;12- |6d6| 30+&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-weight: bold;"&gt;3d6&lt;/span&gt; is still the 'Average' Task&lt;br /&gt;&lt;br /&gt;* Level and Ability Score and other Mods ('+2 because you're a Ranger', etc.) could be added/subtracted from the roll, as appropriate for the method one were using.&lt;br /&gt;&lt;br /&gt;* Contested rolls would still measure the degree by which each contestant succeeded, with less 'swing' the greater number (4d or more) of dice rolled.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-553851106068989746?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/553851106068989746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-limited-risk-check-method.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/553851106068989746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/553851106068989746'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-limited-risk-check-method.html' title='DnD: A /Limited Risk/ Check-Method-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2085839880023117079</id><published>2011-07-13T11:21:00.015-04:00</published><updated>2011-07-13T13:14:08.542-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>URUTSK: World of Mystery Boxed Set: Preview-</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-mtA77gk7MRU/Th24b1nEV9I/AAAAAAAAAfU/e_PiS6criBQ/s1600/jamestown-colony-1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 208px;" src="http://3.bp.blogspot.com/-mtA77gk7MRU/Th24b1nEV9I/AAAAAAAAAfU/e_PiS6criBQ/s320/jamestown-colony-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5628857897669908434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;Featured Artwork&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Six Turns with three Phases each are played to advance the calendar one Month.  Each Turn is to be understood as Simultaneous and Concurrent with the others, and the sum is the total activity of the Community or Group in that span.&lt;br /&gt;&lt;br /&gt;Each Player operating a Group or Community decides which Turns they will field their Workforce in the hopes of producing Yield in the respective spheres of activity each Turn governs.  Each Workforce so employed taxes resources (initially strong as supplies brought over from the Vrun Continent), and unless it is an exceptionally well-funded undertaking, will require at least foraging/hunting to supplement the needs of the workers.&lt;br /&gt;--Only 3:5 of the population of a proposed colony are Workers.  The rest represent young children, women with child, or the elderly/injured.  All require sustenance, but workers more so for their efforts.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Turn 1:&lt;/span&gt; If no catastrophe at sea has quashed the hopes of the expedition, the first task is to disembark and make preparations.  Since the area has hopefully already been scouted (or more likely, selected on the '&lt;a href="https://plus.google.com/photos/117922554666122792271/albums/5319007715109468785/5592322583403561762"&gt;chart&lt;/a&gt;'), one hopefully has a reasonable chance of being prepared for the sort of terrain encountered, and that no hostiles ruin the moving-in party.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-VhmBLfc_tzo/Th3P5HSCjDI/AAAAAAAAAfc/5GYjmoOT3A4/s1600/mayflower-3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 260px;" src="http://2.bp.blogspot.com/-VhmBLfc_tzo/Th3P5HSCjDI/AAAAAAAAAfc/5GYjmoOT3A4/s320/mayflower-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5628883689397193778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Turn 2:&lt;/span&gt; If hostilities are initiated by the Player or by circumstance, then that is played out, with each Phase representing one-(8-day-)week, and the Workforce, the fighters.  If no hostilities occur on a Player's Turn, no expenditures are accrued.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-zXTzrjmZJT0/Th3QIVpmnDI/AAAAAAAAAfk/5wKSEeY-eNY/s1600/colonial-connecticut-2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 313px;" src="http://3.bp.blogspot.com/-zXTzrjmZJT0/Th3QIVpmnDI/AAAAAAAAAfk/5wKSEeY-eNY/s320/colonial-connecticut-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5628883950952160306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Movement and Exploration are the stuff of &lt;span style="font-weight: bold;"&gt;Turn 3&lt;/span&gt;, and where the map board and scale ruler are used to plot a course for the scouts to explore through.  Each Terrain type depicted upon the map is a general type, and as explorers move into the terrain, individual features are determined (randomly, via a written Scenario, or a combination of the two).  These features are reported by the scouts, and upon these findings, possible future sites are demarcated.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-N3aFsmOLKyw/Th3QZWKMIeI/AAAAAAAAAfs/YVGWEMPAxLA/s1600/colonial-connecticut-1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 286px;" src="http://1.bp.blogspot.com/-N3aFsmOLKyw/Th3QZWKMIeI/AAAAAAAAAfs/YVGWEMPAxLA/s320/colonial-connecticut-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5628884243146613218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An extensive Innovation and Invention system is presented, allowing Communities to build upon existing technologies and create new applications or even uses for by-products.  Subterfuge, too, takes place in &lt;span style="font-weight: bold;"&gt;Turn 4&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-w5Fqc_23Ydo/Th3Q64q3YZI/AAAAAAAAAf0/SYRKntxctzM/s1600/Landsknecht_Artillery-3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 221px;" src="http://2.bp.blogspot.com/-w5Fqc_23Ydo/Th3Q64q3YZI/AAAAAAAAAf0/SYRKntxctzM/s320/Landsknecht_Artillery-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5628884819346153874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Turn 5&lt;/span&gt; is Commerce, and allows for the buying, selling, and trading of Production Yields in Turns 1 and 4.  Paying workers from affiliated communities/groups, also takes place in the 5th Turn.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-rddNh3FNC-s/Th3RG0-AJkI/AAAAAAAAAf8/KbMUd-0WkQU/s1600/david2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 238px; height: 320px;" src="http://3.bp.blogspot.com/-rddNh3FNC-s/Th3RG0-AJkI/AAAAAAAAAf8/KbMUd-0WkQU/s320/david2.gif" alt="" id="BLOGGER_PHOTO_ID_5628885024511108674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Turn 6&lt;/span&gt; is the most random, and the effects a Player can generate, least present.  The changes in social customs, issues regarding marriages and inheritances, and the inclusion of newcomers are all matters dealt with, as are increases or decreases in population (thus affecting Workforce).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-XKdB2T11SqY/Th3RT2Ukh7I/AAAAAAAAAgE/wWyvowqewZg/s1600/Landsknecht-n-Frau1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 275px;" src="http://3.bp.blogspot.com/-XKdB2T11SqY/Th3RT2Ukh7I/AAAAAAAAAgE/wWyvowqewZg/s320/Landsknecht-n-Frau1.jpg" alt="" id="BLOGGER_PHOTO_ID_5628885248212502450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2085839880023117079?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2085839880023117079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/urutsk-world-of-mystery-boxed-set.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2085839880023117079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2085839880023117079'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/urutsk-world-of-mystery-boxed-set.html' title='URUTSK: World of Mystery Boxed Set: Preview-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-mtA77gk7MRU/Th24b1nEV9I/AAAAAAAAAfU/e_PiS6criBQ/s72-c/jamestown-colony-1.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7765455726415465627</id><published>2011-07-11T11:02:00.007-04:00</published><updated>2011-07-11T12:35:00.523-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness, Pt. 6: Energy Doubles-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-e2aX3RobYIU/ThsglMcjppI/AAAAAAAAAbE/WZPYjO_1F3U/s1600/Energy%2BClone%2Bcopy.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://1.bp.blogspot.com/-e2aX3RobYIU/ThsglMcjppI/AAAAAAAAAbE/WZPYjO_1F3U/s320/Energy%2BClone%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5628127982697817746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FIELD ADEPT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;08th -- Energy Simulacrum&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;10th --  Energy Clone&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES-&lt;/span&gt;&lt;br /&gt;At &lt;span style="font-weight: bold;"&gt;8th Level&lt;/span&gt;, the Field Adept is able to create an &lt;span style="font-weight: bold;"&gt;energy duplicate&lt;/span&gt; of her/himself, which has 50% of the Adept's HP, and is entirely motivated by the concentration of the Adept.  This costs &lt;span style="font-weight: bold;"&gt;32 THP&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Using the Energy Simulacrum allows the Adept to travel into dangerous situations and interact, albeit in a limited fashion, with the locale at range, effecting healings remotely, as the source node of a generated field, etc.   Once the HP are depleted, whether through hits in combat, damaging effects, or through C-Field manipulations, the Energy Simulacrum winks out of existence.  Out of combat, the ES lasts &lt;span style="font-weight: bold;"&gt;01 Turn per Class Level&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;At &lt;span style="font-weight: bold;"&gt;10th Level&lt;/span&gt;, the Field Adept is able to create and indefinitely maintain an Energy Clone of her/himself, with 75% of the HP.  This costs &lt;span style="font-weight: bold;"&gt;40 THP&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The Energy Clone is, in essence, a projection of the Adept in a remote location, while her/his body is at rest elsewhere on the same Plane, and may travel an unlimited distance on the same Plane.  As long as the Adept is in good health and safe from harm, their roaming psyche may continue to operate in the Clone.  In all other fashions, the Energy Clone is identical to the ES, save those differences listed here.&lt;br /&gt;&lt;br /&gt;Both are similar to, but not equivalent to the 7th and 8th level AD&amp;amp;D M-U spells.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Do you folks want to see other classes or what have you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7765455726415465627?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7765455726415465627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-6.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7765455726415465627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7765455726415465627'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-6.html' title='DnD Hit Points as Consciousness, Pt. 6: Energy Doubles-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-e2aX3RobYIU/ThsglMcjppI/AAAAAAAAAbE/WZPYjO_1F3U/s72-c/Energy%2BClone%2Bcopy.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6151174940623674628</id><published>2011-07-06T01:35:00.012-04:00</published><updated>2011-07-11T11:04:50.779-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness, Pt. 5: The Field Adept...-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-MCi6v70A_0M/ThR2zQGhRdI/AAAAAAAAAYA/4FvDfp3sLx0/s1600/Field%2BGeneration%2Bcopy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 285px; height: 320px;" src="http://1.bp.blogspot.com/-MCi6v70A_0M/ThR2zQGhRdI/AAAAAAAAAYA/4FvDfp3sLx0/s320/Field%2BGeneration%2Bcopy.jpg" alt="" id="BLOGGER_PHOTO_ID_5626252457360311762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;Field Generation&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Level-&lt;br /&gt;04th : Fixed Field Generation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;06th : Mobile Field Generation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Field Generation&lt;/span&gt; is the focused expenditure of C-Field energies stored in the closest aura of the Adept, and this strain requires full concentration, as per Spell Casters.  Disruption of the field can only occur as it is being unfurled, but not after it is deployed.  In combat, an Adept can maintain a field until they die from wounds, etc., but the practical limit is &lt;span style="font-weight: bold;"&gt;1 Turn per Class Level&lt;/span&gt;, plus a number of &lt;span style="font-weight: bold;"&gt;Rounds equal to&lt;/span&gt; the points of ([&lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; + &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; + &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt;] &lt;span style="font-weight: bold;"&gt;- 36&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;The strength of the field is determined by the Adept, but requires a base of &lt;span style="font-weight: bold;"&gt;04 THP for a base AC of 09&lt;/span&gt; (treat as &lt;span style="font-style: italic;"&gt;Shield Only&lt;/span&gt; if appropriate).  For &lt;span style="font-weight: bold;"&gt;each 04 THP beyond this&lt;/span&gt;, the &lt;span style="font-weight: bold;"&gt;AC may be improved (lowered) by 01&lt;/span&gt;.  The field also &lt;span style="font-weight: bold;"&gt;reduces damage&lt;/span&gt; that penetrates &lt;span style="font-weight: bold;"&gt;by -1 point per die per 04 Class Levels&lt;/span&gt; (-1 at &lt;span style="font-style: italic;"&gt;4th&lt;/span&gt;, and -2 at &lt;span style="font-style: italic;"&gt;8th&lt;/span&gt;).  The field affects all incoming damage equally, but only screens &lt;span style="font-style: italic;"&gt;damage&lt;/span&gt; effects, such as Fireball or Lightning, or Creeping Doom, but not versus Sleep, Cloudkill, or Finger of Death effects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C-Fields&lt;/span&gt; are &lt;span style="font-weight: bold;"&gt;proof versus Undead&lt;/span&gt; of equal or lesser &lt;span style="font-weight: bold;"&gt;Hit Dice&lt;/span&gt; than the Adept's &lt;span style="font-weight: bold;"&gt;Class Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The volume of the field is centred upon the Adept, and is 5' Radius per Class Level (20' at &lt;span style="font-style: italic;"&gt;4th&lt;/span&gt;), and 10' high.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Fields&lt;/span&gt; are precisely like fixed fields, except the following:&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-weight: bold;"&gt;06&lt;/span&gt; THP for base &lt;span style="font-weight: bold;"&gt;AC 09&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;06&lt;/span&gt; THP &lt;span style="font-style: italic;"&gt;per adjustment&lt;/span&gt;.&lt;br /&gt;* Maximum distance may be projected is 5' per Class Level (30' at &lt;span style="font-style: italic;"&gt;6th&lt;/span&gt;)&lt;br /&gt;* Volume is a Radius of 2.5' per Class Level (18' at 6&lt;span style="font-style: italic;"&gt;th&lt;/span&gt;), and 10' high.&lt;br /&gt;* Moves with Adept, or, if the Adept remains stationary, at Adept's speed across the ground&lt;br /&gt;* If the Adept is a Flyer or Swimmer, etc., the field can be moved as per the Adept as above&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Energy creations:&lt;/span&gt; detailed next post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6151174940623674628?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6151174940623674628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6151174940623674628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6151174940623674628'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-5.html' title='DnD Hit Points as Consciousness, Pt. 5: The Field Adept...-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-MCi6v70A_0M/ThR2zQGhRdI/AAAAAAAAAYA/4FvDfp3sLx0/s72-c/Field%2BGeneration%2Bcopy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4921872755092782988</id><published>2011-07-04T21:01:00.006-04:00</published><updated>2011-07-05T09:27:34.730-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness, Pt. 4: The Field Adept, Continued-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-lt02NrFI4U4/ThMRMdaVDKI/AAAAAAAAAXw/A4ObZPlVpF0/s1600/Combo.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 197px;" src="http://4.bp.blogspot.com/-lt02NrFI4U4/ThMRMdaVDKI/AAAAAAAAAXw/A4ObZPlVpF0/s320/Combo.jpg" alt="" id="BLOGGER_PHOTO_ID_5625859265267043490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Field Adept continued&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Level-&lt;/span&gt;&lt;br /&gt;02nd -- Cantrip/Orison Charm Creation&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Charm Creation: &lt;/span&gt;The requisites for the creation of a Charm Item are, firstly, knowledge of the spell with which it is to be imbued. Secondly, 60 gp. of supplies per Effect (Spell) Level.  And lastly, the day's complete infusion of the Caster's full HP total as a one-time process.&lt;br /&gt;* This creates an item that draws upon C-Field use from the sentient user, so long as they currently possess at least 0 HP, and are Living as opposed to Undead.  Inanimate objects, however clever, cannot tap the full potential of the C-Field, and the Undead are operating upon a different (, usually, Negative,) Energy spectrum.  The object requires that  a number of Temporary HP be drawn from the user of the charm.  If the THP are available, the Charm activates.  If the Spell which best describes the Charm's effect requires Caster specifics (volume, height, area, etc.), those are determined by the Charm's user, upto and including the maxima for the Effect Level.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; Cantrip/Orison Charms cost only 01 THP of the user&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Effect&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level&lt;/span&gt;&lt;br /&gt;9th : 36 THP&lt;br /&gt;8th : 32&lt;br /&gt;7th : 28&lt;br /&gt;6th : 24&lt;br /&gt;5th : 20&lt;br /&gt;4th : 16&lt;br /&gt;3rd : 12&lt;br /&gt;2nd : 08&lt;br /&gt;1st : 04 THP&lt;br /&gt;&lt;br /&gt;More in store...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4921872755092782988?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4921872755092782988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-4.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4921872755092782988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4921872755092782988'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/dnd-hit-points-as-consciousness-pt-4.html' title='DnD Hit Points as Consciousness, Pt. 4: The Field Adept, Continued-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-lt02NrFI4U4/ThMRMdaVDKI/AAAAAAAAAXw/A4ObZPlVpF0/s72-c/Combo.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1453901842699032679</id><published>2011-07-03T09:10:00.008-04:00</published><updated>2011-07-03T13:38:23.239-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><title type='text'>VANGUARD: Recent Gameplay-</title><content type='html'>Arriving later to the southern store later than we had anticipated (the rains  helped with Friday rush-hour), the three of us: &lt;span style="font-weight: bold;"&gt;Brazilian Buddha&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;C.&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;I&lt;/span&gt;,  entered the gaming area beset with Magic: TG players.&lt;br /&gt;&lt;br /&gt;We grabbed  the sketchy table in the front corner, hammered out the Point-buy Squads  [1], and used the McDonald's Cup Holder as a bunker.&lt;br /&gt;&lt;br /&gt;The scenario was decidedly simple:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; 1).&lt;/span&gt; Figures start within 6" of the bunker&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2).&lt;/span&gt; The distance is so short that grenade launchers only need a 14+ on  d24 (or 2d12) to be considered a 'driftable' hit -- d12 was then rolled  for clock-face orientation of the actual point of impact&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3).&lt;/span&gt; Entry into the bunker interior required a full Round of inactivity by the figure in question&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4).&lt;/span&gt; Movement from one 'hold' to one adjacent required moving into the abstracted centre of the structure&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5).&lt;/span&gt; Diagonal movement through the centre from far 'hold' to 'hold' was not possible&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6).&lt;/span&gt; The Player with at least one remaining figure within the bunker was the winner&lt;br /&gt;&lt;br /&gt;Round 1 was movement.&lt;br /&gt;&lt;br /&gt;By Round 2, Buddha had a few figures move to Line of Sight of C.'s figures, and started shooting, just about the same time (Simultaneous Activation) C.'s grenadiers launched a few errant grenades.  Figures on C.'s side reached the bunker and the ineffective gren launches were pesky, but her Commander began to enter as Buddha's Operators began to fire at her.&lt;br /&gt;&lt;br /&gt;Round 3 turned bloody, and Kills were scored on both sides, although Buddha scored 3:1 Kills on C.'s.  However, the troopers were 1 Fight Die (with the Commanders being 2FD), and they wouldn't be eliminated from the fight before taking a second Kill.  The Disruption Points C.'s figures were scoring on Buddha's forces were enough to drop his Condition Levels, but his rolls were often better, which evened things out again.&lt;br /&gt;&lt;br /&gt;Round 4 moved into the bunker and Close Combat ensued.  C. was rolling 5 Colour Dice versus Buddha's 2Cd on a two-on-one fight resulting in a Kill.  Even the 4 v. 5 roll went pretty decisively in her favour the first time, but when Buddha's Commander joined the fight, C.'s Commander was taken captive.&lt;br /&gt;&lt;br /&gt;We went with a 1 Kill game just to see how quickly it could play through, while still making the figures better trained and equipped than 0FD commoners.&lt;br /&gt;&lt;br /&gt;Next week, we plan on using one of the gaming-scapes the store has built onto minis gaming tables.  One, in particular, looks like a Quake or Unreal mod, and should prove challenging.&lt;br /&gt;&lt;br /&gt;I am particularly happy that the rules are simple enough that virtually no chart lookup is needed in-game, and that I can simply Referee in the observer/arbitrator/clarifier-role, rather than as a Game Master.  At least one Round was conducted in my absence while I was indisposed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1453901842699032679?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1453901842699032679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/vanguard-recent-gameplay.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1453901842699032679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1453901842699032679'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/07/vanguard-recent-gameplay.html' title='VANGUARD: Recent Gameplay-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4945851056439696776</id><published>2011-06-30T11:44:00.001-04:00</published><updated>2011-06-30T11:45:49.511-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Brief Aside: The Mule's take on Thieves-</title><content type='html'>I dig it.  :)&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://muleabides.wordpress.com/2011/06/30/the-binocular-thief/"&gt;LINK&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4945851056439696776?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4945851056439696776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/brief-aside-mules-take-on-thieves.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4945851056439696776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4945851056439696776'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/brief-aside-mules-take-on-thieves.html' title='Brief Aside: The Mule&apos;s take on Thieves-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2149489273232780573</id><published>2011-06-29T08:45:00.010-04:00</published><updated>2011-06-30T06:53:51.601-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness, Pt. 3: The Field Adept-</title><content type='html'>In this realm of auras which grow outwards as they increase in power, certainly there is someone who profits from this mechanism.  The Field Adept is one such Class...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;FIELD ADEPT-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Con&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 13&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HD:&lt;/span&gt; d8 through 10th Level&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Special:&lt;/span&gt; Receives the Fighter Con Bonus if score merits&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Advances As:&lt;/span&gt; Cleric&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fights As:&lt;/span&gt; Cleric&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The Field Adept manipulates C-Fields (HPs) to produce effects upon, in the favour of, and against others and themselves, as the Field and time permits.&lt;br /&gt;&lt;br /&gt;These Field Manipulations may register as Necromantic/Healing under certain circumstances, but the dweomer in such cases is very slight, and only detectable at the moment of occurrence, and only if specifically sought.  In any case, they are non-Magical, cannot be suppressed by Anti-magic, and represent an aspect of multiversal underpinnings across the Planes of Existence.&lt;br /&gt;&lt;br /&gt;The Field Adept can always manipulate their own C-Field, and can voluntarily reduce their HP to precisely 0 whenever they choose, even if otherwise Charmed/Dominated, etc.  To voluntarily reduce their Field strength below 0, the Adept must succeed at a Difficult &lt;span style="font-weight: bold;"&gt;Charisma&lt;/span&gt; Task (&lt;span style="font-style: italic;"&gt;EDSVAN, Roll Under on d20, etc.&lt;/span&gt;), and then, can only voluntarily reduce into the Negative Zone by an amount equal to their Class Level.&lt;br /&gt;&lt;br /&gt;At 5th Level of experience, a Field Adept must choose between &lt;span style="font-style: italic;"&gt;Arcane&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Divine&lt;/span&gt; Effects, although sub-Class Spell Lists within each (&lt;span style="font-weight: bold;"&gt;Arcane:&lt;/span&gt; M-U, Illusionist, &lt;span style="font-weight: bold;"&gt;Divine:&lt;/span&gt; Cleric, Druid) are still available.&lt;br /&gt;&lt;br /&gt;Each point of Field Strength consumed through their Manipulations allows the Adept to affect local reality in some fashion:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level-&lt;/span&gt;&lt;br /&gt;0 th ... 01 HP = 01 Cantrip or Orison Effect&lt;br /&gt;01st ... 04 HP = 01 1st Level Effect&lt;br /&gt;02nd -- Cantrip/Orison Charm Creation&lt;br /&gt;03rd ... 08 HP = 01 2nd Level, Borrowing&lt;br /&gt;04th -- 1st Level Charm, Fixed Field Generation&lt;br /&gt;05th ... 12 HP = 01 3rd Level, Stealing&lt;br /&gt;06th -- 2nd Level Charm, Mobile Field Generation&lt;br /&gt;07th ... 16 HP = 01 4th Level, Lending&lt;br /&gt;08th -- 3rd Level Charm, Energy Simulacrum&lt;br /&gt;09th ... 20 HP = 01 5th Level, Healing&lt;br /&gt;10th -- 4th Level Charm, Energy Clone&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTES-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* nth Level Effect:&lt;/span&gt; As per Spells of that Level (later, regulated by 'type' -- Arcane/Divine)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Borrowing:&lt;/span&gt; Allies may donate HP to the Adept to weave, and count as normal HP losses by those donating.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Stealing:&lt;/span&gt; At the 5th Level of experience, the Adept can make a Touch-attack (at +2) against a corporeal, living target, and if successful, &lt;span style="font-style: italic;"&gt;steals&lt;/span&gt; 1d4+1 HP from the target.  This increases to 2d4+2 at 10th Level of experience, and is at +4 to hit.  These stolen points are as per normal HP damage, and not Life Draining, etc. returning at the normal rate, and affected by magical healing, etc.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Lending:&lt;/span&gt; At the 7th Level of experience, the Adept has learned how to imbue others with the Field, and may &lt;span style="font-style: italic;"&gt;lend&lt;/span&gt; any number of available HP to recipients as desired.  This takes 1 Turn per recipient.  Points lent in this fashion are considered expended by the Adept, and are regained as per normal for the Adept.  The recipient has, in effect, an &lt;span style="font-style: italic;"&gt;energy bandage&lt;/span&gt; which adheres to the individual until the (morning, etc.) of the new day, at which point the lent HP dissipate.  Lent HP may be stacked atop existing, full-value HP, as &lt;span style="font-style: italic;"&gt;temporary Hit Points&lt;/span&gt; which are lost first in any expenditure.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* Healing:&lt;/span&gt; At the 9th Level of experience, the gains in understanding the Universal Consciousness Field permit the free gain of HP in themselves or others, as well as the disruption of Negative Energy creatures.  Use the Clerical Turning table with the Adept as a Cleric of the same Level, and &lt;span style="font-weight: bold;"&gt;'T'&lt;/span&gt; results as +3d8+9 HP, and &lt;span style="font-weight: bold;"&gt;'D'&lt;/span&gt; results as complete recovery of lost HP, including those recently (9 Turns or less) deceased.  Multiple Healings may be performed up to the normal Turning Limits.  If the Turning Table is not employed in your version of The Game, make each Adept level worth 1d6+3 HP, to a maximum of 10d6+30 at 10th Level of experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Charm Creation, Field Generation, and Energy creations:&lt;/span&gt; detailed next post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2149489273232780573?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2149489273232780573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness-pt-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2149489273232780573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2149489273232780573'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness-pt-3.html' title='DnD Hit Points as Consciousness, Pt. 3: The Field Adept-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5824549918689888235</id><published>2011-06-27T17:04:00.005-04:00</published><updated>2011-06-28T07:51:17.486-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness: Pt 2-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Use of the Consciousness Field-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;With the basic framework of the concept and operation of the C-Field, we now move on to its practical application.&lt;br /&gt;&lt;br /&gt;To use one's C-Field to better '&lt;span style="font-weight: bold;"&gt;sense&lt;/span&gt;' their environment, the base chance to '&lt;span style="font-style: italic;"&gt;get a feeling&lt;/span&gt;' is:&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-weight: bold;"&gt;Current HP&lt;/span&gt; or less on &lt;span style="font-weight: bold;"&gt;d%&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The focused and directed use of the PC's C-Field to '&lt;span style="font-weight: bold;"&gt;read&lt;/span&gt;' their opponent and gain a &lt;span style="font-weight: bold;"&gt;+1 per Success to Damage&lt;/span&gt; in that single combat with all of that sort of foe.  Attempting this takes one Round per 4 Levels/3 HD of opponent, of &lt;span style="font-style: italic;"&gt;Defence Only&lt;/span&gt; Combat as per the rules.&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-weight: bold;"&gt;Roll HD&lt;/span&gt;, counting only &lt;span style="font-weight: bold;"&gt;individual die&lt;/span&gt; results &lt;span style="font-weight: bold;"&gt;which&lt;/span&gt; roll &lt;span style="font-weight: bold;"&gt;equal&lt;/span&gt; to the &lt;span style="font-weight: bold;"&gt;opponents' Level&lt;/span&gt; (or 1/2 a Monster's HD) as a Success.  The 'reader' always receives at least a +1 bonus after the attempt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C-Field Effects upon Hiding and Sneaking-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The idea of one's Power being too great to go unnoticed comes from &lt;span style="font-weight: bold; font-style: italic;"&gt;Runequest&lt;/span&gt;.  My implementation is for &lt;span style="font-weight: bold;"&gt;AD&amp;amp;D&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;* &lt;span style="font-weight: bold;"&gt;100% -&lt;/span&gt; (&lt;span style="font-weight: bold;"&gt;Current HP&lt;/span&gt;) = &lt;span style="font-weight: bold;"&gt;Maximum Hide in Shadows&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;Move Silently&lt;/span&gt; percentage&lt;br /&gt;&lt;br /&gt;This applies equally to Monsters being tracked by the PCs, as it does the reverse.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More if you feel this merits greater coverage.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5824549918689888235?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5824549918689888235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness-pt-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5824549918689888235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5824549918689888235'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness-pt-2.html' title='DnD Hit Points as Consciousness: Pt 2-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7057258069837595623</id><published>2011-06-27T11:00:00.006-04:00</published><updated>2011-06-27T11:36:48.007-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>DnD Hit Points as Consciousness-</title><content type='html'>In my youff I mocked the &lt;span style="font-weight: bold;"&gt;D&amp;amp;D&lt;/span&gt; 'HP as wounds' camp, because it was obvious that it wasn't the case, as &lt;span style="font-weight: bold;"&gt;Jason Vey&lt;/span&gt;'s post today [&lt;a href="http://wastedlandsfantasy.blogspot.com/2011/06/reading-advanced-dungeons-dragons-part_27.html"&gt;LINK&lt;/a&gt;] illustrates.&lt;br /&gt;&lt;br /&gt;We used to jokingly refer to them as the &lt;span style="font-style: italic;"&gt;Consciousness Field&lt;/span&gt; that surrounded a PC, where, once depleted exactly, the figure would promptly fall asleep until the re-charge rate provided them with 01 HP and they could set off under a normal strain of adventuring.&lt;br /&gt;--Everyone knew that one only had &lt;span style="font-weight: bold;"&gt;10 real Hit Points&lt;/span&gt; (-10), the ones where you were bleeding, your eye was on the floor, and you were dragging your entrails about, calling, 'Cleric!  We need a Cleric here!!!'.  2nd Edition AD&amp;amp;D only made things weirder with Endurance rolls and so forth.&lt;br /&gt;&lt;br /&gt;As &lt;span style="font-weight: bold;"&gt;Gamma World&lt;/span&gt; had always really been more my cup o' tea, I'd seen the advantage of the high, but relatively unchanging total that system generated for PCs.  In short (Con # d6), with an average of 36.75.  It allowed for deadly tech and mutational attacks, while retaining the 'heroic' aspects of melee combat from its sibling, D&amp;amp;D.  A mix of Blood and Bone plus Luck and Skill.&lt;br /&gt;--In game designs after my reading GW, I almost always used a higher total, and usually around 35 points on average.  This has persisted, with most average Humans in &lt;span style="font-weight: bold;"&gt;UWoM&lt;/span&gt; possessing around that total (while the considerably larger, more massive, and tougher Vrun have more on the order of 40-60).&lt;br /&gt;&lt;br /&gt;But, let's bring this back to the D&amp;amp;Ds.&lt;br /&gt;&lt;br /&gt;If we work from the point of a Consciousness Field, more experienced, larger (and presumably older, or arcane) creatures have a greater field strength and -- continuing this hypothesis -- greater awareness of their immediate environment, even if only semi-conscious.&lt;br /&gt;--The AD&amp;amp;D Fighter then(again) becomes the undisputed master of the battlefield, aware of the number of foes entering his/her C-Field as well as their general position.  Conversely, the acute senses of the Magic-User have been honed in on the extra-planar energies of their spells, and this has retarded their C-Field on the Prime Material.  Without sufficient forewarning, the M-U is frequently caught defenceless.&lt;br /&gt;&lt;br /&gt;Predicated upon that last bit, I have advocated the D&amp;amp;D Thief/Rogue/Assassin HD to be upgraded to at least 1d6, if not 1d8 -- for what is a Ranger but a confident Thief with a bow in the woods?  :D&lt;br /&gt;&lt;br /&gt;More on this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7057258069837595623?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7057258069837595623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7057258069837595623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7057258069837595623'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/dnd-hit-points-as-consciousness.html' title='DnD Hit Points as Consciousness-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3703730818985382929</id><published>2011-06-24T08:46:00.010-04:00</published><updated>2011-06-25T16:21:23.445-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Combined Shield Antics (DnD)-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Shield Roll-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shields are groovy.  Not always as groovy as one would like, but when they save your nihilistic/ picaresque/heroic/paladine PC, they are worth more than their weight in Coins.&lt;br /&gt;&lt;br /&gt;The idea of Shattering Shields is &lt;a style="font-weight: bold;" href="http://trollsmyth.blogspot.com/2008/05/shields-shall-be-splintered.html"&gt;someone else's&lt;/a&gt;, and someone else may have already reached this point of compromise between a 'mere +1' to 'sheer awesomeness'.  Dunno.&lt;br /&gt;&lt;br /&gt;The Shield still provides its listed bonus for whichever version of The Game you are playing ('ceptin' mine, dat is), but, in addition, you get this wonderful Shield Roll to demonstrate just how groovy your shield proves to be.&lt;br /&gt;&lt;br /&gt;Metal shields require a fixin' after a number of Successful Stops equal to their Die-Type.&lt;br /&gt;--I'll leave the costs for you to determine.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SHIELD ROLLS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buckler&lt;/span&gt; (d4) : '4'&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Small Wooden&lt;/span&gt; (d6) : '5-6'*&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Small Metal&lt;/span&gt; (d8) : '6-8' [&lt;span style="font-weight: bold;"&gt;8&lt;/span&gt;]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Medium Wooden&lt;/span&gt; (d8) : '5-8'*&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Medium Metal&lt;/span&gt; (d10) : '7-10' [&lt;span style="font-weight: bold;"&gt;10&lt;/span&gt;]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Large Wooden&lt;/span&gt; (d10) : '6-10'*&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Large Metal&lt;/span&gt; (d12) : '5-12' [&lt;span style="font-weight: bold;"&gt;12&lt;/span&gt;]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; After a Hit is indicated, the choice to make the Shield Roll is made prior to the damage roll.  If the Shield Roll falls within the indicated range, the attack is stopped without damage.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; If the range has an '*', then the Shield shatters (no longer offers any protection) after stopping the Attack.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; A shattered shield yields 1d4 dagger-like splinters, each of which is good for only one attack (hit or miss), and does 1-3 points of Piercing Damage (BtB Clerics may not use these 'blood-letting' weapons), while others treat them as Daggers for Proficiency purposes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;:&lt;/span&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3703730818985382929?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3703730818985382929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/combined-shield-antics-dnd.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3703730818985382929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3703730818985382929'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/combined-shield-antics-dnd.html' title='Combined Shield Antics (DnD)-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2136149367392693728</id><published>2011-06-21T10:26:00.008-04:00</published><updated>2011-06-21T11:06:25.708-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fun With Dice Series'/><title type='text'>Fun With Dice Series-</title><content type='html'>&lt;span style="font-family:courier new;"&gt;&lt;span style="font-family:arial;font-size:100%;"&gt;Hi, Folks.&lt;br /&gt;&lt;br /&gt;I'm a confirmed Geeknerd when it comes to the d6 and alternate uses or expanded ranges.&lt;br /&gt;So, to feed my desire to share these fun OCD hours I've spent figuring out these sorts of things, I've concocted this blog post to try and legitimise my hobby.&lt;br /&gt;&lt;br /&gt;This is the first in an irregular Series of posts on Fun With Dice.&lt;br /&gt;---&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;d6 Index Tables-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chainmail &amp;amp; OD&amp;amp;D-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;__&lt;span style="font-weight: bold;"&gt;6&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;5&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;4&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;3&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;2&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;8&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;7&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;6&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;5&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;4&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;7&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;6&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;5&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;4&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;6&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;5&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;4&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;2&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;5&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;4&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;2&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;1&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;4&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;2&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;1&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;0&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;%&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;3&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;2&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;1&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;0&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;%&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;___Used to determine &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family:arial;font-size:100%;"  &gt;Critical Hits&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt; (damage results of 7 and 8), &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family:arial;font-size:100%;"  &gt;Weapon Loss&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt; (&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-family:arial;font-size:100%;"  &gt;%&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;), and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family:arial;font-size:100%;"  &gt;Breakage&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt; (&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-family:arial;font-size:100%;"  &gt;!&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;) of the attacker's weapon.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;'d10'-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;__|&lt;span style="font-weight: bold;"&gt;06&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;05&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;04&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;03&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;02&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;01&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;10&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;09&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;08&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;07&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;05&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;09&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;08&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;07&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;04&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;08&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;07&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;03&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;03&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;07&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;03&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;02&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;02&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;03&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;02&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;01&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;01&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;03&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;02&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;01&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;0*&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;___If the &lt;span style="font-style: italic;"&gt;0&lt;/span&gt; result is unacceptable, simply make it a &lt;span style="font-style: italic;"&gt;01&lt;/span&gt;.&lt;br /&gt;Yes, this can generate a bizarre sort of d%, and yes, I actually ran a campaign this way.  lol.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;'d36'-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;__|&lt;span style="font-weight: bold;"&gt;06&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;05&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;04&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;03&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;02&lt;/span&gt;|&lt;span style="font-weight: bold;"&gt;01&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;36&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;35&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;34&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;33&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;32&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;31&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;05&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;30&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;29&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;28&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;27&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;26&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;25&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;04&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;24&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;23&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;22&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;21&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;20&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;19&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;03&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;18&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;17&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;16&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;15&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;14&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;13&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;02&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;12&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;11&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;10&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;09&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;08&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;07&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;01&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;|&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-style: italic;"&gt;06&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;05&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;04&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;03&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;02&lt;/span&gt;|&lt;span style="font-style: italic;"&gt;01&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;___There are so many uses for the 36-index that it'll have to wait for the next instalment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2136149367392693728?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2136149367392693728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/fun-with-dice-series.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2136149367392693728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2136149367392693728'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/fun-with-dice-series.html' title='Fun With Dice Series-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6586141972145352268</id><published>2011-06-18T11:38:00.002-04:00</published><updated>2011-06-18T11:41:31.592-04:00</updated><title type='text'>Small Notice-</title><content type='html'>Today would have been my father's 90th birthday.&lt;br /&gt;&lt;br /&gt;I'm glad I better understand how cool he really was.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6586141972145352268?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6586141972145352268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6586141972145352268'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/small-notice.html' title='Small Notice-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5777484026872484256</id><published>2011-06-16T00:42:00.004-04:00</published><updated>2011-06-16T01:14:35.567-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Pt. 2 of 2 Hill Cantons Interview link-</title><content type='html'>&lt;a style="color: rgb(0, 0, 153);" href="http://hillcantons.blogspot.com/2011/06/urutsk-rising-part-ii.html"&gt;&lt;span style="font-weight: bold;"&gt;This is the second&lt;/span&gt;&lt;/a&gt; of two parts of the Hill Cantons Interview Series he conducted with me.&lt;br /&gt;&lt;br /&gt;In reply to &lt;a href="http://hillcantons.blogspot.com/2011/06/urutsk-rising-part-ii.html?showComment=1308155434779#c8785343236278817507"&gt;this comment&lt;/a&gt; by DaveL:&lt;br /&gt;&lt;br /&gt;1). The Group or Community has the potential to grow into the hundreds, thousands, or more, and the Player(s) controlling that Community are making the decisions as to what to work or build, whom to attack, where to explore, what to research, what where and with whom to trade, and how to react to unexpected events, including changes in the constituency of one's population/Workforce.  These choices are not drawn from a finite list (but for one-off play it could be), but noted in a record, along with Yield, Waste, and Mishap notes.  Areas initially settled may prove inhospitable or filled with foes, and even if the first spot now provides enough to sustain one's burgeoning population, it will not provide enough by itself in a short while, or in case of natural disaster, or to trade/lend to others. etc.&lt;br /&gt;&lt;br /&gt;2). The entire game of the Boxed Set is playable as a Solo gaming experience, and one that can continue unabated -- provided one's fortunes abide.  All the Community-building, hexploration, stocking of sites of interest, etc., can be Solo gamed, and if the process is honest, these solo realms could also be Campaign realms that interact on a once a fortnight face-to-face game, or in some fashion via the www, or snail mail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5777484026872484256?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5777484026872484256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/pt-2-of-2-hill-cantons-interview-link.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5777484026872484256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5777484026872484256'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/pt-2-of-2-hill-cantons-interview-link.html' title='Pt. 2 of 2 Hill Cantons Interview link-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8288074409794611096</id><published>2011-06-15T11:29:00.003-04:00</published><updated>2011-06-15T11:41:44.355-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><category scheme='http://www.blogger.com/atom/ns#' term='Boxed Set UWoM'/><title type='text'>Kills and Disruption Points: A VANGUARD sneak-peek-</title><content type='html'>I have been as sensitive to the basic HP dichotomy (blood versus luck) as long as others, and I finally did something about it for Urutsk.&lt;br /&gt;--Be forewarned, though, it isn't meant to model Conan so much as it is designed to model Solomon Kane.&lt;br /&gt;&lt;br /&gt;In &lt;span style="font-weight: bold;"&gt;VANGUARD&lt;/span&gt; and the Boxed Set, figures can survive a number of Kills equal to their Fight Dice, or they can be whittled down to Unconsciousness or Death, or some combination of the two -- and each level of wound has its own effects (the so called 'death-spiral' -- as if that weren't actually the case in thoracic trauma).&lt;br /&gt;&lt;br /&gt;Attacks that penetrate the target's armour (a D&amp;amp;D 'Hit') inflict a Kill.  Commoners are 0 Fight Die combatants, meaning that 1 Kill incapacitates.  But, that same commoner could be bitten by a poisonous animal, tumble a bit down a cliff, and pull herself to town after two days of no water -- and yet live.&lt;br /&gt;--More powerful fighters (higher FD) can do all of that, and still be dispatched with one good shot, even at max DP.  Heroic stuff.&lt;br /&gt;&lt;br /&gt;On top of all of that, there is very little book keeping, due to each condition level being pre-calculated (it doesn't increase often, and then a minute or two to re-figure), the Wound Step.  If the figure has taken more than &lt;span style="font-style: italic;"&gt;x&lt;/span&gt;, it is at the condition level for &lt;span style="font-style: italic;"&gt;y&lt;/span&gt;, until it exceeds that, then it is at &lt;span style="font-style: italic;"&gt;z&lt;/span&gt;, etc.&lt;br /&gt;&lt;br /&gt;...but, it does use funny dice, so y'all best heat up the blogging-irons and set to bitchin'  ;D&lt;br /&gt;&lt;br /&gt;Naturally, Alternate Reality Games will be supplying both the dice, and 'conversion tables' (lol)  for the unconvinced to use their standard d6s:&lt;br /&gt;&lt;br /&gt;6 = Violet, 5 = Blue, 4 = Green, 3 = Yellow, 2 = Orange, 1 = Red&lt;br /&gt;&lt;br /&gt;I'm rough on you folks, I know...  But, I'm certain you'll see the benefits of speed and flexibility in play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8288074409794611096?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8288074409794611096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/kills-and-disruption-points-vanguard.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8288074409794611096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8288074409794611096'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/kills-and-disruption-points-vanguard.html' title='Kills and Disruption Points: A VANGUARD sneak-peek-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-459581509203354931</id><published>2011-06-14T14:50:00.002-04:00</published><updated>2011-06-14T14:54:55.729-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><title type='text'>Pt. 1 of 2 Hill Cantons Interview link-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Chris Kutalik&lt;/span&gt; over at &lt;a style="font-weight: bold;" href="http://hillcantons.blogspot.com/2011/06/urutsk-rising-interview-with-kyrinn-eis.html"&gt;Hill Cantons blog&lt;/a&gt; has the first of a two part interview up.&lt;br /&gt;&lt;br /&gt;It was very kind of him to give me the opportunity to give more personal information relating to the origins of the setting.&lt;br /&gt;--I normally keep personal content to a minimum, but this seemed appropriate.&lt;br /&gt;&lt;br /&gt;Best,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-459581509203354931?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/459581509203354931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/pt-1-of-2-hill-cantons-interview-link.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/459581509203354931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/459581509203354931'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/pt-1-of-2-hill-cantons-interview-link.html' title='Pt. 1 of 2 Hill Cantons Interview link-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4113598846660971499</id><published>2011-06-13T18:10:00.007-04:00</published><updated>2011-06-13T18:30:21.578-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>A Quick Roll-Low DAC To-Hit Formula-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Alternate D&amp;amp;D To-Hit Formula-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;span style="font-weight: bold;"&gt;T&lt;/span&gt;arget &lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; + &lt;span style="font-style: italic;"&gt;All Bonuses&lt;/span&gt;) or lower on 1d20&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;All Bonuses&lt;/span&gt; include:&lt;br /&gt;&lt;br /&gt;+3 + Fighter Lvl&lt;br /&gt;+2 + Thief  "&lt;br /&gt;+1 + Cleric  "&lt;br /&gt;+0 + M-U Lvl&lt;br /&gt;&lt;br /&gt;and Strength or Dexterity Adj.&lt;br /&gt;&lt;br /&gt;and Magic to-hit adjustment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4113598846660971499?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4113598846660971499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/quick-roll-low-dac-to-hit-formula.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4113598846660971499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4113598846660971499'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/quick-roll-low-dac-to-hit-formula.html' title='A Quick Roll-Low DAC To-Hit Formula-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1041478291033651903</id><published>2011-06-13T14:48:00.007-04:00</published><updated>2011-06-13T17:58:23.380-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seriously'/><title type='text'>When Will the OSR Emperor Arise, Bringing Peace to the Warring Provences?</title><content type='html'>I'm taking a short break just to give me time to think.&lt;br /&gt;--&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;VANGUARD&lt;/span&gt;&lt;/span&gt; is being bolted into place with new formatting and a few last edits filed to fit.&lt;br /&gt;&lt;br /&gt;I have been reading at my blogroll, and am glad I seemed to have missed this week's &lt;span style="font-weight: bold;"&gt;OSR&lt;/span&gt; Throwdown cage matches except to hear of them second or third hand.&lt;br /&gt;&lt;br /&gt;You guys are doing this on purpose, arent you?  C'mon, admit it.  You guys don't actually think those fights look real.&lt;br /&gt;&lt;br /&gt;I mean, I'll admit there is athleticism of the mind and some real steam in some of the battles, but the referee and team-mates always intervene and no injury, &lt;span style="font-weight: bold;"&gt;AAC&lt;/span&gt; leads to libertine thinking holy post notwithstanding, that the week or three travel down the stream won't fix, and all is well in that regard...&lt;br /&gt;&lt;br /&gt;Instead, new rivalries are pitted in the ring, with folding chairs (&lt;span style="font-weight: bold;"&gt;2e&lt;/span&gt; Sux!  BOOM! I Said it!) and chalk dust in the eyes (&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt;: Friend or Foe?), razored bare-hand attacks (&lt;span style="font-weight: bold;"&gt;Monk&lt;/span&gt;-&lt;span style="font-weight: bold;"&gt;Assassin&lt;/span&gt; PC legitimacy) , and pile-drivers (bewbalicious chicks in &lt;span style="font-weight: bold;"&gt;cloven hoof&lt;/span&gt; high heels).&lt;br /&gt;&lt;br /&gt;If you guys are taking this seriously, you're kinda creepin' me out here.&lt;br /&gt;&lt;br /&gt;Srsly&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1041478291033651903?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1041478291033651903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/when-will-osr-emperor-arise-bringing.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1041478291033651903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1041478291033651903'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/when-will-osr-emperor-arise-bringing.html' title='When Will the OSR Emperor Arise, Bringing Peace to the Warring Provences?'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8696563633698556912</id><published>2011-06-11T07:38:00.005-04:00</published><updated>2011-06-11T08:33:27.604-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Space Beyond the Sky'/><category scheme='http://www.blogger.com/atom/ns#' term='Vrun'/><category scheme='http://www.blogger.com/atom/ns#' term='Starships'/><title type='text'>Vrun Starship Table of Organisation-</title><content type='html'>I finished this up last night, but waited until morning to post the &lt;a href="http://dl.dropbox.com/u/4041071/Starship%20ToO.pdf"&gt;&lt;span style="font-weight: bold;"&gt;LINK&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It shows the Command &amp;lt;&amp;gt; Ranks, and Support Personnel.&lt;br /&gt;&lt;br /&gt;The bottom row have no Command authority, although their Overseers can contact the Ship's Liaison or Logistics Officer and make their work-obstruction complaints known, if speaking with Department Chiefs does not generate a reasonable response.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This .pdf is also on a link to the right, under the Scavengers microgame.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8696563633698556912?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8696563633698556912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/vrun-starship-table-of-organisation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8696563633698556912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8696563633698556912'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/vrun-starship-table-of-organisation.html' title='Vrun Starship Table of Organisation-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2565227531510105877</id><published>2011-06-09T22:19:00.006-04:00</published><updated>2011-06-09T23:01:43.472-04:00</updated><title type='text'>Rather Gamey Goes Tripping the Urutsk Fantastic-</title><content type='html'>Rather Gamey's &lt;span style="font-weight: bold;"&gt;Arkhein&lt;/span&gt; has written a very nice Urutsk-centric &lt;a href="http://rathergamey.blogspot.com/2011/06/dungeonspiration-urutsk.html"&gt;&lt;span style="font-weight: bold;"&gt;post&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thanks for pointing out the link-issue, scottsz.  :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2565227531510105877?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2565227531510105877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/rather-gamey-goes-tripping-urutsk.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2565227531510105877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2565227531510105877'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/rather-gamey-goes-tripping-urutsk.html' title='Rather Gamey Goes Tripping the Urutsk Fantastic-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3436371785888553681</id><published>2011-06-09T09:25:00.023-04:00</published><updated>2011-06-09T23:44:43.769-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2011 NTRPG'/><title type='text'>3rd Annual NTRPGCon Photos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Qncty3LZWoM/TfDO_CEoVRI/AAAAAAAAAWM/IGeBOhMDKbE/s1600/NTRPG2011020.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-Qncty3LZWoM/TfDO_CEoVRI/AAAAAAAAAWM/IGeBOhMDKbE/s320/NTRPG2011020.jpg" alt="" id="BLOGGER_PHOTO_ID_5616216317614380306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The oft-spoken of C., and you-know-who.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-VuHWAkEBRys/TfDKxoshxTI/AAAAAAAAAV0/td-5K5gzcJI/s1600/IMG_1851.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-VuHWAkEBRys/TfDKxoshxTI/AAAAAAAAAV0/td-5K5gzcJI/s320/IMG_1851.JPG" alt="" id="BLOGGER_PHOTO_ID_5616211689417590066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Boxed Set 20"x30" Map, Dice Set, and the Group Monthly Record Sheet (the latter was not used for the adventure session)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-yCq2Wjr39ek/TfDL78onJFI/AAAAAAAAAV8/Vj8H7OaYJYY/s1600/IMG_1856.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-yCq2Wjr39ek/TfDL78onJFI/AAAAAAAAAV8/Vj8H7OaYJYY/s320/IMG_1856.JPG" alt="" id="BLOGGER_PHOTO_ID_5616212966080193618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Cimmerian, JohnGaunt, Cyclopeatron&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-si22__Qaqok/TfDM-18cBiI/AAAAAAAAAWE/uEMrPIrWW3k/s1600/IMG_1857.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 183px;" src="http://2.bp.blogspot.com/-si22__Qaqok/TfDM-18cBiI/AAAAAAAAAWE/uEMrPIrWW3k/s320/IMG_1857.JPG" alt="" id="BLOGGER_PHOTO_ID_5616214115335538210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Chirine baKal's Urutsk and Tekumel figures in the end-battle: After pulling themselves through the Void, three PCs confront &lt;strike&gt;three&lt;/strike&gt; four Khark priests involved in something nefarious.&lt;br /&gt;--With most of their energy depleted, the baddies move in for dagger or unarmed combat.  The PCs were victorious, but three were cut off from their previous locale, to emerge from the stone tower to a jungle covered by a violet sky.&lt;br /&gt;&lt;br /&gt;Here is another look at these figs:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-a_S26F8_H_Q/TfDZvwDPOxI/AAAAAAAAAXE/3hltF7bmT9c/s1600/IMG_1852.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 212px;" src="http://1.bp.blogspot.com/-a_S26F8_H_Q/TfDZvwDPOxI/AAAAAAAAAXE/3hltF7bmT9c/s320/IMG_1852.JPG" alt="" id="BLOGGER_PHOTO_ID_5616228149706570514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-wC7smrvp_NM/TfDacZuILGI/AAAAAAAAAXM/k18PHsKk5J0/s1600/IMG_1854.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 133px;" src="http://4.bp.blogspot.com/-wC7smrvp_NM/TfDacZuILGI/AAAAAAAAAXM/k18PHsKk5J0/s320/IMG_1854.JPG" alt="" id="BLOGGER_PHOTO_ID_5616228916806560866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-_ysGXiJp0Uo/TfDhJDDJBHI/AAAAAAAAAXU/TpcQKGcs3o4/s1600/IMG_1855.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 198px;" src="http://4.bp.blogspot.com/-_ysGXiJp0Uo/TfDhJDDJBHI/AAAAAAAAAXU/TpcQKGcs3o4/s320/IMG_1855.JPG" alt="" id="BLOGGER_PHOTO_ID_5616236280884561010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'll get individual photos sometime hence.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-ia0wzDVs7RA/TfDQEF3YfsI/AAAAAAAAAWU/aSUOaH9CdAA/s1600/NTRPG20112028.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-ia0wzDVs7RA/TfDQEF3YfsI/AAAAAAAAAWU/aSUOaH9CdAA/s320/NTRPG20112028.jpg" alt="" id="BLOGGER_PHOTO_ID_5616217504043531970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;From Top-Left, clockwise:&lt;/span&gt; Tiny: Eater of Mushrooms in Garlic Butter, Erol of the erroneous description, Cyclo of the Mushroom Heart, James &lt;span style="font-style: italic;"&gt;'You don't want to pick it up?  But -- But why?  It's SO cute...'&lt;/span&gt; Ward, Mike, Elizabeth, kvetch-mensch ?, Skunk-hair, the lovely C., Arkhein, The Boy (not visible).  There were six casualties, and I was &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; one of them.&lt;br /&gt;&lt;br /&gt;To C.'s chagrin, I am still using Jim's tone of voice and the above quote, too often.&lt;br /&gt;--Good thing she loves me.&lt;br /&gt;&lt;br /&gt;Jim's game was a fun gauntlet of: 'don't touch, don't deviate from the path, follow simple instructions and some of you will survive'.  If there is a sort of pleasant adversarial gaming, this was it, and Jim is the man for that sort.  Great fun, and a perfect gentleman.  :D&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-q5woFRnv54U/TfDSOE33odI/AAAAAAAAAWc/H2cYVZDaV2U/s1600/IMG_1859.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-q5woFRnv54U/TfDSOE33odI/AAAAAAAAAWc/H2cYVZDaV2U/s320/IMG_1859.JPG" alt="" id="BLOGGER_PHOTO_ID_5616219874599084498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Me, Dennis Sustare GMing his Tourist Traps scenario-set, and Elizabeth.&lt;br /&gt;--This is a very interesting scenario, and I think it works best as a base of operations with mysteries in the locale rather than as the adventure site for an out of town group of PCs.  Everything is very well fleshed out without being exhaustively so, and the handouts are very immersive, leading to points of interest.&lt;br /&gt;&lt;br /&gt;Dennis is a great GM, and a true gentleman.  I cannot recommend his games highly enough.&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;Saturday Lobby Game:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-Gbu9VCgh3CU/TfDWJyWAYOI/AAAAAAAAAWs/NL4fQATqLiU/s1600/IMG_1863.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-Gbu9VCgh3CU/TfDWJyWAYOI/AAAAAAAAAWs/NL4fQATqLiU/s320/IMG_1863.JPG" alt="" id="BLOGGER_PHOTO_ID_5616224198952247522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Map, Record Sheet, Eric Bergeron cover for forthcoming Encounters &amp;amp; Artefacts book, Boxed Set components, and open copy of unformatted VANGUARD Skirmish Rules &amp;amp; Tactical RPG.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-SdUkT0mAqfo/TfDXEXSVs8I/AAAAAAAAAW0/524pu9E-M7s/s1600/IMG_1865.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-SdUkT0mAqfo/TfDXEXSVs8I/AAAAAAAAAW0/524pu9E-M7s/s320/IMG_1865.JPG" alt="" id="BLOGGER_PHOTO_ID_5616225205301392322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dr. Joe, Diana, ckutalik, me&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-5ZUPyJcdGyg/TfDXh-N5dnI/AAAAAAAAAW8/giS2Tl4xdVY/s1600/NTRPG20113001.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-5ZUPyJcdGyg/TfDXh-N5dnI/AAAAAAAAAW8/giS2Tl4xdVY/s320/NTRPG20113001.jpg" alt="" id="BLOGGER_PHOTO_ID_5616225713967953522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Me, Joe, C., Diana, ckutalik&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;Sunday afternoon&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-pFRwM84kxqM/TfDTOhOzG-I/AAAAAAAAAWk/wjTeRrNBGE0/s1600/IMG_1873.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-pFRwM84kxqM/TfDTOhOzG-I/AAAAAAAAAWk/wjTeRrNBGE0/s320/IMG_1873.JPG" alt="" id="BLOGGER_PHOTO_ID_5616220981723077602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Victor Raymond, Jeff Dee, Manda Dee, and my arm&lt;br /&gt;--The Dee's chose to use paper minis rather than Chirine's figures&lt;br /&gt;&lt;br /&gt;It was a charming session, although we had to leave just as things were really looking up.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;I want to thank those who took photos.&lt;br /&gt;--I'm not entirely sure who took which, but it is very much appreciated.&lt;br /&gt;---I'll gladly credit them as I receive word.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3436371785888553681?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3436371785888553681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/3rd-annual-ntrpgcon-photos.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3436371785888553681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3436371785888553681'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/3rd-annual-ntrpgcon-photos.html' title='3rd Annual NTRPGCon Photos'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Qncty3LZWoM/TfDO_CEoVRI/AAAAAAAAAWM/IGeBOhMDKbE/s72-c/NTRPG2011020.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4660732721632335659</id><published>2011-06-07T09:17:00.004-04:00</published><updated>2011-06-07T09:24:18.387-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2011 NTRPG'/><title type='text'>Thursday 2nd, June NTRPG Con Scenario-</title><content type='html'>While I am waiting for the photos C. took at the table (and any that surface from the Players, etc.), I'll post the expanded description of the scenario.  There is a TL;DR at the end of the post.&lt;br /&gt;&lt;br /&gt;--As regards the 'blurb' scenario:&lt;br /&gt;&lt;br /&gt;A Continental Vrun fort set up  on the Riverland Peninsula of Marnharnna, Dawnmist, has, increasingly,  been subject to skirmishes with indigenous persons, after an Aberrant or  Dokirin (no one is certain which) witch doctor/holy man attempted to  speak to the fort's commander, Major Lanvyk.  For his efforts, one of  the green troopers beaned the man in the head with a bottle, which  seemed only to degrade the situation.  From that time forth, roughly  five weeks (one and one-half months), greater and greater numbers of  natives have attempted to gain entry and have assailed the fort's  personnel when shots presented themselves.&lt;br /&gt; &lt;br /&gt;The reports of ghostly activities, too, seem to be increasing apace  with the native hostilities, and a few minor personnel have met with  untimely accidents, some rather bizarre (one was found dead near a well,  the other victim is alive, but has lost her vision in one eye -- the  eye now milky white).&lt;br /&gt; &lt;br /&gt;The 'secret weapon' is a Hierophantic Church relic sent to the site  after the palisades were erected but before the interior structures were  completed.  The priest in charge of the relic is an unyielding  perfectionist with no sympathy for the difficulties of the workers or  guards, and is increasingly more belligerent with fort personnel,  especially Major Lanvyk.  Rumours circulating in the fort are that the  relic is responsible for the unexplained events, or at least of  precipitating them.  Only a few troopers are Hierophantic devotees, but  this cadre now seem to answer to Divine Shulsyss.  The relic is small  enough to be carried by one man, but it has been kept out of view, and  if Shulsyss' men know what it is, they haven't shared it with anyone  else.&lt;br /&gt;&lt;br /&gt;The PCs are 'fresh off the ship', having come over from Vrun to the Sunken Continent of Marnharnna for their own reasons [...]&lt;br /&gt;&lt;br /&gt;The Fort (Kruinak Rallsahm/'Fort for Staging Exploration') is  situated on the rocky shore of an isthmus between North Bay and Lake  Suhorm ('Isthmus Road'), and serves as the nexus for exploration south,  deeper into the Riverland Peninsula, or north, into the clay mountains  of the mainland.&lt;br /&gt;&lt;br /&gt;Kruinak Rallsahm consists of three three storey structures composed  of two layers of timbers filled in with tamped earth and local stone,  the still grassy common, and specialist workshops which abut the  palisade (as per structures).  The main gate is higher than the  secondary gate, and opens to a plateau of limestone and bauxite gravel  just below the summit of the hill atop which the fort is situated.  This  area is the main loading/unloading point for the wagons and carts, and  is planned to operate as a trading post in the foreseeable future.  The  secondary gate opens below ground, and exists through a worked natural  cleft in the rock some 14.5 Msnk/65' below the hill's summit and  concealed by a thick patch of stinging nettles.  It is here that one  finds a shallow although broad pool which is spring fed, potable  although the mineral water contributes a strange soapy flavour to the  local brews and is unpalatable to all save the parched throated  labourers working atop a higher peak some 40.25 Msnk/50 yd. distant.   These men toil through hard rock to fashion a rook from which lookouts  would espy the surroundings while enjoying greater security due to the  material's strength and the sheer sides of the pinnacle.  An adjoining  tunnel is rumoured to be the next major work project.&lt;br /&gt;&lt;br /&gt;Major Lanvyk is perfunctorily friendly towards the newcomers,  knowing that the tight confines will quickly cause friction and the more  so if the raids do not abate soon.  He is an architect by trade  (Superstructure Technician Secondary Caste) and is usually present in  the common overseeing the placement of shacks and stores of provisions,  or atop his tower communicating messages via Aldus-lamp to the rook's  construction.  If approached, Lanvyk is brief, but polite in his  communication; clearly more of a thinker saddled with the responsibility  of military duty than a hard-head.  His broadsword is plain, and his  carbine slung barrel down and out of the way -- it is plainly obvious  that both are necessities of his station of which he'd rather be free.   Brown hair, brown-hazel eyes, pink-tan 'northern' skin tone.  1.5 Msnk  Height/6'8.5", 256 Nux/225# Weight, draughtsman's shoulders, brisk gait.   Perhaps as old as his mid 20's.  Only his age reassures the more  experienced soldiers, but he is well liked if only in comparison to the  resident Divine.&lt;br /&gt;&lt;br /&gt;Shulsyss is rarely seen outside his tower, but when he does appear  in the common, it is to demand an object or whatnot from one of the  workshops.  He never compensates them, nor thanks them, instead  castigating them for personal flaws.  Shulsyss is in peak physical  condition for his 19 years, and is always seen in his reinforced leather  armoured suit of red and black, trimmed in gold and embossed with  Hierophantic Church motifs.  He carries a long dagger.  Some men report  having seen Shulsyss lift a fellow a few Snk off the ground, from across  the common.  Most fear his authority and personal power.&lt;br /&gt; &lt;br /&gt;Weather this summer's end has been mild and pleasant, with few  showers after noon-watch, but the scouts warn of the possibility of food  scarcity as the season turns colder.  From the fort, the surrounding  area is dominated by the large brackish lake (Suhorm), and North Bay, but  on the marshlands surrounding the outcropping of rock, are mist  shrouded emerald and teal forests and jungles.  To the south the dense  vegetation gives way after roughly one hundred XsM to the seemingly endless  Riverglades of grasses, reeds, sedges, scrub, wooded low hills, and  mid-chest deep water slowly trickling through to the Gulf and Storm  Ocean.  Port Straethys is a small, but burgeoning riverine port city  further south, all but unreachable without a ship.  To the east is a  locale known only as Port, which is located just south of the Terhyk  Shallows necessary to navigate to reach North Bay.  The Shallows prevent  deep-draught vessels from sailing into the Bay, and at Port, cargo and  persons disembark for shallow-draught ships to complete the voyage.   Kruinak Rallsahm would be the staging point for a port on North Bay near  the Smiou Flood Plain of the isthmus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;:: TL;DR:&lt;/span&gt; (Fort + Internal Conflict + Weird Happenings + PCs to fix it)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4660732721632335659?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4660732721632335659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/thursday-2nd-june-ntrpg-con-scenario.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4660732721632335659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4660732721632335659'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/thursday-2nd-june-ntrpg-con-scenario.html' title='Thursday 2nd, June NTRPG Con Scenario-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2276320816754759480</id><published>2011-06-02T04:37:00.003-04:00</published><updated>2011-06-02T04:39:12.771-04:00</updated><title type='text'>Texas Bound-</title><content type='html'>For those of you attending the 3rd Annual NTRPGCon, I hope to see you there.&lt;br /&gt;&lt;br /&gt;The rest of you lot, have a good time, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2276320816754759480?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2276320816754759480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/texas-bound.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2276320816754759480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2276320816754759480'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/06/texas-bound.html' title='Texas Bound-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8025144680710933681</id><published>2011-05-26T20:16:00.004-04:00</published><updated>2011-05-27T10:45:08.319-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vanguard'/><title type='text'>VANGUARD Warfare on Urutsk-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-hy9ed3fB_II/Td7tpQj-a3I/AAAAAAAAAVg/I4wOSTGLqvE/s1600/Small%2BVANGUARD.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 247px;" src="http://4.bp.blogspot.com/-hy9ed3fB_II/Td7tpQj-a3I/AAAAAAAAAVg/I4wOSTGLqvE/s320/Small%2BVANGUARD.jpg" alt="" id="BLOGGER_PHOTO_ID_5611183478826494834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8.5" x 5.5" Saddle Stitched&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8025144680710933681?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8025144680710933681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/vanguard-warfare-on-urutsk.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8025144680710933681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8025144680710933681'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/vanguard-warfare-on-urutsk.html' title='VANGUARD Warfare on Urutsk-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-hy9ed3fB_II/Td7tpQj-a3I/AAAAAAAAAVg/I4wOSTGLqvE/s72-c/Small%2BVANGUARD.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3154013167249355477</id><published>2011-05-25T22:39:00.001-04:00</published><updated>2011-05-25T22:40:49.906-04:00</updated><title type='text'>Crunch all you want, we'll make more-</title><content type='html'>&lt;b&gt;O-Level 'Old School' PC Death Table-&lt;/b&gt;&lt;br /&gt;:: Roll each time a 0-level is struck in combat:&lt;br /&gt;&lt;br /&gt;6 - Although already dead, the PC is able to last to the end of next Round, and can attack normally&lt;br /&gt;5 - The PC can toss an item to a comrade before dying on the spot&lt;br /&gt;4 - The PC's death complicates the enemy's movement for one Round&lt;br /&gt;3 - The PC's death complicates the Party's movement for one Round&lt;br /&gt;2 - The PC's death results in all carried gear and loot to shower about his body&lt;br /&gt;1 - The PC explodes in a number of buckets of blood and gore equal to his HP&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3154013167249355477?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3154013167249355477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/crunch-all-you-want-well-make-more.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3154013167249355477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3154013167249355477'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/crunch-all-you-want-well-make-more.html' title='Crunch all you want, we&apos;ll make more-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1171051360083524587</id><published>2011-05-21T22:43:00.000-04:00</published><updated>2011-05-21T22:43:27.543-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jeff Berry'/><title type='text'>With a L[ot] of Help From My Friends-</title><content type='html'>Chirine baKal / &lt;b&gt;Jeff Berry&lt;/b&gt; has recruited two Tekumel regulars to help him &lt;b&gt;&lt;a href="http://chirinesworkbench.blogspot.com/2011/05/all-in-days-work-or-beating-shipping.html"&gt;paint minis&lt;/a&gt;&lt;/b&gt; for me at the &lt;a href="http://ntrpgcon.com/"&gt;&lt;b&gt;NTRPGCon&lt;/b&gt;&lt;/a&gt; (June 2nd-5th).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1171051360083524587?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1171051360083524587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/with-lot-of-help-from-my-friends.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1171051360083524587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1171051360083524587'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/with-lot-of-help-from-my-friends.html' title='With a L[ot] of Help From My Friends-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8287904612282896715</id><published>2011-05-21T06:43:00.002-04:00</published><updated>2011-05-21T06:48:24.234-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ref&apos;s Domain'/><title type='text'>Does Your Setting Operate Without the PCs?</title><content type='html'>Regardless of Railroading or Sandboxing, do you run your games so that things NPCs are doing happen in the background, independently of PC action or non-action?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Major NPC Activity&lt;/u&gt;-&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12&lt;/b&gt; - Events Greatly Favour NPC (New ally proves most helpful, etc.)&lt;br /&gt;&lt;b&gt;11-09&lt;/b&gt; - Events Somewhat Favour NPC (NPC receives aid/funding, etc.)&lt;br /&gt;&lt;b&gt;08-06&lt;/b&gt; - Events Favour No One&lt;br /&gt;&lt;b&gt;05-03&lt;/b&gt; - Events Somewhat Disfavour NPC (Rival (re-)enters the scene, etc.)&lt;br /&gt;&lt;b&gt;02&lt;/b&gt; - Events Greatly Disfavour NPC (Rival gains the upper hand, etc.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Weather Events&lt;/u&gt;-&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12&lt;/b&gt; - Extremely Favourable Weather Conditions (prevailing winds, bumper crop, etc.)&lt;br /&gt;&lt;b&gt;11-09&lt;/b&gt; - Slight Edge Provided (weather worsens after the NPC's forces pass through, etc.)&lt;br /&gt;&lt;b&gt;08-06&lt;/b&gt; - Events Favour No One&lt;br /&gt;&lt;b&gt;05-03&lt;/b&gt; - Weather Somewhat Disfavours NPC (weather worsens as the NPC's forces enter region, etc.)&lt;br /&gt;&lt;b&gt;02&lt;/b&gt; - Extremely Unfavourable Weather Conditions (Avalanche, Blizzard, Drought, Forest Fire, etc.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Support&lt;/u&gt;-&lt;/b&gt;&lt;br /&gt;&lt;b&gt;12&lt;/b&gt; - Groundswell support for NPC's platform premise&lt;br /&gt;&lt;b&gt;11-09&lt;/b&gt; - Increasing support for NPC's basic premise&lt;br /&gt;&lt;b&gt;08-06&lt;/b&gt; - Much discussion, consideration, counter-proposals, etc.&lt;br /&gt;&lt;b&gt;05-03&lt;/b&gt; - Increasing opposition to NPC's basic premise&lt;br /&gt;&lt;b&gt;02&lt;/b&gt; - Massive backlash against NPC's platform premise&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Acts of G-d&lt;/u&gt;-&lt;/b&gt;&lt;br /&gt;&lt;b&gt;12&lt;/b&gt; - Forces opposed to the NPC meet with disaster&lt;br /&gt;&lt;i&gt;11&lt;/i&gt; - New route or mode of travel emerges&lt;br /&gt;&lt;b&gt;10&lt;/b&gt; - Opposition leadership is fragmented&lt;br /&gt;&lt;i&gt;09&lt;/i&gt; - New commodity enters marketplace&lt;br /&gt;&lt;b&gt;08&lt;/b&gt; - Opposition faces in-fighting&lt;br /&gt;&lt;i&gt;07&lt;/i&gt; - A period of peace prevails&lt;br /&gt;&lt;b&gt;06&lt;/b&gt; - Opposition unites to oppose NPC faction/ideology&lt;br /&gt;&lt;i&gt;05&lt;/i&gt; - Market scarcity for important commodity&lt;br /&gt;&lt;b&gt;04&lt;/b&gt; - Opposition gain powerful leadership&lt;br /&gt;&lt;i&gt;03&lt;/i&gt; - Trade route or relations collapse&lt;br /&gt;&lt;b&gt;02&lt;/b&gt; - Forces opposed to the NPC met with great boon&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;je ne sais quoi&lt;/u&gt;&lt;/i&gt;-&lt;/b&gt;&lt;br /&gt;&lt;b&gt;12&lt;/b&gt; - Fashion changes required to maintain/gain social position&lt;br /&gt;&lt;b&gt;11&lt;/b&gt; - Cultural transformation due to technological innovation&lt;br /&gt;&lt;b&gt;10&lt;/b&gt; - Famine-stricken area receives relief&lt;br /&gt;&lt;b&gt;09&lt;/b&gt; - Previously disfavoured idea/ideal gains popularity&lt;br /&gt;&lt;b&gt;08&lt;/b&gt; - Extant illness fades&lt;br /&gt;&lt;b&gt;07&lt;/b&gt; - Romanticism flourishes&lt;br /&gt;&lt;b&gt;06&lt;/b&gt; - Extant illness spreads&lt;br /&gt;&lt;b&gt;05&lt;/b&gt; - Extant food/spice becomes all the rage&lt;br /&gt;&lt;b&gt;04&lt;/b&gt; - Blight/Rust spreads throughout region&lt;br /&gt;&lt;b&gt;03&lt;/b&gt; - Rare flower gains enormous social significance/symbolism (red poppies on lapel, etc.)&lt;br /&gt;&lt;b&gt;02&lt;/b&gt; - Game-animal disease begins to cross borders&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8287904612282896715?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8287904612282896715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/does-your-setting-operate-without-pcs.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8287904612282896715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8287904612282896715'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/does-your-setting-operate-without-pcs.html' title='Does Your Setting Operate Without the PCs?'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8179487709812307687</id><published>2011-05-13T13:33:00.002-04:00</published><updated>2011-05-13T13:34:44.979-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hex'/><title type='text'>Let's try this again, shall we?-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-T2UAy334wgE/Tc1ro3TOyoI/AAAAAAAAAVY/o-rFSXC2B4c/s1600/Edit_hexagon_print%2Bcopy.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 286px; height: 320px;" src="http://1.bp.blogspot.com/-T2UAy334wgE/Tc1ro3TOyoI/AAAAAAAAAVY/o-rFSXC2B4c/s320/Edit_hexagon_print%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5606255460929686146" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8179487709812307687?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8179487709812307687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/lets-try-this-again-shall-we.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8179487709812307687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8179487709812307687'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/lets-try-this-again-shall-we.html' title='Let&apos;s try this again, shall we?-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-T2UAy334wgE/Tc1ro3TOyoI/AAAAAAAAAVY/o-rFSXC2B4c/s72-c/Edit_hexagon_print%2Bcopy.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1311629521020304071</id><published>2011-05-10T18:42:00.004-04:00</published><updated>2011-05-10T18:43:30.216-04:00</updated><title type='text'>This is the Monster XP by HD thing I was talking about-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-QK8XkL1FnKU/Tcm_ewwH9cI/AAAAAAAAAVA/dHhVtmk7WVU/s1600/XP%2Bvalue%2Btable%2B%2528dragon%2B80%2529.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 271px;" src="http://2.bp.blogspot.com/-QK8XkL1FnKU/Tcm_ewwH9cI/AAAAAAAAAVA/dHhVtmk7WVU/s320/XP%2Bvalue%2Btable%2B%2528dragon%2B80%2529.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5605221746443023810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;From Dragon #80&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1311629521020304071?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1311629521020304071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/this-is-monster-xp-by-hd-thing-i-was.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1311629521020304071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1311629521020304071'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/this-is-monster-xp-by-hd-thing-i-was.html' title='This is the Monster XP by HD thing I was talking about-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-QK8XkL1FnKU/Tcm_ewwH9cI/AAAAAAAAAVA/dHhVtmk7WVU/s72-c/XP%2Bvalue%2Btable%2B%2528dragon%2B80%2529.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4798299713779470810</id><published>2011-05-10T15:43:00.004-04:00</published><updated>2011-05-10T15:48:31.768-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><title type='text'>Two 'Must-See' Videos-</title><content type='html'>&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/nGeKSiCQkPw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://youtu.be/nGeKSiCQkPw"&gt;LINK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="560" height="349" src="http://www.youtube.com/embed/Q-uQWNd540I" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://youtu.be/Q-uQWNd540I"&gt;LINK&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4798299713779470810?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4798299713779470810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/two-must-see-videos.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4798299713779470810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4798299713779470810'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/two-must-see-videos.html' title='Two &apos;Must-See&apos; Videos-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/nGeKSiCQkPw/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5468576619858117449</id><published>2011-05-08T11:26:00.003-04:00</published><updated>2011-05-08T11:32:46.257-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Wild West Tunnels and Trolls: Teq / Artifice Rank One-</title><content type='html'>This represents another part of the Woolly Wild West T&amp;amp;T thing I did back in, or about, 2000.&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://dl.dropbox.com/u/4041071/TEQ_Artifice%20Rank%20One.pdf"&gt;LINK&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5468576619858117449?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5468576619858117449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/wild-west-tunnels-and-trolls-teq.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5468576619858117449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5468576619858117449'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/wild-west-tunnels-and-trolls-teq.html' title='Wild West Tunnels and Trolls: Teq / Artifice Rank One-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-733094279057387601</id><published>2011-05-06T20:58:00.007-04:00</published><updated>2011-05-06T22:55:22.735-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Starshock'/><category scheme='http://www.blogger.com/atom/ns#' term='Karl P.'/><title type='text'>More Cowbell + An Image-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-TK2Q4lgRgFM/TcSzODHr7SI/AAAAAAAAAU0/Yal0mpV4vAg/s1600/Hexland%2BVilla.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 248px; height: 320px;" src="http://2.bp.blogspot.com/-TK2Q4lgRgFM/TcSzODHr7SI/AAAAAAAAAU0/Yal0mpV4vAg/s320/Hexland%2BVilla.png" alt="" id="BLOGGER_PHOTO_ID_5603800890292825378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;A villa located in &lt;span style="font-weight: bold;"&gt;Hexland&lt;/span&gt;, on the moon &lt;span style="font-weight: bold;"&gt;Yolm&lt;/span&gt;, orbiting the gas giant &lt;span style="font-weight: bold;"&gt;Malthesaen&lt;/span&gt;; part of the &lt;span style="font-weight: bold;"&gt;STARBLADE:&lt;/span&gt;&lt;span style="font-style: italic;"&gt; Adventures Amid the Shattered Stars&lt;/span&gt; (sub-)setting, and part of the &lt;span style="font-weight: bold;"&gt;Urutsk Cycle&lt;/span&gt;.  &lt;span style="font-style: italic;"&gt;Circa 2001&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;I have spent the past week clearing out a 10' x 10' storage space from last year's move, and I have found a few treasures that coincide with portions I am currently writing.  These go back to the early to mid 90's, before the OGL was a glimmer of desire in &lt;span style="font-style: italic;"&gt;Dancy&lt;/span&gt;'s fancy, and my suggestion to write new material for dead systems was laughed at by my closest friends (of the time).&lt;br /&gt;&lt;br /&gt;One graph I plotted was too complex for even the then current version of &lt;a href="http://www.wolfram.com/mathematica/"&gt;Wolfram Mathematica&lt;/a&gt;, as the nice gentleman on the phone explained; something about the iterative additives to multiple co-dependent dimensions being to much to process at the time, if I remember correctly.  Well, I've not only found the graph, but the hand-written rules for the feedback procedure.  It gave me a warm, tingly feeling.  :D&lt;br /&gt;&lt;br /&gt;Seeing all of this work from pre- and early-2000's that is exactly what I am working on again, now, is really a snazzy feeling overall.  But, I will say that my biggest mistake was ever listening to conventional wisdom, as it cost me over a decade of progress, and now my mute innovations have percolated up through the strata of Jungian space to become the provenance of other names, and other games.  &lt;span style="font-weight: bold;"&gt;HaShem&lt;/span&gt; is funny that way.  Makes you appreciate the private triumphs more when they happen, I suppose, in a rueful, 'what if' sort of way...&lt;br /&gt;&lt;br /&gt;As I lay in bed at 4am, before the rain began, I thought back on my 30 years of game design, and all of the scores of systems (not including variants or revisions) that only a dozen or so folks ever saw or played.  If each of them metaphorically represents a cosmos in the Metacosmos of The Grand Tapestry, then I've sown a lot of grain, to uh-- mix ... metaphors.  :-|&lt;br /&gt;&lt;br /&gt;Nothing profound to anyone else but me (and possibly &lt;span style="font-style: italic;"&gt;Scott C.&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Karl P.&lt;/span&gt;, and a few unsavories we know).&lt;br /&gt;&lt;br /&gt;Hoping your gaming goes well this weekend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-733094279057387601?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/733094279057387601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/more-cowbell-image.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/733094279057387601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/733094279057387601'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/more-cowbell-image.html' title='More Cowbell + An Image-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-TK2Q4lgRgFM/TcSzODHr7SI/AAAAAAAAAU0/Yal0mpV4vAg/s72-c/Hexland%2BVilla.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5876262546481437622</id><published>2011-05-04T14:27:00.002-04:00</published><updated>2011-05-04T14:29:46.969-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>This Should Be An Interesting Game-</title><content type='html'>&lt;strong&gt;Game Title : The Death of Tlangéshan&lt;br /&gt;Game System : Empire of the Petal Throne&lt;br /&gt;Number of Players : 4-8&lt;br /&gt;Pregens/Level   of Characters: characters provided, Levels 6-7&lt;br /&gt;World Setting: Tékumel&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Short    Description:&lt;/span&gt; Tlangéshan the Utmost is a magic-user of unsurpassed  knowledge, power, and greed. To keep his demons at bay, tribute and  sacrifice are sent from Chame'el in the south, from Urmish in the north,  and even from the great city Jakálla, to Tlangéshan's basalt citadel on  Thayuri Isle. No mortal dares to move against Tlangéshan for fear of  his sorcery; even the great god Sárku watches him with jealous respect,  or so it is whispered. But in the deepest scrying vault beneath the  Temple of Keténgku the Many-Eyed, furtive auguries hint that  Tlangéshan's death may be at hand. To confirm their suspicions, the  priests need eye witnesses. They need you to breach Tlangéshan's  citadel, find his body, and guarantee that he is dead.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Run by:&lt;/span&gt; Steve Winter&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5876262546481437622?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5876262546481437622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/this-should-be-interesting-game.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5876262546481437622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5876262546481437622'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/this-should-be-interesting-game.html' title='This Should Be An Interesting Game-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-721676659683173514</id><published>2011-05-02T20:00:00.004-04:00</published><updated>2011-05-02T20:06:49.082-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Ken St. Andre'/><title type='text'>An Old Tunnels and Trolls Wild West .pdf-</title><content type='html'>I think it was 2000 or early 2001 when I wrote up a Woolly Wild West document on a T&amp;amp;T board that &lt;span style="font-weight: bold;"&gt;Ken&lt;/span&gt; was frequenting.&lt;br /&gt;&lt;br /&gt;This is the Addenda.&lt;br /&gt;--Sorry.  I'll look for the original, but I'm not too hopeful.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/4041071/Kyrinn%27s%20Wooly%20Wild%20West%20Tunnels%20%26%20Trolls%20Crossover%20Addenda.pdf"&gt;LINK&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-721676659683173514?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/721676659683173514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/old-tunnels-and-trolls-wild-west-pdf.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/721676659683173514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/721676659683173514'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/old-tunnels-and-trolls-wild-west-pdf.html' title='An Old Tunnels and Trolls Wild West .pdf-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8700245455352912460</id><published>2011-05-01T17:01:00.007-04:00</published><updated>2011-05-02T11:34:01.138-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ADnD'/><title type='text'>On Andreas Davour's 'ADnD using only the PHB'-</title><content type='html'>On The Omnipotent Eye, &lt;span style="font-weight: bold;"&gt;Andreas Davour&lt;/span&gt; has &lt;a style="font-style: italic;" href="http://theomnipotenteye.blogspot.com/2011/05/ad-using-just-phb.html"&gt;this to say about PHB-only AD&amp;amp;D&lt;/a&gt;.  That stirred my mind, and this is what I came up with:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Combat:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The weapon tables are in the PHB, as are the HD for the Classes.  It would likely look something like Tunnels &amp;amp; Trolls:&lt;br /&gt;&lt;br /&gt;Roll  your weapon di(c)e and add or subtract any Strength modifiers&lt;span style="color: rgb(255, 0, 0);"&gt;*&lt;/span&gt;,  subtract your opponent's value (as above), and then read the AC as  follows:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;+3 + Fighter Level&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;+2 + Cleric Level&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;+1 + Thief Level&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;+0 + M-U Level&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Subtract (Dex-Modified AC#) from 10 and apply the result as HP of damage stopped.&lt;br /&gt;--Thus, AC02 = 08 Hits Protection, AC05 = 05 Hits Protection, AC09 = 01 Hit stopped.&lt;br /&gt;&lt;br /&gt;[&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;*&lt;/span&gt;] I goofed on the original post.  I intended for only the dice of damage roll to be modified and compared.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Saves:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Roll  Ability Score or less on d20, reading the governing Ability Score on  the Defensive Adjustment modifier, and subtracting it from the d20 roll.&lt;br /&gt;--For example, an Int-based Save with a Int 15 provides an Adjustment of -1 to the d20 Roll.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;I suppose one could apply the Combat Bonus above, but only to Saves thought of as Class-favoured Saves.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;--I've run my game so long now that I don't think of 'level' as doing a lot of modifying, as opposed to the Character changing over time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thoughts?&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;&lt;span style="font-weight: bold;"&gt;JB&lt;/span&gt; injected some Level-love to the ideas, although there is no mention of the sort in the PHB that I can recall.  I've just included it to please the natives.  ;)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8700245455352912460?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8700245455352912460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/on-andreas-davours-adnd-using-only-phb.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8700245455352912460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8700245455352912460'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/05/on-andreas-davours-adnd-using-only-phb.html' title='On Andreas Davour&apos;s &apos;ADnD using only the PHB&apos;-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3823237544795935135</id><published>2011-04-28T11:17:00.004-04:00</published><updated>2011-04-28T12:19:25.948-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Grand Tapestry'/><title type='text'>Resources for Living and GMing-</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/James_Burke_%28science_historian%29"&gt;James Burke&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://youtu.be/OcSxL8GUn-g"&gt;Connections&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://youtu.be/q0ILdt_LfY0"&gt;The Day the Universe Changed&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I do not always agree with every conclusion Burke puts forth, I believe that the two series (of a few he has been involved with) are, without a doubt, two of the finest presentations of the &lt;span style="font-style: italic;"&gt;Why&lt;/span&gt;'s of &lt;span style="font-style: italic;"&gt;How Things Work&lt;/span&gt; (and perhaps the brainiest and yet most accessible TV educations one could ever hope to receive).&lt;br /&gt;&lt;br /&gt;These two 'documentary' mini-series, along with a great set of Encyclopaedia of (then) current technology, not only uplifted my mind from the non-teaching I received in public school, but helped shape my understanding of Humanity, and thus, our civilisation and history.&lt;br /&gt;&lt;br /&gt;A GM, of sandbox persuasion or not, could stand to watch the two full series before setting off on a campaign or world-building tear.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3823237544795935135?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3823237544795935135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/resources-for-living-and-gming.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3823237544795935135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3823237544795935135'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/resources-for-living-and-gming.html' title='Resources for Living and GMing-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1220326943854120741</id><published>2011-04-27T10:49:00.004-04:00</published><updated>2011-04-27T11:04:44.936-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><title type='text'>JR's Campaign Questions Answered-</title><content type='html'>JR over at JR's blog had &lt;a href="http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html"&gt;this set of questions&lt;/a&gt; one was to know a few of the answers to before throwing together a new campaign.  I thought I would oblige them, and so I have gotten a few locals to answer J's questions:&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///C:/Users/KYRINN%7E1.EIS/AppData/Local/Temp/moz-screenshot-3.png" alt="" /&gt;   &lt;span style="font-weight: bold;"&gt;1. What is the deal with my cleric's religion?&lt;/span&gt; --If you worship some particular god, don't be surprised if someone or something else is supplying part of the power that grants you those miracles.  Othern' that, we here revere the Emperor.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;2. Where can we go to buy standard equipment?&lt;/span&gt; -- Trading post or town Shoppe&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;3. Where can we go to get platemail custom fitted for this monster I just befriended?&lt;/span&gt; -- A local unscrupulous blacksmith, maybe.  What do you mean, exactly, by Monster?  We don't take kindly to no Humanoids in town, I tell you what.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;4. Who is the mightiest wizard in the land?&lt;/span&gt; -- Wizard?  Oh, that guy who fiddles with Ancient Technology?  He lives in that weird old house in the back woods.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;5. Who is the greatest warrior in the land?&lt;/span&gt; -- Well, Dahl is known to be able to take a ten-point buck with his coilstock, shooting from a tree stand, and Qavor, he once fought a Ousumyn with naught but a knife when it got hold of his youngest.  We got lots of men, and a few of the gals, who's killed a few Dokirin raiders or muties in recent years.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;6. Who is the richest person in the land?&lt;/span&gt; -- Which land?  Here?  Oh, the Mayor, or Mr. Basqon, maybe.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;7. Where can we go to get some magical healing?&lt;/span&gt; -- Do you mean medicine?  Oh, more than herbs, but less than syringes.  Dunno.  Do you folks have lots of 'magical healing' where you're from?&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?&lt;/span&gt; -- Lycanthropy is a disease?  I think my grandpa had a polymorph, on his back side, once.  It was just lanced and set over with a mustard plaster.  Alignment change?  Oh!, that's what they do to them buggies that don't steer correct, right?  Death is just what happens: You gotta deal with that, son.  As for Undeath...best not to speak of the dead.&lt;br /&gt;  &lt;span style="font-weight: bold;"&gt;9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?&lt;/span&gt; -- You sure do talk a lot about magic.  You feelin' okay, mister?&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;10. Where can I find an alchemist, sage or other expert NPC?&lt;/span&gt; -- Paertown is the first place I'd look.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;11. Where can I hire mercenaries?&lt;/span&gt; -- The Guild Council rents 'em out by the hour, or so I hear.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?&lt;/span&gt;  -- Can't righly speak to the magic question (Hey, Bahb, this Tsheff fellah sure is queer for magic, ain't he?)  As for swords and the like.  It best be a place far from here, I tell you what.  If anyone tries takin' my kit away, they best bring an army.  An' everyone here feels just the same.  Live Vrun or Die.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;13. Which way to the nearest tavern?&lt;/span&gt; -- We use shingles hung out above the door.  See?  We got a few, catering to different classes of clientel.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?&lt;/span&gt; -- Well, tell you what.  We seen some Xurosen near Old Man Piters' lodge.  You and a few of your tin-plated buddies want to trek up there and take a male, we'll throw you a party.  That'll make the news in Romers and Kuaietville...maybe even Luxum.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;15. Are there any wars brewing I could go fight?&lt;/span&gt; -- Hmm.  Well, you look pretty soft there, but...hmmm.  Well, get in touch with the local GC rep.  Maybe you can carry ammo and such.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?&lt;/span&gt; -- We's civilised in these here parts, son.  Torether may throw a few unfortunate Durnsmen into a pit, if I recall the stories, but nothin' the children ought to see.  Humans too rare to waste on blood sport, y'know.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;17. Are there any secret societies with sinister agendas I could join and/or fight?&lt;/span&gt; -- &amp;gt; blank stare &amp;lt;  You with Mal'shevski?&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;18. What is there to eat around here?&lt;/span&gt; -- We got us the best pan-fried breaded Brach this side of the Stemford, I tell you what.  You like the brew, too, dont'cha?  You look like you like the brew too much.  Haw!  Li'l Soniahs will set you up for half a Count.  Music's good, too.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;19. Any legendary lost treasures I could be looking for?&lt;/span&gt; -- Hells, the whole place is littered with wot tech we need to get offa this soggy rock.  Throw a stone out in the sticks and you're bound to hit some old treasure or doodad.&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;20. Where is the nearest dragon or other monster with Type H treasure?&lt;/span&gt; -- Type 'H'?  I an't that learned about nothin' ceptin' Small Unit Repair, and a bit about Ecologies and Apex Predators my folks taught me.  &amp;gt; nearing &amp;lt;  You did say treasure, right?&lt;br /&gt;&lt;br /&gt;Thanks Bahb, Manyx, and Throq.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1220326943854120741?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1220326943854120741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/jrs-campaign-questions-answered.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1220326943854120741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1220326943854120741'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/jrs-campaign-questions-answered.html' title='JR&apos;s Campaign Questions Answered-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6397205502943218222</id><published>2011-04-26T10:55:00.003-04:00</published><updated>2011-04-26T11:00:43.931-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>C'nor (O_T): Here's Your Request-</title><content type='html'>TECHNICAL ('Thieving') ABILITIES-&lt;br /&gt;&lt;br /&gt;Certain abilities are of such a delicate nature that&lt;br /&gt;even the slightest awkwardness may cause the&lt;br /&gt;enterprise to fail, and the results of that failure may&lt;br /&gt;be greater than even unsuccessfully turning-aside a&lt;br /&gt;sword blow or shielding oneself from a well-aimed&lt;br /&gt;arrow.&lt;br /&gt;In these circumstances, such as disarming a device&lt;br /&gt;(trap, sensor, or engine, etc.), or attempting to&lt;br /&gt;abscond with an object while under observation (or&lt;br /&gt;steal past a sentinel into an open doorway, etc.),&lt;br /&gt;certain specific skills are required lest the character&lt;br /&gt;attempt a mere Attribute Test at a fixed Target&lt;br /&gt;Number and without recourse to elaborate 'padding'&lt;br /&gt;the odds through such as citing the background noise&lt;br /&gt;decreasing the sentinel's chance of discovering the&lt;br /&gt;trespass, etc.&lt;br /&gt;While Focus may be applied to many situations in&lt;br /&gt;general, it is suggested that if the Percentile Abilities&lt;br /&gt;are retained, the Referee not allow the use of Focus&lt;br /&gt;for such actions, or at most, permit but a single +1 to&lt;br /&gt;the Attribute Test in question -- and this using all of&lt;br /&gt;the Focus Pool during the undertaking.&lt;br /&gt;&lt;br /&gt;Possessors of Percentile Abilities add their value to&lt;br /&gt;a Percentile (d100) roll, and hope to achieve a result of 100 or better.&lt;br /&gt;Success is often elusive, but&lt;br /&gt;complete failure need not be the immediate&lt;br /&gt;outcome.  Instead, continuing our example of the&lt;br /&gt;sneak who wishes to enter a guarded fortress, the&lt;br /&gt;character may be able to Hide behind nearby cover&lt;br /&gt;(if any), and avoid direct detection should his&lt;br /&gt;creeping be less than perfect.  All of this is the realm&lt;br /&gt;of the Referee, based upon their knowledge of all&lt;br /&gt;immediate factors, as well as their forbearance.&lt;br /&gt;In fact, it is suggested that the listed percentages&lt;br /&gt;represent the utmost critical circumstance (such as&lt;br /&gt;direct observation, aware trackers, or the cruellest of&lt;br /&gt;locks, etc.), and that as much as 2x to 5x the value&lt;br /&gt;be secretly added to the player's d100 roll if the&lt;br /&gt;circumstances are more conducive to the attempt.&lt;br /&gt;Again, this is the provenance of the Referee, and is&lt;br /&gt;certainly not to be counted upon.&lt;br /&gt;&lt;br /&gt;To purchase each Technical Ability costs [300]&lt;br /&gt;points, this includes Stealth Attack as its own ability&lt;br /&gt;although it does not 'Level'.&lt;br /&gt;&lt;br /&gt;[&lt;span style="color: rgb(0, 0, 153);"&gt;The # following the entry is its per % cost in XP&lt;/span&gt;]&lt;br /&gt;&lt;br /&gt;Technical Ability- per %&lt;br /&gt;* Technical ‘A’ (Remove Traps) 17&lt;br /&gt;* Technical ‘B’ (Open Locks) 14&lt;br /&gt;* Technical ‘C’ (Pick Pockets) 12&lt;br /&gt;* Scaling 09&lt;br /&gt;* Secret 06&lt;br /&gt;* Silence 14&lt;br /&gt;* Listen 17&lt;br /&gt;* Design 14&lt;br /&gt;* Draft 04&lt;br /&gt;* Repair 12&lt;br /&gt;* Tech Lore 14&lt;br /&gt;* Assay 12&lt;br /&gt;* Concoct 17&lt;br /&gt;* Formulate 14&lt;br /&gt;* Heal 08&lt;br /&gt;* Research 16&lt;br /&gt;* Carouse 05&lt;br /&gt;* Animal Power 17&lt;br /&gt;* Calm/Befriend Animals 08&lt;br /&gt;* Track 10&lt;br /&gt;* Control Undead 16&lt;br /&gt;* Repel Undead 12&lt;br /&gt;* Psychic Tracking 15&lt;br /&gt;* Magical Research 14&lt;br /&gt;* Hack Spell 16&lt;br /&gt;&lt;br /&gt;Special Abilities-&lt;br /&gt;* Forage Feast 300&lt;br /&gt;* Death Strike 178&lt;br /&gt;* Disguise / Acting 178&lt;br /&gt;* Poison Use 178&lt;br /&gt;* Shadowing 178&lt;br /&gt;* Waylay 178&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6397205502943218222?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6397205502943218222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/cnor-ot-heres-your-request.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6397205502943218222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6397205502943218222'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/cnor-ot-heres-your-request.html' title='C&apos;nor (O_T): Here&apos;s Your Request-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-3683336972977663171</id><published>2011-04-25T20:21:00.005-04:00</published><updated>2011-04-25T21:03:57.488-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technical Skills'/><title type='text'>Technical (Thieving) Skills-</title><content type='html'>When I first began this project as a BFRPG product, I had envisaged a substitution of the established Thieves' Skills with something like the following:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Alpha-Tech :&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Traps&lt;/span&gt; : The most delicate of powered technology and micro-precision tools necessary to perform these sorts of tasks.  This includes fine surgery, such as brain or heart operations.  It is consulted at x2 listed % for knowledge or calculations of this magnitude (Hyperspace Geometry, the properties of Aluvrynial ore, etc.).  Hypothetical and currently impossible feats of physics and chemistry are the subjects of Alpha-Tech.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Beta-Tech :&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Open Locks&lt;/span&gt; : Less demanding and more forgiving than Alpha-Tech issues and procedures, Beta-Tech is still a force to be reckoned with, as it represents the best of what is currently possible, even the news of the latest developments as it arrives by post or telegram.  Beta-Tech is currently capable of telegraphy and wireless transmission of signals and raw energy via wind and chemical derived electrical current; of seeing in the dark; anaesthesia, and of forging strong metalloids for use in deadly weapons, self-powered armoured vehicles, surgical instruments, and towering architecture on a grand scale. 3x % for consultation or conjecture of known parameters.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Delta-Tech :&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Pick Pockets&lt;/span&gt; : Delta-Tech represents all technology on the order of magnitude from telegraphy and the afore mentioned devices, down to the rudiments of basic tools (wedge, lever, etc.).  Technical tasks ranging from picking a pad-lock to pulling a tooth to setting a compound fracture and suturing the wound in as sterile a fashion as possible under the circumstances. 4x % for knowledge checks.&lt;br /&gt;&lt;br /&gt;I then went on to list other skills, such as Tracking, etc., each of which had a per %-point cost, allowing for complete customisation, paid for in earned XP.  There was even the ever popular, Psychic Tracking.  O.o&lt;br /&gt;&lt;br /&gt;I abandoned that after I found that players became...obsessed... with gaining percentages in every skill they could lay their hands on.  It reminded me of WoW, and I quashed that after about a year of use on several characters.&lt;br /&gt;&lt;br /&gt;My current take is confined to ten Spheres, each of which has potential Concentrations (Rank +1), and Specialisations (R+2).  Some, such as the tinkering skill sphere, determine one's bare employment income if a job were taken.  Others impart small combat bonuses.  Not having any skills is no more detrimental than not having high scores in Classic-play games, and none are required to fiddle with or attempt any action -- although brain surgery is best left to the trained Professional.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-3683336972977663171?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/3683336972977663171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/technical-thieving-skills.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3683336972977663171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/3683336972977663171'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/technical-thieving-skills.html' title='Technical (Thieving) Skills-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-1705111144848065649</id><published>2011-04-22T11:02:00.009-04:00</published><updated>2011-04-22T12:20:20.367-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Laboseh Kalarn'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure Locale Series'/><title type='text'>Adventure Locale Series: 1</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;LABOSEH KALARN-&lt;/span&gt;&lt;br /&gt;"&lt;span style="font-style: italic;"&gt;First Coast Weather Control Division, Barracks of the&lt;/span&gt;"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;THIS locale&lt;/span&gt; is intended to familiarise players of other RPGs with the workings of the &lt;span style="font-weight: bold;"&gt;URUTSK: World of Mystery&lt;/span&gt; setting.  Classic-play Game Masters are well versed in the need and desire to customise any gaming resource to their own particular tastes and game play, so I will dispense with a lengthy admonition/disclaimer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;MAGIC as it appears&lt;/span&gt; in the Classic-play games D&amp;amp;D and T&amp;amp;T are not a great match with the setting, but if the PCs from your game are visiting, I think their weirdly limited though highly powerful (top-end) spells will work well enough.  Native M-Us and Clerics and their 'sub-types' should instead follow this procedure:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;MU/Clr    Adventuring&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level:  Thaumaturgist&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;16th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;15th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;14th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;13th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;12th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;11th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;10th  |&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;09th  |  +2 HP + Fighter Con bonus thereafter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;08th  |  8d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;07th  | 7d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;06th  |  6d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;05th  |  5d6 -- Spell Use gained&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;04th  |  4d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;03th  |  3d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;02th  |  2d6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;01th  |  2d4* + Fighter Con bonus thereafter&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Starting Funds:&lt;/span&gt; 5d4x10 gp&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Advances As:&lt;/span&gt; Assassin&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;They fight as Clerics&lt;/span&gt;; with a single beginning weapon proficiency in one melee weapon-type (axes, blades, staves, etc.), crossbows and all other mechanical or technomantic weapons, however advanced.  They are not permitted shields, and may only wear Studded Leather* or lighter armour, but may cast spells if they doff their gauntlets.  The Studded Leather must be made with uncommon stones, crystals, and rare earths substituting the standard studding, tripling the suit's cost.  Armoured Coats may be worn over their armour, provide an AC bonus of 1, stop 1 HP of damage per attack, and cost on average 175 gp.  Thieving percentages as per Assassin of the same level, but the Adventuring Thaumaturgist receives (Dex M. + Int M. + Wis M. + Level) Automatic Successes at these Skills per Day.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magic is at four levels lower&lt;/span&gt;, but uses the Cleric, Druid, Illusionist, and M-U spell lists, however, no bonus spells are gained in any case.  If the spell is clerical/druidic in nature then those guidelines for Gaining Spells are required.  Magic User and Illusionist spells are kept in a spell book that combines the costs of both the MU and Illusionist spellbooks.  Scrolls that contain both MU and Illusionist-only spells also combine the costs to represent the special process necessary for their proper uptake in the caster's mind that day.  Where one list makes a spell available earlier than the other, the AT must wait until reaching the higher level to gain/use the spell.  The Adventuring Thaumaturgist is part tinker-inventor, part rake, and part spell caster, much in the way that a ranger is part fighter, part 'thief', and part spell caster.  They may cast unlimited Cantrips so long as they possess Material Components.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Material Components&lt;/span&gt; of spells are parts and meta-parts of their gear and gadgetry, and elemental compounds of increasing rarity and power.  ATs can enchant their firearms and high-teq weaponry exactly as per the rules for magic item creation and/or spell research, with magical properties imbued to ammunition as per scribing scrolls.  Enchanted ammunition's bonus To Hit figures over and above the weapon launching it, making +1 To Hit ammo fired from a +2 pistol still only worth a +1, although the ammunition's effect(s) still operate normally, in addition to any effects the weapon imparts (Rifle of Minute Accuracy +2 firing +1/+3 v. Lizardmen is +1 To Hit, but +3 if striking Lizardkin as a Called Shot).  Touch spells may be cast directly upon a single piece of ammunition, and should the attack succeed, affects the target as per the spell in addition to any resultant damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magic Items permitted:&lt;/span&gt; Any/All by Alignment&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;I'll be posting more as time permits&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-1705111144848065649?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/1705111144848065649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/adventure-locale-series-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1705111144848065649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/1705111144848065649'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/adventure-locale-series-1.html' title='Adventure Locale Series: 1'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-6655053809081056636</id><published>2011-04-19T11:03:00.004-04:00</published><updated>2011-04-19T11:11:28.268-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creatures'/><title type='text'>Abbekqorru and their Bows-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;    The &lt;span style="font-weight: bold;"&gt;Abbekqorru&lt;/span&gt; are a group of species of Bear-Wolf-like starfaring creatures renown for their tenacity, ferocity, and honour.  Those that were stranded upon &lt;span style="font-weight: bold;"&gt;Urutsk&lt;/span&gt; during the &lt;span style="font-weight: bold;"&gt;Latter Summer Era&lt;/span&gt; (after having been hired by the &lt;span style="font-weight: bold;"&gt;Aelbaan&lt;/span&gt; to act as peacekeepers) took to the wilds as their military training well taught them.  As powered items failed, it became necessary for them to 'go native' with weapons constructed out of re-purposed tech items as well as Urutskan materials.  These bows are a cross-section of the sorts employed:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Self Bow:&lt;/span&gt; 13 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Str&lt;/span&gt;/BDY&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Damage:&lt;/span&gt; 1d6+1d4P&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Range:&lt;/span&gt; 300' (240' Earth)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tech Bow:&lt;/span&gt; 14 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Str&lt;/span&gt;/BDY&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Damage:&lt;/span&gt; 1d8+1d6P&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Range:&lt;/span&gt; 355' (266' Earth)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Long Bow:&lt;/span&gt; 15 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Str&lt;/span&gt;/BDY&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Damage:&lt;/span&gt; 2d6+2P&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Range:&lt;/span&gt; 450' (360' Earth)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Recurved:&lt;/span&gt; 18 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Str&lt;/span&gt;/BDY&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Damage:&lt;/span&gt; 2d8+4P&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Range:&lt;/span&gt; 536' (402' Earth)&lt;br /&gt;&lt;br /&gt;   Mechanically speaking, one can approximate an Abbekqorru in &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;AD&amp;amp;D&lt;/span&gt; by adding together the stats for a Bugbear and an Orc, and allowing for levels in either Ranger or Thief, depending upon wilderness or technological bent.  Each Ranger level counts as an additional &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;, but Thief levels only count as 3/4 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;HD&lt;/span&gt; (+3HD for Thief 4).  Ranger Magics should be understood as a combination of &lt;span style="font-style: italic;"&gt;Wilderness Rappor&lt;/span&gt;&lt;span style="font-style: italic;"&gt;t&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Alchemical Artifice&lt;/span&gt;.  Clerics are rare (1:100), and each level counts as +2 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt; for &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;XP&lt;/span&gt; calculations, and would worship Humanoid deities.&lt;br /&gt;&lt;br /&gt;   Unlike either Bugbears or Orcs, Abbekqorru are perfectly rational and honourable creatures, making them more likely to operate in the &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;L+N&lt;/span&gt; sphere of the &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Alignment&lt;/span&gt; spectrum.  Contracts are vital to interactions with them, and breach of contract is mightily detested, marking the offending party out as lifetime enemies of the given clans/tribes.&lt;br /&gt;&lt;br /&gt;   &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Str&lt;/span&gt; 2d6+7, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Con&lt;/span&gt; 2d6+8, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dex&lt;/span&gt; 2d6+5, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Int&lt;/span&gt; 3d6-1, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Wis&lt;/span&gt; 2d6+6, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Cha&lt;/span&gt; = &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Str&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-6655053809081056636?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/6655053809081056636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/abbekqorru-and-their-bows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6655053809081056636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/6655053809081056636'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/abbekqorru-and-their-bows.html' title='Abbekqorru and their Bows-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-4010037731830076682</id><published>2011-04-17T11:21:00.005-04:00</published><updated>2011-04-17T12:00:52.253-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creatures'/><title type='text'>Urutsken Creature (Dual-Stat):</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-ukceKQQJx5E/TasIATyv-II/AAAAAAAAAUo/nI4Qy8TqhuM/s1600/CephalomalianDraft.PNG"&gt;&lt;img style="cursor: pointer; width: 320px; height: 267px;" src="http://2.bp.blogspot.com/-ukceKQQJx5E/TasIATyv-II/AAAAAAAAAUo/nI4Qy8TqhuM/s320/CephalomalianDraft.PNG" alt="" id="BLOGGER_PHOTO_ID_5596575763344128130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;By house-artist &lt;span style="font-weight: bold; font-style: italic;"&gt;Silvia&lt;/span&gt; (c) &lt;span style="font-weight: bold;"&gt;Alternate Reality Games&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;CEPHALOMALIAN-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Seloud&lt;/span&gt; 'Subtle Intelligent People of the Waters'&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1/2 to 16+HD | (68)HP | 04AC | 1/2HD#d8 Constrict  | 80' Land | 480' Swim&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Menace Rating:&lt;/span&gt;&lt;span style="font-style: italic;"&gt; 04 to 144+ (Average listed below)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;FD:&lt;/span&gt; 8d8 | &lt;span style="font-weight: bold;"&gt;DP:&lt;/span&gt; 64 | &lt;span style="font-weight: bold;"&gt;DEF:&lt;/span&gt; +06 | &lt;span style="font-weight: bold;"&gt;ARM:&lt;/span&gt; 1d8 | &lt;span style="font-weight: bold;"&gt;DMG:&lt;/span&gt; 4d8 Constrict | &lt;span style="font-weight: bold;"&gt;MOV:&lt;/span&gt; 10/60&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; The &lt;span style="font-style: italic;"&gt;Seloud&lt;/span&gt; ("Seh Lo Ood") are highly intelligent, furred and temperature-regulating, cephalopod-like creatures possessing a seamed cartilaginous brain pod which allows them to squeeze under a gap of (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1/4"&lt;/span&gt; or 0.67 Snk) per (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;/FD).  With any number between five and twelve suckered or 'fingered' highly dexterous arms (1d6+15 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dex&lt;/span&gt;/AGL), the Cephalomalian family of creatures are naturally adept at manipulating the most delicate and puzzling of mechanical objects, let alone hunting aquatic prey.  While metabolic carnivores, it is well documented that the Seloud ingest aqua-flora, and some types promote the growth of such upon their bodies, both as camouflage, as well as to attract smaller prey to them.  The most extraordinary capabilities of the Seloud are their land-crossing and tree-climbing tendency, being able to remain outside of the water for 4 Hours per (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;/FD), although few will ever venture far from whatever water they prefer (pure, brackish, or sea), and their aquatic creature control.  This control functions (as per Charm Animal spell at [&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;+1] Caster Level) through the flow of chemical-laden ink, and totals no more than (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;/FD) of such creatures (fish, crustaceans, etc.) in a (15' per &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;HD&lt;/span&gt;/2 Msnk per FD).  In addition, each two (&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;HD&lt;/span&gt;/FD) of the creature grants it 1 (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;/FD)-worth of 'pet' that is permanently under its control, like a living tool.  The Seloud are clever enough to elude most hunters/fishers and will only show themselves to Human/oids when they estimate they could take them in combat.  With such a mindset, Cephalomalians of great size and age will consider business interactions under favourable conditions, but are highly suspicious of others motivations.  From 8 (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;HD&lt;/span&gt;/FD) on, the Seloud begin to exhibit Psionic capabilities, and &lt;span style="font-style: italic;"&gt;Empathy&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Telepathy&lt;/span&gt; are common in those creatures.  They are fond of alcohol and other Human/oid vices, and are known to 'shake-down' craft transporting such luxury cargo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-4010037731830076682?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/4010037731830076682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/urutsken-creature-dual-stat_17.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4010037731830076682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/4010037731830076682'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/urutsken-creature-dual-stat_17.html' title='Urutsken Creature (Dual-Stat):'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ukceKQQJx5E/TasIATyv-II/AAAAAAAAAUo/nI4Qy8TqhuM/s72-c/CephalomalianDraft.PNG' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8046639237548602064</id><published>2011-04-16T23:53:00.005-04:00</published><updated>2011-04-17T10:01:42.253-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creatures'/><title type='text'>Urutsken Creature (Dual-Stat):</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;DRAKE-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Xadouvh&lt;/span&gt; 'Great Dweller Upon the Waters; a Glorious Fighter'&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;4HD | 32HP | 09AC | 1d4 Peck | 80' Waddle | 160' Swim | 320' Good Flyer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Menace Rating:&lt;/span&gt; 36&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;FD:&lt;/span&gt; 4d8 | &lt;span style="font-weight: bold;"&gt;DP:&lt;/span&gt; 32 | &lt;span style="font-weight: bold;"&gt;DEF:&lt;/span&gt; +0 | &lt;span style="font-weight: bold;"&gt;ARM:&lt;/span&gt; 1d4+2 | &lt;span style="font-weight: bold;"&gt;DMG:&lt;/span&gt; 2d6 Peck | &lt;span style="font-weight: bold;"&gt;MOV:&lt;/span&gt; 10/20//40&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;::&lt;/span&gt; Mammalavian creatures the size of a dinghy with iridescent green feathers of scale-like properties, Drake rule the waterways of the Marnharnnan Sea and its marshland coast.  Fearless of anything smaller, Drakes will buffet boats and attempt to land upon them to eat the catch before flying off.  Characters caught in the buffet of the large creature's wings are forced to attempt a (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;PPP&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; Save&lt;/span&gt;/&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;T&lt;/span&gt;18 Reflexes &lt;span style="font-weight: bold;"&gt;CT&lt;/span&gt;&lt;/span&gt;) or fall.&lt;span style="font-weight: bold;"&gt;  &lt;/span&gt;Small animals, children, and the elderly are not safe from predation by Drakes and have been known to be swallowed whole.  Drake meat commands a great price (&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;100 gp&lt;/span&gt;/10 Ct.) per (&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Lb.&lt;/span&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8046639237548602064?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8046639237548602064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/urutsken-creature-dual-stat.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8046639237548602064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8046639237548602064'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/urutsken-creature-dual-stat.html' title='Urutsken Creature (Dual-Stat):'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-360972386391737831</id><published>2011-04-15T09:18:00.002-04:00</published><updated>2011-04-15T09:29:49.068-04:00</updated><title type='text'></title><content type='html'>The work I am doing on the game is progressing well, with a tangible product in a state somewhere between prototype and galley proof.  The colour artwork by &lt;span style="font-weight: bold;"&gt;Eric Bergeron&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Russ Nicholson&lt;/span&gt; will compliment the portrayal of the four intrepid cover-characters now made iconic by &lt;span style="font-weight: bold;"&gt;Peter Mullen&lt;/span&gt;'s original.  I really cannot discuss further details.&lt;br /&gt;&lt;br /&gt;It seems you folks didn't care for my fantasy world offerings, so I'll run a few more, and if I don't hear a peep, I'll drop that feature.  The power is in your hands.  :)&lt;br /&gt;&lt;br /&gt;For some reason, last week I felt rushed to have the Players finish  their new PCs in that session, and as a result, forgot to institute a  revised step in CharGen.  That'll get resolved this week.&lt;br /&gt;&lt;br /&gt;I hope you weekend gamers have loads of fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-360972386391737831?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/360972386391737831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/work-i-am-doing-on-game-is-progressing.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/360972386391737831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/360972386391737831'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/work-i-am-doing-on-game-is-progressing.html' title=''/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7597961956709993588</id><published>2011-04-14T18:12:00.002-04:00</published><updated>2011-04-14T18:15:08.775-04:00</updated><title type='text'>LINKS in a Chain-</title><content type='html'>&lt;a href="http://cimmerianchronicles.blogspot.com/2011/04/linkstrosity.html"&gt;Cimmerian Chronicles&lt;/a&gt; has some great links up on his blog, not the least of which is dear to my heart.  :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7597961956709993588?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7597961956709993588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/links-in-chain.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7597961956709993588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7597961956709993588'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/links-in-chain.html' title='LINKS in a Chain-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-791888579512563075</id><published>2011-04-12T13:40:00.004-04:00</published><updated>2011-04-12T14:55:17.922-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Aediendi'/><title type='text'>World of Aediendi Overview-</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;WORLD OF AEDIENDI=-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Multiple lights shine down upon Aediendi from above, and indeed, lights in the great depths of the Black Ocean shine upwards to illuminate the cities of the Axen Coast.  These lights are each in a different colour and hue, so that each appears as unique as they seem distant.&lt;br /&gt;&lt;br /&gt;The brightest of Seen Lights is named Daygar, and shines with the light of a full gibbous moon at its nearest approach, but is wan in its heat provided.  The next three, The Chained Sisters, encircle Aediendi at its equator, each equidistant and moving in step with Aediendi's rotation, although unlike earth's moon, each rotates at its own rate.  It is believed that pirates in smoky, steam-spitting ships take harbour amongst The Three, while the women of Ilduria are well known for their willowy frames and inhuman beauty.  Their offspring possess marvellous amethyst coloured eyes and hair that flows with a subtle breeze wherever they travel.&lt;br /&gt;&lt;br /&gt;Blackheaven and Soot are dim, glowering orbs of red-radiant darkness out beyond the orbit of the Three Sisters.  Soot is the dead sun's only stable satellite, and draws away the iron skin of its host in great clumps and perpetual showers of ferrous detritus.  This Metal Rain is propelled outwards upon the weak and fluctuating magnetic fields and lines emanating from Blackheaven, and clouds the entire system of worlds and lights.  The sight of near constant 'shooting stars' and 'thunder eggs' is as familiar and reassuring to Aediendians as dawn is to Earthers.  With this constant enrichment of iron and molecular steel literally falling from the sky, Aediendi is well advanced in metallurgy.&lt;br /&gt;&lt;br /&gt;But with all of the ferrous matter also comes disease and madness.  Bodies too suffused with oxides begin to weep sticky plasma from open pustules and should the ailment not be drawn out of the victim, leads to insanity as the brain receives stronger and clearer sounds from Blackheaven.  Sounds that form songs and words and generate an unquenchable hatred for all life.  Armies of the Metal Mad seek each other like filings to magnets, and form War Bands that ravage the lands cursed by their presence.  Even in Unlife, Iron Liches drive their emerging legions out of the Redsump Wilds towards the Human and Demi-Human fortresses of Genevian Hills, and only the bravery of naked warriors armed with weapons of bronze have staved off these feints.&lt;br /&gt;&lt;br /&gt;Great Palekki (giant rust monsters) are used as beasts of burden and to process the superabundant iron, and their dung is the prime ingredient in Alchemist's Fire, making them both a beloved animal and a commodity.  Raiders of the Suribahn Desert will routinely rustle herds if allowed to ford the crystal-pure Envol River, by which the green-blue Gassa flowers grow in unattended splendour.  Overhead, dodging the igneous hail, are Ierun Flytes, great raptors the colour of burnished copper and bronze at sunset.  With their metal-laced talons and beaks, Flytes are sought after as hunting animals and feared in the wild.&lt;br /&gt;&lt;br /&gt;Humanity has not been without its changes since Blackheaven and Soot first appeared more than a millennium ago.  Indeed, three distinct breeds of Humans have since emerged:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* ARMSMEN&lt;/span&gt;: +1 to Str, Dex, or Con; +1 HP per HD; -1 Cha -- Slightly greater frames with tougher skin tinged a faint terracotta red-orange regardless of ethnicity.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* ERIUDEN:&lt;/span&gt; +1 to Int or Wis; +1 Spell per Level and unlimited Cantrips or Orisons; -1 Str or Con -- Average framed with silver, grey, or white shocks in their hair.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;* MALKIN:&lt;/span&gt; +1 Dex; +1 Level of Thief; -1 Wis -- Lighter framed with a propensity for possessing a second opposable thumb on each hand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-791888579512563075?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/791888579512563075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/world-of-aediendi-overview.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/791888579512563075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/791888579512563075'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/world-of-aediendi-overview.html' title='World of Aediendi Overview-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5143416375884807725</id><published>2011-04-12T09:28:00.007-04:00</published><updated>2011-04-12T10:01:34.818-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Aediendi'/><title type='text'>World of Aediendi Druidic Item-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Hello.  :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is my first &lt;span style="font-weight: bold;"&gt;oldskool&lt;/span&gt; offering from my new oldskool setting: the &lt;span style="font-weight: bold;"&gt;World of Aediendi&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;* Living Lance:&lt;/span&gt; +3 to hit, 2d6 Damage (3d6 on, or receiving a charge) to all non-TN targets while wielded by a Cleric of a god of the forest, all standard Druids, Fighters and Rangers.  Anyone taking 7 or more HP from this attack must Save v. Death or die as living splinters course throughout the victim's arteries and veins.&lt;br /&gt;    The Lance will shatter only on a confirmed fumble (1 on initial d20 strike, and a failed attack with all standard modifiers on a second d20 roll).  If the Lance should splinter, there is a 33% chance that the target of the attack will be struck by a 3d6 Lightning Bolt of 21st Caster Level for MR% purposes.&lt;br /&gt;    If a female character of the above listed Classes is mounted on a unicorn, the weapon becomes +6 to hit and does 6d6 damage to all /&lt;span style="font-style: italic;"&gt;enemies&lt;/span&gt;/ in a 20' radius, Save v. Breath Weapons for half damage.  The shatter chance drops to 2 in 2d20 failed rolls, but increases the Lightning Bolt to 6d6 damage and a 67% chance.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All the &lt;span style="font-weight: bold;"&gt;Aediendi&lt;/span&gt; stuff will make sense to oldskool players of the various brand-loyalties, although I make no specific compatibility claims.  More importantly to you folks is that this announcement heralds the &lt;span style="font-weight: bold;"&gt;EisAge License:&lt;/span&gt; "&lt;span style="font-style: italic;"&gt;You want to write about this stuff and not make a buck off of my work?  Go ahead, have fun.&lt;/span&gt;" License v. 1.0, abbreviated &lt;span style="font-weight: bold;"&gt;EAL v. 1.0&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Look for more oldskool goodness in addition to &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;UWoM&lt;/span&gt;&lt;/span&gt; material.  :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5143416375884807725?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5143416375884807725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/world-of-aediendi-druidic-item.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5143416375884807725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5143416375884807725'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/world-of-aediendi-druidic-item.html' title='World of Aediendi Druidic Item-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-7720839423238797736</id><published>2011-04-09T04:42:00.005-04:00</published><updated>2011-04-09T05:39:57.221-04:00</updated><title type='text'>Not the New Campaign: Latter Autumn (1075)-</title><content type='html'>I have started the 'modern' game, set in a period roughly equivalent to the turn from the 19th to the 20th century; post-Spanish-American War, pre-World War One.&lt;br /&gt;&lt;br /&gt;I had started to write one of my lengthy expository descriptions, detailing the period, but then I remembered I'm supposed to keep quiet ("stay in bed or in the kitchen") and talk about more interesting things, like:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Random Torch-sconce Table: 1d4-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;4: Diabolically-lewd figures in an orgiastic embrace of a phallic cone of cold-wrought iron&lt;br /&gt;3: Weird carved ivory depicting six-limbed insecto-elephantine gods being  wreathed by attendants&lt;br /&gt;2: A crudely hammered-together collection of holy symbols&lt;br /&gt;1: Mirrored 'Glass-steel' affair in an inhumanly geometric and blocky construction&lt;br /&gt;&lt;br /&gt;With the JT-paid, I'm announcing that I'm not planning on posting any further campaign details.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-7720839423238797736?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/7720839423238797736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/not-new-campaign-latter-autumn-1075.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7720839423238797736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/7720839423238797736'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/not-new-campaign-latter-autumn-1075.html' title='Not the New Campaign: Latter Autumn (1075)-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-5079611645631777198</id><published>2011-04-05T14:11:00.006-04:00</published><updated>2011-04-05T14:33:15.046-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Peter Mullen'/><title type='text'>I Hear You: Logo + Booklet Title-</title><content type='html'>I have read the eight comments on the previous post &lt;span style="font-style: italic;"&gt;after&lt;/span&gt; having tweaked this and another booklet's cover.  Here is a second go, although nothing is dead-final:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-olfXIn05Xns/TZtfGuxC1oI/AAAAAAAAAUU/MDjct7ktPWw/s1600/Combo%2B01%2Bcopy.png"&gt;&lt;img style="cursor: pointer; width: 250px; height: 320px;" src="http://2.bp.blogspot.com/-olfXIn05Xns/TZtfGuxC1oI/AAAAAAAAAUU/MDjct7ktPWw/s320/Combo%2B01%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5592167931548194434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As to the nearness of release, I cannot speak from any certainty, and as others have said, it is best to deliver on promises --therefore no promised release dates.  In short: It'll be released when it is meets my compromise between perfection and reality of what a first print, first edition product can be.&lt;br /&gt;&lt;br /&gt;I will tell you that the product is not (in all likelihood) what you think it will be, and I look forward to reading the strong opinions about it when it is released.&lt;br /&gt;&lt;br /&gt;Work on the final draft of the Referee's Manual will begin soon after the main release, and the cover artwork for that book is stunningly beautiful.  It is difficult to contain my excitement.  :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'd like to take this time to clarify something:&lt;br /&gt;&lt;br /&gt;My 'devil's advocate' stance in the OS discussions should never be construed as one of antagonism towards the authors themselves.  Like most of you, I have strong opinions, and when I am not with the stated majority, I imagine I am more of a grain of sand in the OS oyster than its shiny pearl.  Yet, that's from whence pearls originate: an irritating grain of sand chafing at the soft underbelly of the creature.  ;)&lt;br /&gt;&lt;br /&gt;If I don't care for you, like Florida weather, wait a few minutes, as it'll often pass.  If not, you'll know.&lt;br /&gt;--If you don't like me, may I suggest you use your energy more effectively by doing your own thing more strongly to offset my Annoyance Factor.  That'd be like producing a pearl out of a pesky grain of sand.  :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;:: Best to all of you out there in Gaming Land&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-5079611645631777198?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/5079611645631777198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/i-hear-you-logo-booklet-title.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5079611645631777198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/5079611645631777198'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/i-hear-you-logo-booklet-title.html' title='I Hear You: Logo + Booklet Title-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-olfXIn05Xns/TZtfGuxC1oI/AAAAAAAAAUU/MDjct7ktPWw/s72-c/Combo%2B01%2Bcopy.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-2305574500571432937</id><published>2011-04-05T11:34:00.003-04:00</published><updated>2011-04-05T11:40:20.466-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><category scheme='http://www.blogger.com/atom/ns#' term='Peter Mullen'/><title type='text'>An Updated Look-</title><content type='html'>At the suggestion of &lt;span style="font-weight: bold;"&gt;scottsz&lt;/span&gt;, I have incorporated the Logo with the &lt;span style="font-weight: bold;"&gt;Mullen&lt;/span&gt; Cover:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-HMntnPT6Eck/TZs3m8y0E0I/AAAAAAAAAUM/G6n5QHS-Xjg/s1600/Combo%2B01%2Bcopy.png"&gt;&lt;img style="cursor: pointer; width: 250px; height: 320px;" src="http://1.bp.blogspot.com/-HMntnPT6Eck/TZs3m8y0E0I/AAAAAAAAAUM/G6n5QHS-Xjg/s320/Combo%2B01%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5592124504604414786" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-2305574500571432937?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/2305574500571432937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/updated-look.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2305574500571432937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/2305574500571432937'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/04/updated-look.html' title='An Updated Look-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-HMntnPT6Eck/TZs3m8y0E0I/AAAAAAAAAUM/G6n5QHS-Xjg/s72-c/Combo%2B01%2Bcopy.png' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8680416239186801869</id><published>2011-03-31T19:58:00.004-04:00</published><updated>2011-03-31T20:05:20.568-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UWoM'/><category scheme='http://www.blogger.com/atom/ns#' term='Urutsk'/><title type='text'>New Logo-</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-ij7nQbwkrZI/TZUVuHZs3bI/AAAAAAAAAT4/gXAT9Jye_20/s1600/URUTSK%2B01.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 273px;" src="http://4.bp.blogspot.com/-ij7nQbwkrZI/TZUVuHZs3bI/AAAAAAAAAT4/gXAT9Jye_20/s320/URUTSK%2B01.png" alt="" id="BLOGGER_PHOTO_ID_5590398394455350706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It is a transparent background, that is why the text appears 'so dark'.&lt;br /&gt;--It would be sharper against a white background.&lt;br /&gt;&lt;br /&gt;Click it to see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8680416239186801869?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8680416239186801869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/03/new-logo.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8680416239186801869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8680416239186801869'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/03/new-logo.html' title='New Logo-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ij7nQbwkrZI/TZUVuHZs3bI/AAAAAAAAAT4/gXAT9Jye_20/s72-c/URUTSK%2B01.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7050817124530397435.post-8664562762672744641</id><published>2011-03-29T09:21:00.001-04:00</published><updated>2011-03-29T09:23:50.405-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old School'/><title type='text'>More DnD Luv-</title><content type='html'>&lt;span style="font-weight: bold;"&gt;NPC Damage-dealt Table-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;20-12 -&lt;/span&gt; 1d8 (5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11-10 -&lt;/span&gt; 1d6 (4)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;09-01 -&lt;/span&gt; 1d4 (3)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Quick NPC-Kill Table-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;20-12 -&lt;/span&gt; Dead&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11-10 -&lt;/span&gt; Dies after action of next Round&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;09-01 -&lt;/span&gt; Still Alive&lt;br /&gt;&lt;br /&gt;DM adds the PC's Fighting Man Level to the d20 roll&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;After First Hit NPC Reaction Table-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;20-12 -&lt;/span&gt; Remains on-task&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11-10 -&lt;/span&gt; Fighting Withdrawl (-1 to hit/+1 to AC)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;09-01 -&lt;/span&gt; Drops heavy gear and flees&lt;br /&gt;&lt;br /&gt;DM adds the NPC's HD to the d20 roll&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7050817124530397435-8664562762672744641?l=thegrandtapestry.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrandtapestry.blogspot.com/feeds/8664562762672744641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/03/more-dnd-luv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8664562762672744641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7050817124530397435/posts/default/8664562762672744641'/><link rel='alternate' type='text/html' href='http://thegrandtapestry.blogspot.com/2011/03/more-dnd-luv.html' title='More DnD Luv-'/><author><name>Timeshadows</name><uri>http://www.blogger.com/profile/09952601433965644275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://1.bp.blogspot.com/_EkLnF1vfZOU/S5avl2K5B5I/AAAAAAAAAJo/pKbZu8kbA0g/S220/AuthoursPhoto.jpg'/></author><thr:total>0</thr:total></entry></feed>
