A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
Saturday, July 6, 2024
[Gaming] [Natural Healing]
A rules question in the T&T family of games spurred this thought of mine.
This isn't about T&T, and can readily be used by any D&D-like...
-- Please do consider using it in your TTRPG of choice:
Natural Healing (per permissible use)-
* 'Short Rest': 1d6-2
* 'Long Rest': 1d6-1
* Night's Rest: 1d6
* Bed Rest: Higher of 2d6, +1
* Full Rest: Highest of 3d6, +2
:: If the damage sustained by the character is less than the number on the given die, all damage is healed.
:: If the damage is equal to the modified die roll, the damage is cut in half and remainder dropped.
:: If the damage is greater than the modified roll, subtract the number from the damage.