A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Thursday, September 8, 2011
Curiouser and Curiouser-
WHAT IS URUTSK?
On one level, Urutsk is a setting, both for gaming, as well as fiction. It is an Alternate Reality with all that implies, and has been cultivated for nearly thirty years; one in which the land masses are often discernible, but in which the Peoples have diverged enough so as to be unrecognisable. It is currently (the Autumn Era) a wetlands planet slightly smaller than our earth, slightly further away from Av the system star, and a significantly wetter, stormier world. Evidence suggests that Av has not always been the primary gravitational point in the 'system' and indigenous folk claim that the 'Worlds Wander.'
Not so much a Dungeons & Dragons draped game in sci-fi trappings as a game of Skyrealms of Jorune hybrid with Metamorphosis Alpha and Gamma World, Urutsk is primarily the story of the Vrun people who have returned to the periphery-system after their galactic empire literally exploded. Stranded on a world their experts maintain is one of their points of origin, these Vrun are the relatives of all the Human ethnicities of the planet, having been culled from the 'very best' of these diverse folk long ago and set amid the then-extant stars.
Urutsk owes much of its scattered inspiration from '60's and '70's Sci-Fi Film, Print, and TV sources, mixed together in a strange slurry and allowed to ferment. Shows like ARK 2, SPACE: 1999, STAR TREK, Buck Rodgers, Mission Impossible, AVENGERS, The Prisoner, The Starlost, SWAT, and EMERGENCY! are admixed with DC Comics John Carter Warlord of Mars, Marvel's Killraven, and Banshee-era X-MEN as well as a lot of indie-mags my older sister turned me onto.
Urutsk' first real session was a Sci-Fi one, and has progressed from a contemporary/near-future setting through at least seven thousand years of history. More than the perusal of simple reference work has gone into the philological basis of the setting's languages (Vrun being but one of a few to have received my care over the decades), and outstanding linguists have noted Vrun's facility as an actual, usable language not-derived from any contemporary or known ancient source. This stems in part from my multi-lingual upbringing and the love of language my parents possess(ed), as well as my own interests in the effects of symbols upon human psychology (including subliminals).
I do not advocate 'shake-and-bake' bottom-up, quick-fix solutions in game-world design as anything more than a stop-gap measure to be re-examined and altered so as to suit the Big Picture (preferably one's own Big Picture rather than simple variants of pulp and weird fantasy) of the setting. The confusing mass of ideas and inspirations must, IMO, culminate in a work that helps describe the creator as much as the intent of the work. M. A. R. Barker's Tekumel setting, although pored over by ideoarcheologists of the neo-old school bent, is poorly understood as anything else but a proto-D&D archetype, replete with Underworlds, Barbarians ignorant of the setting's details, and a place filled with 'oddball and gonzo' critters and items. True admirers of the Professor's work (Jeff Berry and the Aethervox crew, and among the various mailing lists devoted to the setting: Sally Abravanel, Brett Slocum, Peter Houston, Alva Hardison, etc.) have long seen past the superficial (and sad) comparisons to more staid mock-Western gaming settings, and can appreciate variance in society, culture, mores, and language.
It has been my recent pleasure and honour to game with others who can parse these differences and appreciate the Urutsk setting for its own sake. That isn't to say that a dungeon crawl can't be fun for these recently-met players, but rather, that they seem interested in something more and recognise the soul that has been poured into Urutsk.
Perhaps, you too, are looking for something other than elves, dwarves, and hobb--halflings, and always expected more from a setting? Then, Urutsk may be a destination you would like to explore. I am running a regular game schedule on Google+: Wed/Fri, and Thursday beginning around 8:30-9:30 PM depending upon the players' schedules. The two games are separate but contemporary 'streams'. All times are -5 GMT/Eastern USA
We look forward to seeing you there.
Labels:
Skyrealms of Jorune,
Tech Scavengers of Urutsk,
Tekumel,
UWoM
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That did it: I'm changing my blog name and blog identity to "Lord of the Green Aberrations"! ;)
ReplyDelete"Knowledge will forever govern ignorance, and a people who mean to be their own governors, must arm themselves with the power knowledge gives." — James Madison
I like that quote, Rob.
ReplyDelete--I think the president may have been onto something. ;)
Madison. IMO. has to be our greatest President. Here's another from him (for the road):
ReplyDelete"Is it not the glory of the people of America, that whilst they have paid a decent regard to the opinions of former times and other nations, they have not suffered a blind veneration for antiquity, for custom, or for names, to overrule the suggestions of their own good sense, the knowledge of their own situation, and the lessons of their own experience? To this manly spirit, posterity will be indebted for the possession, and the world for the example of the numerous innovations displayed on the American theatre, in favor of private rights and public happiness." - Federalist Papers, No. 14, November 30, 1787
Kyrinn! Did you commission that Pete Mullen cover art for Urutsk? It's awesome! I'm going to have to play in one of your Urutsk G+ games if I ever get the time. Joseph Conrad out.
ReplyDeleteOGR: Yes, back in 2009, along with about 35 other pieces. There is a full-colour back cover too, but that'll have to wait for release.
ReplyDeletePlease do, you're great fun to game with. :D
Take care, JC, I hear there's trouble up-river. ;)
I can't make my timetable fit around the game, but I had to say that reading this post made me want to play. I've not been able to really "get" your setting up to now, but this is a fantastic manifesto, if that's the right word.
ReplyDelete@noisms: Thanks. Most appreciated. :D
ReplyDelete--Hope all is well with you & yours.
I hope I can get in on a few games sometime as well. Urutsk has intrigued me since the PDF's were released. I'd love to see the world in action.
ReplyDeleteI hope I can be allowed to hang out and experience a game sometime, it sounds delicious.
ReplyDeleteBLU & bat: Please do stop in and sit a spell. The mint-lemonade is in the pitcher. :)
ReplyDeleteI think I get it now. The other year I put a lot of time into piecing it all together from various posts. Not as compicated as I thought!
ReplyDelete... does that art capture how your world feels? I like the egrets / demon face ambiguity.
ReplyDeleteSigilic, that is a good metric of how it feels to me. My dreams of Urutsk are always very real+ but have this mystical undercurrent that is tinged with the Hidden.
ReplyDeleteI like it -- the art and the introduction to the world -- more!
ReplyDelete