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Tuesday, June 21, 2011

Fun With Dice Series-

Hi, Folks.

I'm a confirmed Geeknerd when it comes to the d6 and alternate uses or expanded ranges.
So, to feed my desire to share these fun OCD hours I've spent figuring out these sorts of things, I've concocted this blog post to try and legitimise my hobby.

This is the first in an irregular Series of posts on Fun With Dice.
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d6 Index Tables-

Chainmail & OD&D-

__6|5|4|3|2|1
6|8|7|6|5|4|3
5|7|6|5|4|3|2
4
|6|5|4|3|2|1
3
|5|4|3|2|1|0
2
|4|3|2|1|0|%
1
|3|2|1|0|%|!

___Used to determine Critical Hits (damage results of 7 and 8), Weapon Loss (%), and Breakage (!) of the attacker's weapon.


'd10'-

__|06|05|04|03|02|01
06|10|09|08|07|06|05
05
|09|08|07|06|05|04
04
|08|07|06|05|04|03
03
|07|06|05|04|03|02
02
|06|05|04|03|02|01
01
|05|04|03|02|01|0*

___If the 0 result is unacceptable, simply make it a 01.
Yes, this can generate a bizarre sort of d%, and yes, I actually ran a campaign this way. lol.


'd36'-

__|06|05|04|03|02|01
06|36|35|34|33|32|31
05
|30|29|28|27|26|25
04
|24|23|22|21|20|19
03
|18|17|16|15|14|13
02
|12|11|10|09|08|07
01
|06|05|04|03|02|01

___There are so many uses for the 36-index that it'll have to wait for the next instalment.