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Sunday, December 14, 2014

Saturday 13th December

There is a scene where the Tiefling Warlock's gilla monster familiar was sent through a cracked portal showing an actual space scene with planets and starships.
Knitting together the broken portals of their entry into the Hereafter, the warlock was given the stakes of making several lower DC attempts, but chose to shoot higher and failed.  As things started to fall apart, the Dust star they had stolen from the sphere shattered, acting as a fuse/circuit breaker.  The ship, the view outside, and even the PCs changed appearance.
The colouration changes were most profound for the Black Dragonborn who became Ivory-fleshed, Red-scalled, and gained a Green and a Blue eye; additionally, rebooted with gills and fangs.  The other big changes were the Tiefling now with Lilly skin, Golden hair and Amber eyes, and the low-tech Human fighter, with white skin and hair, and black eyes.

Answering a hail from four or five different ship sources, the party learn that they are invited (with the others) of meeting at a city of gazebos by the Ancients of this world, fifteen times larger than earth.  The world is beautiful and complex, majestic versions of the various earth zones/terrain, and others besides.  Meeting the other space travellers:

1). Humans in war-torn battle gear, smelling of pollution, describing their world as having been invaded and now ruined, with nuclear, biological, chemical, and dimensional fallout making life hard as well as the continued presence of the aliens.

2). Trek-types trying to be pragmatically reasonable and succeeding in being moralistic.

3). Necros-types from Unreal Tournament becoming friendly with the Polluted (1).

4). Primal elemental being s with very low opinions of biological life forms wanting to return Natural Order to the world if inhabited by 'monkeys'.

5). Mantis folk who profess to act as biological librarians, preserving species and bloodlines; suspected by the Fighter of being ranchers of delicious rarities.  These offer the lone gnome a heritage and after his agreement, punch biopsy and dope him with mind control virus which he fails to Con-save out of, but succeeds in Int-saving his retaining self control and awareness of the effect.  His accusation of foul play results int eh mantis' retreating and leaving on hover or grav vehicles back to their craft.

Meanwhile, the totally avaricious Warlock of course answers an outsider's call to contract with it to build a gateway onto the world; and she, of course, does so.

We held it there.

Wednesday, December 10, 2014

Catching Up on Saturdays

Catching Up...


Nov. 08th). Waking up in the chromed DHL van alien spaceship with psychic interface, the PCs quickly dispatch an Undead Abberation Cyborg and regain control of their ship.  They see that robots are dismantling other ships in a larger hangar and they fight a power suppression effect to get off the ground and are successful.  Mayhem and dstruction results in the undoing of the ceiling of the hangar anf the collapse of the upper tower's ground floor.  Among those falling to crtain doom is the new PC, Richard, a single-classed Fighter from a typical Fantasy world, providing body guarding to a winged serpent who paid him in meat.  Richard's sword allows him to Teleport short distances based upon his current (HP) total, and he is also Telepathic modelled after the Awakened Mind of the GOO Warlock pact feature.  Caught in the cargo-bay ramp of a teal Shark-shaped ship piloted by another new PC (a Dragonborn), Richard was saved.  Warren, the Gnome with the horseshoe ship was in communication with a small fleet of ships who had reprsentatives of their crew captured in the twin tower graveyard facility.  With Warren's presence, they aliens decided to attack the facility and contributed to the place's destruction in a hail of energy beams and missile attacks.  The DHL and Shark-shaped ship escape and dock with the horseshoe.  A Shadow Gate was used to enter Elementral Shadow and the group Long-Rested there while a few PCs upped their powers and connection to Lord Shadow.

Nov. 15th). Dragonspace is full of life forms which resemble sea life, including coral, medusa, and algae or bacterial clouds.  Flying through this portion of the Realm brings the ship in contact with increasingly more complex reptiloid forms, as if a lifecycle were represented, culminating in more and more draconic forms.  Eventually the Party's sensors detect pulses of light and increases in heat and turbulence ahead.  As the waves wash over the ship, it is postulated that there may be an audio component to the waves: struth: 'Welcome, interlopers.  It has been so long since last I took humanoid form.  Please meet me for tea at ___ location.'  The PCs agree this is likely a dragon, and decide instead to turn around rather than press on to the Space Gate located further.  Not given the opportunity, dragonoids (including egg-shaped craft) attack.  They destroy them, and then the red dragon attacks, nearly destroying them, but lets them live with a broken gnome ship.  This is makeshift-repaired and then repaired at a trading post.

Nov. 22nd). Red light district action in the previous adventure and this one leads to a map and a mission to deal with mineral rights in an 'asteroid' cluster owned by various dragon interests and occupied in part by stone giants.  This leads to a deal with the giants in exchange for formal relations with the black dragon syndicate in question.  The ore the patron wanted is delivered and the map is handed over.  The shadow paladin has now added 1 level of warlock (Lord Shadow), and the group plans to enter the dragonbone highway.

Nov. 29th). With new allies who own a Jammer Helm, the group pools its funds and buys a ship to place it in.  This one is large enough to house all the smaller ships and dock with the gnome ship.  These ships augment spells cast through them by multiplying range by 3.  Anyone can Pilot, but it is best if Cha, Wis, and Int are high.  They set aout and enter the cavernous highway.  First encounter is an Aboleth.  They next stop in a giant slug market, and pick up a few paying passengers, and an alien regeneration specialist healer with a starfish head who eats the diseased tissue and plants regeneration spores in the patient.  One of the new PCs is a K'en Unai (Jedi/Sith class someone wrote up for 5e) and he travels with a Tiefling Warlock (Tome) of Mr. Dust.  They find, another Force Sensitive, an Eladrin female in a red bodysuit with a pair of triangular laserblades.

Dec. 06th). The gang presses on and encounters a fight between a Colossal Xorn and Behir, shaking up the cavern something fierce, and the resultant roof collapse tears the fabric of the distance-compressing whatsit effect of the dragonbone highway, sucking the crew into the Hereafter.  Fighting humanoid animals trying to build a sphere of all 16 elements who were too paranoid about their snooping was a thrilling session, and the big ship flying in despite its damages scared the furries off.

Tuesday, November 11, 2014

Dynamic Pool, more than just Hit Points-

Long before calling them Dynamic Pool, I was using a player resource normally hoarded as a means for modifying die rolls.  It is a counter-intuitive strategy to expend one's Consciousness metric (and by extension the likelihood of staying alive) to boost one's chance to succeed at action ranging from combat to task resolution and magic.

The DP in Urutsk can be expended on a 4:1 ratio where four points gains the PC 1d6 to be added to die rolls or simply to create that much Elemental matter for a specific purpose.  Harvesting Elemental Crystals in creatures has become a common practise, with PCs sharing the same or related Element getting first pick, then the more Casterly-types using them to convert to more desirable elements at a diminishing rate of return.

The dilemma to use or save one's Dynamic Pool points is one of my favourite to observe, and I take a bit of perverse pleasure in suggesting to Players that the sticky situation could be alleviated by expending 4, 8, or 12 DP to strike a deathblow on an opponent, splitting between Striking and Damage.

What are your thoughts?

Friday, November 7, 2014

The Weekend of 1st & 2nd November, '14


The party travels aboard the Gnome's ship and enters Normal Space, only to find they have passed through a one-way warp gate to a rend in the fabric of space.  All sixteen elements are flinging ejecta into this maelstrom of shattered worlds, ruined structures, and wrecked ships.  While the Unseen Servant is out plotting a course through the dangerous mix of elements, the scanners detect a habitable environment: a graveyard with a two towers base to base (like Chess Rooks).
     Weirdness when they land after a hail comes through, assuring the party that although the hosts aren't human, Humans are welcome.  A deep-Shadow dwelling woman zips to the three Shadowblooded and warns against the plans to bum-rush the place as the PCs were wont.  A gateway arch opens for the Gnome, and the Shadow Paladin rushes in, standing astride the locations, and drops a Detect.  "How gauche!" can be heard by the lot of occupants, although only about sixteen percent of the folks detected as evil (with sigils over their heads).  A Hawktapus identifies itself as the caster of the gateway, and begins to chat with the Gnome.  the Aetherblooded Sorcerer (Dr. Who-themed) banters with it and they exchange genetic samples.  Sulk, the Shadowblooded woman races in, and continues to explain that this palce is balanced by population, so that as a certain number of occupants are selected to enter, a corresponding number must be 'exited'.  The dust of the exits are collected by robots.  Sulk explains in increasing Word Salad that the Overmind conditions occupants to forget their origins, themselves, and to think of themselves as part of a system, to be rearranged or removed as the Overmind desires.  She finally flips out and races off.
     The Party is escorted by grey guards to a Purple chamber where they are under the impression that the Overmind determines whether or not their atoms cohere, and that they have no choice but to comply or risk destruction.  Stepping through a White door brings them to a game show style platform with blinding white lights shining down upon them, and not only a panel of judges, but a vast audience in the round applauding and calling for their full disclosure of secrets.  Contacting Lord Hyperion, the Sorcerer is warned against 'Purchase', and 'Teeth'.  the group steels itself with elemental blood expenditures, and half-wakes to find themselves back in their silver spacevan, hearing the voices of their Kherstic League operators speaking about them, while outside stands the reanimated corpse of the Rogue who intentionally snapped her neck.  We held it there.

TL; DR: Weird Sh!t


The PCs asked the Computer what they could do to facilitate her regaining control of the various dead levels of the ship complex, and apart from confronting the Wraith King on the levels above them, the PCs were told that some Sorcerers and Warlocks were tapping into the Computer's link to the CHAIN and were using it to contact their Patrons and other Higher Minds; there was a possibility they were in cahoots with the Wraith king.  The PCs agreed to confront the 'locks.
     The same player playing the same Shadow Paladin is in both games, and he and Eleis travelled from the hippie encampment down the slopes of the artificial mountains to the valley below.  From there, they made their way into the jungle surrounding the artificial caves.  They were ambushed by an _enhanced Panther (2x HP, and d8 Bite and d6 Claws; Claw/Claw/Bite routine)_ which nearly dropped the Paladin, until Eleis shattered it with a Frostlightning bolt.  They harvested a 6-point Shadow crystal from it and the Paladin swallowed it.  The mate was confused and when confronted with the Paladin, perceived its mate's lifeforce inside him, and submitted to his Animal Handling attempt.  Now with a Frost Fox and a Shadow Panther, the Party pressed on into the caves.  All the typical pro-caving difficulties were there (as a form of recreation for the Vrun on the starship in centuries past), but it was handwaved as taking 10's and 20's (I was thinking of OSRs screaming at me I was doing it wrong).  Eventually came came time and a giant centipede attack, but, Frostlightning.  Then Bone Naga, and Frostlightning and sword.  Collecting the elecrystals from both and the spells from the bone Naga, the party pressed on.
     A fork in the caves and a broken synthwood sign informed of a "___ World ___ ___ Park" up the cave or continue on towards certain uncertainty.  they took the path and it lead to an artificial stone arch bridge over a icy, swift-flowing river; the far side had an adobe-style building.  An Undead Construct in Qhetannian (ancient Aelbaan Urutskan culture) garb blocked the way until Eleis remembered her History and they were allowed to pass on to the main portion of the very designed locale.  Meeting more Undead Constructs going through their centuries long routine of reaping non-existent wheat or spinning non-existent pottery, etc., the Party pressed on to another arch, this time over a vast chasm, leading to a building in a stalactite.  Greated by another Undead Construct who covered herself in Semblance of Life; a lovely Khem-Yirinn.  Their things were catalogued and wrapped in oiled skins while the Party were treated to bathing and oiling and scenting, and other beautification.
     Partaking of an oily-cakey brown bar, Eleis had a rush of power and genetic memory flood over her, submerging her beneath her ancestors in a cascade like toppling dominoes going back to the 'present' in which they travelled from thousands of years in the future.  This wave crashed into her 'living' ancestor; a Mummy-Lich who instantly became aware of her and opened a scrying window to her location.  The Paladin and Eleis' apprentice rushed in to aid her, but the boy, overcome with awe, simply knelt.  Paladin was ready to jump through the Scypane and engage the Undead, but Eleis waved them both away.  The Khem-Yirinn gave all of them a potion which temporarily increased their [Cha, Wis, and Int] enough to communicate respectfully in his Majesty's presence.  Whisked away on chariots, they travelled through streets with kneeling Undead-Construct peasants/subjects and arrived at the Glass and Gold Pyramid Tomb-Palace guarded by cadre of elite U-C warriors.  Bowing before her ancestor, Eleis was lifted up by him as he marvelled at her beauty and power.  Drinking of her blood in a force chalice, the Mummy-Lich reclined as Golden Steam settled like a cloud over him; reviewing her recent life and the links of ancestors back to him, he was saddened by the degeneration of the Empire and the vast number of hybrids (such as Eleis) the Aelbaan bred, settling to be second rate terrestrial empire of merchant fleets.
     The concubine or wife of the Mummy-Lich took the Shadow Paladin to a room where he was shown an empty black mirror, told that they had captured a creature within it.  Suddenly Sulk from the Saturday game appeared to him and warned that the Saturday crew was in terrible danger, and that his tie to the past would aid them in freedom.  She then asked him to smash the mirror, and he dropped a Smite and Sacred Weapon on his gauntlet, breaking it.  Sulk then thanked him and shattered.  He was left with a lot of 'splainin to do.

Thursday, October 30, 2014

25th & 26th October, '14


The party set off into the corrupted Dragon's Spine hyperspace conduit in their  cargo-van-sized craft and almost immediately were found by those pesky Shorrannin (who knew through a precog-scan they would return after first visit).  The nutso pilot, pyromaniac Western Isles Vrun, Silt-blooded but Fire-worshiping Cleric (!) was the first they approached, but she was not to be swayed.  Next came a Monarch-conditioned SRA victim (gun and explosives-freak) mute (backstory: her voxbox had been 'torn out' to silence and punish her after she survived a slaughter of her unit in wartime).  She was told the voice contacting her was that of her Mistress (Abyss?) and she literally jumped out of the craft onto the petrified-wood/bone terrain, and was proptly picked up by the Shorrannin.  The party called it no big loss, and flew on without one descenting opinion.

The transformation over a week's time in the Hiveship had the players a bit grossed out, such as being pulled/pushed through a corridor filled with bugs of every conceivable size, as if flowing through a living fluid.  Subcutaneous chitin beign implanted; as well as the PC beign impregnated with a further buggified clone of herself (reincarnation).  Caressed by the unseen queen in dark chambers with moist breath, slimy tentacles, and tender mandibles comforting her.  As the PC had self-described herself as a Ritual Abused-inducted child, this attention was not unwanted.  The Shorrannin Queen informed the PC that she was aware of a future event in which an egg/device should be retrieved by the PC, allowing time to be transcended.  The PC took this to mean that the present was when the egg would show up, and forced her way upon a ship to be be described now...

The crew of the alien DHL van ;) was overcome by the monotony and vastness of the realm, and the intrusion of the psychic technology of the craft, and tried to gain mastery of its systems outside of combat.  Initial performance during a salvo of torpedoes/missiles during the first encounter was wanting, and so they set about to do some preemptive weapons fire when a contact was made on the sonar-like energy scope sensor.  A craft was detected a long ways off and the group, travelling stealthed, continued to observe it.

This craft was piloted by a Gnome native to this Shorrannin-corrupted Dragonspace realm, only occasionally having exited into that bizarre and frightening black void dotted with distant specks of light.  His craft looks like a metallic green horseshoe with a black 'nucleous' set in the crook of the shoe, bridged only by a Dim-Door.  It is house-sized, mostly used for cargo, with the nucleous as bridge and living quarters for the Gnome.  As a Wizard, he is able to utilise all of his known spells through the craft, and carries a pistol-wand, and a rifle-rod for personal defence.  This craft could detect energy output in the environment, but couldn't pinpoint it (I used the quantum, either speed and not location, or location, but not speed, example), and after hours of approach and scanning and counter-scanning, interacted with the PCs.  First the energy bridge was extended, but the Party docked inside the horseshoe.  Almost immediately, the buggified PC, riding a rolling energy vortex (torroid), tried to enter the ship, only to encounter the ship's Shield.  She used her Void teleport, sacrificing her clone baby to breach the defence, and steamingly appeared in a hold, dripping black baby ichor.

Killing herself through a combination of her exertions and a ricochet, the party members burned her body to spell components and flushed the rest out into Dragonspace.  The player appeared a bit flustered, and no one else spoke of the event; we ended the session there.

TL; DR: PvP = Party versus PC.


The small turnout saw those present travelling through a dead level, encountering and dispatching a Wraith.  The next level had two Wraiths, and one had to sacrifice most of its Dynamic Pool (HPs) to affect the Western Isles Vrun Frost Wizard (now with an apprentice), while the other broke off and disappeared.  Soon thereafter, a flaming skull came and introduced himself as the herald of the Wraith King, and proceeded to F'them up, but was taken down in about three Rounds, after the Frost Wizard had to turn off the Frost-tag on her spells.  The Paly Player joked about dropping a Smite on his canteen to make Holy Water, which I allowed.  The FS was destroyed.  Later, the Shadow Paladin (played in the Saturday sessions, too ... to receive only half-XP in each day's adventures) received a vision of a Wraith King promising his wrath upon them should they not submit to him).  Lady Arctise could barely be contacted, and she seemed very worried her agents were in great peril, mouthing to 'get out of there'.  She flashed ice-blue light in the unpowered lift shaft, and the PCs jumped.  Falling until the Vrun encoutered the working levels' field, the Halbean (WI Vrun) rode an Ice Slide down until they spotted vegetation.

This was the top of a multi-level biodome, and the dippy-hippies welcomed them to go through decontamination before joining the population in the Idyls.  It became clear that these folks worship a dynamism of Lord Worm (Silt), and Pant the It (Steam) as the Greenman and Goddess.  We held it there.

TL; DR: Undead and Deadheads

Tuesday, October 21, 2014

October 18th & 19th

:: 7 Players

The exploration of the mine continued and a startling discovery was made: The Goop dissolves organics, leaving inorganics unharmed.  It also turns rigid when exposed to sub-microwave energy and acts as a filter/cap.  Lowering the Justifier-armoured Paladin below the goopcap exposed travel through an open gateway.  The new place is a pervasive darkness lit with varying degrees of light in the grey tones.  Illuminated are paths of what look to be a combination of bone and calcified wood, going off in long wild coils, or out of sight.  Sensors and samples indicate that this is a Draconic construct corrupted by Shorrannin; and may be a Draconic equivalent to the Human Hyperspace network of pre-Imperial days.  The group had earlier uncovered a vehicle which required Vrun genetic unlock to operate, and was based upon alien technology.  The Kherstic League invited them to explore the place in the hopes of reaching a different star system.  They'll be using the newly uncovered vehicle to explore this space.

:: 6 Players

Now one level lower after having bridged the isolated computer with lower level connectivity, the Party discovered that a population of roughly 600 cannibalistic warriors controls not only this level, but also two further down.  Rather than simply use the automated defence systems with override authorisation to kill them all, the new paladin of Shadow suggested approaching them in peace.  The group compromised by having the AI address the warriors, who complied with the peaceful meeting.  TL; DR: The warriors are the remnants of a the last line of Security forces securing the retreat of the crew and colonists deeper into the ship complex, and had adapted to their unusual role and circumstances by eating their impaired.  The Paladin healed a few of their diseases, but also introduced both fungi and algae to their diet.  The good relations allow the Party to travel through to more civilised areas of the complex.

Friday, October 17, 2014

Urutsk D&D 5th: 11th and 12th of October, '14


The group consisted of three PCs, and they found a hoverbike and watched its operator, off bike, being chased down by thin and lithe tiger-sized wolf-like things.  Recognising the colours as the Kherstic League, the tech-Ranger sniped the figure.  Turned out to be a female Yirinn, likely Void- or Nega-Lightning Blooded by her extensive and dark-themed tattoos covering her body.  They looted her clean and stole the bike, towing a Qemrin flying saucer they had blown up real good earlier, when only two PCs were present.  They were quickly met by the KL drones which they promptly shot down after getting hosed by 3d6 rapidfire guns on the basketball-sized devices.  Captured, one PC dying, they were released into a psychward looking room, and their dying friend wheeled in, head shaved, and speaking in a lower voice.  Psychics or via implants were dismissively insulting them in their minds, and were telling the near-dead female PC she was now a 'he', named Bahb instead of Betti.  Said PC snapped her own neck rather than live in that torment.  The other two climbed into the ventilation shaft and 'escaped' only to realise they were being led up the garden path, as it were.  Asked if they were ready to stop fighting their capture and simply work for the KL doing what they had been scamming, namely recovering Ancient technology from the mine.  They continued to plot revenge, apparently not caring that their thoughts are an open book, as it were.


Four PCs this time, with more expected next (this) week.  Waking up from Cryosleep, Eleis, the Western Isles Frost Wizard, chatted with the AI and started to understand what had transpired in the intervening 873 years (when they were supposed to wake every 50 years or so).  Learnt that a collapse in morale by those Vrun born to the survivors of the destruction of the Sphere of Stars led to Elemental Factionism along Caste lines.  Eleis then learnt how to create a Frost Font, drawing power from the ice and snow as a Temporary Dynamic Pool she can use in all the ways her DP (that is to say in D&D terms, her Hit Points), including to cast at higher level slots.  The first solo fight with a mutated Rhemoraz (sp?) went well, but only because these critters aren't immune to Cold.  Waking up the Monk/Data Tech, and the Barb/Pally/Ship's Superstructure guy and his Assassin/? ward, the group now numbered double digits looking to the PCs to fix their miserably cold situation before they froze to death.  Nearly 600 years ago, the glacier sitting atop the ship complex broke through and this level was completely abandoned, and it was cut off from the mainframe AI.  A series of three or four other combats with the mini-Rhemies went in the Party's favour.  Now everyone is looking to descend to lower levels of the ship complex.  It is believed that these Rhemoraz are Shorrannin sub-species.