Various sites, groups, blogs, and message-posts on the web have borne the name, Urutsk, in some fashion since about 2000.
Hundreds of posts on the subject were created on a Yahoo! Club that was ungracefully transformed into a Group, with the subsequent loss of all formatting. That knocked the wind out of my sails for a good while. It still remains as of today's date, but once recorded into some sort of archive file, will likely be put out of its misery.
While a novel has been published within The Grand Tapestry, featuring characters from Urutsk and its general milieu, the ambitious work of chronicling the entire four arcs from first Spring through to Winter, will, in all likelihood, never be completed. It is simply too large a scope in its seven thousand years of history.
That is not to say that in many ways, and through different media, the setting's rich background and detailed cultures and characters won't receive their due. Instead, I find it both good and necessary to use a multi-disciplinary palate to paint this vision, and many needles threaded with different hues to create The Grand Tapestry.
As regards fiction:
- I have compiled my completed works into an unofficial .pdf release which a few friends have in their possession, and after editing and revision, I intend to release the volume via a POD service, likely LuLu if they are still solvent at the time.
- I am currently writing the Urutsk: World of Mystery RPG in the Old School style which spawned it. As a great admirer of many of the current Simulacra and Clones of early-edition RPGs, and a devotee of particular and still extant games such as Ken St. Andre's Tunnels & Trolls, and Professor Barker's Tekumel (among others), I am making every effort to blend my particular mechanics-vision with the sensibilities of the old games. Likewise, I intend to publish via LuLu, as part of the Old School Renaissance movement.
I thank you for reading,