New batch of the bug.
--This one was nipped in the bud with a shot of Lysol, Airborne, and a Zycam Swab. Now it is just fatigue and occasional headaches.
I forgot to mention this last time: Both Officer Max Rockatansky, and Lt. S. D. Bob Plissken are aboard the Aelbaan shuttle and have a gaggle of semi-feral kids native to the Aelbaan Starship as their wards. These two are along for the ride, and have felt suitably upstaged by the PCs.
--This is the second time that the duo have appeared in one of my games.
After the Khem's tele-experiences on the planet, the Yirinn character who had been gifted with a Black Metal alloy seven-bulbed lamp-stand (decorated to appear as a braid of roses) lit the oil reservoir with Elemental Fire. This produced softly writhing fractal shadows that fell in a circular pattern around the device.
--With this effect, the Aelbaan Starship changed attitude and began to alter its course as almost palpable Shadow Plannar effects could be felt by Tyb.
The Aelbaan who had occupied one of the System Ships (in which the shuttle the PCs are occupying is located) began to launch the System Ship. The System Ship then re-entered 'normal space', which was anything but, and the craft began to shake and shudder as its relativistic velocity and the wrinkle in timespace they were immediately caught in did not mix well.
--The Aelbaan informed the PCs that they needed to jettison roughly the same mass as the loaded shuttle to act as an explosive charge in their attempt to break out of the rut of the rolling space fold. Quick calculations by the PCs suggested that they would fail.
I'd like to explain more, but the blog is a poor substitute for the detailed information contained in the forthcoming Vrun Players' Module product.
The Party bickered a bit, but ultimately, the shuttle was jettisoned and sucked directly into the Charged Vacuum Emboitment. This was no surprise to the Khem, whose ancestor had heard that the other colonists had experienced the same event which led to their finding the curious planetary system.
--Debris started to cling to the shuttle's hull as Ashta saw a swirling multitude of possible timelines and past/future events.
Players had to leave early for various reasons (a date, and us fetching C.'s and M.'s sister at work), and so we called it there.
Sounds like a really surrealistic session
ReplyDeleteGreg,
ReplyDeleteI suppose it was. :)
Subjective time grew exceedingly slow and individual photons could be seen oscillating in uncertainty as they were shed from the lighting of the shuttle's interior.
Thanks for commenting.
--Cascade Failure has lovely artwork. :)
Thank you, TS. If you like what is on the blog, you should see the alpha copy. It is pretty incredible. I am very thankful for the awesome art permissions on that game. Amazing. I should write more sci-fi. :)
ReplyDeleteIf you want a copy of the alpha, just drop me an e-mail.
'a Black Metal alloy seven-bulbed lamp-stand'
ReplyDelete'Charged Vacuum Emboitment' - (Dr Who!)
It's details like this that endear me to your campaign writeups.
Geordie: :D -- Yes, the lovely CVE series of adventures.
ReplyDeleteI'll have to see if I can adequately depict the menorah-like lamp-stand.
Thanks so much! :D