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Sunday, May 1, 2011

On Andreas Davour's 'ADnD using only the PHB'-

On The Omnipotent Eye, Andreas Davour has this to say about PHB-only AD&D. That stirred my mind, and this is what I came up with:

Combat:

The weapon tables are in the PHB, as are the HD for the Classes. It would likely look something like Tunnels & Trolls:

Roll your weapon di(c)e and add or subtract any Strength modifiers*, subtract your opponent's value (as above), and then read the AC as follows:

+3 + Fighter Level
+2 + Cleric Level
+1 + Thief Level
+0 + M-U Level

Subtract (Dex-Modified AC#) from 10 and apply the result as HP of damage stopped.
--Thus, AC02 = 08 Hits Protection, AC05 = 05 Hits Protection, AC09 = 01 Hit stopped.

[*] I goofed on the original post. I intended for only the dice of damage roll to be modified and compared.

Saves:

Roll Ability Score or less on d20, reading the governing Ability Score on the Defensive Adjustment modifier, and subtracting it from the d20 roll.
--For example, an Int-based Save with a Int 15 provides an Adjustment of -1 to the d20 Roll.

I suppose one could apply the Combat Bonus above, but only to Saves thought of as Class-favoured Saves.
--I've run my game so long now that I don't think of 'level' as doing a lot of modifying, as opposed to the Character changing over time.


Thoughts?

JB injected some Level-love to the ideas, although there is no mention of the sort in the PHB that I can recall. I've just included it to please the natives. ;)

6 comments:

  1. Changing saves to simple "ability score" saves A LA the Bard Games' books (like The Compleat Adventurer and the Compleat Spellcaster). I don't see that as an invalid way to use saves (they are just "saves" after all; without them, characters would have none)...but would you provide an adjustment based on level of experience?

    That's my only thought.
    ; )

    ReplyDelete
  2. No. In the two minutes I thought his post over I hadn't planned on it.

    However, here one is:

    +3 Fighter Level
    +2 Cleric Level
    +1 Thief Level
    +0 M-U Level

    ReplyDelete
  3. Any thing that hack AD&D to be like T&T is super, at least in my book. ;)

    ReplyDelete
  4. Andreas: Thanks. :D
    --I'll look into assigning ST Costs to AD&D Spells, likely via a blanket (by-Level) base cost and then tweaking a few that are not quite spot-on.

    It may take a while, but I'll see what I can do.

    Oh, and my Menace Rating for UWoM is designed to make conversion between UWoM and T&T 5.x very simple, by providing a basis for T&T Monster Ratings.

    Best,

    ReplyDelete
  5. @ TS: Thanks (from the natives).
    ; )

    ReplyDelete
  6. Turning AD&D into T&T sounds just...

    ...odd. In a good way!

    I'm getting more and more curious about UWoM!

    ReplyDelete