I've got a rough .pdf of the document, but have found a few tweaks that need to be made to the text, omissions to be remitted, and other li'l bits of error to be expunged. Then...off to LuLu for PoD copies before the North Texas RPG Con.
SALT is a light system I've been writing and gaming with for pickup/one-off games, and there is some talk of using it as the main system for Jeffrey Osthoff's ALLTERRA game. One application I've put it to is for Natalie Bennett's desire to have a racing RPG, and am working on that in my spare time.
For those that read last post, I've settled on the Chart Look-up method for URUTSK: Space Age, and have recently run a game using it again (, after having taken a year off from it), with great speed and success. VANGUARD, using a d6 die-pool, is still humming along nicely, especially after a major simplification, and I may be able to have a few copies available by time of departure for Dal/Ft.Worth area, this June.
Okay, see you on Google+. :D
For those that read last post, I've settled on the Chart Look-up method for URUTSK: Space Age, and have recently run a game using it again (, after having taken a year off from it), with great speed and success. VANGUARD, using a d6 die-pool, is still humming along nicely, especially after a major simplification, and I may be able to have a few copies available by time of departure for Dal/Ft.Worth area, this June.
Okay, see you on Google+. :D
Food is a crutch for only the weak and for Elfs.
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