Sunday 1: 'Old Characters': After having blown themselves up out of mortal existence while fighting the chaos corrupted dragons, the PCs have ascended to Immortal status. Helping the inhabitants of one of the many Shard Worlds recover from a magical crystal tech computer virus which, together with a planet-wide seismic event, had killed roughly 20% of the 4 million population, the world watched as one of the Immortals raised thousands of dead over the course of the first week, with the possibility of bringing back some of the fallen heroes of the last great war, roughly eighty years prior. Each of the Immortals now has built centres around which to develop their cult, with roughly [16] thousand each. In Godbound RPG terms, they have 01.5 points of Dominion. Since we are using both Godbound and the Immortals Companion in conjunction with my Encounter Critical edition of Urutsk: World of Mystery, while the PCs have very little to fear from mortal threats, other Immortal scale dangers (including each other) still hold their concern. Plans to begin operating separately in their own fleets, pursuing their Elemental Patrons' agendas in the former galaxy and beyond are taking shape.
Sunday 2: 'New Characters': Although a motley assortment of Humans and Non-Humans, these PCs have become co-labourers with Chapter Commander Lhorsk (Experience Level 68 Pswordlock) on Randev, Planet on the Edge of the Galaxy. Faced with war initiated by starfaring chaos corrupted dragons and their servitor races, the PCs have brought the fight to the dragons, having struck a serious blow to the forces in the star system, and were captured for their efforts. This session saw them infused with Dragonbone, and receiving their Hornung, making them immune to non-attack temperatures as well as allowing them to operate in a vacuum. The bone transplant and hide grafts have begun to corrupt them, but it is presently 'manageable'. Their first assignment was to man a perimeter defence network asteroid, looking out for incoming craft. Learning of a self destruct mechanism in the base, the PCs began to disable it, making it with one roll to spare before it detonated due to their tampering. While this was happening, the asteroid was being terraformed by the Summer Court of Vael'Kyn. A robotic repair ship was dispatched and promptly damaged by the Summer Court Naiads after the craft's probed attacked their garden. The PCs escaped on the craft only to be 'rescued' by the draconics on a craft roughly 5x the volume of the Empire State Building. Lucky turns of events provided unexpected allies, allowed the PCs to avoid being found out as the traitors they are, and to be reassigned to their homeworld. On Randev, in the coastal city of Pearl, the PCs were able to join up with surviving freedom fighters drawn from several groups (including other at least one other universe). Securing and repairing a shuttle, the group manage to scare off a fighter-bomber on patrol as they neared their home city. City reinforcements provided cover and the PCs are reunited with the Commander. My Forty Kay Sister of Battle / Rogue Trader PC and the NPC Pswordlock agree that it doesn't much matter which Emperor they are speaking of when he is answering them in battle against their chaos foes.
Thursday Hangout: Having fought off an attack by Chaos Marines, the PCs are now in the era of the Sphere of Stars, warning the Numeneurians of that period of the impending Starshock. A distant telepathic message is received urging the PCs to find their way into the presence of the Emperor to avoid the Starshock, because the event will cause great damage across the Metacosmos. One of the PCs learns that their species is nothing but the psychic projections of more powerful extradimensional creatures, and upon recoiling to its origin Person, learns that it is in league with the dread Shorrannin and has found a way into the Sphere of Stars.
No comments:
Post a Comment