O-Level 'Old School' PC Death Table-
:: Roll each time a 0-level is struck in combat:
6 - Although already dead, the PC is able to last to the end of next Round, and can attack normally
5 - The PC can toss an item to a comrade before dying on the spot
4 - The PC's death complicates the enemy's movement for one Round
3 - The PC's death complicates the Party's movement for one Round
2 - The PC's death results in all carried gear and loot to shower about his body
1 - The PC explodes in a number of buckets of blood and gore equal to his HP
LOL at #1. :)
ReplyDeleteThanks. :D
ReplyDelete--Glad to make you smile. :)
Nice. And ignore hit points entirely?
ReplyDelete: )
Chainmail has its Hits, baby!
ReplyDelete--As 0-level peons they ought to es'plode like Dire Corbies (only without the shouts of 'Doom! Doom!')
I'm mostly serious in the above, but only semi-serious in the post.
Those who play at NTRPGCon3 will get to experience the streamlined (get dead fast) combat first hand.
--My Condition Levels gauge virtually eliminates bookkeeping.
Actually, my players may just demand that we use this! :)
ReplyDelete@spielmeister: lol. Let us know how that works out for them. :D
ReplyDeleteCool!
ReplyDelete