Search This Blog

Saturday, April 4, 2009

[RPG] Stuff, and (OGC) Spells-

(c) Copyright 2009 Kyrinn S. Eis

The party has collectively reached over 10k XP (including the 3k they were built on), or '4th-Level', and have their Ability Tests and Critical Tests written in additive notation, rather than shifting Target Numbers.

Tybalt the fledgeling magicker is finally able to cast 2nd-Level spells.
His player and I have worked together on allowing him one-off makeshift variants on his known spells, and in the process we have developed, among others, the following:

These spells, in their current form, are Open Gaming Content, under the Open Gaming License 1.0a:
===[start OGC]===

* Buckler-
0th Arcane
(1 Recipent)
(Touch)
(+2 to Defence for 1 Round per Caster Level)
A minor-power Shield which has only one use before dispelling. Shield or a higher-level magic atop this cantrip supersedes the effect of the Buckler, but preserves the duration.

* Archeoscribe-
1st Arcane
(10x10'area per 2 Caster Levels)
Cleans the surface of cave walls, tombs, grave markers, mile posts, etc. and makes clear the surviving outlines of all characters and other language elements. These become visible to all for the duration, which is 1 + (1 per Caster Level) Rounds.

* Jaunt-
2nd Arcane
(1 Recipient)
(200' +20' per Caster-Level, in total traversing per casting)
One 5' move per Round, with an action.
Duration is until the final 5' hop is used or when the recipient dismisses the spell.

* Shield Maiden-
2nd Arcane
(1 Recipient)
(Recipient)
This spell allows all of the benefits of the Shield spell to be bestowed upon another creature or person no larger than the size-category of the caster.
In all other regards, as the Shield spell.

===[end OGC]===


Maybe you'll find them useful.

Thursday, April 2, 2009

Random Blurbs-

I am editing the period history overview, and am trying to decide which approach to use (more of):

* Timeline and Gazetteer?
* a more or less linear (parallel at times) 'you are there' read of about 6-8 pages?
--Opinion on either?


I've seen the preliminary cover art by Peter Mullen, and am eager to tell you that I am every bit as impressed with what I have received, as I have seen in his S&W and KNOCKSPELL work. I will keep you informed.


The d20 is such a strange die, and has gained an integral identity with D&D more than any other polyhedral. Don't worry, I'm sticking with it for Ability Tests, Combat, and Critical Tests. It's just so strange.

Monday, March 30, 2009

[RPG] Character Unveil (Work in Progress)-

(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved

Here is a sample character:

Rhuvela Kithorn
Vrun Female 23

XP: 4725 1st | 2nd 4813

CON: 13 |+1 Robust
STR: 11B |-- Fit
DEX: 16B.|+2 Masterful
INT: 16 |+2 Keen
WIS: 13B |+1 Heeded
CHA: 10 |-- Aloof

Lifeforce : Cha (+8)
Health : Con (+9)
Vigilance : Wis (+8)
Concentration : Str (+8) Vrun
Experience:(.5 L)(+7)
Reflexes : Dex (+7) Vrun
Control : Int (+7) Vrun

Blood-
* Glass
+01 Str |+01 to Dex |+01 to Wis

Talents-
* Friends with Insects (Radiance)
* Profession: Psychic Healer

Attribute Increase-
* +1 Dex (600)

Fight Dice-
* Md8: 8 + rd10: 7 + Con x2 = [17] Dodge Points
* Cost: 360 + 440 = (800)

Proficiencies-
* Light Armour (100)
* Simple Arms + Short Sword (120)

Attack Bonus-
* +2 (900)

Critical Tests-
* +3 (700)
* +1 each Lifeforce, Vigilance, Control

Focus-
* +3 (900)

Technical Skills-
* Move Silently +25 (350)
* Listen +15 (255)

[RPG] Elemental Bloods-

(c) Copyright 2008 Kyrinn S. Eis All Rights Reserved

[RPG] & [General] Did you miss me?-

A corrupt file in my browser kept me out of the site for a few days.

I posted an account of Friday's game and a few mechanics musings, here.

I have some re-reading on my grog-blogs, since I was locked out of commenting, too.
I'm happy to be back.

Thursday, March 26, 2009

[General] (25 words or less)-

Monsters & Manuals, one of the blogs I follow, has an impromptu contest to describe one's campaign setting in 25 words or less:

Multiple catastrophes temper survivors into flinty men and women who distrust others, and struggle to survive ancient horrors, faltering reality and decaying time, with glory.

[RPG] Talents (OGL)-

Inspired by The Society of Torch, Pole and Rope articles.

This post of Talents is designated Open Gaming Content under the Open Gaming License version 1.0a.


Character Talents-

Determine at Character Generation:
* Choose One Table to roll upon (or choose an ability with the Referee's permission), and the second Talent Table is randomly determined. Roll (or choose) within each table.
Each provides a single +1 to all Tests or Saves or other rolls, as the Referee deems appropriate.

Random Table Determination-
01 - Ability
02-17 - Friend
18-25 - Knack
26-33 - Friend
34-50 - Knack
51-67 - Friend
68-90 - Knack
91-99 - Friend
00 - Ability


Ability-

The Ability benefited by this result adds in the +1 for any pertinent rolls, such as Tests, Critical Tests, and things such as forcing open a stuck door, etc.

01 - Choice of 1
02-17 - Feats of Strength (Str)
18-33 - Nimbleness (Dex)
34-50 - Survival (Con)
51-66 - Knowledge (Int)
67-83 - Sagacity (Wis)
84-99 - Presence (Cha)
00 - Choice of 1


Friend-

Friends with... provides not only better relations with said creature (etc.), but also connotes knowledge of, uses for, and all manner of traits which are native to the creature in question.
Thus, a Friend of Muses PC can attempt to receive a +1 on Spur of the Moment or other Inspirational, Do-or-Die, etc. rolls. Likewise, Friend of Dogs would confer knowledge of bare survival, street fighting or brawling, limited tracking, etc. All at the Referee's approval.

The table was previously unusable due to a faulty math-chip. This is the revised table.

01-06 - Friends with Muses (+ Lightning)
07-12 - Friends with Fey (Aether)
13-18 - Friends with Cats (Shadow)
19-25 - Friends with Birds (Air)
26-31 - Friends with Reptiles (Smoke)
32-37 - Friends with Bears (Frost)
38-44 - Friends with Fish (Water)
45-50 - Friends with Machines (Steam)
51-57 - Friends with Vermin (Fire)
58-63 - Friends with Mythics (Glass)
64-69 - Friends with Amphibians (Silt)
70-76 - Friends with Dogs (Earth)
77-82 - Friends with Snakes (Dust)
83-88 - Friends with Insects (Radiance)
89-94 - Friends with Sharks (Void)
95-00 - Friends with Undead (- Lightning)

Knack-

Knacks, like Friend, above, confers a +1 on all actions subsumed under the heading, as governed by the Referee.

* Cantrip, and Orison allow for a single 0-Level Spell useable at will; only affects one creature or object, once per effect. Choice by Referee's permission.
* Native indicates all things subsumed under living in a given sort of environment (Urban, Suburban, Rural, Wilderness), including all area-specific survival skills/behaviours.
* Profession includes Ganger, Sycophant, Barrister, Soldier, etc., which provide specific knowledges as well as general craft of the specific trade in question (for instance, Soldier may provide a +1 to any one of the following: Hit, Damage, or Defence, as well as other particulars as the Referee rules).

01 - Cantrip
02-17 - Athlete
18-25 - Carouser
26-33 - Crafter
34-50 - Native
51-67 - Crafter
68-75 - Diplomat
76-90 - Profession
91-99 - Healer
00 - Orison

All of the above Talents may, with the Referee's permission, be enhanced by either general Focus, or Dedicated Focus points, up to and including as the Referee determines.