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Thursday, August 18, 2011

FLAILSNAILS Conventions

Please comment regarding the necessity of the 'FLAILSNAILS Conventions'.

Monday, August 15, 2011

Monday Offering-

Name-(Mass)[Moves](ea. roughly 7')
FD: Fight Dice
DP: Disruption Points
Def: Defence
ARM: Armour STOP & Type [H]ard/[S]oft
ATK: Attack

Cd: Colour Dice
V.iolet (6), B.lue (5), G.reen (4), Y.ellow (3), O.range (2), R.ed (1)

LETIUUMASI-(L)[4mv]
Menace Rating: 65 | 3FD+3 | 150DP | +0Def | -2S ARM | ATK: Musket 5Cd @ G | ATK: Dagger @ O | ATK: Bite @ G
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 3 Msnk (13'5”), while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.

Wednesday, August 10, 2011

DEMESNE CARD SYSTEM PLAYTEST-



C.'s friend, S. was in town and she dropped by and I ran them through a typical 'get to know your island' adventure, complete with Mind-Controlling Sleeper Aelbaan and Living Ancients coming to realise what they thought was to be only 3 Weeks of Cold Sleep travel turned out to be longer. 90% of the stars in the sky were simply gone, replaced with rainbowed ribons and streamers of dust and stellar fragments still spilling outward from the exploded core.

But I'm getting ahead of myself.

A random hand is assigned to each player and the Demesne Hand. The house received 3 cards, while S. received 4, and C. 5. These were replenished regularly, and the total only went down. Eventually a rest spot was found in overland trekking and a new Hand total was determined with the house drawing fewer by one.

I'll skip the actual mechanics involved, save that I didn't miss dice one lick.

The battle with grotto fish people spilled out as a conjured storm helped to blot out the setting sun, as the fishies were not fond of bright light. A siege resulted in the PCs being sent out in search of a good camp for the entire community of Saltwick to fall back to. The fish-folk employed bio-weapons in the form of shellfish explosives and launched shell-dwellers, with each creature's bio-properties acting upon those affected by shrapnel.

Savannah animals in that typical close-quarters non-conflict where the prey are simply watching the predator walking by, glancing at them disinterestedly. No conflicts were encountered and the animals simply scattered or moved slowly as suited them, and the party (2 PCs, 3 NPCs) pressed on, choosing not to enter the cloud and mist-choked, rain-forest/jungle clinging to the dormant volcano inner slope.

So, then they found the ship wreckage and a nearby shaft leading down to the craft covered by layers of quick deposition sediments and ash covered by sod. Since the folk of Saltwick are/were civilised folk with Imperial Caste training, the PCs: Kether Medical/Survival, and Marrumi Ship's Weapons/Scout Services, and NPCs were not ignorant of what a bulkhead was nor that the door could potentially be cranked open.

Accidentally Activating cryo units, two blondes, and three dark-haired (2 males, 1 female) spilled out nude from their blue-goo tanks. Soon it was time for the 'older' Aelbaan woman to try and assert dominance, which failed, resulting in her death -- riddled with bullets. The three Vrun shouted for the other blonde to be killed, and the NPCs obliged them after she lunged either at them or the newly thawed Vrun-Ancients.

By utilising the cards the player/house is able to initiate conflict, or make friendly gestures, with trumping power evident by the comparison of cards. My old system from the '90's.

As S. is down from elsewhere, it is unlikely we'll soon continue, unless we run a G+ hangout game or something like that.

Monday, August 8, 2011

Media Whores-

Offered without commentary:

via Allen Varney on G+

Saturday, August 6, 2011

Monday, August 1, 2011

Friday Vanguard Antics-

Friday we switched things up, and I ran C. and BB through a Space Age era game, set on a backwater, tide-locked world racked by storms at the twilight boundary.

The two made Hero figures with a cost equal to two or three (or more) Squads, each. Better stats and gear, including a Metroid-type suit for C.'s character.

The scenario we started to play around 10pm was a pit fight, using GW Necr*munda building cards and plastic doors to form a two-level area. The Metroid-suit tested a few fiddly bits of the Simultaneous Activation as modified by Attack Rank, having her roll up and then interrupt their Close Combat by disengaging and then firing. BB's Satchel Charge only clipped a figure or two, and then they had to move in closer to get good angles.

I (as usual) couldn't hit the PCs to save the NPCs' lives, and they won handily, beginning the RP of being courted by fight managers and so forth. I think this will be the period in which the Friday game will be set. Travel, dangers, and local colour.

TL;DR: Things go boom.

Thursday, July 28, 2011