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Thursday, March 31, 2011

New Logo-




It is a transparent background, that is why the text appears 'so dark'.
--It would be sharper against a white background.

Click it to see.

Tuesday, March 29, 2011

More DnD Luv-

NPC Damage-dealt Table-

20-12 - 1d8 (5)
11-10 - 1d6 (4)
09-01 - 1d4 (3)


Quick NPC-Kill Table-

20-12 - Dead
11-10 - Dies after action of next Round
09-01 - Still Alive

DM adds the PC's Fighting Man Level to the d20 roll


After First Hit NPC Reaction Table-

20-12 - Remains on-task
11-10 - Fighting Withdrawl (-1 to hit/+1 to AC)
09-01 - Drops heavy gear and flees

DM adds the NPC's HD to the d20 roll

Monday, March 28, 2011

Micro Campaign Design Tables-

Roll d20 for the tables below, unless otherwise directed:

TABLE I: The General Place-

20-12 - A Trippy Place (Tesseract, Rubik's Cube, Giant Ball of Lint in intergalactic space, etc.)
11-10 - A multitude of advanced subterranean complexes with occasional 'bolt-holes' leading out into the mysterious unknown.
09-01 - A world, possibly a planet, possibly a Realm (trapezoid with edges one can sail off, etc.)

TABLE II: Life-

20-12 - Vibrant, rich, full of unimaginable diversity of life forms
11-10 - As varied as Earth's heyday of megafauna (Irish Deer, Giant Sloths, Mamoths, etc.)
09-01 - Sparsely populated, or with very little diversity (Axebeaks, Cacti, Joshua Trees, Orcs, and Firenewts, for example)

TABLE III: Distant Past-

20-12 - The Gods Made The World Yesterday, and the Races, Today; Hello!
11-10 - The Ancients Destroyed Themselves in a One Day War, at least 1,000 years ago
09-01 - The past is an uncountable long chain of disasters and empires of super-science and sorcery

TABLE IV: Middlin' Past-

20-12 - A Dark Lord held Sway throughout the Land until Slain by a Hero
11-10 - Petty kingdoms battled for 2d6+3 centuries, plagues killed 1d4-5ths of the population, trade mushroomed afterwards
09-01 - Savage Warlords vie for semi-nomadic fiefdoms from 3d6 centuries ago until now; skip TABLE V, goto VI

TABLE V: Recently-

20-12 - Lesser Minions of a/the Dark Lord are gaining strength and numbers in the (1. North, 2. East, 3. South, 4. West)
11-10 - Trade disputes are currently (1-3.) heading towards war, or (4-6.) just now ending
09-01 - Monstrous armies erupt from the wilds and surge against Humanity

TABLE VI: Number of Big Players-

20-12 - 1d3, each with hundreds of thousands or millions of troops
11-10 - 1d6+2, each with tens or hundreds of thousands of troops, and great navies or war machines
09-01 - 2d12 Tribes, 1d4 Races, and Demonic Noble Houses at war with each other, using the Races as mercenaries

TABLE VII: Newest Stuff-

20-12 - Great Alchemical Wonders (magical war machines, wish magics, etc.)
11-10 - Stainless Steel and Steam Engines
09-01 - Iron and Silk

d20 Combat Advantage Critical Table-

For the D&Ders:

When a PC generates a Critical Hit (by whatever means one does in your game), (have the Player) roll on the following table:

20-11 Double Maximum Damage, Gain a Free Strike, and a Free Move
10-01 +1d4 Damage, and Gain a Free Move

If the DM desires, perhaps modify the d20 roll by Fighting Man Level and/or Hit Dice.

Sunday, March 27, 2011

Which Non-RPG Games Do You Dig?

Back in Jacksonville, the guys I hung about with were designing dice games like, Stomp the Roach, where a handful of d6s were rolled and some results Stomped, and others Hatched new roaches. It was an amusing game, especially while I was under the influence of Hornsby's or Woodchuck Hard Cider.

I'm not known to play many board games, and fewer card games (Aquarius, and Guillotine being two notable exceptions), but I have been taken to task by a minis wargamer that games like AMBUSH! or SHELL SHOCK! are, in fact, board games, and I've played plenty of those.

I'm curious which non-RPGs readers of this blog are fans of, and which features of them are best liked, and why.
--Too much to ask of you folks? I hope not. :)


On a mildly-related topic, I Refereed a friendly BLOCKMEN v. LEGOS scenario last night, with the dice favouring the invaders (after losses) of a base, and an alien saucer as the prize. Simple d6 pools of varying sizes compared to other d6 pools, with the higher roll winning, and the difference taken as hits in an attack action.
--The young player asked if this counted as 'wargaming' and after a moment's thought, I replied, 'yes.', thinking of Wells' Little Wars basic conceit of a War Game.


Have fun. :)

Friday, March 25, 2011

No Game This Week-

No game this week. The host is off to watch a play overseen by his schoolmate.

I think the weekly game is in a state of flux at present, as two members are not comfortable with Domain-scale gaming, and desire a return to low-powered characters.
--If I do oblige them, it will be set in the Latter Autumn era.

More that I can't talk about at present.

Have yourselves a fine gaming weekend, folks.

Monday, March 21, 2011

Gamelords, LTD: Thieves' Guild 2nd Edition (NiB)-


Like others of my era, I was treated to the Gamelords, LTD's adverts for Thieves' Guild in various gaming mags, among them of course, The Dragon.

My friend, Scott Charlton (of PCInc Arcanis fame) owned a copy, as did Mike B. years earlier, so I had some experience with it before purchasing a copy sometime in-between (I may have purchased it from Mike).

Having found this copy, New in Box for what I was willing to pay for it, I ordered -- and it arrived this morning.


The Thieving Book, and the CharGen Rules


The character sheet, and a nifty coupon.