The Thursday group are talking about becoming land holders and the bigger game. They are returning from the crashed ship with cryonic gear and a medical officer who they think is an android. Slunk the formerly-Elf Warlock has mutated a bit, helped Merope to convert from Frostism (Lady Arctise) to Siltism (Lord Worm).
My Weekend crew keep going with a D&D 5e game and the Encounter Critical UWoM game I am writing. The writing is going along nicely. I'm working on vehicles right now. It'll have OS conversion built in, and a much faster CharGen than EC does, even with more stuff added.
I'd like to go into more detail about ECUWoM, but I don't want to jinx or overshare: show, don't tell.
I have plans to release material for Goblinoid Games Starships & Spacemen 2e, and also use GORE for another version.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
Search This Blog
Thursday, June 4, 2015
Wednesday, May 13, 2015
(Very) Random Encounters in Context
Based on this discussion: LINK to Tenkar's Tavern
I don't prep. I roll encounter dice and read 3s as evidence of activity if someone is tracking, 2s as obvious recent activity or tracks (what have you), and 1s as encounter events.
Next, I grab my Koplow dice, now dubbed Quisitor dice, comprised of a Greater Than/Less Than die and a Likelihood die, roll them together and determine if something actually happens.
After I know something happens, I roll two colour dice (red through violet) and use that to stimulate my imagination/understanding of the situation, taking terrain, time of day, season, etc. into account.
If the Quisitors give me a high likelihood of an event, and the colour dice suggest it is hostile, I then roll critter dice (again, Koplow), to impromptu create a type of thing to be encountered, doing away with the need for monster lists.
Then to determine strength of encounter, I roll a d20 or something that makes sense for circumstances, then in the ten seconds or so this process took, I ask the players to roll perception or initiative, etc. to then describe the results.
I don't prep. I roll encounter dice and read 3s as evidence of activity if someone is tracking, 2s as obvious recent activity or tracks (what have you), and 1s as encounter events.
Next, I grab my Koplow dice, now dubbed Quisitor dice, comprised of a Greater Than/Less Than die and a Likelihood die, roll them together and determine if something actually happens.
After I know something happens, I roll two colour dice (red through violet) and use that to stimulate my imagination/understanding of the situation, taking terrain, time of day, season, etc. into account.
If the Quisitors give me a high likelihood of an event, and the colour dice suggest it is hostile, I then roll critter dice (again, Koplow), to impromptu create a type of thing to be encountered, doing away with the need for monster lists.
Then to determine strength of encounter, I roll a d20 or something that makes sense for circumstances, then in the ten seconds or so this process took, I ask the players to roll perception or initiative, etc. to then describe the results.
Monday, May 4, 2015
Urutsk Space Age hack of Encounter Critical
Sunday Evening Game-
The crew of the HSS Arden formally sides with the first group of Arkay against the Dsato who refuse to acknowledge their existence and have incurred 40% of their sphere. Some portion of the Dsato (sided with a cantankerous group of [more] belligerent Arkay) fire a missile at the HSS Arden. The Arden's captain tells the PCs to 'F' them up.' The PCs proceed to do so, and using my mass combat rules, they take over the Dsato ship crewed by 80 with a force of 15. Taking control of the bridge and shutting off life support helped that. The Humanosphere now have a Dsato ship and have agreed with the Dsato, that this means war. The majority of Arkay have aligned/allied with the Humanosphere.
The percentage Ability Score bonuses I have in the playtest document are too high, and it was good to confirm that in play. I'm working on that and speeding up chargen a lot through easy techniques.
Other good stuff going on in the development.
The crew of the HSS Arden formally sides with the first group of Arkay against the Dsato who refuse to acknowledge their existence and have incurred 40% of their sphere. Some portion of the Dsato (sided with a cantankerous group of [more] belligerent Arkay) fire a missile at the HSS Arden. The Arden's captain tells the PCs to 'F' them up.' The PCs proceed to do so, and using my mass combat rules, they take over the Dsato ship crewed by 80 with a force of 15. Taking control of the bridge and shutting off life support helped that. The Humanosphere now have a Dsato ship and have agreed with the Dsato, that this means war. The majority of Arkay have aligned/allied with the Humanosphere.
The percentage Ability Score bonuses I have in the playtest document are too high, and it was good to confirm that in play. I'm working on that and speeding up chargen a lot through easy techniques.
Other good stuff going on in the development.
Tuesday, April 28, 2015
Great Images for the Microgame Trilogy
Remote Mongolian Tribe of Eagle, Reindeer, and Wolf trainers
LINK
LINK
Tuesday, April 21, 2015
IMAGINATIVE third microgame in the FALCONSCRY and BLADESLINGER series
IMAGINATIVE is the story of the Eastern Ogres struggle.
I can see both closing out the microgames, or equally, opening up even more of them.
Do you enjoy these modular microgames? Want more?
With these three, rather a lot can be played out, and what has been left out of the rules opens more up to each group's interpretation, which I think is a benefit rather than a liability.
My solution for a character sheet has been to fold into quarters a sheet of paper, and write a name for each character, their Abilities, and three pieces of equipment, including their respective weapon.
The fourth quarter panel is tempting me to fill it.
Suggestions?
I can see both closing out the microgames, or equally, opening up even more of them.
Do you enjoy these modular microgames? Want more?
With these three, rather a lot can be played out, and what has been left out of the rules opens more up to each group's interpretation, which I think is a benefit rather than a liability.
My solution for a character sheet has been to fold into quarters a sheet of paper, and write a name for each character, their Abilities, and three pieces of equipment, including their respective weapon.
The fourth quarter panel is tempting me to fill it.
Suggestions?
Monday, April 20, 2015
BLADESLINGER game two of the FALCONSCRY series of microgames
So, you looked at FALCONSCRY and said, 'That is a premise, but it ain't no game.'
Ah-ha!
For those who wanted more of the system and story, here is the Southern Warlords angle, and not what you may have thought.
BLADESLINGER
I'll post the Eastern Ogres version of the game Tuesday.
Ah-ha!
For those who wanted more of the system and story, here is the Southern Warlords angle, and not what you may have thought.
BLADESLINGER
I'll post the Eastern Ogres version of the game Tuesday.
FALCONSCRY a microgame of the Yirinn versus the Imperial Vrun (and Yaesh Ogres)
After David Schirduan issued an RPG in 200 words challenge, I hopped in with Falconscry.
The link is to the right, or via this contest page.
I have two other microgames in this series planned covering the Imperial Vrun, and the Yaesh Ogres.
Subscribe to:
Posts (Atom)
