Determining Experience Points (XP)-
The meaning of an asterisk after the Fight Dice listing indicates a Special Ability, and adds a bonus once per *.
--Example: a creature with a Fight Dice of 2** is worth 105 XP.
For monsters with more than 19 Fight Dice, add 300 XP to the listed XP Value (2,325), and +20 XP per Special Ability for each additional Fight Die.
- FD |XP |Bonus
- 1-1|10 |5
- 01 |30 |10
- 02 |75 |15
- 03 |150 |20
- 04 |225 |25
- 05 |300 |30
- 06 |375 |35
- 07 |450 |40
- 08 |525 |45
- 09 |600 |50
- 10 |675 |60
- 11 |825 |70
- 12 |975 |80
- 13 |1,125 |90
- 14 |1,275 |105
- 15 |1,425 |120
- 16 |1,650 |135
- 17 |1,875 |150
- 18 |2,100 |165
- 19 |2,325 |180
& yes, I must go back and correct the XP values of the Creatures I have posted here. They will almost certainly decline (slightly?).
ReplyDeleteJumping crocodiles! That table looks like a bit of work. Sheesh!
ReplyDeletebat,
ReplyDeleteThat was ultimately the only way I could present it. Thanks. ;)
This is why god invented spreadsheets, no? Have you published what the experience point cost is to "go up a level", buy a skill, etc? That might make it easier to balance how quickly a character can accumulate experience in a meaningful manner.
ReplyDeleteGroakes,
ReplyDelete1). Yes, but have you successfully imported a spreadsheet into Blogger?
2). I think I have; likely on the Dragonsfoot Workshop thread, but in any case, yes, I do have it, and yes, the XP figures based on FD are keyed to the progress-pace I envision for the game.
Thanks, :)