On internal version 0.9 (which is more like 0.95)
By hybridising ethnicities/races/species, and by combining classes (or classless), there are so many possibilities I can't easily count them. Since I have gone with a Stat modifier system, filling in the Ability Scores (skills) is much faster than in BtB Encounter Critical.
Certain rules are still being revised, simplified, but expect a fairly granular wounding system with a moderately complex combat system: It isn't GURPS as far as strike and defence options, but it isn't Phoenix Command regarding damage, either. Figures are always capable of being killed, but PCs don't have to drop like flies if that isn't desirable. It is possible to die in chargen, if that box is checked off.
It is a d% resolution system, but there are other, non-d% subsystems, and polyhedral dice of all sorts are going to be used at the table.
That's about all I can share at this time.
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