ARGUS Alternate Reality Games Universal System
One set of Attributes, Abilities, and Skill Spheres, one Combat and Damage system, many ways to achieve the goal of entertaining players with detailed characters and settings, or, you know, wrecking stuff and partying until the next adventure, as you prefer.
* Fantasy Build: gods and magic, blood and steel, clash to win freedom on an alien Earth.
This establishes important prologue elements to Urutsk.
3d6 (or d20) based system
* Tech Build: from '90s techno-thrillers to system space cybernetics, long live the new flesh.
Exists in both precursor time periods and later in the Urutsk chronicle.
0-10 dice pair or 1d10 based system
URITSK: Worlds of Mystery
Using ARGUS to bring the grand setting to life: Pre-Imperial stellar picaresque rogues trying to turn a profit, to the establishment of the Sphere of Stars and its effects on the galaxy, to the aftermath of the Starshock -- in particular upon a cool wetlands world on what was the periphery of the then galaxy, through four distinct Grand Seasons of the decline and rise of the Vrun back to their rightful place among the (remaining) stars. But, the setting is far more complex than that, with conspiracies, lost histories, and a largely invisible war fought across parallel worlds, alternate timelines, and hidden realms through which mind-bending horrors swim, only dimly aware of puny mortals.
Other ARGUS builds dedicated to genres I love are back burner material for now, but, given the time an opportunity, I hope to bring them to you as well.
Oh, yeah, when?
Fantasy Build is the first to be released, and then likely Tech build, as they help establish the core elements of Urutsk. I am running Tech Build weekly and writing Fantasy Build daily. 2019 was the 10th anniversary of the two slim volumes release, but I simply wasn't able to release anything last year; I hope to make 2020 the year.