A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Monday, July 11, 2011
DnD Hit Points as Consciousness, Pt. 6: Energy Doubles-
FIELD ADEPT
Level-
08th -- Energy Simulacrum
10th -- Energy Clone
NOTES-
At 8th Level, the Field Adept is able to create an energy duplicate of her/himself, which has 50% of the Adept's HP, and is entirely motivated by the concentration of the Adept. This costs 32 THP.
Using the Energy Simulacrum allows the Adept to travel into dangerous situations and interact, albeit in a limited fashion, with the locale at range, effecting healings remotely, as the source node of a generated field, etc. Once the HP are depleted, whether through hits in combat, damaging effects, or through C-Field manipulations, the Energy Simulacrum winks out of existence. Out of combat, the ES lasts 01 Turn per Class Level.
At 10th Level, the Field Adept is able to create and indefinitely maintain an Energy Clone of her/himself, with 75% of the HP. This costs 40 THP.
The Energy Clone is, in essence, a projection of the Adept in a remote location, while her/his body is at rest elsewhere on the same Plane, and may travel an unlimited distance on the same Plane. As long as the Adept is in good health and safe from harm, their roaming psyche may continue to operate in the Clone. In all other fashions, the Energy Clone is identical to the ES, save those differences listed here.
Both are similar to, but not equivalent to the 7th and 8th level AD&D M-U spells.
Do you folks want to see other classes or what have you?
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