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Tuesday, January 19, 2010

An old Tunnels and Trolls character of mine...-

This game was run by my dear friend, Brian Penn, using the Minarian setting of the old TSR boardgame, Divine Right, although using his heavily house-ruled Tunnels & Trolls setup.
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NAME: H'Yuz Almshare Ki Taanvaaq're
|>Subtlestly Wrought Power, I Proceed from Spirit, a Sylph, not of this earth, but of the Highest Ever-Wise Glory, and dispatched as [His] angel<|

6'8"; female; elf; ash-wood white skin; dark purple hair; grey-blue left eye, right eye: leather patch; thin, cold lips; somewhat disingenuous smile; Piercing gaze. Lean and wiry build.

Taanvaaq is an amazonian elven woman draped in a mottled green tunic with matching breeches. Wears mottled green leather armour; armed with a sword-breaker, and a battered scimitar. An outcast among Elves of Neuss for deviant behavior, Taanvaaq was unable to complete her Wiccan initiations, and now wanders the outlands. Prone to interest in Gunnes and Alchemy rather than vernal traipsings, Taanvaaq blew-up a powder keg she found off a frequently traveled road through the nearby glade. A child was injured, losing her hearing, and Taanvaaq was cast out. She then entered less isolated lands, and began to interact with other kindred. She has heard many snide remarks regarding Elves, and so she has become the opposite. Gregarious, not-overly witty, and has gone out of her way to befriend any willing Dwarf she has met. She has a great love of the outdoors, but is equally delighted with tools and chemicals. Her main goal [was] to become an accomplished Gunnes user, Gunnesmith, as well as an Alchemist. After a very costly trek through the Goblin Mountains, Taanvaaq pursued a warlock who had been supplying the goblins, hobgoblins, and other dark kin with weapons, armour, and bare supplies. As he had been the impetous for the killing in the mountains, Taanvaaq spared no effort in avenging the blood of her lovers and friends.
Taanvaaq launched herself off Djaks and scrambled for a few yards on all fours. By the time she had her footing, she leapt over a fallen tree and did not miss a step upon landing; leaves scattered behind her.

By raven wing I speed my flight; by wheeling hawk I learn to fight; by moon above to give me light; I pass unhindered through the night; to taste the blood of my foe's life; by fire, water, earth and sky lead me through in the Maker's might!

But to others her chant was a ravening howl that receeded into the darkness.

She pursued him into the Eastern Lands, from whence he hailed, and after slaying him in a filthy alley, discovered that he was an official to the Great King. Now with a bounty upon her head, and Immerian charges of dissertation, and possibly murder, she has made refuge in the province of Anatom.

Most recently, she founded the Order of the Blood Star, serving the king of Anatnom to search out the goblin hordes that are infiltrating the walled, mountain pass city.

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Taanvaaq finally overcame an anti-magical curse that had befallen Anatnom which would have prevented the mystical device, the Dawn Star, from shining over Anatnom and exposing her infiltrators and enemies, had she not succeeded in empowering it through her self-sacrifice.

I later had her appear as a minor divinity who helped those who love the land, but Taanvaaq always had a frightful wild side, and this manifested in a great likelihood of her slaying her petitioner if the cause was unjust or duplicitous.

She is a bitter-sweet character to Brian, due to her suicide through which her blood was used to cast a 'wish'/'prayer' to let the watery blood-red light shine in the darkness --a recurring theme as readers of this blog may have noted.
--To me, she was my only successful player character in nearly thirty years of gaming, insofar that she accomplished her goal.

Her name, and that of her created Magicked weapons, are derived from the Vrun language.