So as to CMA, I will tentatively suggest that a more realistic Beta .pdf release date will be July 7th, but it may be sooner. I'd rather give you folks a better product than a worse one. I'm certain you can understand and appreciate that.
On the plus side, I have made a test-run of the .pdf creation/hosting on LuLu and found it to be very simple.
A few things have changed through the editing process, and mainly affect character creation. These changes are simplifications which reduce what I perceived as an increasing tendency for PCs dependency upon Technical Skills (Pick Locks, etc.).
Now, there are two Characteristics: Knowledge and Technical, which establish a baseline value for all persons to be able to attempt non-Combat, non-Magic actions, such as the Apothecary's Assay, Concoct, Formulate, etc. Technical Skills still exist, but play a secondary role, as bonuses to specific applications of either Knowledge or Technical. Ethnic or Species modifiers still apply.
Another change is that of an expanded Ability Score range chart, opening it up to 0 -- 21, with significant differences between many/most scores (more so than B/X, and closer to Mutant Future's, but not exactly the same, and less crunchy than 1e). With this change, the explanation of the Characteristics (and Critical Tests) have been refined and unified in description.
Like Knowledge and Technical, a character's base combat ability has also been more clearly defined/presented as part of the overall Characteristics.
A few other minor changes make the character more important than any skills and brings things back closer to the Classic-play games, while retaining UWoM's unique 'Look and Feel'.
I'll be reading and replying to your blogs during this week, but am unlikely to post much otherwise.