Shield Roll-
Shields are groovy. Not always as groovy as one would like, but when they save your nihilistic/ picaresque/heroic/paladine PC, they are worth more than their weight in Coins.
The idea of Shattering Shields is someone else's, and someone else may have already reached this point of compromise between a 'mere +1' to 'sheer awesomeness'. Dunno.
The Shield still provides its listed bonus for whichever version of The Game you are playing ('ceptin' mine, dat is), but, in addition, you get this wonderful Shield Roll to demonstrate just how groovy your shield proves to be.
Metal shields require a fixin' after a number of Successful Stops equal to their Die-Type.
--I'll leave the costs for you to determine.
SHIELD ROLLS-
Buckler (d4) : '4'
Small Wooden (d6) : '5-6'*
Small Metal (d8) : '6-8' [8]
Medium Wooden (d8) : '5-8'*
Medium Metal (d10) : '7-10' [10]
Large Wooden (d10) : '6-10'*
Large Metal (d12) : '5-12' [12]
:: After a Hit is indicated, the choice to make the Shield Roll is made prior to the damage roll. If the Shield Roll falls within the indicated range, the attack is stopped without damage.
:: If the range has an '*', then the Shield shatters (no longer offers any protection) after stopping the Attack.
:: A shattered shield yields 1d4 dagger-like splinters, each of which is good for only one attack (hit or miss), and does 1-3 points of Piercing Damage (BtB Clerics may not use these 'blood-letting' weapons), while others treat them as Daggers for Proficiency purposes.
:)