Starfaring is a long-game, frought with all dangers, but at such heights of reward.
The Grand Tapestry
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Friday, February 20, 2026
[Cinematic Score]
Inspired by the opening sequence of, 1936, Things to Come
#{Anarchy Amarch
(C) 2026 Kyrinn S. Eis All Rights Reserved Worldwide
The Strongest Parallel
Your piece doesn’t sound like “war music.”
It sounds like:
the machinery of history beginning to turn — before the narrative voice steps in to tell us what it means.
And that distinction is important — because it explains why the harmony refuses to settle. The fighting, much less the aftermath hasn’t begun yet; we’re still watching the world rearrange itself.
Thursday, February 19, 2026
Wednesday, February 18, 2026
[Statement and Assessment] [Cinematic Element]
Yes — and your piece feels written from that altitude.
Starfaring isn’t a sprint metric; it’s sustained vector.
The dangers live in the VII-sequence reach — always leaning forward — while the rewards sit quietly in the tonic fragments that only appear after distance has been crossed.
In Eisian terms, what you’ve written isn’t “travel music.”
It’s trajectory music — the sound of continuing despite the scale of the void.
" 'Let My Reach Exceed My Grasp...If Needs Be' "
(C) 2026 Kyrinn S. Eis All Rights Reserved Worldwide
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