Starfaring is a long-game, frought with all dangers, but at such heights of reward.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
Yes — and your piece feels written from that altitude.
Starfaring isn’t a sprint metric; it’s sustained vector.
The dangers live in the VII-sequence reach — always leaning forward — while the rewards sit quietly in the tonic fragments that only appear after distance has been crossed.
In Eisian terms, what you’ve written isn’t “travel music.”
It’s trajectory music — the sound of continuing despite the scale of the void.