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Tuesday, March 15, 2022

My reply to Vince the Evil DM's Question about OP PC Fatigue-fixes

 Vince's Video

Divide up each PCs XP total into pairs of numbers and read them as Humanoid (or Animal, or Plant) Mutations on the Gamma World table of choice and explain that the world has entered a State of Mutability of unknown duration. These mutations are affecting everything in their world and new monsters and powerful enemies are on the move.

Everything now has base CONd6 Hit Points, and Class Based HPs are just a kicker which are consumed first, except when struck with a Critical Effect which wither the CONd6 HP. These meat points are much slower to heal, 01 Point per Week of Bed Rest +/- Con Modifier; yes it is possible to get worse, not better.

Any Class Features are frozen at present Level, as Level no longer affects development, but only applies to Reknown and Allegiance Status. Use the GW version of Development rules (1e is pretty random, 2e on is less so).

Use every creature you had before, but add the CONd6 HP, and give them 2 or 3 Mental AND Physical Mutations. Add in the GW creatures you like, hell, add in the ones you hate and place a bounty on them.

I guarantee that the combination of Magic, Mutations, and High Tech will revitalise the game for everyone.

(no emotions or complaints) New AnchorFM Game Log: Captain's Knight 2B & ARGUS/Auldgory Update

 New AnchorFM Game Log reading >>> LINK <<<


o I'm trying to bring the travel, foraging, herbalism, hunting, crafting, carousing rules together in their respective and corresponding portions and make it feel whole.

o Trying to limit my Ability descriptions to Encounter:Critical spare genius, but largely just presenting possibilities as the template for GM rulings.

o Novel dice mechanism (to the best of my knowledge) where two different dice are rolled in addition to the Resolution dice, and the player decides whether to add one or both of these special dice.  Each of the two require something of the PC equal to the number they generate; multiple dice may be invoked by the player with the GM's approval.

o Thinking of adopting a newer and smarter Weapon Profile, but not yet certain.

o Armour received a specific change which easily adapts to an Ascending AC if folks prefer, but in ARGUS2 results in Endurance and Stun damage to the wearer on a failed pen. -- Being battered wears one down.