New AnchorFM Game Log reading >>> LINK <<<
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o I'm trying to bring the travel, foraging, herbalism, hunting, crafting, carousing rules together in their respective and corresponding portions and make it feel whole.
o Trying to limit my Ability descriptions to Encounter:Critical spare genius, but largely just presenting possibilities as the template for GM rulings.
o Novel dice mechanism (to the best of my knowledge) where two different dice are rolled in addition to the Resolution dice, and the player decides whether to add one or both of these special dice. Each of the two require something of the PC equal to the number they generate; multiple dice may be invoked by the player with the GM's approval.
o Thinking of adopting a newer and smarter Weapon Profile, but not yet certain.
o Armour received a specific change which easily adapts to an Ascending AC if folks prefer, but in ARGUS2 results in Endurance and Stun damage to the wearer on a failed pen. -- Being battered wears one down.
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