A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Saturday, May 21, 2011
With a L[ot] of Help From My Friends-
Chirine baKal / Jeff Berry has recruited two Tekumel regulars to help him paint minis for me at the NTRPGCon (June 2nd-5th).
Does Your Setting Operate Without the PCs?
Regardless of Railroading or Sandboxing, do you run your games so that things NPCs are doing happen in the background, independently of PC action or non-action?
Major NPC Activity-
12 - Events Greatly Favour NPC (New ally proves most helpful, etc.)
11-09 - Events Somewhat Favour NPC (NPC receives aid/funding, etc.)
08-06 - Events Favour No One
05-03 - Events Somewhat Disfavour NPC (Rival (re-)enters the scene, etc.)
02 - Events Greatly Disfavour NPC (Rival gains the upper hand, etc.)
Weather Events-
12 - Extremely Favourable Weather Conditions (prevailing winds, bumper crop, etc.)
11-09 - Slight Edge Provided (weather worsens after the NPC's forces pass through, etc.)
08-06 - Events Favour No One
05-03 - Weather Somewhat Disfavours NPC (weather worsens as the NPC's forces enter region, etc.)
02 - Extremely Unfavourable Weather Conditions (Avalanche, Blizzard, Drought, Forest Fire, etc.)
Support-
12 - Groundswell support for NPC's platform premise
11-09 - Increasing support for NPC's basic premise
08-06 - Much discussion, consideration, counter-proposals, etc.
05-03 - Increasing opposition to NPC's basic premise
02 - Massive backlash against NPC's platform premise
Acts of G-d-
12 - Forces opposed to the NPC meet with disaster
11 - New route or mode of travel emerges
10 - Opposition leadership is fragmented
09 - New commodity enters marketplace
08 - Opposition faces in-fighting
07 - A period of peace prevails
06 - Opposition unites to oppose NPC faction/ideology
05 - Market scarcity for important commodity
04 - Opposition gain powerful leadership
03 - Trade route or relations collapse
02 - Forces opposed to the NPC met with great boon
je ne sais quoi-
12 - Fashion changes required to maintain/gain social position
11 - Cultural transformation due to technological innovation
10 - Famine-stricken area receives relief
09 - Previously disfavoured idea/ideal gains popularity
08 - Extant illness fades
07 - Romanticism flourishes
06 - Extant illness spreads
05 - Extant food/spice becomes all the rage
04 - Blight/Rust spreads throughout region
03 - Rare flower gains enormous social significance/symbolism (red poppies on lapel, etc.)
02 - Game-animal disease begins to cross borders
Major NPC Activity-
12 - Events Greatly Favour NPC (New ally proves most helpful, etc.)
11-09 - Events Somewhat Favour NPC (NPC receives aid/funding, etc.)
08-06 - Events Favour No One
05-03 - Events Somewhat Disfavour NPC (Rival (re-)enters the scene, etc.)
02 - Events Greatly Disfavour NPC (Rival gains the upper hand, etc.)
Weather Events-
12 - Extremely Favourable Weather Conditions (prevailing winds, bumper crop, etc.)
11-09 - Slight Edge Provided (weather worsens after the NPC's forces pass through, etc.)
08-06 - Events Favour No One
05-03 - Weather Somewhat Disfavours NPC (weather worsens as the NPC's forces enter region, etc.)
02 - Extremely Unfavourable Weather Conditions (Avalanche, Blizzard, Drought, Forest Fire, etc.)
Support-
12 - Groundswell support for NPC's platform premise
11-09 - Increasing support for NPC's basic premise
08-06 - Much discussion, consideration, counter-proposals, etc.
05-03 - Increasing opposition to NPC's basic premise
02 - Massive backlash against NPC's platform premise
Acts of G-d-
12 - Forces opposed to the NPC meet with disaster
11 - New route or mode of travel emerges
10 - Opposition leadership is fragmented
09 - New commodity enters marketplace
08 - Opposition faces in-fighting
07 - A period of peace prevails
06 - Opposition unites to oppose NPC faction/ideology
05 - Market scarcity for important commodity
04 - Opposition gain powerful leadership
03 - Trade route or relations collapse
02 - Forces opposed to the NPC met with great boon
je ne sais quoi-
12 - Fashion changes required to maintain/gain social position
11 - Cultural transformation due to technological innovation
10 - Famine-stricken area receives relief
09 - Previously disfavoured idea/ideal gains popularity
08 - Extant illness fades
07 - Romanticism flourishes
06 - Extant illness spreads
05 - Extant food/spice becomes all the rage
04 - Blight/Rust spreads throughout region
03 - Rare flower gains enormous social significance/symbolism (red poppies on lapel, etc.)
02 - Game-animal disease begins to cross borders
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