Determining Experience Points (XP)-
The meaning of an asterisk after the Fight Dice listing indicates a Special Ability, and adds a bonus once per *.
--Example: a creature with a Fight Dice of 2** is worth 105 XP.
For monsters with more than 19 Fight Dice, add 300 XP to the listed XP Value (2,325), and +20 XP per Special Ability for each additional Fight Die.
- FD |XP |Bonus
- 1-1|10 |5
- 01 |30 |10
- 02 |75 |15
- 03 |150 |20
- 04 |225 |25
- 05 |300 |30
- 06 |375 |35
- 07 |450 |40
- 08 |525 |45
- 09 |600 |50
- 10 |675 |60
- 11 |825 |70
- 12 |975 |80
- 13 |1,125 |90
- 14 |1,275 |105
- 15 |1,425 |120
- 16 |1,650 |135
- 17 |1,875 |150
- 18 |2,100 |165
- 19 |2,325 |180