Except for my bat-fix over at Ancient Vaults, I have caught-up on my blog reading to a degree i can live with.
--Sorry about the relative silence. My mom and I agree that we now have about 1/3rd-less mental energy than we had prior to my father's death. I hope you folks don't mind, but I am devoting much of the remaining 2/3rds to UWoM.
I will say, though, that I have been playing the snot out of the WARCOSM ASSAULT playtest rules for Brett Bernstein of Precis Intermedia Games, and in reaction, tried one of my all-time faves, LASERBURN to compare the wounding mechanisms and durability of troopers.
--Prognosis: Sci-Fi minis games need to take a few lessons from low-level RPGs -- these generic troopers are ridiculously tough in comparison to fantasy pansies...
---So, I'll finally write-up my suggestions for WA, and write up the house-rule(s) we've cooked-up for LASERBURN, namely, that if one falls down due to a wound, one is out of the fight, period. This makes leg-wounds much more efficient, as they ought. No more, |Ow!, thud, > dust self off <, shoot, get shot, ow!|-stuff. Nope.
WARCOSM led to me breaking out my Star Fleet Battles Basic and Advanced boxed sets, the Prime Directive RPG, Marines, and Campaign Builder's Guide, then, to purchasing Klingon Armada.
--Golly, I'd forgotten how much fun Kzinti drone-carriers are! :D Mreow!