A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Wednesday, September 21, 2011
Mass Combat as an Individual Mini-Game-
JB commented on the previous post by reminding me of 1st edition Stormbringer's section [3.10] for mass combat ([3.11] Naval combat is worth a read, too), which reduces the recommended method down to a POW v. POW (Wis v. Wis or PSI v. PSI) conflict. Successfully beating the meta-opposition of the GM's roll means that the PC has survived unharmed, has used her weapon/defence skills and is eligible to improve.
Failing the roll indicates that the character is subject to 2d10 points of damage with only her armour to reduce the effects. If the character has only sustained a Minor Wound (less than half of her total) she is similarly eligible to improver her fighting skills. Those suffering a Major Wound are in too much pain to gain the benefit.
Naval warfare is more or less as above, but is sink or swim as regards the fate of each ship in the combat.
Posted by Timeshadows at 6:24 PM 5 comments
Labels: Ken St. Andre, Leadership in RPGs, Mass Combat, Stormbringer
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