(c) Copyright 2009 Kyrinn S. Eis
Here is the first of my vehicle designs, and yes, this would be a Volume II vehicle, just to be clear.
Please, let me know what you think about this approach.
Thanks,
===
Urmenda ('All-Ground Specialised Vehicle')-
]OGC[
Fight Dice: 5+2***
Reliability: +8
Defence/Armour: +0/Speed/1d8-1
AB: +2
# Attacks: Manoeuvres/Crew Attacks
Damage: Varies by Manoeuvre/By Weapon
Move: Low 400' Cruising 800' Top 1100'
Configuration: Driver, 3 Passengers, 250# Cargo
CT: -2
Loot: Types IV-I Personal, 3d6 Traders
XP: 495
]OGC[
The Urmenda is an open-framed, four-tread vehicle designed to ascend and descend nearly vertical (78*) surfaces, utilising a smart-balance/suspension/transmission distributed power system, and a re-configurable cab. This is adjusted for the sort and degree of terrain to be crossed (with 'on-the-fly' auto-adjustments).
Produced from 1076-1112, by multiple government-contracted plants of varying quality, quirks, and mystique. Ones encountered after those dates will be even more of a mix of features, as well as necessitated makeshift repairs and bodged-together one-off parts.
While capable of their one trick, the 'Urml' <'My Urm-'> is not very agile at high speeds, nor reasonably able to achieve them. Their ubiquity and enduring ruggedness has ensured their continued utility and common affection. Even the earliest of the 1076 units provide Environmental Support links for E-Suits, and three 'hardpoints' to which weapons may be mounted (front-right, top, rear-left).
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Tuesday, April 7, 2009
Chit-chat-
Dave Arneson in the hospital, and WotC pulling legal .pdf downloads, it has been an interesting day.
My big breakthroughs were a vehicle template, and a spell template, both of which operate using rules similar to the creature template I already use.
The vehicle template won't cause any real issues with core dndisms, but if I were to use the spell template, it would profoundly alter magic. It very likely would only see use in conjuration/illusion spells.
The more I work on the gaming, the more fiction burbles-up, and vise-versa. Jeff Reint's blog has a link to a magazine-PoD site: full colour, 20 pages, slick. Yeah, I am thinking once more about my comics and short fiction dream. I'll keep you informed.
Collating the Vol. I history from two sources and streamlining it for gamer-use has been proving more challenging than I had initially thought.
My big breakthroughs were a vehicle template, and a spell template, both of which operate using rules similar to the creature template I already use.
The vehicle template won't cause any real issues with core dndisms, but if I were to use the spell template, it would profoundly alter magic. It very likely would only see use in conjuration/illusion spells.
The more I work on the gaming, the more fiction burbles-up, and vise-versa. Jeff Reint's blog has a link to a magazine-PoD site: full colour, 20 pages, slick. Yeah, I am thinking once more about my comics and short fiction dream. I'll keep you informed.
Collating the Vol. I history from two sources and streamlining it for gamer-use has been proving more challenging than I had initially thought.
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