(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved
In today's Workshop post, I give an overview of the Universal XP table, culled from the mean (average) of the four iconic classes.
I also mentioned my Alignment variant, which is a slight variation on the sub-system I have been using in a different (non-Old School) version of the RPG system.
At its core, 16 Elemental Bloods provide one-half of an Outlook, while the character's Nature determines the other half. Both provide some degree of Ability Score bonus (and given the hard-luck 3d6 score-generation method I employ), provide a touch of 'free' customisation to that area of the character.
In the other version of the game, a character's Attribute scores are built from Ethnicity/Species, Body Type, Blood, and Nature, with no rolling involved. It is fast once players know what sort of character they want to play, but it doesn't provide a lot of variation in the scores on a technical level.
By incorporating the 'hard-luck' of rolling, plus the Blood and Nature, meshed with the Ethnic (and later in the setting, Species) Minima of 'D&D', there is much more of a diffuse/organic distribution of scores.
I may post more before I head out to the game at FLGS.