A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Saturday, May 23, 2009
Post-game, and Talk of a Beta .pdf-
Today's session had a later start than I would have liked, but it worked out well, given that the star and another player were making use of my absence to create a 3E character for the latter's Sat or Sunday game. Okay, no problem. We transitioned fairly quickly to my game with a recap of the previous few Prime character sessions to remind them.
The entire session consisted of having the events the 2ndaries witnessed at last session's close of play transpire from the Primaries' point of view.
In the process other commonalities were made plainer and a few of my players seemed to connect the dots well enough to understand that I run events that are independent of their actions, and that their having two sets of characters more than doubles the players' discovery of Urutsk as a result of the web of information formed.
As an aside, I was really gratified to read from one of you here at the Tapestry that the Vrun alphabetic language system was both 'very elegant' and possessed a 'marvellous consistency and depth'. When my mother, a trained Linguist, heard that, her smile said it all.
Regarding the playtest campaign, short of either having them create 'kit' characters just to 'test' them, I'm not certain if we are actually testing any longer at this stage, or if my alterations of the D&Dish kernel proved so minimal in uptake (Point-Design, restructured/renamed Saves, Defence/Armour, etc.) that when nothing catastrophic arose from them, we just went on with the game-playing (the end-user desired result, but often the downfall of a non-objectively 'tested' rules set).
While the term 'Beta Playtest' still brings up a taste of bile with my seemingly wasted months trying to playtest Pathfinder during the early beta stages (why play 3.x in an Old School manner that I never really abandoned when it is such a bad fit and confuses rules-junkies, and there are people still playing the stuff you grew up on, K?!) -comma- I do hope that you folks will kick it around and take the system for a spin around the block. Moreover, I most sincerely ask that you provide feedback when the beta-.pdf is released. Please.
Thanks,
The entire session consisted of having the events the 2ndaries witnessed at last session's close of play transpire from the Primaries' point of view.
In the process other commonalities were made plainer and a few of my players seemed to connect the dots well enough to understand that I run events that are independent of their actions, and that their having two sets of characters more than doubles the players' discovery of Urutsk as a result of the web of information formed.
As an aside, I was really gratified to read from one of you here at the Tapestry that the Vrun alphabetic language system was both 'very elegant' and possessed a 'marvellous consistency and depth'. When my mother, a trained Linguist, heard that, her smile said it all.
Regarding the playtest campaign, short of either having them create 'kit' characters just to 'test' them, I'm not certain if we are actually testing any longer at this stage, or if my alterations of the D&Dish kernel proved so minimal in uptake (Point-Design, restructured/renamed Saves, Defence/Armour, etc.) that when nothing catastrophic arose from them, we just went on with the game-playing (the end-user desired result, but often the downfall of a non-objectively 'tested' rules set).
While the term 'Beta Playtest' still brings up a taste of bile with my seemingly wasted months trying to playtest Pathfinder during the early beta stages (why play 3.x in an Old School manner that I never really abandoned when it is such a bad fit and confuses rules-junkies, and there are people still playing the stuff you grew up on, K?!) -comma- I do hope that you folks will kick it around and take the system for a spin around the block. Moreover, I most sincerely ask that you provide feedback when the beta-.pdf is released. Please.
Thanks,
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