A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Tuesday, October 21, 2014
October 18th & 19th
Saturday-
:: 7 Players
The exploration of the mine continued and a startling discovery was made: The Goop dissolves organics, leaving inorganics unharmed. It also turns rigid when exposed to sub-microwave energy and acts as a filter/cap. Lowering the Justifier-armoured Paladin below the goopcap exposed travel through an open gateway. The new place is a pervasive darkness lit with varying degrees of light in the grey tones. Illuminated are paths of what look to be a combination of bone and calcified wood, going off in long wild coils, or out of sight. Sensors and samples indicate that this is a Draconic construct corrupted by Shorrannin; and may be a Draconic equivalent to the Human Hyperspace network of pre-Imperial days. The group had earlier uncovered a vehicle which required Vrun genetic unlock to operate, and was based upon alien technology. The Kherstic League invited them to explore the place in the hopes of reaching a different star system. They'll be using the newly uncovered vehicle to explore this space.
Sunday-
:: 6 Players
Now one level lower after having bridged the isolated computer with lower level connectivity, the Party discovered that a population of roughly 600 cannibalistic warriors controls not only this level, but also two further down. Rather than simply use the automated defence systems with override authorisation to kill them all, the new paladin of Shadow suggested approaching them in peace. The group compromised by having the AI address the warriors, who complied with the peaceful meeting. TL; DR: The warriors are the remnants of a the last line of Security forces securing the retreat of the crew and colonists deeper into the ship complex, and had adapted to their unusual role and circumstances by eating their impaired. The Paladin healed a few of their diseases, but also introduced both fungi and algae to their diet. The good relations allow the Party to travel through to more civilised areas of the complex.
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