Search This Blog

Monday, February 5, 2018


I was always prepared to split from the Encounter Critical system if things looked like troubles would interfere with the publication of this edition, I have made the preemptive split, which has required a fair amount of Find/Replace operations as Attributes and Abilities were renamed.  The number and names of Attributes has changed, but now there are fewer Abilities per Attribute, and things were shifted around.

I had been using 1d4+1d6+1d8 as the official rolling method, but after looking at more options, I have (so far) settled on 2d4+1d10, using d12s with 1-4 3x for better rolling.  This has a very strong 09-12 average, and now bonuses begin at 13, and penalties at 08, so more normalised scores should result.  I have, however, instituted an experimental TARA (Triples Add, and Roll Again), but out of 4 NPCs generated yesterday, not one TARA occurred.

To allay your fears, [System Name] is highly backwards compatible with EC, and, of course, other very popular 03-18 Attribute Score range RPGs.  I've aimed for the sweet spot between D&D, BRP, and Kevin S's PFRPG Revised 1st Edition,  with XP tables for each Class, but a BRP-style 'skill' system (Abilities) including improving them through use at the end of each session, and the more dedicated aspects of martial interest from KSPFRPG, namely weapon proficiencies and styles.

Another goal has been bringing the game into closer conformity with Porphyry: World of The Burn, as Porphyry is actually an earlier World Age of the planet now known as Urutsk.

I'm not as far along as I would like on Starships and other Vehicles, having two or three different methods which don't fully integrate, but I think nods from old WEG D6 SW will be the hammer that whacks everything into shape.

Everything is so much more fully done than this post may suggest, but since this isn't a failing Kickstart, I don't need to feel like I'm KenW.'ing or GSkarkaing anyone with my slow pace of production, likewise, uninspired SW movies don't need to be the release metric, so, as usual, it'll be released when it is finished.