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Thursday, February 24, 2011

Current Events-

Something I had forgotten to mention about last session was that the Khem PC had begun to mutate, developing two pair of pronounced canines, [infravisual capacity,] and an unnatural thirst for blood. It is speculated that this transformation was triggered by exposure to the Aelbaan 'mummy dust' present in Delver's Void-craft.

I have been working with artists to bring the Vrun Players' Module to completion, and this has consumed most of February, with less time than I had hoped devoted to writing. I believe that March and April will be even lighter on posts here.

I was able to play in my setting for the first time in years, yesterday, and the game is looking very promising. :)

It looks as though J. will be hosting this weekend, and it would be the first session that M. would play at that venue.
--The recap should be up on or around Monday.

Best to you all,

Monday, February 21, 2011

Long Re-cap of Friday-

Delver Denab, master of the 'black pearl' Void craft, and J.'s two characters (an Yirinn Command Caste, and a Khem Jack-of-all-Trades) were responsible (previous session) for piercing an alien colony on an airless hunk of rock in this strange planetary system, resulting in the deaths of uncounted creatures when a streamer of particulate Black Metal was sucked into the Void craft's wake on their way to said place. They had barely surveyed one exposed rail-trench when proximity warnings announced a massive and 50% luminal velocity object was rapidly approaching. Once they realised what had happened, Delver left a Void probe behind, and under duress from the Command Caste, sent out another probe to the highly elliptical orbiting world on the outskirts of the jumbled mess of the binary star system. As they returned to Kelune (the very deformed planetoid upon which live the Yirinn/Khem colonist civilisation, and the green mineral life), Delver toyed with his control over the craft and made an important discovery.

By turning the craft inside out, the 'pearl' instead became an observation room in some vast Void complex, and the observable universe became encapsulated within the volume of what used to constitute the craft. Merely by touching a point on the sphere, Delver was able to zoom-in on events transpiring, send probes to, and even fold space to instantly 'appear' at the distant location. One probe was sent intro the heart of the green mineral which comprised the planetoid, and revealed a macro-molecular biological enterprise, like a study of cellular function, in which currant-red, green-veined gelatinous brains sat in their own mitochondrial power generators and directed fabricated proto-cellular materials to form into organelles and the like as it all swam about in something like cytosine. Immediately, J.'s characters began fiddling with plans to destroy the green machine, and had the pearl's computer (now a mix of Ashta's personality and Delver's) perform several different permutation calculations and simulations, including transferring some of the green mineral to a gargantuan clone factory craft or structure they had found the previous session.

Meanwhile, Tyb and Ashta and the secondaries of Players M. and C. (on my sweetie's Birthday-eve) were chasing an Aelbaan around the System Ship fragment that had entered the CVE. The clock tower 'fight' was brief, and after two or three of Ashta's Mind Thrusts, their quarry was captured mostly alive. It was revealed that he was surgically altered to appear more Human, although still rather tall. One of the other occupants of the fragment, a young female, contacted Ashta again and provoked the PCs while she was telerelocating her kinsman to her person. Being a Telerelocator as well, Ashta grabbed ahold of him and prevented his departure while gaining a clear understanding of his intended destination. CiCi had dumped all of her DP into her zen-mace, and pressed down on the scintillating immaterial fellow, and Darius, too, used his magic mace (or is it a hammer?) to remain in contact with the guy before Ashta masterfully allowed the transport to occur and the lot of them were relocated to the seraglio in which the young Aelbaaness luxuriated with her ten handmaidens (chained in groups of five to bracelets she wore).

This next bit gets weird.

Darius and CiCi were both dominated by the powerful psionic and instantly perceived the world as one in which everyone was a mannequin, including themselves. Through an exact event which escapes me now, CiCi was able to take a more proactive role in this altered reality, and her mace attack sundered the chest of the Aelbaan mannequin, revealing a field of stars within the hollow cavity. Darius reached within and sought to grasp stars in his hand, but found himself attracted to a particular point of light, and CiCi her own. She then found herself hurtling through space towards the star, and hoped to use her Void-blood powers to 'absorb and diffuse' the energy. As CiCi neared the sidereal object, it became clear to her that it was a mass of writhing and battling titans, each the size of our Luna, battling their counterparts in the Positive/Negative Lightning dynamic. Her approach was partnered by her Patron, Mistress Abyss, who seemed intrigued by the woman's notion: 'What a lovely notion' or something to that effect was her Patron's reply to the Absorb/Diffuse plan.

CiCi neared and gained the attention of the titans before she, with fully-charged (as in her entire DP total was placed in the) mace extended before her, crashed into their mass. Passing through the outer shell of titans, CiCi then was overcome by the intense energy in the star's core...

In a location previously hinted at in others visions of alternate and quantum realities/timelines, CiCi found herself flying very near by a stupendously gargantuan, gleaming, gold-kissed white palace on a scale that crushed her ego, and yet for all its beauty and splendour, took her to the heights of glory.

"What is your aim?" Came a voice that seemed larger than even the palace from whence it emanated.

CiCi explained why she sought to extinguish the star, thinking it would free her from the Mannequin reality. She was informed by the lovingly-friendly and hope-inspiring voice that the two events bore little relation to each other. 'Who are you', she asked.

"Look upon your original face, and you shall know me."

(CiCi's Player is the Buddhist of the group, so I hoped that this would resonate with him)

CiCi acquiesced to contemplation rather than striving, and emerged from the domination to find time had slightly re-wound allowing her to attack in reality, seriously wounding the Aelbaan dominatrix. Darius, was then freed, and used his Gravitix to drag the woman closer and get in his own licks with the magical melee weapon. Finally, Ashta delivered the coup de grace and pulled the bracelets off, contemplating what she ought do with the ladies attached (and now KO'd). CiCi gained a Magnitude, gained a Fight Die, and increased one Ability score for the enlightenment she received.

Back to Delver and the Void pearl.

One of the alternate realities they had seen was of the Yirinn Command caste character addressing a LARGE audience in a strange and very martial setting, akin to the scene in Lynch's DUNE where Paul is addressing the Fremen in the vast hall.

With the group reunited, plans to transport the entire population to the far-orbit world were presented, and proof of the validity of Void travel demonstrated. In time, the entire youth corps of astronauts (thousands) were addressed by the Yirinn. J. burned 16 DP to roll 4d6 in addition to his 2d12 action roll, and achieved a very impressive 40-something.

Reality altered to the timeline in the vision, with many more, and much more martially-inclined astronauts raising their fists in wild assent to his exhortation.

We held it there.

Friday, February 18, 2011

You've seen this creature before... :D

'Purple Bounders' -- Aberant Animal (AA)
Menace Rating: 63 (7d8) | DEF +0 | ARM 2d6 | MOV 40
Damage: 4d6B Pounce, 3d6EP Bite

With swollen-seeming bodies of deep purple leathery hide, the cylindrical legged and footed Yqaom is a sight to behold. Its upper body (for indeed, they are an upright locomotive being) has humanoid qualities with a strong yet flexible neck supporting a proportionally very large head. The maw of this creature ia a vast portion of its head and this mouth is visually dominated by two pairs of tusks followed by banks of complex molars. Its tongue can extend nearly four Snk and is about as big as a dinner plate. It is the dainty pair of feathered wings and curious antennae which mark out the Yqaom as truly weird. Genalchemic inspection has revealed that the Yqaom are a relatively recent mutation, suggesting that the deadly mutagens of the North Western Sphere may still lurk in the wilds and pose a danger.
The Yqaom is an aggressive, territorial omnivore that uses its combination of aberrant powers to facilitate its hunting/grazing and its ranging. By use of its magneto-repulsion power, it is able to levitate, which is controlled by the tiny wings and allows this lumbering beast to rotate in a corkscrew manoeuvre or even perform loops, with all lateral movement generated through running and its bounding-power. Its top recorded speed is in the 8-12 XsM/H range. The Yqaom's bony antennae are used to sense electrical fields, and are sensitive enough to detect living auras within an 8 Msnk Radius, but not with pinpoint accuracy, and is tested against the creature's PSI.

:: AP Value: 1st Encounter 775, subject to Group Multiplier Bonus +(2/3); 1/10th, 1/100th, etc. thereafter.

* Snk: 2.68 Inches
* Msnk: 4.47 Feet
* XsM: 11,800.98 Feet ( 3.6 km / 2.23 mi.)

B = Blunt
E = Edged
P = Piercing

Sunday, February 13, 2011

More Adventures of the Playtest Crew-

While half of the group was on their way to the game, I ran with the other two.

Team Black (Pearl) sensed an alien craft and followed it into an anomaly that lead somewhere else entirely. Surviving that non-encounter, they then floored it for the nearer of destinations in the curious system, and in the process, devastated an asteroid base that was possibly still inhabited.

The Primary characters left with natives of Kelune upon their experimental craft, and explored what appears to be a portion of the Aelbaan System Ship, and decided to track the previous user of a telerelocation utility.

Then it was quitting time and we held it there.

Friday, February 11, 2011

Hasty Re-Cap Re: Campaign-

I've roughly 1.5 Hours before the game is slated to start.

Here's a FF>> of last week's game:

The crew of the shuttle landed after scouting around the worldlet they were closest to upon exiting the energy trough of the CVE. It is composed of a green mineral of a shade between emerald and jade. There are large bits of rock and debris (some of which looks like ship structure) suspended in the exosphere of the highly-irregularly-shaped planetoid, while the surface is not only pock-marked with impact craters, but due to the shape and shallowness of the atmosphere, many impacts have been simply flown in horizontally and smashed outcroppings of the green mineral-rock. The area of the worldlet above its equator is hard-packed soil and dust of a more terrestrial sort. The greenscape is rife with large and small mineral life forms, as well as creatures that appear to have been infused with the stuff in the form of armour plating or spines, etc.

It is on the brown-top that the shuttle observed structures (mostly ship hulls or cargo containers) half-buried in the brown dirt, but also jump-pack users and VTOL aircraft scrambling to intercept them. The transmissions were in some sort of Yirinn-Khem-Vrun hybrid, and included a game of something akin to Lacrosse.
--Once J.'s characters spoke up on the comm, the situation de-escalated quickly, and the shuttle was escorted to a landing pad quickly beset by reporters, observers, and the general population.

Meet and greet was held off until after the space-suited PCs were checked out using medical equipment and cleared for face to face interactions.
--Tyb, in 2D shadow-form, bypassed all of that and then popped up in the sterile environment to 'spook' the folks.

Lt. Plissken and Officer Rockatansky quickly distanced themselves from the group once Tyb began his initial 'I am a god' routine, which was simply met with coordinated 'Light e'm up, boys' military no-nonsense troop manoeuvring behind cover, and the prep of jump scouts and the re-fuelled jump-jets.
--Cooler heads prevailed and the group was handed e-readers with a message from Overseer Daen (their Kherstic League handler) congratulating them on surviving their posterity and so forth, and suggesting that as part of the KL, their participation in the Quest was still ... appreciated. The opportunities wherever they were (she gave no indication she knew when they would be found, let alone where) seemed to be a good re-boot for their enterprise, and they received a condensed version of future history from their perspective, including what happened to Doran and Kelzsyn's Bluff in the subsequent centuries. Daen acknowledge the high likelihood that she was long-dead by the time the PCs were viewing her courtesy comment.

We held it there.

Monday, February 7, 2011

Template: Gunship-

Okay, that's it for this one.

Next will be a different template and application.

Friday, February 4, 2011

Template in Use: A Cruiser-

I was able to fit ten figures on the base template. With the recessed areas it may be possible to squeeze in a few more figs, especially if they have small bases.

I'll see about one tricked out with guns on pintel mounts and so forth.

Thursday, February 3, 2011

[Freebies][Micro-Game][RPG][Templates] Tech Scavengers of Urutsk, and Templates-

Hi, Folks,

I'm making the micro-game, Tech Scavengers of Urutsk available, and I have thrown in a few Templates [*] for use in your games.

I hope you enjoy. :D