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Wednesday, June 15, 2011

Kills and Disruption Points: A VANGUARD sneak-peek-

I have been as sensitive to the basic HP dichotomy (blood versus luck) as long as others, and I finally did something about it for Urutsk.
--Be forewarned, though, it isn't meant to model Conan so much as it is designed to model Solomon Kane.

In VANGUARD and the Boxed Set, figures can survive a number of Kills equal to their Fight Dice, or they can be whittled down to Unconsciousness or Death, or some combination of the two -- and each level of wound has its own effects (the so called 'death-spiral' -- as if that weren't actually the case in thoracic trauma).

Attacks that penetrate the target's armour (a D&D 'Hit') inflict a Kill. Commoners are 0 Fight Die combatants, meaning that 1 Kill incapacitates. But, that same commoner could be bitten by a poisonous animal, tumble a bit down a cliff, and pull herself to town after two days of no water -- and yet live.
--More powerful fighters (higher FD) can do all of that, and still be dispatched with one good shot, even at max DP. Heroic stuff.

On top of all of that, there is very little book keeping, due to each condition level being pre-calculated (it doesn't increase often, and then a minute or two to re-figure), the Wound Step. If the figure has taken more than x, it is at the condition level for y, until it exceeds that, then it is at z, etc.

...but, it does use funny dice, so y'all best heat up the blogging-irons and set to bitchin' ;D

Naturally, Alternate Reality Games will be supplying both the dice, and 'conversion tables' (lol) for the unconvinced to use their standard d6s:

6 = Violet, 5 = Blue, 4 = Green, 3 = Yellow, 2 = Orange, 1 = Red

I'm rough on you folks, I know... But, I'm certain you'll see the benefits of speed and flexibility in play.