(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved
Here is a sample character:
Rhuvela Kithorn
Vrun Female 23
XP: 4725 1st | 2nd 4813
CON: 13 |+1 Robust
STR: 11B |-- Fit
DEX: 16B.|+2 Masterful
INT: 16 |+2 Keen
WIS: 13B |+1 Heeded
CHA: 10 |-- Aloof
Lifeforce : Cha (+8)
Health : Con (+9)
Vigilance : Wis (+8)
Concentration : Str (+8) Vrun
Experience:(.5 L)(+7)
Reflexes : Dex (+7) Vrun
Control : Int (+7) Vrun
Blood-
* Glass
+01 Str |+01 to Dex |+01 to Wis
Talents-
* Friends with Insects (Radiance)
* Profession: Psychic Healer
Attribute Increase-
* +1 Dex (600)
Fight Dice-
* Md8: 8 + rd10: 7 + Con x2 = [17] Dodge Points
* Cost: 360 + 440 = (800)
Proficiencies-
* Light Armour (100)
* Simple Arms + Short Sword (120)
Attack Bonus-
* +2 (900)
Critical Tests-
* +3 (700)
* +1 each Lifeforce, Vigilance, Control
Focus-
* +3 (900)
Technical Skills-
* Move Silently +25 (350)
* Listen +15 (255)
This looks good. I like the detail/adjectives for the attributes. Very nice.
ReplyDeleteBat,
ReplyDeleteThanks.
As far as they go, I was thinking of 'user-defined' tags, rather than a fixed, score-based adjective. I'd love feedback on that, if you have an opinion.
Merely in my humble opinion, user defined (with examples)does seem like a great way of allowing players to express their character beyond mere numbers. This allows and encourages fine tuning which isn't seen as often as it should be.
ReplyDeleteBat,
ReplyDeleteHumble or not, we share the same opinion on this topic. :)
Excellent, agreeing is so much nicer. I do like this approach to characterization and this does seem like it would suggest roleplaying over rollplaying, not so good for the numbercrunchers, but very nice for the rest of us.
ReplyDelete