(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved
First, I want to thank all of you for subscribing to this blog. I do notice the numbers increasing, and I just wanted to take the time to say, 'hello'.
Here are twelve of the sixteen, the other (core-)four previously posted to this blog.
Devoted Warrior*
Rover*
Warden*
Scout
Foil
Punk Mage
Healer*
Blacktongue
Adventurer
Technologian
Antiquarian
Psychic
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The following do not have their Arms and Armours Proficiencies chosen. Any such Proficiencies must be paid for separately.
Mdx: Maximised die whatever
AB: Attack Bonus
CT: Critical Test
* Experience ('Petrification')
* Lifeforce ('Death Ray')
* Vigilance ('Wands')
* Control ('Spells')
* Reflexes ('Dragon Breath')
* Nerves ('Petrification')
* Health ('Poison')
Fo: Focus
[#]: Cost per %
* Devoted Warrior 'Paladin' (2077)
(Md10|+1 AB|+3/CT/Non-Ethn|+2 Fo/3x/24 Detect|+2 Fo/1x/24 'Smite'|Elemental Aura [300])
* Rover 'Ranger' (2707)
(Md8|+1 AB|+2/CT Life, Ctrl|+2 Fo/Ranged 30'|Forage +60 [8/]|Secret +15 [/]|Silence +33 [6/]|Track +40 [10/])
* Warden 'Druid' (2399)
(Md6|+1 AB|+1/CT Life|Forage Feast|Animal Power +33 [17/]|Calm/Befriend Animals +60 [8/]|Track +50 [10/])
--Animal Power: The character can utilise one or more of a nearby natural creature's abilities, or can (if successful) disappear into a local creature, and re-appear further away as the creature travels.
This should be understood to be a continuum of effects, each subsumed in the next higher Threshold crossed.
Thus, a Warden who scored an 83 would be capable of: Know Location, Use Senses, Natural Attack, and Ability Boost (as the 83 is equal to or greater than 75, but less than 100).
A successful Calm/Befriend is necessary to initiate this power without a fight. Forcing the use of Animal Power immediately triples the Thresholds, and results in the delivery of (FDd8) psychic damage to the Warden.
Action|Threshold
Know
Location= 33
Use
Senses = 50
Natural
Attack = 67
Ability
Boost = 75
Travel = 100
* Healer (1465)
(Md4|Healing +33 [8/]|Assay +33 [12/]|Formulate +25 [14/]|Concoct +15 [17/])
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* Scout (2738)
(Md6|+1 AB|+1/CT, Ref|+3 Fo/Awareness|Death Strike [178]|Forage +33 [8/]|Secret +33 [6/]|Silence +45 [14/]|Track +45 [10/])
* Foil 'Rake' (1684)
(Md8|+1 AB|+1/CT Ref|+3 Fo/Melee Weap. Spec.|Carouse +45 [5/]|Secret +33 [6/]|Silence +15 [14/]|Shadow [178])
* Punk Mage (3098)
(Md4|+1 AB|+1/CT Ctrl|Hack Spell +15 [16/]|Magical Research +25 [14/]|Spells: Moderate Caster|3-0th|1-1st)[any spell list]
* Blacktongue 'Puppeteer' (2963)
(Md4|+1 AB|+1/CT Ctrl|+1 Fo/Perform|Spells: Major Caster|3-0th, 1-1st)[Charm & Illusion]
---------------------
* Adventurer 'Soldier of Fortune' (1480)
(Md8|+1 AB|+2/CT Nerves, Ref|+1 Focus|Forage +15 [8/]|Secret +15 [6/]|Silence +15 [14/])
* Technologian 'Tinker' (1316)
(1d4|+2/CT Vigil, Ctrl|Repair +33 [12/]|Draft +25 [4/]|Design +15 [14/]|Tech Lore +15 [14/])
* Antiquarian 'Lore Keeper' (3926)
(1d6|+2/CT Life, Ctrl|+2 Focus|Silence +15 [14/]|Research +33 [16/]|Major Caster|3-0th, 1-1st)[Clerical & Protection/Banishment/etc.]
* Psychic 'Mind-Mage' (2723)
(Md6|+1 PAB|+3/CT Life, Vigil, Ctrl|Psychic Tracking +25 [15/]|Moderate Caster|3-0th, 1-1st)[Charm, Clairvoyance-, Communication, ESP, Fly, Haste, Hold, Suggestion, Telekinesis, etc.]
If the player can afford to combine two entire kits for the starting DXP available, they are perfectly welcome to simply combine them, etc.
Given that this is a hybrid rolled-design character generation system, I am confident that play groups will very quickly adopt/adapt it and make it their own.
I would really appreciate any constructive feedback.
Thanks
Oh, these do look nice and are coming together very well. I really look forward to seeing this project complete.
ReplyDeleteBat,
ReplyDeleteThank you.
I appreciate your continued interest.
I think it would be fun to play an Antiquarian in a game that featured your creepy creatures. :D Or a Psychic in a dungeon setting like Dwimmermount or Stonehell.