CVRMV
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Tuesday, October 31, 2023
Monday, October 30, 2023
Sunday, October 29, 2023
Saturday, October 28, 2023
Friday, October 27, 2023
[Art] Modern
Thursday, October 26, 2023
Wednesday, October 25, 2023
Tuesday, October 24, 2023
Monday, October 23, 2023
Sunday, October 22, 2023
[Art] Spooky Action at a Distance
Second Manifestation
Saturday, October 21, 2023
Friday, October 20, 2023
Thursday, October 19, 2023
[Music] Marissa Nadler: Wedding
Marissa Nadler
This one, musically, lyrically, is so haunting; when I first saw the video, it just clicked.
Wednesday, October 18, 2023
[Gaming] RPG Elite YT channel :: Immersion -- The Player/Character Fusion | & some other stuff, too...
The first part of his (RPG Elite's) recent video on the Best Starting RPG is a philosophy I share.
It isn't for everyone, I understand, but for as long as I have been gaming, it has been my goal to have the players lose themselves in their characters at least as much as when one looses track of time while reading an enjoyable novel, or perhaps a good show/movie. Not create a staged line-by-line recreation of a scene, nor check of a list of tropes, or XP-hunt...
No, I've wanted, and with some really great players I have had (who, incidentally have been really great Games Masters as well), had amazing next-level, 'mask' games.
One such was an early proto-Urutsk (it was, but the name hadn't yet shone in my mind), in which characters moved through a landscape which seems reasonable at first blush, but became increasingly responsive to the will of the Player Characters, and then, the more self-aware Non-PCs (NPCs).
Penultimate reality was demonstrated to be that the PCs and NPCs were in a psychic-organic AI lab, using special-powered, and mentally-ill individuals to cause the AI to waken to personhood, with imprinted powers from the test-subjects/patients/prisoners. One player, decided he was, instead, playing a guard, and when the big reveal was made, he took it to the next, next-level, and merged his 'Psi-berspace' persona with his in-world character, to battle and defeat the mad AI through self-sacrifice.
Afterward, two of the walk-on/walk-off players joined us to hear that it had run it s course and what had been the case, etc. They were upset that I had no plans to continue, and that it had been a two-day one-shot.
I was reminded of that by watching RPG Elite, who, again, seems to want much the same level of immersion. I don't care for any of the three systems he suggested, but understand and respect his reasons for them. I'm much more of a BRP/GURPS/HERO System kind of gal.
Anyway, here is a LINK to the episode.
In other 'news':
I've finished an audiobook 36 lecture series on Shakespeare's Comedies/Histories/Tragedies.
I'm almost finished listening to Andre Norton's Witch World.
I listened to Gibson's Agency, or, Verity Asks a F-ton of Questions
Just started SLAN by A.E. van Vogt
Primed to continue listening to MZB's Mists of Avalon, but I may first listen to Hawkmistress!
OK
L8R
Tuesday, October 17, 2023
Monday, October 16, 2023
Sunday, October 15, 2023
Saturday, October 14, 2023
[Fiction][Excerpt][Green Ruins & Shallow Blues][Book II: FRUITFUL]
(c) 2023 Kyrinn S. Eis All Rights Reserved
Ayrqthon went first and held [the ladder] braced for Geas' descent. The chamber was cubic, with a cube inside it approximately three-quarters the size. The black rock from which it was carved exhibited properties of Jet, as well as Obsidian, as if the two were somehow one mineral and not mixed. It had a wet look to it but their footing was no less secure than on the roof before their climb down. Geaselle stooped to touch her fingers to its surface, and almost recoiled. She stood and looked at her husband. Ayrqthon crouched, placed his five digits upon it and closed his eyes; his handsome features lit by the torch Geas carried.
Syr Acaer lifted his left hand while his right remained in contact; from the palm of his left sprang a black flame which danced and swirled, leapt and forked. The Tsawbrer of Dabil Arasoya brought her own fingers near and felt the flames as something akin to the abrasive scour of a dust-storm, although she could not recall she ever had been in one such. Its sting was granular and vibratory, but so gentle as to almost feel luxurious, as when one traces one's fingers across velvet. She dared further place her hand within it, and Ayrqthon caused the flame to increase in volume and intensity; the sensation now was similar to play in pure sand, its vibration the same, but now doubled. Her gown's sleeve caught flame and it burned before her eyes but she felt no pain; out of curiosity, she allowed it to burn further, but then, did smother it under her left hand with no ill effect upon her flesh. She brought her torch of fire bright closer and saw that the threads of her gown were severed, disarrayed, bleached -- the leached colour had spread before the black flame, and those areas were threadbare.
-- "It ages what it burns, abrades it --"
"Like sandstorms weather rock over centuries."
Ayrqthon with blackened flame adark, moved to engulf the yellow fire of her torch--
-- "Syr, no!"
He looked to her; she calmed; he moved on his hand to the fire bright. Its glow dimmed by fractioned halves. At his approach it ambered, umbered, marooned, and then was naught but a reddish black. Ayrqthon's flame worked-loose embers, and splinters. It knocked free small coals of the wood home of blazing fire flaming. As these particles were dislodged, most failed to fly free, instead they were consumed into smaller and smaller embers. Then as stars adying, winked out into the nothingness of the chamber. The fire was snuffed, the torch a ragged, shaggy stump asmoulder.
[Book Review] The Closest We May Get to Reading, The King in Yellow, in the Real World
Brian George's erudite esotericism is balanced by his wry wit and playful wordsmithing; these pieces are time capsules; they are soulish sweet-tarts which like words the prophets ate which were sweet in the mouth but rumbly in the tummy; these ideas are ear-worms of the psyche and continue to work on the reader after the eyes have moved from the page to the events transpiring around the reader; they need not be read in linear order; chaos would like you to do so; wisdom shrugs her shoulders and the l'il angel and li'l devil both tumble to the ground; the birds in the golden apple tree wait to sing to your bones -- all as the anti-sun implodes and time begins. I have read his early works, I have read his middle works, I have read these works: he is apostle to the trickster gods. Prove me wrong
Available on Amazon
[Art] Additional tweaks with added realism
With a new set of tags, I am now able to greatly enhance the natural surroundings, while still maintaining the more Illustrated look of the figures. In this case, the realism of the tower is notable while still being 'unreal' in its fanciful nature.
I'm beginning to think this may be my ideal artform. ;)
Friday, October 13, 2023
Thursday, October 12, 2023
[Art] More Red Sisters
I've made some structural refinements and the results are really pretty.
Wednesday, October 11, 2023
Tuesday, October 10, 2023
Monday, October 9, 2023
Sunday, October 8, 2023
A New Style: Red Sisters & Slayers
Started on this set of parameters last night, went into the wee hours tweaking it, and this is the current evolution of the process:
All Images (c) 2023 Kyrinn S. Eis All Rights Reserved