A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Sunday, June 9, 2024
Darling,
You are on my mind.
I think of you and I
smile through my
tears alone.
Be with me when
your Creation wanes
and your Dissolve
waxes, on the axis
of parallel timelines
seen within dreams.
Four square, in open
air, light and dark in
pairs.
I wish with you alone
to walk that slow
parade of dusks and
dawns.
You alone,
I wish it. could be done.
Saturday, June 8, 2024
In my Work, The Guild Council, and later, the Guild Combine, sold everything and were not only the financiers of Armies, but the equippers, managers, and trainers. This saved the Nobles from dying unnecessarily (TMMHV), and later, in more democratic eras, meant that only Professional Soldiers fought wars -- against each other -- friends, brothers, lovers -- all for pay in the same Guild, simply hired by different Patrons.
When the Sphere of Stars was established, life on the Inside reverted to this system far more than the centuries and millennia of the space age. Within the Sphere, all Wonders were crafted, tailored to the end user/customer (although post-currency) such that the Great Works granted every wish and whim on the instant. Sphere Citizens were post-literate, and in the Subjective Millennium they experienced in a shared calendrical sense, grew completely dependent upon the Emperor and His Will. Those few who fled and survived the Starshock found themselves on planets where they had to work the genetic Caste-Clan tasks breed into their ancestors.
It was as harsh a wake-up call as being born.
All, Comers Into The World.