Shield Roll-
Shields are groovy. Not always as groovy as one would like, but when they save your nihilistic/ picaresque/heroic/paladine PC, they are worth more than their weight in Coins.
The idea of Shattering Shields is someone else's, and someone else may have already reached this point of compromise between a 'mere +1' to 'sheer awesomeness'. Dunno.
The Shield still provides its listed bonus for whichever version of The Game you are playing ('ceptin' mine, dat is), but, in addition, you get this wonderful Shield Roll to demonstrate just how groovy your shield proves to be.
Metal shields require a fixin' after a number of Successful Stops equal to their Die-Type.
--I'll leave the costs for you to determine.
SHIELD ROLLS-
Buckler (d4) : '4'
Small Wooden (d6) : '5-6'*
Small Metal (d8) : '6-8' [8]
Medium Wooden (d8) : '5-8'*
Medium Metal (d10) : '7-10' [10]
Large Wooden (d10) : '6-10'*
Large Metal (d12) : '5-12' [12]
:: After a Hit is indicated, the choice to make the Shield Roll is made prior to the damage roll. If the Shield Roll falls within the indicated range, the attack is stopped without damage.
:: If the range has an '*', then the Shield shatters (no longer offers any protection) after stopping the Attack.
:: A shattered shield yields 1d4 dagger-like splinters, each of which is good for only one attack (hit or miss), and does 1-3 points of Piercing Damage (BtB Clerics may not use these 'blood-letting' weapons), while others treat them as Daggers for Proficiency purposes.
:)
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Friday, June 24, 2011
Tuesday, June 21, 2011
Fun With Dice Series-
Hi, Folks.
I'm a confirmed Geeknerd when it comes to the d6 and alternate uses or expanded ranges.
So, to feed my desire to share these fun OCD hours I've spent figuring out these sorts of things, I've concocted this blog post to try and legitimise my hobby.
This is the first in an irregular Series of posts on Fun With Dice.
---
d6 Index Tables-
Chainmail & OD&D-
__6|5|4|3|2|1
6|8|7|6|5|4|3
5|7|6|5|4|3|2
4|6|5|4|3|2|1
3|5|4|3|2|1|0
2|4|3|2|1|0|%
1|3|2|1|0|%|!
___Used to determine Critical Hits (damage results of 7 and 8), Weapon Loss (%), and Breakage (!) of the attacker's weapon.
'd10'-
__|06|05|04|03|02|01
06|10|09|08|07|06|05
05|09|08|07|06|05|04
04|08|07|06|05|04|03
03|07|06|05|04|03|02
02|06|05|04|03|02|01
01|05|04|03|02|01|0*
___If the 0 result is unacceptable, simply make it a 01.
Yes, this can generate a bizarre sort of d%, and yes, I actually ran a campaign this way. lol.
'd36'-
__|06|05|04|03|02|01
06|36|35|34|33|32|31
05|30|29|28|27|26|25
04|24|23|22|21|20|19
03|18|17|16|15|14|13
02|12|11|10|09|08|07
01|06|05|04|03|02|01
___There are so many uses for the 36-index that it'll have to wait for the next instalment.
I'm a confirmed Geeknerd when it comes to the d6 and alternate uses or expanded ranges.
So, to feed my desire to share these fun OCD hours I've spent figuring out these sorts of things, I've concocted this blog post to try and legitimise my hobby.
This is the first in an irregular Series of posts on Fun With Dice.
---
d6 Index Tables-
Chainmail & OD&D-
__6|5|4|3|2|1
6|8|7|6|5|4|3
5|7|6|5|4|3|2
4|6|5|4|3|2|1
3|5|4|3|2|1|0
2|4|3|2|1|0|%
1|3|2|1|0|%|!
___Used to determine Critical Hits (damage results of 7 and 8), Weapon Loss (%), and Breakage (!) of the attacker's weapon.
'd10'-
__|06|05|04|03|02|01
06|10|09|08|07|06|05
05|09|08|07|06|05|04
04|08|07|06|05|04|03
03|07|06|05|04|03|02
02|06|05|04|03|02|01
01|05|04|03|02|01|0*
___If the 0 result is unacceptable, simply make it a 01.
Yes, this can generate a bizarre sort of d%, and yes, I actually ran a campaign this way. lol.
'd36'-
__|06|05|04|03|02|01
06|36|35|34|33|32|31
05|30|29|28|27|26|25
04|24|23|22|21|20|19
03|18|17|16|15|14|13
02|12|11|10|09|08|07
01|06|05|04|03|02|01
___There are so many uses for the 36-index that it'll have to wait for the next instalment.
Saturday, June 18, 2011
Small Notice-
Today would have been my father's 90th birthday.
I'm glad I better understand how cool he really was.
I'm glad I better understand how cool he really was.
Thursday, June 16, 2011
Pt. 2 of 2 Hill Cantons Interview link-
This is the second of two parts of the Hill Cantons Interview Series he conducted with me.
In reply to this comment by DaveL:
1). The Group or Community has the potential to grow into the hundreds, thousands, or more, and the Player(s) controlling that Community are making the decisions as to what to work or build, whom to attack, where to explore, what to research, what where and with whom to trade, and how to react to unexpected events, including changes in the constituency of one's population/Workforce. These choices are not drawn from a finite list (but for one-off play it could be), but noted in a record, along with Yield, Waste, and Mishap notes. Areas initially settled may prove inhospitable or filled with foes, and even if the first spot now provides enough to sustain one's burgeoning population, it will not provide enough by itself in a short while, or in case of natural disaster, or to trade/lend to others. etc.
2). The entire game of the Boxed Set is playable as a Solo gaming experience, and one that can continue unabated -- provided one's fortunes abide. All the Community-building, hexploration, stocking of sites of interest, etc., can be Solo gamed, and if the process is honest, these solo realms could also be Campaign realms that interact on a once a fortnight face-to-face game, or in some fashion via the www, or snail mail.
In reply to this comment by DaveL:
1). The Group or Community has the potential to grow into the hundreds, thousands, or more, and the Player(s) controlling that Community are making the decisions as to what to work or build, whom to attack, where to explore, what to research, what where and with whom to trade, and how to react to unexpected events, including changes in the constituency of one's population/Workforce. These choices are not drawn from a finite list (but for one-off play it could be), but noted in a record, along with Yield, Waste, and Mishap notes. Areas initially settled may prove inhospitable or filled with foes, and even if the first spot now provides enough to sustain one's burgeoning population, it will not provide enough by itself in a short while, or in case of natural disaster, or to trade/lend to others. etc.
2). The entire game of the Boxed Set is playable as a Solo gaming experience, and one that can continue unabated -- provided one's fortunes abide. All the Community-building, hexploration, stocking of sites of interest, etc., can be Solo gamed, and if the process is honest, these solo realms could also be Campaign realms that interact on a once a fortnight face-to-face game, or in some fashion via the www, or snail mail.
Tuesday, June 14, 2011
Pt. 1 of 2 Hill Cantons Interview link-
Chris Kutalik over at Hill Cantons blog has the first of a two part interview up.
It was very kind of him to give me the opportunity to give more personal information relating to the origins of the setting.
--I normally keep personal content to a minimum, but this seemed appropriate.
Best,
It was very kind of him to give me the opportunity to give more personal information relating to the origins of the setting.
--I normally keep personal content to a minimum, but this seemed appropriate.
Best,
Monday, June 13, 2011
A Quick Roll-Low DAC To-Hit Formula-
Alternate D&D To-Hit Formula-
(Target AC + All Bonuses) or lower on 1d20
All Bonuses include:
+3 + Fighter Lvl
+2 + Thief "
+1 + Cleric "
+0 + M-U Lvl
and Strength or Dexterity Adj.
and Magic to-hit adjustment.
(Target AC + All Bonuses) or lower on 1d20
All Bonuses include:
+3 + Fighter Lvl
+2 + Thief "
+1 + Cleric "
+0 + M-U Lvl
and Strength or Dexterity Adj.
and Magic to-hit adjustment.
When Will the OSR Emperor Arise, Bringing Peace to the Warring Provences?
I'm taking a short break just to give me time to think.
--VANGUARD is being bolted into place with new formatting and a few last edits filed to fit.
I have been reading at my blogroll, and am glad I seemed to have missed this week's OSR Throwdown cage matches except to hear of them second or third hand.
You guys are doing this on purpose, arent you? C'mon, admit it. You guys don't actually think those fights look real.
I mean, I'll admit there is athleticism of the mind and some real steam in some of the battles, but the referee and team-mates always intervene and no injury, AAC leads to libertine thinking holy post notwithstanding, that the week or three travel down the stream won't fix, and all is well in that regard...
Instead, new rivalries are pitted in the ring, with folding chairs (2e Sux! BOOM! I Said it!) and chalk dust in the eyes (Alignment: Friend or Foe?), razored bare-hand attacks (Monk-Assassin PC legitimacy) , and pile-drivers (bewbalicious chicks in cloven hoof high heels).
If you guys are taking this seriously, you're kinda creepin' me out here.
Srsly
--VANGUARD is being bolted into place with new formatting and a few last edits filed to fit.
I have been reading at my blogroll, and am glad I seemed to have missed this week's OSR Throwdown cage matches except to hear of them second or third hand.
You guys are doing this on purpose, arent you? C'mon, admit it. You guys don't actually think those fights look real.
I mean, I'll admit there is athleticism of the mind and some real steam in some of the battles, but the referee and team-mates always intervene and no injury, AAC leads to libertine thinking holy post notwithstanding, that the week or three travel down the stream won't fix, and all is well in that regard...
Instead, new rivalries are pitted in the ring, with folding chairs (2e Sux! BOOM! I Said it!) and chalk dust in the eyes (Alignment: Friend or Foe?), razored bare-hand attacks (Monk-Assassin PC legitimacy) , and pile-drivers (bewbalicious chicks in cloven hoof high heels).
If you guys are taking this seriously, you're kinda creepin' me out here.
Srsly
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