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A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
New AnchorFM podcast is up here.
---[Currently writing these .txt files]---
o Special Material Properties
o Encounters and Travel by Terrain Type
o Spare Parts (and by extension and together with other .txt, Crafting rules)
o Expanded and clarified Success Task Number Rolling
o An adventure more likely to serve MYTHs or URUTSK than Auldgory, but, we shall sea, er, see...
Seems I used the wrong credentials to log-in to Anchor.FM, and wound up creating a new account which, strangely, didn't have my recordings listed. Ah--Dur.
Anywho, back on track... LINK
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o In other news, I am writing up 100 Auldgoryan plants as part of the Foraging & Requisites section of the game.
o Barbarian and Outlier Characters section is in second pass.
o Mutations and Wastelanders and Economy of the Empire and other interconnected bits (which tie-in with Foraging & Requisites).
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What does one do when one keeps getting thoughts regarding an estranged friend being deathly ill? Last time I saw him, he and his pal didn't seem keen on speaking with me, but that was back in 2012 or so...
Bayou Bushmaster TalisMan, if you are still around and kickin', drop me a line here.
https://anchor.fm/kyrinn-s-eis/episodes/Recap-and-further-in-Lt--Ioqs-strange-journey-e17oavj
Anchor 6ZYX6 Podcast LINKY
Lt. Ioq, as a Faithful agent of the national goddess, is the target not only of the Hillfolk Rebels, but their inhuman, weapon-supplying, space-patron.
More of the Auldgory setting IP is coming into focus in this episode.
AnchorFM Podcast Link
This one is roughly twice as long as the others, at 9 minutes and change.
The party and witch allies move through the underground civilisation and encounter difficulties; a change of venue follows.
The weapons the Lt., Sgt., and Cpl. are using are magic items. Where shots are indicated, they are detachable charges, some of the weapons are capable of hot-shotting their rounds by doubling or trebling the charges consumed.
The combat system results in wounds which tend to daze, stun, and KO, however the blood loss will often prove fatal to the injured; magic healing automatically staunches blood loss unless otherwise stated or the injury is intentionally counter-healing. Outright death, however, is likely in the major hit locations.
Spell-like powers are common in the national service, part of the initiation and regimentation, but outside, magic is constructed and while taught in a formulaic fashion, is capable of being expanded, remixed, etc. by those with the skill and power.