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Friday, March 19, 2010

Update 19th, March-

This Week's Top 5 List of Stuff-

* Intro/Overview of the game, Die-Rolling Conventions, and the obligatory What is a RolePlaying Game?

* Putting the Fight in Fight Dice

* Duty, Glory, and Honour as the social-currency of the system (Playtest starts this session).

* M. Thomas' Aroshi critter write-up

* I am currently working on the South East section of the map of the Marnharnnan continent, as that is the section most applicable to my Playtest Campaign.


Tandoor lunch planned for the game. :)

Monday, March 15, 2010

[RPG] Random Appearance and Distinguishing Features by Ethnicity-

Copyright (c) 2009, 2010 Kyrinn S. Eis

Appearance & Description-

##.Skin-......Hair-....Eyes-.........Distinguishing
.....................................Features-

18.True Black.White....Red...........Long Chin, Pointy
.......................................Ears & Nose
17.Blue-Black.Silver...Pink..........Wide-eyed &
.......................................High Cheeked
16.Aubergine..Dk Grey..Steel Blue....Chiselled Features
15.Dk Grey....Raven....Deep Blue.....Smooth Complexion
14.Blue-Grey..Lt Grey..Ice Blue......Sharp Features
13.Lt Grey....Peppered.Dk Green......Lean yet Soft
12.Grey-Brown.Sable....Md Green......12 Fingers & Toes
11.Chocolate..Auburn...Lime Green....Narrow Face
10.Cocoa......Chestnut.Hazel.........Long Neck
09.Dk Mustard.Dk Red...1Green/1Brown.Long Arms or Legs
08.Mustard....Black....1Green/1Blue..Heavily Freckled
07.Dk Tan.....Red......1Blue/1Brown..Ropey Musculature
06.Tan........Orange...Hazel.........Webbed Hands & Feet
05.Ivory......Rust.....Amber.........Independently
.......................................Focusable Eyes
04.Lilly......Dk Blond.Orange........Claws
03.Pink-Tan...Honey....Lt Brown......Fangs
02.Red-Tan....Sunshine.Brown.........Move 2x on 4-limbs
01.Maroon.....Golden...Dk Brown......Gills
0-.True Red...White....Black.........Subdermal Chitin

* Dokirin: 2d6-02 any of Skin, Hair, Eyes for any of Skin, Hair, and Eyes, 2d6+04 Distinct (1x)

* Durn: 2d6+6 Skin, 1d6+6 Hair, 1d4+7 Eyes, 1d6+12 Distinct (3x)

* Khark: 2d6-02 Skin, 1d6+6 Hair, 2d6 Eyes, 1d10-01 Distinct (2x)

* Khem: 2d4 Skin, 1d6+04 Hair, 1d12+1 Eyes, 1d12+06 Distinct (1x)

* Vrun: 1d6+1 Skin, 1d20-02 Hair & Eyes

* Western Isles Vrun: 1d4+02 Skin, 1d20-02 Hair & Eyes, 1d12+06 Distinct (3x)

* Yaesh: 1d10-01 Skin, 2d6+06 Hair, 2d8-02 Eyes, 1d20-02 Distinct (1x)

* Yirinn: 1d4+2d6-01 Skin, 1d12+01 Hair, 1d10+7 Eyes, 1d6+12 Distinct (1x)

:: Subject to change

Sunday, March 14, 2010

Saturday, March 13, 2010

[RPG][General] A brief aside, and More on Fight Dice-

With too few players available this past Friday, there was no game.
--Instead, after the SO got off work, we played Guillotine, which I greatly enjoy.

This morning, after breakfast, I had her roll up a Villains & Vigilantes character, and I then rolled one up for a silly, 'stop the super crooks' fighting scenario.
--I think she was more entertained by my character illustrations and the 'funny voices' than anything inherent about Powered individuals, anti-heroes or villains.
---The duo are the Frienemiests! -- Friend/Enemy Feminists:

* Danger Jane: 'Like the Punisher, but a chick.' -- her quote.
* Chequer: My Woman of Colour super-charisma, street-fighter with her own brand of energy-drink-soda. 'Chequer Cola, I love it!' -- With a Charisma 37 selling it, you'll love it too. ;)
---

Okay, that silliness aside, let's get back to Fight Dice that do the fighting.

I'm still too heavily invested in my 2d12 action mechanism to abandon it, but I've thought about rolling the Fight Dice alongside them, taking the highest roller of the FD to add to the 2d12s. This would make their inclusion of immediate value not only in the Strike, but also in the Damage, as every block of 5 greater than what necessary to Strike results in a Critical iteration:

1st +5: Maximum damage
2nd: Maximum + 1 rolled
3rd: Max. + 2x rolled
4th: Max. + 3x rolled
etc.

So, rolling a 5 or 6 on the highest Fight Die will generate a base-level Crit on an average roll of 13 versus a non-combatant-type (an unarmoured individual [AC10] in d&dish terms), and it only increases from there, with a rolled 30 (24 from the 2d12 + 6 from the highest d6 FD*) is looking like 17 over the non-combatant-type 'to-hit', resulting in Max. + 2x rolled damage. Ouch.

So, if I were to adopt this routine, multiple FD would nudge the Strike results ever closer toward Crits, without adding a lot of maths, as only the highest FD result would be added.
--I like this idea, as it plays with the positive probabilities without assuring high-FD creatures/characters vicious Strikes and Damage, meaning that a 0- or low-FD creature could still theoretically hold their own against a brute -- but not making this 'likely'.

Using this method would replace the FD# as a flat addition to Strikes, although Ability Score (and other) mods would still factor.

* = Shrimpy critters would be rolling d4s, Humanoids rolling d8's, and truly monstrous things would be rolling d10's or higher.

Thoughts?

Friday, March 12, 2010

[RPG] proposed Advanced Creature Description template-

Revised based on Stuart's input.

Abbekqorru-

('Endless ranks of fierce tech-savvy raiders')

Fight Dice: 6d8
Attacks: 1
Damage: 3d8 or by weapon
Defence: 14 (06) M Armour
Special: Surprise +33%
Move: 45'/90'/270'
Size: L (7'+ tall)

Frequency: Uncommon
Terrain: Ubiquitous
#: 6d6
Lair: 25%
--Loot:

Cunning: 08-12
Disposition: Orderly & Vicious
Psychic: ?
--Powers: ?
Magnitude/A.P. Value:


I've yet to construct the Loot tables, and I am considering revising the Adventure Point values.

Thoughts?

Spielmeister's Blog (UWoM Entry)-

Spielmeister, of Under A Blood Red Sky blogging-fame, has posted THIS regarding the Urutsk: World of Mystery Alpha/Beta .pdfs.

It is with no difficulty that I say I find his blog to be a place of inspiration, too.

May the waters that flood the world end your dry spell. :D

Thursday, March 11, 2010

[RPG] Musings on Fight Dice and 'Alternate-Alternate Combat Systems'-

'Like minds' and all that... ;)

I went to bed thinking of Brian Penn's surprise that Fight Dice didn't actually do the Fighting.
I woke up thinking that they very well could, and then:

* A Paladin in Citadel's blog
* Carl Nash's Other Blog
* Stuart Robertson's Robertson Games blog


Musing on What Fight Dice Could Actually Do-

What if Fight Dice (or Hit Dice) were instead actually rolled (akin to T&T), but with each die operating solo in comparison to another, opposed die from the opponent?


Let's start simply: 1d6 v. 1d6-

In a simple 'high-roll-wins' contest two 1FD combatants roll off:

OA: 3
OB: 5

Opponent B wins the contest and that die difference inflicts 2 DP (or HP). Ouch.


2FD Fight-

OC: 3, 4
OD: 1, 6

Opponent C wins two DP against opponent D, but D returns the favour.


Mismatch-

2FD v. 3FD:

OE: 2, 5
OF: 3, 3, 2

Opponent F inflicts a total of three (3) DP against E, but E inflicts 2 on F.


Getting Fancy-

If in the above mismatch, what if F's unopposed 2 could be used instead to block E's two DP reprisal?

Thoughts?