While half of the group was on their way to the game, I ran with the other two.
Team Black (Pearl) sensed an alien craft and followed it into an anomaly that lead somewhere else entirely. Surviving that non-encounter, they then floored it for the nearer of destinations in the curious system, and in the process, devastated an asteroid base that was possibly still inhabited.
The Primary characters left with natives of Kelune upon their experimental craft, and explored what appears to be a portion of the Aelbaan System Ship, and decided to track the previous user of a telerelocation utility.
Then it was quitting time and we held it there.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Sunday, February 13, 2011
Friday, February 11, 2011
Hasty Re-Cap Re: Campaign-
I've roughly 1.5 Hours before the game is slated to start.
Here's a FF>> of last week's game:
The crew of the shuttle landed after scouting around the worldlet they were closest to upon exiting the energy trough of the CVE. It is composed of a green mineral of a shade between emerald and jade. There are large bits of rock and debris (some of which looks like ship structure) suspended in the exosphere of the highly-irregularly-shaped planetoid, while the surface is not only pock-marked with impact craters, but due to the shape and shallowness of the atmosphere, many impacts have been simply flown in horizontally and smashed outcroppings of the green mineral-rock. The area of the worldlet above its ...um... equator is hard-packed soil and dust of a more terrestrial sort. The greenscape is rife with large and small mineral life forms, as well as creatures that appear to have been infused with the stuff in the form of armour plating or spines, etc.
It is on the brown-top that the shuttle observed structures (mostly ship hulls or cargo containers) half-buried in the brown dirt, but also jump-pack users and VTOL aircraft scrambling to intercept them. The transmissions were in some sort of Yirinn-Khem-Vrun hybrid, and included a game of something akin to Lacrosse.
--Once J.'s characters spoke up on the comm, the situation de-escalated quickly, and the shuttle was escorted to a landing pad quickly beset by reporters, observers, and the general population.
Meet and greet was held off until after the space-suited PCs were checked out using medical equipment and cleared for face to face interactions.
--Tyb, in 2D shadow-form, bypassed all of that and then popped up in the sterile environment to 'spook' the folks.
Lt. Plissken and Officer Rockatansky quickly distanced themselves from the group once Tyb began his initial 'I am a god' routine, which was simply met with coordinated 'Light e'm up, boys' military no-nonsense troop manoeuvring behind cover, and the prep of jump scouts and the re-fuelled jump-jets.
--Cooler heads prevailed and the group was handed e-readers with a message from Overseer Daen (their Kherstic League handler) congratulating them on surviving their posterity and so forth, and suggesting that as part of the KL, their participation in the Quest was still ... appreciated. The opportunities wherever they were (she gave no indication she knew when they would be found, let alone where) seemed to be a good re-boot for their enterprise, and they received a condensed version of future history from their perspective, including what happened to Doran and Kelzsyn's Bluff in the subsequent centuries. Daen acknowledge the high likelihood that she was long-dead by the time the PCs were viewing her courtesy comment.
We held it there.
Here's a FF>> of last week's game:
The crew of the shuttle landed after scouting around the worldlet they were closest to upon exiting the energy trough of the CVE. It is composed of a green mineral of a shade between emerald and jade. There are large bits of rock and debris (some of which looks like ship structure) suspended in the exosphere of the highly-irregularly-shaped planetoid, while the surface is not only pock-marked with impact craters, but due to the shape and shallowness of the atmosphere, many impacts have been simply flown in horizontally and smashed outcroppings of the green mineral-rock. The area of the worldlet above its ...um... equator is hard-packed soil and dust of a more terrestrial sort. The greenscape is rife with large and small mineral life forms, as well as creatures that appear to have been infused with the stuff in the form of armour plating or spines, etc.
It is on the brown-top that the shuttle observed structures (mostly ship hulls or cargo containers) half-buried in the brown dirt, but also jump-pack users and VTOL aircraft scrambling to intercept them. The transmissions were in some sort of Yirinn-Khem-Vrun hybrid, and included a game of something akin to Lacrosse.
--Once J.'s characters spoke up on the comm, the situation de-escalated quickly, and the shuttle was escorted to a landing pad quickly beset by reporters, observers, and the general population.
Meet and greet was held off until after the space-suited PCs were checked out using medical equipment and cleared for face to face interactions.
--Tyb, in 2D shadow-form, bypassed all of that and then popped up in the sterile environment to 'spook' the folks.
Lt. Plissken and Officer Rockatansky quickly distanced themselves from the group once Tyb began his initial 'I am a god' routine, which was simply met with coordinated 'Light e'm up, boys' military no-nonsense troop manoeuvring behind cover, and the prep of jump scouts and the re-fuelled jump-jets.
--Cooler heads prevailed and the group was handed e-readers with a message from Overseer Daen (their Kherstic League handler) congratulating them on surviving their posterity and so forth, and suggesting that as part of the KL, their participation in the Quest was still ... appreciated. The opportunities wherever they were (she gave no indication she knew when they would be found, let alone where) seemed to be a good re-boot for their enterprise, and they received a condensed version of future history from their perspective, including what happened to Doran and Kelzsyn's Bluff in the subsequent centuries. Daen acknowledge the high likelihood that she was long-dead by the time the PCs were viewing her courtesy comment.
We held it there.
Labels:
Khem,
Kherstic League,
Space Beyond the Sky,
Yirinn
Monday, February 7, 2011
Friday, February 4, 2011
Template in Use: A Cruiser-
Thursday, February 3, 2011
[Freebies][Micro-Game][RPG][Templates] Tech Scavengers of Urutsk, and Templates-
Hi, Folks,
I'm making the micro-game, Tech Scavengers of Urutsk available, and I have thrown in a few Templates [*] for use in your games.
I hope you enjoy. :D
Friday, January 28, 2011
Worlds Enough and Time: An Urutskan Travel Log-
I was thinking of all of the adventures I can remember gaming on Urutsk, as well as fiction I have written for it, and came up with these locations and time periods:
The Marnharnnan Continent: From the Fall of the Ancients, through the Vrun Colonial period, and the years of play in Latter Autumn, and into the surrealistic dark-fantasy of the Winter Era.
The Vrun Continent: Pre-history, Spring Era, Summer, Autumn, and bits of Winter (7,000 years of history). From the Crystal Pyramid through hunter-gatherers; from the standard fare of 'mediaeval fantasy' through Sci-Fantasy of the war against the Aelbaan; Late Summer and Early Autumn's mass-warfare campaigns, cults, disease and famine; The Humanoid and Frontier Campaigns; the pseudo Napoleonic gatling-gun and cannon period of Consolidation; the rise of the Vrun Continental Authority and highlights of the First Tyrrhean War with its necroborgs and gas-masked cavalry sorties; Latter Autumn's Second Tyrrhean War and the urban malaise of capitulation to the People's Automatic Union; all the way into Winter's madness and desperate subterranean scramble.
The Black Crown / Marnharnnan Yirinn Empire of Bereme Oykh: Autumn and the Departure, and Winter's Discontent.
The Chaos Isles: Scattered incidents throughout Autumn.
Tuliri / Lhoman Border region: Late Summer and throughout the Autumn Era, especially during the Second Tyrrhean War. Hours and hours of miniatures wargaming took place in this region, as well as a religious insurgency on the Tuliri side of the border. Martial Arts action, Pulp adventure involving serpent men, and the rise of an Immortal.
The Durn Continent: Early Autumn's visitation by the contemporary Playtest Party as well as a one-off with a Big Game Hunter, his trusty sidekick, and a powerful Durn Holy Warrior versus Guild Council slavers; Latter Autumn's challenge to modernise, and the Durn Maximist Covenant's polite refusal of the PAU's invitation.
All of the above is but a small percentage of the total gaming done in the milieu, and fails to touch upon the exploration and colonisation of Aqmlk, the Red Planet, and its latter eras; the entire span of the Space Age with its Hyperspace Shunt Network and Dragon Wars; Alien worlds crawling with unspeakable horrors and confounding alien technology; and the actual Sphere of Stars built around the galactic core; and other bits and bobs throughout these past 26+ years of my cultivating this wild and wending garden.
What adventures will you have here?
The Marnharnnan Continent: From the Fall of the Ancients, through the Vrun Colonial period, and the years of play in Latter Autumn, and into the surrealistic dark-fantasy of the Winter Era.
The Vrun Continent: Pre-history, Spring Era, Summer, Autumn, and bits of Winter (7,000 years of history). From the Crystal Pyramid through hunter-gatherers; from the standard fare of 'mediaeval fantasy' through Sci-Fantasy of the war against the Aelbaan; Late Summer and Early Autumn's mass-warfare campaigns, cults, disease and famine; The Humanoid and Frontier Campaigns; the pseudo Napoleonic gatling-gun and cannon period of Consolidation; the rise of the Vrun Continental Authority and highlights of the First Tyrrhean War with its necroborgs and gas-masked cavalry sorties; Latter Autumn's Second Tyrrhean War and the urban malaise of capitulation to the People's Automatic Union; all the way into Winter's madness and desperate subterranean scramble.
The Black Crown / Marnharnnan Yirinn Empire of Bereme Oykh: Autumn and the Departure, and Winter's Discontent.
The Chaos Isles: Scattered incidents throughout Autumn.
Tuliri / Lhoman Border region: Late Summer and throughout the Autumn Era, especially during the Second Tyrrhean War. Hours and hours of miniatures wargaming took place in this region, as well as a religious insurgency on the Tuliri side of the border. Martial Arts action, Pulp adventure involving serpent men, and the rise of an Immortal.
The Durn Continent: Early Autumn's visitation by the contemporary Playtest Party as well as a one-off with a Big Game Hunter, his trusty sidekick, and a powerful Durn Holy Warrior versus Guild Council slavers; Latter Autumn's challenge to modernise, and the Durn Maximist Covenant's polite refusal of the PAU's invitation.
All of the above is but a small percentage of the total gaming done in the milieu, and fails to touch upon the exploration and colonisation of Aqmlk, the Red Planet, and its latter eras; the entire span of the Space Age with its Hyperspace Shunt Network and Dragon Wars; Alien worlds crawling with unspeakable horrors and confounding alien technology; and the actual Sphere of Stars built around the galactic core; and other bits and bobs throughout these past 26+ years of my cultivating this wild and wending garden.
What adventures will you have here?
Labels:
Abbekqorru,
Aberrants,
Aelbaan,
Durn,
Durn Holy Kingdom,
First Tyhrean War,
Second Tyrrhean War,
Serpent Men,
The Chaos Isles,
The Onyx Battle,
Urutsk,
UWoM,
VCA,
Vrun,
Yaesh,
Yirinn
Thursday, January 27, 2011
Another Update-
As the Player of the Khem, Yirinn, and the character Kitsune will be away tomorrow, there's no weekly game.
I am presently working on the Vrun alphabet as a True Type font.
--It is a bit of a hit-or-miss process, as it isn't always exactly WYSIWYG, but a far cry better than that freebie that was linked to around the OS blogosphere some time ago.
---Perhaps the best part is that I can map the entire standard keyboard output to meaningful Vrun equivalents, including the mathematical operators and non-standard punctuation marks.
With the four-month to print-in-hand deadline very clear in my mind, I am doing my best to write, edit, and simplify all at one time, which isn't the best way to do anything of this sort, but fortunately, I have multiple proofreaders, game editors, and veteran RPG developers on my side.
--I'm not proclaiming typos or inconsistencies won't creep under the wire, rather, that it won't be a jumbled mess.
I have an excellent Classic OS artist producing the (TBA) Referee's Manual cover, and was fortunate enough to have garnered two artists in Minneapolis due to Jeff Berry's kind assistance.
--My sweetheart has also provided a few illos so far, and one is the Urutsk logo which I hope to release in the not-so-distant future.
A Skype UWoM game with both Milwaukee and Minneapolis players is in the works, and will consist of a number of the Players who attended my game in the Tekumel dungeon. ;)
Reed Decker of the Watchsun novels has written an early draft of an article on Diceless Gaming for inclusion in the Ref's Manual, but don't hiss and make X's in the air at me, it won't be the standard mode.
The beta documents from LuLu look pretty nice for what they are.
--I expect the VPM will be many times nicer if only by way of the artwork and actual layout-work.
I am presently working on the Vrun alphabet as a True Type font.
--It is a bit of a hit-or-miss process, as it isn't always exactly WYSIWYG, but a far cry better than that freebie that was linked to around the OS blogosphere some time ago.
---Perhaps the best part is that I can map the entire standard keyboard output to meaningful Vrun equivalents, including the mathematical operators and non-standard punctuation marks.
With the four-month to print-in-hand deadline very clear in my mind, I am doing my best to write, edit, and simplify all at one time, which isn't the best way to do anything of this sort, but fortunately, I have multiple proofreaders, game editors, and veteran RPG developers on my side.
--I'm not proclaiming typos or inconsistencies won't creep under the wire, rather, that it won't be a jumbled mess.
I have an excellent Classic OS artist producing the (TBA) Referee's Manual cover, and was fortunate enough to have garnered two artists in Minneapolis due to Jeff Berry's kind assistance.
--My sweetheart has also provided a few illos so far, and one is the Urutsk logo which I hope to release in the not-so-distant future.
A Skype UWoM game with both Milwaukee and Minneapolis players is in the works, and will consist of a number of the Players who attended my game in the Tekumel dungeon. ;)
Reed Decker of the Watchsun novels has written an early draft of an article on Diceless Gaming for inclusion in the Ref's Manual, but don't hiss and make X's in the air at me, it won't be the standard mode.
The beta documents from LuLu look pretty nice for what they are.
--I expect the VPM will be many times nicer if only by way of the artwork and actual layout-work.
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