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Monday, June 27, 2011

DnD Hit Points as Consciousness: Pt 2-

Use of the Consciousness Field-

With the basic framework of the concept and operation of the C-Field, we now move on to its practical application.

To use one's C-Field to better 'sense' their environment, the base chance to 'get a feeling' is:

* Current HP or less on d%


The focused and directed use of the PC's C-Field to 'read' their opponent and gain a +1 per Success to Damage in that single combat with all of that sort of foe. Attempting this takes one Round per 4 Levels/3 HD of opponent, of Defence Only Combat as per the rules.

* Roll HD, counting only individual die results which roll equal to the opponents' Level (or 1/2 a Monster's HD) as a Success. The 'reader' always receives at least a +1 bonus after the attempt.


C-Field Effects upon Hiding and Sneaking-

The idea of one's Power being too great to go unnoticed comes from Runequest. My implementation is for AD&D.

* 100% - (Current HP) = Maximum Hide in Shadows, and Move Silently percentage

This applies equally to Monsters being tracked by the PCs, as it does the reverse.


More if you feel this merits greater coverage.

DnD Hit Points as Consciousness-

In my youff I mocked the D&D 'HP as wounds' camp, because it was obvious that it wasn't the case, as Jason Vey's post today [LINK] illustrates.

We used to jokingly refer to them as the Consciousness Field that surrounded a PC, where, once depleted exactly, the figure would promptly fall asleep until the re-charge rate provided them with 01 HP and they could set off under a normal strain of adventuring.
--Everyone knew that one only had 10 real Hit Points (-10), the ones where you were bleeding, your eye was on the floor, and you were dragging your entrails about, calling, 'Cleric! We need a Cleric here!!!'. 2nd Edition AD&D only made things weirder with Endurance rolls and so forth.

As Gamma World had always really been more my cup o' tea, I'd seen the advantage of the high, but relatively unchanging total that system generated for PCs. In short (Con # d6), with an average of 36.75. It allowed for deadly tech and mutational attacks, while retaining the 'heroic' aspects of melee combat from its sibling, D&D. A mix of Blood and Bone plus Luck and Skill.
--In game designs after my reading GW, I almost always used a higher total, and usually around 35 points on average. This has persisted, with most average Humans in UWoM possessing around that total (while the considerably larger, more massive, and tougher Vrun have more on the order of 40-60).

But, let's bring this back to the D&Ds.

If we work from the point of a Consciousness Field, more experienced, larger (and presumably older, or arcane) creatures have a greater field strength and -- continuing this hypothesis -- greater awareness of their immediate environment, even if only semi-conscious.
--The AD&D Fighter then(again) becomes the undisputed master of the battlefield, aware of the number of foes entering his/her C-Field as well as their general position. Conversely, the acute senses of the Magic-User have been honed in on the extra-planar energies of their spells, and this has retarded their C-Field on the Prime Material. Without sufficient forewarning, the M-U is frequently caught defenceless.

Predicated upon that last bit, I have advocated the D&D Thief/Rogue/Assassin HD to be upgraded to at least 1d6, if not 1d8 -- for what is a Ranger but a confident Thief with a bow in the woods? :D

More on this...

Friday, June 24, 2011

Combined Shield Antics (DnD)-

Shield Roll-

Shields are groovy. Not always as groovy as one would like, but when they save your nihilistic/ picaresque/heroic/paladine PC, they are worth more than their weight in Coins.

The idea of Shattering Shields is someone else's, and someone else may have already reached this point of compromise between a 'mere +1' to 'sheer awesomeness'. Dunno.

The Shield still provides its listed bonus for whichever version of The Game you are playing ('ceptin' mine, dat is), but, in addition, you get this wonderful Shield Roll to demonstrate just how groovy your shield proves to be.

Metal shields require a fixin' after a number of Successful Stops equal to their Die-Type.
--I'll leave the costs for you to determine.

SHIELD ROLLS-

Buckler (d4) : '4'

Small Wooden (d6) : '5-6'*
Small Metal (d8) : '6-8' [8]

Medium Wooden (d8) : '5-8'*
Medium Metal (d10) : '7-10' [10]

Large Wooden (d10) : '6-10'*
Large Metal (d12) : '5-12' [12]

:: After a Hit is indicated, the choice to make the Shield Roll is made prior to the damage roll. If the Shield Roll falls within the indicated range, the attack is stopped without damage.
:: If the range has an '*', then the Shield shatters (no longer offers any protection) after stopping the Attack.
:: A shattered shield yields 1d4 dagger-like splinters, each of which is good for only one attack (hit or miss), and does 1-3 points of Piercing Damage (BtB Clerics may not use these 'blood-letting' weapons), while others treat them as Daggers for Proficiency purposes.

:)

Tuesday, June 21, 2011

Fun With Dice Series-

Hi, Folks.

I'm a confirmed Geeknerd when it comes to the d6 and alternate uses or expanded ranges.
So, to feed my desire to share these fun OCD hours I've spent figuring out these sorts of things, I've concocted this blog post to try and legitimise my hobby.

This is the first in an irregular Series of posts on Fun With Dice.
---
d6 Index Tables-

Chainmail & OD&D-

__6|5|4|3|2|1
6|8|7|6|5|4|3
5|7|6|5|4|3|2
4
|6|5|4|3|2|1
3
|5|4|3|2|1|0
2
|4|3|2|1|0|%
1
|3|2|1|0|%|!

___Used to determine Critical Hits (damage results of 7 and 8), Weapon Loss (%), and Breakage (!) of the attacker's weapon.


'd10'-

__|06|05|04|03|02|01
06|10|09|08|07|06|05
05
|09|08|07|06|05|04
04
|08|07|06|05|04|03
03
|07|06|05|04|03|02
02
|06|05|04|03|02|01
01
|05|04|03|02|01|0*

___If the 0 result is unacceptable, simply make it a 01.
Yes, this can generate a bizarre sort of d%, and yes, I actually ran a campaign this way. lol.


'd36'-

__|06|05|04|03|02|01
06|36|35|34|33|32|31
05
|30|29|28|27|26|25
04
|24|23|22|21|20|19
03
|18|17|16|15|14|13
02
|12|11|10|09|08|07
01
|06|05|04|03|02|01

___There are so many uses for the 36-index that it'll have to wait for the next instalment.

Saturday, June 18, 2011

Small Notice-

Today would have been my father's 90th birthday.

I'm glad I better understand how cool he really was.

Thursday, June 16, 2011

Pt. 2 of 2 Hill Cantons Interview link-

This is the second of two parts of the Hill Cantons Interview Series he conducted with me.

In reply to this comment by DaveL:

1). The Group or Community has the potential to grow into the hundreds, thousands, or more, and the Player(s) controlling that Community are making the decisions as to what to work or build, whom to attack, where to explore, what to research, what where and with whom to trade, and how to react to unexpected events, including changes in the constituency of one's population/Workforce. These choices are not drawn from a finite list (but for one-off play it could be), but noted in a record, along with Yield, Waste, and Mishap notes. Areas initially settled may prove inhospitable or filled with foes, and even if the first spot now provides enough to sustain one's burgeoning population, it will not provide enough by itself in a short while, or in case of natural disaster, or to trade/lend to others. etc.

2). The entire game of the Boxed Set is playable as a Solo gaming experience, and one that can continue unabated -- provided one's fortunes abide. All the Community-building, hexploration, stocking of sites of interest, etc., can be Solo gamed, and if the process is honest, these solo realms could also be Campaign realms that interact on a once a fortnight face-to-face game, or in some fashion via the www, or snail mail.

Tuesday, June 14, 2011

Pt. 1 of 2 Hill Cantons Interview link-

Chris Kutalik over at Hill Cantons blog has the first of a two part interview up.

It was very kind of him to give me the opportunity to give more personal information relating to the origins of the setting.
--I normally keep personal content to a minimum, but this seemed appropriate.

Best,