Recently, I have had the pleasure of doing a lot of online Urutsk gaming via Google+. We've had folks I know from the blogs, as well as many that I never had any idea were out there. I have met several players that really make me wonder what better sort of games I could have had all these years if I had gamed more outside of Florida (not knocking Fl. gamers). More than a few of the players I've run for this past week happen to be Canadian, and I'm inclined to think that may have something to do with it, but, this was also the case when I gamed with the really groovy Aethervox crew at Jeff 'Chirine baKal' Berry's last/this year over New Year's with C., and both NTRPG cons in which I've had the pleasure of participating.
It is heartening to know.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Sunday, August 28, 2011
Tuesday, August 23, 2011
Monday, August 22, 2011
Uber GMs (My Take)-
Here are the best points I've yet read on the matter:
I don't feel comfortable describing what I feel I do well as a GM, as I estimate my players are a better judge of it.
--If someone comes forward to describe my GMing ability and folks want to hear my analysis of 'how I do it', then I'll go from there.
These are the "3" I feel most strongly promote that balanced goal:Rob Kuntz at his Lord of the Green Dragons
1. Each person is different, thus you have an obligation to identify that difference and nurture it in the best way that you can for their benefit. This specific tact will benefit the whole group.
2. That this course is best served by specific approaches rather than inundating each individual with a shot-gun blast of information and choices. This will allow each person the time to grow, understand and communicate their needs and interests, which thereafter can be honed by your participation in a mentoring situation.
3. Through this course you as the DM and your players will grow and excel, not just in the game, but in life as well. It will prepare your players for DMing with a courage they have won, a knowledge they have gained, and all through your patience, perseverance and subtle guidance.
I don't feel comfortable describing what I feel I do well as a GM, as I estimate my players are a better judge of it.
--If someone comes forward to describe my GMing ability and folks want to hear my analysis of 'how I do it', then I'll go from there.
Sunday, August 21, 2011
Following Snail Trails, or 'I Hit the Snail With My Flail'-
As Seen On Your Monitor, HERE.
--Here we have the same critter in AEDIENDI format
Name-(Size Category)[Number of 4" Moves)
HD: Hit Dice
HP: Hit Points
AC: Armour Class
ATK: Attack
Effect Dice-(Don't worry that's just for conversion completeness)
Violet (d2), Blue (d4), Green (d6), Yellow (d8), Orange (d10), Red (d12)
LETIUUMASI-(L)[16"]
XP: 325 | HD 3+3 | HP 50 | AC 08 | ATK: Musket 2d6 | ATK: Dagger 1d10 | ATK: Bite 1d6
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
--Here we have the same critter in AEDIENDI format
Name-(Size Category)[Number of 4" Moves)
HD: Hit Dice
HP: Hit Points
AC: Armour Class
ATK: Attack
Effect Dice-(Don't worry that's just for conversion completeness)
Violet (d2), Blue (d4), Green (d6), Yellow (d8), Orange (d10), Red (d12)
LETIUUMASI-(L)[16"]
XP: 325 | HD 3+3 | HP 50 | AC 08 | ATK: Musket 2d6 | ATK: Dagger 1d10 | ATK: Bite 1d6
* Special Abilities: Intelligent, Tracking Instinct Use: +3d/Day, 1x/8 Hours, Feral
Description: The hairy beasts are humanoid, but by adolescence, grow to stand as tall if not taller than the average Vrun. Adult males have been measured at over 13'5”, while females stand a little shorter on average. They tends towards the coppery-bronze end of the spectrum, but coats of dark sable and umber have also been reported in the deepest mossy woods. Reliable trackers of even the most difficult of prey, the Letiuumasi' long-barrelled muskets are most vexing. Even bare-handed, the Letiuumasi is deadly. They are rumoured to be a rogue subject race of the Abbekqorru, and it is fact that they are fully feral and only partly civil.
Friday, August 19, 2011
Last Night's Google+ Hangout Game-
Google+ user Ulek Xek joined C. for the Thursday night game via G+ Hangout on audio only. Sadly, Greg Backus was unable to join us due to computer issues. We'll have to sort those issues out for the next epi.
Here is Ulek Xek's LINK
Here is Ulek Xek's LINK
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