+Uri Kurlianchik of Google+ started this with his post about Acre, in Israel
Mayami-
Mayami, in the native tongue meant 'Big Water', but these people are now long vanished. What few other precursor peoples that still reside in the south of the peninsula dwell in frond houses built up on stilts, out in a reed, sedge, and sawgrass waterway to the west of civilised lands. With the colonial wars nothing but history, the territory occupied by maritime folk from around the world literally spread at the pace of driving back the floodlands. Drainage canals, crushed rock dyke roads, and artificial highlands have elevated the dwellings of Northlanders and the multifarious Caribe peoples, although the frequent heavy rains of spring and summer will flood even these. Racked with summer storms born at sea, Mayami has suffered major disaster regularly throughout its century of habitation, and its people are often dismissive of preparation, but vicious in its aftermath. The city is but a little over a century and has already come to cover nearly 36 square miles, with a population density of roughly 1,160 persons per square mile. Its extensdive water channels, rivers, creeks, and ports, as well as its thousands of pond-lakes all teem with avian, piscine, and reptilian life forms, several of which are non-native and invasive species. The weather year round tends to hover at twenty degrees Farenheit higher than the average continental temperatures, and although it has dropped to freezing more than once, snowfall is unheard of. Ports bring in and ship out vast cargo each day, and the gleaming cityscape is like an archaeological record, showing earliest styles from the city's founding era all the way through to gleaming towers of steel and glass in improbable shapes and designs. With this varied terrain and high population density, crime is scattered and ranges from the typical personal disputes to organised crime and gang wars in past decades. The lead criminal enterprise (apart from land development schemes) is narco-smuggling, for which the local constabulary are most eager to stop, having taken great pains to militarise their efforts and outfit their troopers. In recent years a series of roving sentinels fly over the city, capable of observing while they are high above, unseen.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Sunday, February 3, 2013
Saturday, January 19, 2013
2nd Urutsk Daedalists & Distraint, 2nd On Air Hangout
WARNING: This adventure is dark, and sad, and you may be pretty bummed out, or even angry by the end of it. I feel your pain. That said, it is a good example of how things in the setting can often be. Also, my voice is terrible, as always.
Well, there it is. Thoughts? Input?
Well, there it is. Thoughts? Input?
Friday, January 18, 2013
Urutsk Daedalists & Distraint-
Urutsk Early Spring Era, just as folk are beginning to leave the buried ships that served as the redoubts during the two millennial Onyx Battle competing with other Vrun ship-cities, non-Humans starfarers, and indigenous species and peoples. The PCs: A Scout, a Cavalier from an Imperial family, an Aelbaan Sorceress, and a Monk
They see the outdoors for the first time, and as part of their promised and well-financed Emergence, are brought to dragonelles with whom they bond. Now able to explore the burgeoning green of a seeded planet scoured clean by the Scourge of the exploded Galactic Core, the PCs fly just over the 'hills' and begin exploring a wetlands area, runoff from a glittering black mountain. A couple of legless, tri-jawed river reptiles attacked, but were sorted out. Entry to the black mountain found and explored. Dryvv ship/structure. PCs step through a relay frame into a population centre. Game hold.
System LINK
Saturday, January 12, 2013
Tuesday, December 11, 2012
Google+ Urutsk Community is Up + Play-by-Post
Google+ has unveiled their Communities feature, which like Groups on other social media/fora, allows like minded folks a more permanent site to post their interactions. To inaugurate the Urutsk: World of Mystery Community, I have begun a Play-by-Post game in the Latter Autumn era. It is an exploration of a site in the Chaos Isles during a period of Cybergenics, Psionics, Empowered individuals, Mecha, and Near Space endeavours.
CYBERGENICS: The often intertwined undertaking of cell-editing eugenics, and cybernetic augmentation.
EMPOWERED: The governmental term for super-powered individuals whose capabilities appear to vary widely from historic categories of Imperial Psionic disciplines.
MECHA: Animorphic Power Frame Vehicles and Battlesuits; think Appleseed, Black Magic M66, Bubblegum Crisis, Ghost in the Shell.
NEAR SPACE: Orbital Elevators, Lagrange Point Stations, Lunar (Companion) Colony, and Red Planet (Aqmlk) colonisation. The Western Isles Concordance (WIC), and Vrun Continental Authority (VCA) are the only real NS forces, although Aqmlk has been colonised in waves and is largely a mix of Old West mentality and Outlands technology. C1 on Companion is the main moonbase and staging ground for sodium cultivation for NS travel.
We are still looking for a few additional PCs to investigate the deep jungle wilds of the Chaos Isles where a IR/Thermal 'hot spot' appears from orbital scans, but no Visible Spectrum source can be seen. The phenomenon is believed to emanate from underground, and the Drivers' Isles Charter (DIC) is more than interested to determine if this poses the long island chain a treat. A team of able bodied and singular persons are assembled to investigate and bring back what data/samples they can.
PbP CharGen Doc Link: https://docs.google.com/document/d/13ZMFHEdNax1EBYNKcR8sZUOYCt_Xfqi4iikUdBlh3dI/edit
CYBERGENICS: The often intertwined undertaking of cell-editing eugenics, and cybernetic augmentation.
EMPOWERED: The governmental term for super-powered individuals whose capabilities appear to vary widely from historic categories of Imperial Psionic disciplines.
MECHA: Animorphic Power Frame Vehicles and Battlesuits; think Appleseed, Black Magic M66, Bubblegum Crisis, Ghost in the Shell.
NEAR SPACE: Orbital Elevators, Lagrange Point Stations, Lunar (Companion) Colony, and Red Planet (Aqmlk) colonisation. The Western Isles Concordance (WIC), and Vrun Continental Authority (VCA) are the only real NS forces, although Aqmlk has been colonised in waves and is largely a mix of Old West mentality and Outlands technology. C1 on Companion is the main moonbase and staging ground for sodium cultivation for NS travel.
We are still looking for a few additional PCs to investigate the deep jungle wilds of the Chaos Isles where a IR/Thermal 'hot spot' appears from orbital scans, but no Visible Spectrum source can be seen. The phenomenon is believed to emanate from underground, and the Drivers' Isles Charter (DIC) is more than interested to determine if this poses the long island chain a treat. A team of able bodied and singular persons are assembled to investigate and bring back what data/samples they can.
PbP CharGen Doc Link: https://docs.google.com/document/d/13ZMFHEdNax1EBYNKcR8sZUOYCt_Xfqi4iikUdBlh3dI/edit
Wednesday, November 14, 2012
Urutsk Novel Underway
Travel having jarred loose something within me, I have begun the first wholly Urutsk novel, tentatively entitled, The Silver City.
Thursday, November 1, 2012
An Awesome Experience
Yesterday, the 31st of October, I couldn't sleep, and with a suddenly introduced dorm-mate, and then a second who arrived even later, I sat out on the Tel-Aviv rooftop after midnight and watched the Coen Brothers' remake of True Grit. It finished at sunrise. It was really sublime.
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