DIY & Dragons posted this from my G+ Hangouts campaign.
Those events happened months and months ago. The group have gone through a few PCs since then.
We are starting a new campaign with two of my Sunday, face-to-face gamers, incorporating Ben Djarum's Yngarr into my Sci-Fi Sandbox temporarily named, 'The Super System'.
A blog for The Urutsk Cycle and Related Subjects,
including the URUTSK: World of Mystery RPG.
Shipwrecked survivors of a galaxy-spanning empire (ruined when the core exploded) settle upon a wetlands world occupied by humans and other species. They then poke through ruins of their Ancient ancestors as they strive to regain space and then, starflight.
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Wednesday, March 2, 2016
Monday, February 22, 2016
She's Done it Again
The Glassblood Warlock in the ECUWoM game masterfully read and loopholed a demonic contract, and then killed the Ice Demon's material form while it still owed her a 'favour', and it cannot harm her while it still owes her. She levelled up to 10th and is pretty terrifying in a combination of flagrant disregard for safety as well as her excellent timing and wild rolling luck.
The wet-work team (still) trying to get Captain Buck Rodgers' Starfighter from off of a large ship were stymied by a decontamination chamber leading to/from the hangar where it is located, and were attacked by eight armoured, and blaster rifle armed troops who were rolling criticals. EC has an interesting armour / defence rule, and each layer of protection was rolled in the hopes of bringing each critical first down to a regular hit, then halving or perhaps even negating the damage. One PC went through all but one of their re-rolls (an elemental blood power) to try and avoid death, including providing a re-roll on a survival roll to the other PC. In Buck Rodgers TV series fashion, they wake in a mood-lit medical lab with a sardonic butcher as doctor urging them to struggle so she can dissect them. They are to be presented to the space pirate lord who operates the ship.
Sunday, January 31, 2016
Return to the Planet of the Mind Masters-
I know it has been a long time since my last post here.
I'm just busy finishing up the Encounter Critical edition of Urutsk: World of Mystery.
My Sunday game has former Humanosphere (and a couple of Western Isles Haelbean) crew mates running around in space at or beyond the edge of the former galaxy.
Since their dismissal (Captain had warned two ships crews that it would be illegal, but morally right action, and it was only the fact that she has/is an Imperial Bloodline that she wasn't executed in a court marshal, and by marrying her fellow rogue captain, saved his life as well), the PCs have been puttering around inside the Supersystem (5 stars, super planets, and lots of moons) keeping up the mischief which has defined their careers (and why the captain loves them so).
Lately they have been stealing ships, helping overthrow governments, and training a new generation of psychics and warlocks.
The Numeneurians are a matriarchal species of psychics, and had been part of the anti-insectoid war effort along with other alien species as well as Imperial descendants stranded on a giant desert world for over 6k standard years. In tonight's game, the Numeneurians waited for the opportunity to take over a world of hostile psychics, and through the PC's actions, lucked upon the decisive feature which allowed the oppressive government fall to the long-suffering rebel factions. The Humanosphere's hopes for a friendlier disposition of the world has now been lost, and any hope of introducing the world into the HSphere will likely be decades away.
I'm just busy finishing up the Encounter Critical edition of Urutsk: World of Mystery.
My Sunday game has former Humanosphere (and a couple of Western Isles Haelbean) crew mates running around in space at or beyond the edge of the former galaxy.
Since their dismissal (Captain had warned two ships crews that it would be illegal, but morally right action, and it was only the fact that she has/is an Imperial Bloodline that she wasn't executed in a court marshal, and by marrying her fellow rogue captain, saved his life as well), the PCs have been puttering around inside the Supersystem (5 stars, super planets, and lots of moons) keeping up the mischief which has defined their careers (and why the captain loves them so).
Lately they have been stealing ships, helping overthrow governments, and training a new generation of psychics and warlocks.
The Numeneurians are a matriarchal species of psychics, and had been part of the anti-insectoid war effort along with other alien species as well as Imperial descendants stranded on a giant desert world for over 6k standard years. In tonight's game, the Numeneurians waited for the opportunity to take over a world of hostile psychics, and through the PC's actions, lucked upon the decisive feature which allowed the oppressive government fall to the long-suffering rebel factions. The Humanosphere's hopes for a friendlier disposition of the world has now been lost, and any hope of introducing the world into the HSphere will likely be decades away.
Thursday, October 22, 2015
More About the Encounter Critical edition of Urutsk: World of Mystery
Folks [1] have been asking for more information regarding the new version of UWoM.
1). Streamlined chargen, and I mean chargen, not design. From random determination of personal details to procedural career dicing, one can whip up a PC in a fraction of the time by the book EC characters are generated.
2). It is a major expansion of the EC rules, while still retaining backwards compatibility.
3). It includes vehicle construction rules and combat, specifically space- and starcraft.
4). Has many tables for quickly making the setting you want to adventure in.
5). Includes roughly 20 Player Character Ethnicities / Species, with the possible inclusion of at least another six if the GM grant them.
6). Mass Combat guidelines, to be integrated with the Starblade, and Vanguard rules sets I have play tested for some number of years.
7). A space-centric Urutsk setting, concentrating on getting characters into the Era the group most wants to game, and covering the possibility that Urutsk is not the greatest part of your interest in the massive setting. Elemental Blood and the Patrons are still there, to be certain, but the entire 'Galaxy that Was' is available to groups to customise.
I don't want to give away anything else right now. :D
Thanks for your continued interest,
-Kyrinn
[1] Venger, John Christman, and others
1). Streamlined chargen, and I mean chargen, not design. From random determination of personal details to procedural career dicing, one can whip up a PC in a fraction of the time by the book EC characters are generated.
2). It is a major expansion of the EC rules, while still retaining backwards compatibility.
3). It includes vehicle construction rules and combat, specifically space- and starcraft.
4). Has many tables for quickly making the setting you want to adventure in.
5). Includes roughly 20 Player Character Ethnicities / Species, with the possible inclusion of at least another six if the GM grant them.
6). Mass Combat guidelines, to be integrated with the Starblade, and Vanguard rules sets I have play tested for some number of years.
7). A space-centric Urutsk setting, concentrating on getting characters into the Era the group most wants to game, and covering the possibility that Urutsk is not the greatest part of your interest in the massive setting. Elemental Blood and the Patrons are still there, to be certain, but the entire 'Galaxy that Was' is available to groups to customise.
I don't want to give away anything else right now. :D
Thanks for your continued interest,
-Kyrinn
[1] Venger, John Christman, and others
Monday, September 28, 2015
Dreaming in Real Life
A beautiful video of dreamers living the dream in a gorgeous environment.
YMMV.
Ishtar X Tussilago from Maceo Frost on Vimeo.
YMMV.
Ishtar X Tussilago from Maceo Frost on Vimeo.
Monday, August 10, 2015
Beyond the Galaxy's Edge
The crew of the newly adopted Humanosphere starship, Swift Arrow, under the command of Commissar Lady Vhyks Sri (Imperial High Born and over 200 years old), have been tasked with investigating this super system beyond the edge of the galaxy.
Pushed together by the Starshock, this collection of Super Giant stars and their individual planetary systems have been reconfigured, losing a lot of mass in the process. The surviving planets and moons now operate in a sort of stellar rosette. The ring around the central star are moons of the gas giants which were stripped off with each of the early, catastrophic orbits.
SR10 is a crystalline rocky super planet locked with its magnetic north pole facing the star. Along the equator, archipelago are rocked by a one-two-punch of extreme volcanism and perpetual hurricanes. The planet is roughly 15x the size of Earth, but only 25% the expected mass, with collapse and tidal forces leading to core ignition and the extreme band of volcanoes. The 10 designation is the number of moons.
The innermost moon is earth-sized, livable, and inhabited by a variety of Avianoids. The observed culture is roughly Late Renaissance to Early Enlightenment, with powerful telescopes, and helioscope arrays with which they spotted the shuttle and painted it with reflected sunlight to better observe it (and possibly signal it as well). Long story short, no face to face interaction, but the language barrier has been overcome, and communication through player-piano-type devices and phonographs have allowed the inhabitants to express their eagerness to meet the strangers. They even demonstrated their heliocentric understanding with an elaborate clockwork orrery sent aloft in a tethered hot-air balloon.
At an impasse, the shuttle crew returned to the Arrow, but were hailed by another species, this time, reptilians. LSS: The advanced aliens are overseers of the intelligent but pre-space species here, and ask for the ship to proceed slowly with their interactions so as to avoid culture shock (etc.) The oddity here is that one of the reptilian types, a winged quadruped, possesses the entire Human genome in its makeup.
The plot thicks!
Monday, July 27, 2015
Hotz Space Battle Map, Starship Design, and Exploring the Periphery
I hope to have a few ships designed for an upcoming week's Sunday game using minis and the Starship Combat rules on the beautiful 6' by 3' Hotz hex map.
The PCs had their Arkay ship completely retrofitted and now we need a space based enemy force to challenge them in their new assignment of stellar cartography. This session had them meet another far flung survivor colony, escapees from the Starshock, who had lived in isolation for over 5k years. This society had not collapsed as much, technologically, but their oppressive society was no model for emulation. The majority of the survivors were Hierophantic Church folk, and the balance were Psionic College personnel. The global society had been kept in line through subliminal propaganda and other psychotronic warfare, and this lasted nearly 3.5k years until the secret had been revealed, and the faction wars erupted. Knowing the psychotronics are in use is not much defence against them in their most aggressive form, but the factions are able to operate in a sort of faltering fashion to cause enough grief to the governing body. The PCs walked in on this situation and quickly found out they were siding with the oppressors (although the factions weren't much better), and left to continue their cartography mission.
Their destination is a cluster of supergiant and giant stars which ad existed deeper in the former galaxy, but had been displaced to the periphery by the Starshock. Their planetary systems were of extreme interest to the Humanosphere, and the mission takes the PCs away from the Dark Core which had lured their former captain to the brink of Court Marshal.
The PCs had their Arkay ship completely retrofitted and now we need a space based enemy force to challenge them in their new assignment of stellar cartography. This session had them meet another far flung survivor colony, escapees from the Starshock, who had lived in isolation for over 5k years. This society had not collapsed as much, technologically, but their oppressive society was no model for emulation. The majority of the survivors were Hierophantic Church folk, and the balance were Psionic College personnel. The global society had been kept in line through subliminal propaganda and other psychotronic warfare, and this lasted nearly 3.5k years until the secret had been revealed, and the faction wars erupted. Knowing the psychotronics are in use is not much defence against them in their most aggressive form, but the factions are able to operate in a sort of faltering fashion to cause enough grief to the governing body. The PCs walked in on this situation and quickly found out they were siding with the oppressors (although the factions weren't much better), and left to continue their cartography mission.
Their destination is a cluster of supergiant and giant stars which ad existed deeper in the former galaxy, but had been displaced to the periphery by the Starshock. Their planetary systems were of extreme interest to the Humanosphere, and the mission takes the PCs away from the Dark Core which had lured their former captain to the brink of Court Marshal.
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