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Sunday, July 24, 2011

You Fill in the Stats Micro Adventure-

You Fill in the Stats-

A misty valley of cool nights, and Lair of fell villains
unknown save their ensign: a banner of Black with Blood Red Rook 'neath a 'horned moon
On the misty moor roads-- Bandits, Striking even at noonday hour, unchallenged
Three thorps held at bay, and signs of a greater hand in all this

A dozen men some say, but none for certain 'seen more than six at a time
Cloaked and armed with better kit than the local folk can muster
Last man that tried to bring justice was found with blue foxes and gore birds covering him

A collective hoard, And one man left to guard it:
* A riddle, * a sea cave, * a powerful hag within
Then, beyond: the manticore, Ancient and powerful, The last of the high bloods
Negotiator with subterfuge, Cunningly played, he can be a lasting foe

Among the treasures:
* A green-gilt sword :: Legend Lore: A century or more ago, was held by knight with lady fair,
the knight fell in battle with a pinioned, quilled beast, and sword did rest within the cave

Amid the fortunes: five small sacks, and two more large of gold,
while platinum there are none, but copper there be plenty
and silver coins whose mint, unknown, shows the figure
of a winged thing with scorpion tail

Saturday, July 23, 2011

Vanguard Friday-

Logistics aside, both C. and BB added three Operators to their Squad Control Records, forming an 8-person Fortified Squad/Mobile Platoon.

* C.'s Squad are primarily Elite, Mobile Infantry, Grenadier, Mounted figures.

* BB's are Elite, Combat Engineers, Mixed Specialists, Aquatic figures.

Last night's scenario was a water-based infiltration by my forces, repelled by the Players' fortified squads operating in tandem. A Papa Bravo Romeo was the infiltrators' vehicle, while BB had kayaks in the water. C.'s squad took and returned grenades and there were many casualties.

No clear winner, as we had to vacate the shop before it finished.

Thursday, July 21, 2011

Pun-

There were three Indian women.

One slept on a deer skin, one slept on an elk skin, and the third slept on a hippopotamus skin.

All three became pregnant.

The first two each had a baby boy.

The one who slept on the hippopotamus skin had twin boys.

This just goes to prove that... the sum of the squaw of the hippopotamus is equal to the sons of the squaws of the other two hides.

Wormhole Post: Out of the Past...NTRPGC3-

I thought that I had posted this earlier, but it seems that I hadn't (looked in the right places in blogger, and all that). So, to remedy the situation:

Cimmerian at eponymous Chronicles report of the Thursday night game: HERE

Wednesday, July 20, 2011

Alternate Realities-

For those that remember the era, THIS may be a sort of retro-blast.
Via Sea of Stars

Monday, July 18, 2011

Friday-

(TL;DR at the end)

The session was minus Brazilian Buddha who was AWOP (...without phone), so C. and I set up on a blasted terrain bed on the gaming table (like a sand table, but with pre-fab square plastic terrain pieces).

We had discussed the scenario in the car: One Side are the defenders, the other Side are trying to take control of the town's well. The attackers have an armed aircar, but are outnumbered by 3 defenders. C. chose to play the attackers, and started off with a strafing run, killing one exposed figure outright, and collapsing two different structures, injuring two and pinning one of three figures. Content with that mayhem, she had the all-female crew dismount from the open aircar and spread out near the well.

My defenders began filing out of their respective holes, and the fighting commenced. My leader was soon to expire, but the battle was fairly evenly divided between dead piles, until my pinned bloke finally got himself free and grenade-blasted the attackers' (current?) leader.

Next time, I think I'll go for the Attacker role, and have BB and C. play the defenders.

TL;DR = Grenades and Rocket Launchers FTW

Friday, July 15, 2011

DnD: A /Limited Risk/ Check-Method-

Unlike the Roll Under on Multiple Dice, which test against the fixed score of the Ability in question (not knocking it at all), this method gives a fixed Target Number (and I provide both Roll High and Roll Low versions) based on the number of dice rolled.

Roll|---|Roll
Low |#d6|High
----|---|----
02- |1d6| 05+
----|---|----
04- |2d6| 10+
----|---|----
06- |3d6| 15+
----|---|----
08- |4d6| 20+
----|---|----
10- |5d6| 25+
----|---|----
12- |6d6| 30+

* 3d6 is still the 'Average' Task

* Level and Ability Score and other Mods ('+2 because you're a Ranger', etc.) could be added/subtracted from the roll, as appropriate for the method one were using.

* Contested rolls would still measure the degree by which each contestant succeeded, with less 'swing' the greater number (4d or more) of dice rolled.